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Showing content with the highest reputation on 05/04/17 in all areas

  1. Download: https://osbot.org/devbuilds/osbot 2.4.123.jar It's been a month since I had some free time to work on the client; I've been struggling with managing the SDN and playing Private Script Control Officer. I decided to bang out some stuff that will almost certainly break something or make someone mad. Regardless, there are a bunch of changes that were made with good intentions. One of those good intentions is the asynchronous camera movement in InteractionEvent. Previously InteractionEvent would perform a series of relatively logical tests. Is the entity on screen? No? Okay lets walk to the entity. Is the entity visible now? No? Okay let's adjust our camera. Although logical, it was pretty slow. Instead, now you should notice that interactions are sped up because we're not really making those checks in sequence. Additionally InteractionEvent once again has some entity verification. This is particularly useful if you have an entity that you wish to interact with, but it's in a stack with other entities of a similar name. Thanks @Fruity for reminding me. Huge shoutout to @Chris for all the webwalking links he provided, some of the routes are pretty common so somebody will get good use from his dedication. Finally I removed the controversial random mouse movement methods. Originally they were written for the BankPin random and as a way to close out of menus, not as some sort of antiban. Even worse, somewhere and someone along the line thought it was a brilliant idea to create 6 fucking versions of the method. They were being used and abused for spaghetti antiban methods which I would be willing to bet my life on has never saved anyone from a ban. Also removed Entity examine(), literally a wrapper for interact("Examine"); Bugs: Fruity reported an issue with GroundItemStack interaction not working correctly. Version 2.4.122 Changelog: Added Menu getRectangle() Removed Mouse moveVerySlightly() Removed Mouse moveSlightly(int) Removed Mouse moveRandomly(int) Removed Mouse moveSlightly() Removed Mouse moveRandomly() Removed Entity examine() -Removed WallObject examine() -Removed GroundDecoration examine() -Removed WallDecoration examine() -Removed GroundItem examine() -Removed Character examine() -Removed InteractableObject examine() Deprecated setCameraDistanceThreshold Added MainScreenTileDestination method getPosition() InteractionEvent uses new async Camera to focus on entites -Rewrote various parts of InteractionEvent InteractionEvent has improved success rate on exiting menus Tested BreakManager with no issues found -Thread: https://osbot.org/forum/topic/118592-breaks-isnt-working/ Tested World hop methods, no issues find. Made slight changes. -Thread: https://osbot.org/forum/topic/121373-world-hopping-bug-tries-to-hop-to-500-skill-total-world/ Added WebWalkEvent link - Seer's Village Log Balance -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Fremmenik Slayer Dungeon -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Edgeville Dungeon Pipe To Moss Giants -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Taverly Dungeon Floor Spikes -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Taverly Dungeon Steps -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Restored method Menu getMenuIndex(Entity, String[], String[]) Restored InteractionEvent entity verification Version 2.4.123 Changelog: Added Entity getIndex() -Added GroundDecoration getIndex() -Removed Character getIndex() -Added GroundItem getIndex() -Added InteractableObject getIndex() -Added WallDecoration getIndex() -Added WallObject getIndex() Added Objects getLocalObject(int index) Updated getMenuIndex(Entity, String[], String[]) entity selection -Patches GroundItem issue from 2.4.122
    17 points
  2. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    10 points
  3. sell ur ps4 and get a gaming pc u console fag
    3 points
  4. InteractionEvent Test captures #1 http://i.imgur.com/gbmWnFt.gif #2 http://i.imgur.com/1PBTzfI.gif Code: //if not in combat NPC dude = getNpcs().closest(npc -> npc != null && npc.hasAction("Attack")); InteractionEvent event = new InteractionEvent(dude, "Attack"); execute(event);
    3 points
  5. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    2 points
  6. Click here to go to the SDN page to add the script. Display: Games supported and their general rules: Note: This script is a realised script request with help from a RS veteran gambler, pauliokas123, Please refresh your script list before running this script!
    2 points
  7. @guywithlsd can you try safespotting kurasks again? I think an update just went live As for blue dragons and the angle, set the mouse zoom to far away: Looks like v191 is up, latest is: v192 which shouldn't take too long since updates are getting faster nowadays alching bug stopped happening too, brass key bug disappeared, blue dragons I need to test again just to be sure, ring of dueling and salve teleports I also need to test again to be sure, gdk I need to test without avas accumulator for arrow looting. Arrow looting in crabs should be much better hopefully.
