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Showing content with the highest reputation on 05/18/17 in all areas

  1. Personally I store all booted credentials and if a client with those details doesn't post back to the server within X time It's killed via pid by CLI username Windows I use WMIC path win32_process get Caption,Processid,Commandline to output CLI/PID/ECT, just loop through each line of the proccess output until line contains details then after removing all double spaces down to 1 space gaps only String pid = s.split(" ")[s.split(" ").length - 1]; String cli = s.substring(s.indexOf("java -jar")).replace(pid, ""); now we got those we can Taskkill /PID "+ pid+ " /F" For linux I have something similar but ps -fea|grep -i *CLI USERNAME* than same as above, make all multiple spaces 1 space gaps String pid = s.split(" ")[1]; //Note CLI output will depend on if you're running debug mode or not, if you are it'll be the exact args else it'll be the clients main args which are a little more annoying to rip if (s.contains("java -jar")) { cli = s.substring(s.indexOf("java -jar")); }else if(!s.contains("java -jar")) { cli = s.substring((s.indexOf("BotApplication") + ("BotApplication").length())); } and for the killarino "kill -9 "+pid;
  2. ๐Ÿ‘‘CzarScripts #1 Bots ๐Ÿ‘‘ ๐Ÿ‘‘ LATEST BOTS ๐Ÿ‘‘ If you want a trial - just post below with the script name, you can choose multiple too. ๐Ÿ‘‘ Requirements ๐Ÿ‘‘ Hit 'like' ๐Ÿ‘ on this thread
  3. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
  4. ................... protip111: always use google before you embarass yourself
  5. Character<?> character = script.myPlayer().getInteracting(); if (character != null && character.getHealthPercentCache() < 30) { NPC next = script.getNpcs().closest(n -> n.getName().equals("NAME") && !n.isUnderAttack() && n != character && n.getHealthPercentCache() > 0); next.hover(); } Make sure to add n.getName().equals("NAME") Not tested but im sure it will be something similar
  6. Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Supports all rooftops (Draynor, Al-Kharid, Varrock, Canafis, Falador, Seers, Polivneach, Relekka, Ardougne) - Supports most courses (Gnome stronghold, Shayzien basic, Barbarian stronghold, Ape toll, Varlamore basic, Wilderness (Legacy), Varlamore advanced, Werewolf, Priffddinas) - Supports Agility pyramid - All food + option to choose when to eat - (Super) Energy potions + Stamina potions support - Progressive course/rooftop option - Waterskin support - Option to loot and sell pyramid top - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 463:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename DISCORDFILE= discordSettings Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot manager you do not need to specify '-script 463'): -script 463:TaskList1.4515breaks (With breaks) -script 463:TaskList1.4515breaks.discord1 (With breaks & discord) -script 463:TaskList1..discord1 (NO breaks & discord, leave 2nd parameter empty) Proggies:
  7. Script Version: 40.0 | Last Updated: 10/11/2023 [MM/DD/YYYY] LEADERBOARDS: https://cnar.dev/projects/edragons/leaderboard.php Script Progress Pictures Script Development Updates Script Manual GUI Settings (Disable Ad-block to see Images) Gui Saving / Loading: When selecting 'Save settings' a pop up directory will show up. Set a file name under "File name:" then click 'ok' or 'save'. It will save as a .txt file. When selecting 'Load settings' a pop up directory will show up. Simply find your saved .txt file and click it. Once selected, select 'ok' or 'load'. Safe-Spotting Mode: Please start the script at your preferred safe spot when selecting this option and pressing start OR load your saved settings.txt file to auto fill your safe spot! Looting Bag Mode: If toggled, it will use random behavior when adding bones or hides to the Looting Bag! If you happen to die the script will have added it to the lootlist and retrieve it once it spawns on dragon death and continue using it!. Loot distance: Default = 10 Tiles away from your player. Set your custom distance if you prefer. Loot range ammo: Loots the ammo type you have equipped if you are ranging! Default = Stack of 5 Bolts on floor Special Attack: Uses special attack during combat [Main weapon support only!] Deathwalk Mode: Handles death and regears with the equipment set from on start of the script. Current Modes Supported [BETA]: Under production. No guarantee that it is 100%. Green Dragons: West wilderness East wilderness Graveyard wilderness Lava maze wilderness Myth guild [BETA] Blue Dragons: Taverly Watchtower Ogre enclave Heroes' guild Myth guild [BETA] Black Dragons: Taverly Lost city chicken shrine Myth guild [BETA] Metal Dragons: Brimhaven Brutal Dragons: Black dragons in zeah catacombs [BETA] Blue dragons in zeah catacombs [BETA] Red dragons in zeah catacombs [BETA] Mode Help Blue Dragons Supported safespots for taverly mode only. *Other modes can use any spot* Near the agility pipe | Less traffic but with lower profit/hr Inside the Expanded blue dragon room Items | Requirements Anti-dragon shield Ranged/Melee/Magic support! Food Prayer potions *Blowpipe mode taverly mode* Summer Pie *Taverly mode* Falador teleports *Taverly mode* Dusty key *Taverly mode* Dueling rings *Watchtower mode or Heroes guild mode* Games necklaces *Heroes guild mode* Black Dragons Supported safespots Anywhere in the dragon area. Items | Requirements Anti-dragon shield Ranged/Magic support only! Food Anti-poisons *If taverly mode* Falador teleports *If Taverly mode* Dusty key *If Taverly mode* Raw chicken *Lost city mode* Green Dragons Ranged/Melee/Magic support! Supported safespots Graveyard: Anywhere in the myth guild or lava maze dragon area. Items | Requirements East Dragons: Dueling ring *Not optional* Games necklace *Optional* Glory *Optional* Metal Dragons Items | Requirements Select Bury bones option + Dragon bones in loot table to bury bones! Banking is not supported. Please start at the dragon room. It will randomly choose a metal dragon. Range / Magic only support Brutal Dragons Items | Requirements Ranging potions Extended antifire potions Prayer potions Food prayer > 43 rope tunnel route unlocked Start at blast mine bank At this time it will auto grab my set amount of prayer pots. Full GUI customization will come soon. CLI Information Script ID: 898 Create your own file & save under c/users/osbot/data as filename.txt Mode names "Blue dragons(Taverly)", "Blue dragons(Watchtower)", "Blue dragons(Heroes guild)", "Blue dragons(Myth guild)", "Black dragons(Taverly)", "Black dragons(Lost City)", "Black dragons(Myth guild)", "Green dragons(West)", "Green dragons(Graveyard)", "Green dragons(Lava maze)", "Green dragons(Myth guild)", "Metal dragons(Brimhaven)", "[BETA]Brutal dragons(Black)" Food names "Trout", "Salmon", "Tuna", "Potato with cheese", "Lobster", "Swordfish", "Jug of wine", "Monkfish", "Shark", "Manta ray", "Tuna potato", File creation template *See gui for options* *Create your own for validation*: #Dragon GUI Settings #Fri Mar 30 20:14:43 EDT 2018 checkSummerPieActive=false checkEatToFull=true textFoodAmount=1 checkBurningAndGlory=false checkRanarrWeed=true radioWorldHopper=false radioStrengthPotionRegular=false checkRegularWalker=false radioAttackPotionSuper=false radioSpecialAttack=false checkAdamantHelm=true checkWalkToBank=false checkGloryAndGames=false checkLootingBag=false radioMagicPotion=false radioSafeSpot=true radioRangePotion=true radioStrengthPotionSuper=false textWorldHopCount=7 checkRespawnTeleport=false comboDragonsMode=Blue dragons(Watchtower) radioCombatPotion=false checkAutoEatAt=false checkNatureRune=true textEatAt=60 checkAdamaniteOre=true checkBuryBones=false checkGamesAndDueling=false radioAntipoisonPotion=false checkRubyDiamondCombo=false checkSafetyTeleport=false checkRuneDagger=true checkLootAmmo=true radioAttackPotionRegular=false checkBlowpipeActive=false radioAntifirePotion=false checkDragonhide=true checkDragonBones=true checkGloryOnly=false textLootDistance=10 safeSpot=2443,3083,0 checkAntiPK=false checkClueScroll=false checkBurningAndDueling=false comboFoodType=Shark checkDeathwalking=false Bug Report Template Status in the paint(Screenshot): Client Version: "Osbot x.x.x" Client Type(Mirror Mode OR Stealth Injection): Inventory layout: Equipment layout: GUI settings (Screenshot(s)): What is the error that is occurring? How can I replicate this error? Logger output (Screenshot): GRAB YOUR OWN DYNAMIC SIGNATURE HERE https://cnar.dev/projects/edragons/users/All_Users.png //This gives you the all users image (600x200) I encourage you to display your signatures and linked to the thread! Would appreciate that To get your own just do (Case sensitive) https://cnar.dev/projects/edragons/users/YourNameHere.png if your osbot name has spaces (ex. Cool doot 33) https://cnar.dev/projects/edragons/users/Cool doot 33.png PURCHASE HERE
  8. I used to play it about 2 years ago. Imo it has a lot of benefits over 07, all skills actually have high level content, there are a million QoL fixes that 07 doesn't have and there's just a fuck ton more content like minigames and quests etc. The massive lore expansion they've done is amazing too, the stories are a lot of fun and well made, the graphics too. Now they've changed the combat system (it's TONS better than when it first came out), I'd say it's a lot better than 07's for training and bossing but worse for PKing. Also the micro transactions are a little annoying but 07 has bonds too and to be fair, the only OP items are the silverhawk boots and spring cleaner. As far as the easyscape thing goes, yeah a lot of skills are faster and require less clicks but in my opinion making a game more tedious and time consuming doesn't make it better or more fun. I came back a couple months ago but I was dumb, botted my nearly maxed main (all skills 99 except 5 95+) and got banned. I was pretty sad that my ban appeal got rejected too.
