Leaderboard
Popular Content
Showing content with the highest reputation on 04/28/20 in all areas
-
** $14.99 - 24 hour trials available - like and comment on this thread Don't pm me on OSBot or Discord to ask for a trial. Loot anything, anywhere, with this highly customizable script! PvP worlds, waiting on loot piles, drop parties across Gielinor, even popping balloons in the party room! Buy The Script Here Check out these videos on using Fury AIO Looter to make money! [OSRS] Botting To Ban #7: Looting ! Crazy Profit [OSRS] Botting To Ban #8: F2P Looting FAQs: What does x setting on GUI mean? Look in the GUI spoiler below for a detailed explanation of what each option does. What settings should I use? WHATS THE BEST??? Whatever works for you, try new things until you find something thats good. I made it as customizable as possible for a reason There is no "best" settings before you ask me. lol. If I told everyone the ""best"" settings then everyone would do that and it would no longer be the best. Experiment and see what works for you Where should I run the looter? Anywhere there is loot on the ground. Experiment. See whats making money. Known locations would be GE drop parties in highly populated worlds. PVP worlds in active areas (ge, lumbridge, varrock, etc). ZMI. Wintertodt. Skillers that drop their inventory like barbarian village fishers, rimmington mine iron ore droppers etc. It will even work in the party room to pop balloons GUI: CLI: Discord Server: POGRESS REPORTS:4 points
-
Release notes (5.0): Fixed memory leaks that would gradually increase memory usage over time. Fixed certain crashes/glitches that would occur mostly in version 4.0.3 points
-
This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!2 points
-
────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.2 points
-
suck my balls, it was all posted within 5 mins plus i was helping someone. not my fault osbot gives you less than a minute to make a combined message. but ikr!2 points
-
I was using controller verse keyboard. I was using a 60 INCH TV with 60 fps(console). I was using a different headset because my pc headset doesn't work with xbox. I also had to use 80 FOV instead of 100+. All those excuses and I still would have got beat, but I think I could have got 10+ if I didn't have so many disadvantages. I'm old.. I can't hang with the studs.2 points
-
I recommend only training agility if you truly must (for marks of grace), it is waaaaay too risky. Best alternative would be barbarian fishing (trains str/agility on the side).2 points
-
2 points
-
2 points
-
NEW: Released Chop & Firemake plugin Added 8 Forestry events!!!!!!!! Easy 99, Next! Map Chooser System Progress Results! Help How to use this with Bot Manager? Script ID is 631, and the parameters will be the profile you saved in the setup window, e.g. oak15.txt I want a new feature added? Make a post below and I am always listening, within reason! The bot is doing something I don't like? Make a post below and I will adjust the code to match your play style!1 point
-
Want to buy with OSGP? Contact me on Discord! Important Info/Tricks - There is a very high chance of acc locks/banns on stealth mode (Use mirror whenever you can) - Using proxies while making accounts will get your account locked most of the times - If using proxies make sure to CREATE and BOT it on the same IP. Else they will receive banns, you will still experience locks though. - If using mirror mode, scale the original client smaller than the osbot game area, this will the blue screen go away at the start. - When Using Mass mode, make sure to have the first account added to osbot and you are NOT using the Default account. How to use CLI parameters: - Example Usage: -script 591:SAVEFILE SAVEFILE = Saved Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - Final form: -script 591:AccProfile11 point
-
NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
-
NEW! supports new south + east shortcuts, new hopper (upstairs), and mouse invokes!!! (just like runelite!) 'the intelligent choice' By Czar 34-99 Mining on video!! Agility Shortcut Setup Window Preview 70 hours run time https://i.imgur.com/wiF6VPO.png1 point
-
CURRENT RECORD: 201 HOURS RUNTIME NEW: Sandstone mining + hopper support Humidify/water circlet/bandit unnote Ardy cloak tele support Setup Screen Preview Results 84 HOURS ON NEW LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature:1 point
-
View in store ($3,99 for lifetime access) Features: Supports every location you would ever want to cook (anywhere missing? request it!) Supports almost every food item cookable on a range or fire (anything missing? request it!) Smart Target-oriented back-end stops the script when you have accomplished your desired goal Option to move mouse outside screen while cooking to simulate human AFKing Where Make-All isn't available, A Gaussian distribution based suffixed string generation algorithm randomises entered Make-X values Utilises a combination of WebWalking and recorded paths to ensure the script never strays from it's job Simple, intuitive GUI which auto-detects your food and location based on your inventory and minimap position Stable cooking & banking algorithms, tuned individually for each food item and bank Clean, informative, Anti-aliased, un-obstructive and fully movable self-generating paint Movable on-canvas scrolling console logger Efficient script logic ensures an EXP-optimised experience Normally distributed