    2 points
  8. Well I guess it's true: Ω What will happen to the quester
    2 points
  9. Do 8-10 hours a day and you should be good
    2 points
  10. is dis supposed 2 b impressive
    2 points
  11. PPOSB - AIO Hunter Brand new trapping system just released in 2024! *ChatGPT Supported via AltChat* https://www.pposb.org/ ***Black chinchompas and Black salamanders have been added back*** Supports the completion of Varrock Museum & Eagle's Peak OR CLICK HERE TO PAY WITH 07 GOLD! The script has been completely rewritten from the ground up! Enjoy the all new v2 of the script JOIN THE DISCORD CHAT FOR QUESTIONS/ SUPPORT/ CHATTING/ UPDATES! New GUI: Features: Click Here Current functioning hunter tasks: (green - complete || yellow - started || red - incomplete) Screenshots: Progressive Leveling: 1-19 --> Crimson swift 19-43 --> Tropical wagtail 43-63 --> Falconry 63+ --> Red chinchompas Updates How to setup Dynamic Signatures Report a bug CLI Support - The script now supports starting up with CLI. The commands are given below. Please put in ALL values (true or false) for CLI to work properly. Make sure they are lowercase values, and they are each separated with an underscore. The script ID for the hunter bot is 677. Parameters: EnableProgression_EnableVarrockMuseum_EnableEaglesPeak_EnableGrandExchange Example: -script 677:true_true_false_true ***Don't forget to check out some of my other scripts!*** OSRS Script Factory Click here to view thread LEAVE A LIKE A COMMENT FOR A TRIAL The script is not intended for Ironman accounts. It still works for Ironman accounts, but you must have all equipment, gear, and items.
    1 point
  12. Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui
    1 point
  13. Price: ONLY $8.99 LIFETIME PURCHASE (Click to Purchase) Only have RSGP? Buy an OSBot voucher HERE. COMMENT ON THE THREAD FOR A 1 TIME 24 HOUR TRIAL NOW SUPPORTS AERIAL FISHING! Feature Highlights Selectable Locations / Fish Selectable Drop Methods and Banks Script Speed Customization Other Features DEADMAN MODE SUPPORT: - Will run to closest bank if player is under attack Command-Line Interface (CLI) osFisher currently supports CLI! There is currently 1 parameter required, which is the name of your properties file Example: This will load config.properties from your OSBot/Data/osFisher folder, the properties file can be named whatever you like, in case you would like multiple setups for different bots Feel free to post here / pm me if you are having problems with this feature! Progress Reports Please submit any if you get the chance! PLEASE REPORT ANY BUGS USING THE TEMPLATE BELOW SO THEY CAN BE FIXED ASAP Minnow Support Start script on west side of the expansion platform (left if facing north)
    1 point
  14. Current version: V1.4.2 What is this? - This program uses cli to easily and automatically start your bots without having to type in anything once it's configured. How do i use this? - I've created a few gifs to show you how to use this program. Don't know how to/Don't want to use script parameters? - simply don't fill them in, and run it. It will boot up OSBot, login and start the script and bring up the script's GUI if it has one. If you don't fill in these fields, it will use the default value -Memory(mb) -Proxy(it will simply not use it if you dont fill in the fields) -debug port(default: 5005) note: You wont be able to run multiple clients on the same port. -Script parameters -Bot Pin Shortcuts -Double click: runs a script -Del: deletes 1 or more scripts Can i run multiple scripts at once? - Yes, select multiple scripts and press run NOTE: - If you run multiple scripts, be sure to not have them all use the same port number(for example 5005) - Creating a new script Running a script. Simply press the run button! OSBot updated? New OSBot jar? No problem! press edit and select the new jar Create and load presets Simply update ALL of your scripts with a new OSBot jar This application is FULLY OPEN SOURCE! feel free to look around and change things if you wish to do so Source: https://github.com/TehHeroOfTime/OSBOT-CLI-Script-creator Download: https://github.com/TehHeroOfTime/OSBOT-CLI-Script-creator/raw/master/Setup/Debug/Setup.msi changelog V1.2 Fixed an issue with reading a file that didnt exist V1.3 fixed spacing issues. local scripts can now contain spaces. V1.4 You are now able to mass-update all of your scripts with a new OSBot jar V1.4.1 Fixed a spacing issue for people with a space in their name, as that is now possible with the new forums V1.4.2 Added 3 new permissions. -Norandoms -NoInterface -NoRender DISCLAIMER: Since @Alek did not reply to my pm saying something is wrong, and the fact that he liked my post showing it, i assumed it is ok to release, Since there is an OSBot logo in the application. If this is not okay i will remove it immediately.