  9. 1 point
    riskit for the biskit
  10. Makes no sense? just like your profile pic with money on it whilst irl you have none
  11. 1 point
    The abyssal whip one?
  12. Sell them to someone who needs Or keep going
  13. Probably plays castle crashers
  14. Right ok I think I understand it a bit better now. I will do some reading online and have a little mess about with some code to see if I properly understand it. Once again thank you for taking the time to respond with such a detailed explanation, really appreciated.
  15. I can already tell you're one of those bad, annoying trolls.
  16. A fgt Bronze 5 League player
  17. I'll take that as a compliment. Advertising one self is the best type of advertisement.
  18. Never seen a girl so has an avatar to fap to. Subscribed to hentai kappa
  19. I keep sending jagex requests that my banned account was hijacked. The only thing they keep on telling me to do is change my password and i've done that like 10 times. No way to appeal for unban. How do i go at this?
  20. Hi dude, interested in getting a halo. Tell me if your free
  21. Hey It seems you're misunderstanding a couple of things about what the code does here. The ConditionalSleep#sleep() will sleep (the script will sit idle doing nothing) for as long as EITHER the condition provided evaluates to true, OR The timeout expires (set by the value provided in the constructor). It will then return a boolean value of whether or not the condition evaluated to true. (i.e sleep() returns condition()). Since we're putting this sleep() method as the evaluation of an if statement, the if statement will be entered if the timeout did NOT expire (i.e the condition in the conditional sleep evaluated to true). Thus, the else statement will be entered if the timeout expired (i.e 5000ms passed and the player is still not animating). Your question of what to add in the else block is a good one - this is up to you. Perhaps you don't need the else block (after all I put it there just to demonstrate)? The one thing I would like to re-iterate is that you don't want to break the looping nature of onLoop. This means long sleeps are a big no-no (while the script is sleeping, it is not looping, hence it is not running state checks!). Your plan to add one long sleep to wait until the tree is cut is probably not a good plan. As I suggested before, have a new state, perhaps named IDLE, which has a short sleep (or no sleep at all, relying on onLoop's return value) and is called while your player is cutting the tree (i.e animating). That way, you still sleep while the player is cutting the tree, and this sleeping is in essence conditional, however the script is still looping through the code and hence more aware of what is going on as custom checks can be run for other things (e.g bird nests, ...) Perhaps what might remove some of the mystery for you is to create a wrapper method for this which takes it down to one line in your code, something like this: private boolean sleepUntilAnimating(long timeout) { return new ConditionalSleep(timeout) { @Override public boolean condition() throws InterruptedException { return myPlayer().isAnimating(); } }.sleep()); } and then you can just do tree.interact("Chop"); if (sleepUntilAnimating(5000L)) { log ("We're animating!"); } else { log ("Hmm... 5 seconds elapsed but we're still not animating."); } Let me know if you're still unsure, it's not a simple topic by any means as there is quite alot going on due to the ConditionalSleep class being abstract (although this is probably necessary for custom implementations of ConditionalSleep).
  22. cheers! and gl i might have some x10 mills to sell add my skype: gearing.osbot
  23. Try 2 clients instead of 2 tabs in 1 client!
  24. @Rxdking Will be doing the account.
  25. You need to know the Process ID's (PID) to kill the clients, if you start the clients via a Java application you can for example store the PID and a 'started' timestamp in a list for each client. Let a separate thread iterate trough the list and check if the timestamp is older than 30 minutes, if it is kill the process using the PID and remove it from the list. Or do what @Isolate said.
  26. coooool, If anyone is interested I am willing to sell for 35m
  27. 1 point
    thanks heaps mate i will most likely be purchasing this one in the near future. will trial it now
  28. They will most likely never actually sever ties with google due to the play store. Without that key content devices wont sell.
  29. Once again no problem will use him again for future quest
  30. PM me some examples
  31. Bought this script today, it's amazing
  32. Also it is worth mentioning that any sales to do with private servers are prohibited on osbot, so if you could remove that part from your title/thread it would be appreciated!
  33. Its fine. Goodluck with business.
  34. @Alek Is integrating the logger into the canvas necessary? I find it quite hard to debug any code that works with tabs, dialogues or widgets in general, I don't think anyone had issues with the old logger. I mean we can obviously debug scripts using the CLI debug flag, but why do we even have a logger if not for debugging?
  35. trail pls, CANT FIND ID. LIKED THE SCRIPT
  36. can i get a trial?
  37. Breaking news, you are permanently banned.
  38. can i get a trial? thanks
  39. or just don't be a scumbag in general?

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