    1 point
  15. Was browsing the forums and got inspired by @SoulDesign portfolio. Downloaded a free trial of Photoshop and took a gander at it. Used a Bard picture because Bard Hope I did the link portion correctly. Don't really have any friends to show it off too or ask for feedback so, please feel free to give me feedback. Just keep in mind that its only my first day! Keep it civil and advance thank you to you all!
    1 point
  16. Request to use middleman we can both agree on unless you've got a high rank/rep. skype : spride2014
    1 point
  17. The pet and helm look sick!!!!
    1 point
  18. is this your way of telling us? hello
    1 point
  19. Not sure if this has been brought up yet. But as of right now Varrock west is single clicking each tile to get to the anvil on the mini map . I haven't let it run yet because of this issue. Edit: I see it has been my bad.
    1 point
  20. If so then why not ban them too? It would be a juicy loot. Kick farmers right in the nuts.
    1 point
  21. Lol, why didn't I shut the fuck up? Whole farm wiped.
    1 point
  22. Buying 500-600M 07 $1.05/M (UKBT) Skype: live:exoticquester BOUGHT
    1 point
  23. Looks like its working pretty well for you, unless this is a bug report haha. Don't know, I don't work on mirror mode but I have been asking MGI.
    1 point
  24. Can i maybe get a nice little trial on this bad boy?
    1 point
  25. Theres one annoying bug with looting arrows.. When its not "idling" it goes to collect single arrows and tyhen goes back to camp position. In otherword only way to get xp is when its idling otherwise its just fucking around looting single arrowws and going back to the midlle. EDIT: Could you add a feature that it only picks arrows when theres example 10 in a stack etc :P
    1 point
  26. @Apaec I would probably try and do some sort of client overlay. I do NOT want anything that extends the JFrame.
    1 point
  27. 1 point
  28. Hey, I tried the script on taverly blue dragons using a safespot. I noticed depending on the camera angle u cant see the dragons and the script just stays idle. I suggest moving the camera angle when you can't find the npc. great script btw edit: also the safespot is a bit too fast
    1 point
  29. 1 point
  30. @Mr Asshole Broooooooooooooooooooooooooo @Orange Rockets in 5 take this L Harden flopping
    1 point
  31. 1 point
  32. @Czaris there any way you can add the option to rune craft death runes ? It would really be a good idea to add it and other runes Please if it isn't to much to do on your part, a lot of people would appreciate it !
    1 point
  33. how do i use this at crabs/set itup? where is the plugin section
    1 point
  34. 1 like =1 prayer for nurveal
    1 point
  35. hello could i get a trial version to try the script please? thanks!
    1 point
  36. why risk botting it to 99 why not just get someoen to do it for u in services tbf i got 2 99's with fruity nmz lol this was today 15hours a day? everyday until 99 str lol
    1 point
  37. This is a bit weird. Trying to use the cast spells to level up my noob acc which is only 10 mage. I'm at cows in lumbridge and select "damage spells" and typing in "water strike" (even tried leaving bottom box blank) and click "start bot" and nothing happens. Log doesnt seem to show anything either [INFO][Bot #1][05/03 01:11:43 AM]: Loaded 6 built-in random solvers! [INFO][Bot #1][05/03 01:11:46 AM]: Definitions loaded: 20799 [INFO][Bot #1][05/03 01:11:46 AM]: 23 APIs loaded [INFO][Bot #1][05/03 01:11:48 AM]: Yay! [INFO][Bot #1][05/03 01:11:49 AM]: 2 actionpoints ready [INFO][05/03 01:11:49 AM]: Started script : Perfect Magic [INFO][Bot #1][05/03 01:12:46 AM]: Is stopping script when out of runes? false
    1 point
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