response times to simulate a human's reflexes Stops & logs out when out of food, saving your progress to the console and web Dynamic signatures allow you to track your progress as you use the script Handles obstacles and doors between the bank and the range to ensure door spammers cannot hinder your gains CLI is supported for all hardcore chef needs ... and many more ... Supported food: This script only supports cooking these food items on ranges/fires, it will not combine ingredients to make items such as Tuna potatoes or Pineapple pizzas. Shrimp Anchovies Sardine Herring Mackerel Chicken Beef Bear meat Rabbit Rat meat Sinew from Bear meat Sinew from Beef Trout Salmon Cod Pike Bass Rainbow fish Tuna Lobster Swordfish Monkfish Shark Dark crab Sea turtle Manta ray Anglerfish Karambwan Poison Karambwan Bowl of Water Uncooked pizza Potato Seaweed Sweetcorn Stew (new!) Curry (new!) Just ask for a new food item to be added! Supported locations: Rogues den Lumbridge Kitchen (new!) Catherby Nardah Tzhaar City Al-Kharid Zanaris Neitiznot Varrock East Hosidius Kitchen Gnome Stronghold Varrock Cooks' Guild Port Khazard Edgeville Mor Ul Rek Myths' Guild (new!) Just ask for a new location to be added! Why choose APA Scripts? As an experienced veteran scripter here on OSBot, I strive to give you the best user experience that I can by providing frequent updates and fixes. With over 40 cumulative 5 star reviews on the store, as well as my Scripter III rank, you know you're in safe hands. Want something added? Don't like something? Have an awesome proggie to share? Let me know! Example GUI: Starting from CLI: Gallery: _________________________________________________________________________________________ Credits:1 point
-
Molly's Orber This script is designed to make earth orbs and air orbs for over 350k gp/ph with the added benefit of getting over 30k mage exp per hour! Buy HERE Requirements: - 66 mage for air orbs, 60 for earth orbs. - 40+ hp recommended(especially at low def) Features: - Supports using mounted glory in house(requires house teleport tablets) - Supports eating any food at bank, when under a set hp - Hopping out of bot worlds - Recovers from deaths(respawn point must be lumbridge) - Emergency teleporting when under a set hp - Stamina potion usage, the bot will use one dose prior to each run - World hopping in response to being pked to prevent pkers from farming. -Ability to bring one food with you in case you drop below the emergency teleport hp, script will still tele if you drop below it and have already eaten your food. -Enabling run when near black demons to prevent some damage. -Re-equipping armor in inventory on death. Setup: Start at Edge bank, have all supplies next to each other in your bank, preferably in the front tab at the top. You must have the item "Staff of air" for air orbs or "Staff of earth" for earth orbs. Have a fair amount of cosmic runes and unpowered orbs, glories, as well as some food to eat as the bot walks past black demons and will take some damage. FOR EARTH ORBS YOU MUST HAVE ANTIDOTE++. If you are using house mounted glory option set render doors open to "On" under your house options in Runescape. CLI setup: Proggies:1 point
-
1 point
-
My first ever quest cape. I've always quested for other people but rarely did any on my account. Thanks to the quarantine I had plenty of time to get it.1 point
-
User has failed to reply and has been banned. If they wish to come back they'll have to pay you back in full. Sorry for your loss.1 point
-
@adam141 I will help, are you setting an afk tile or just using the default settings (for activity/aggression slider) please confirm. The running is only to reset aggro, it should be returning back to the fight spot you set. Also have you enabled auto-retaliate? If you notice it attacking other people's crabs it's best to use afk (if you already haven't) in a nice 2-3 tile spot, or to either select the option (in aggression slider) to: 'Only fight my crabs'. If you have already tried this and it's not working the way you want it to, please confirm so I can make more changes! @himmerberg Which spot have you selected (on the map) please confirm, I will try the same settings and add a patch/update for this. Have you also enabled any monsters in the bottom-left tab of the setup window? Please verify so I can help! I will try some random options and find any issues to fix them for the next update. @Zgerstmyer I have also noticed the minimap walk, when the bot could have easily screen-walked, I will make some changes in the upcoming version, I will also go to Suqahs and do a test run with cannon, did you start the bot and add npcs via nearby, or by typing their name? Please confirm, it makes a huge difference. In any case I will test all combinations and post a new update. Glad to hear the looting works better, I will be adding more improvements as I go along. I agree, Catacombs of Kourend with looting seeds and ancient shards = EPIC. I have been running a ranging bot (not for slayer) on and off for a few days and it's going super well! @MrLights I will add some changes to guthan speed - update coming up! @Jasper072 Which area did you bot? I highly recommend taking lengthy breaks (especially on f2p/stealth) and especially if training in the beginner areas (chickens), the more variation the better, so using the bot to finish off slayer tasks or fighting npcs that aren't super popular has been working super well for me in terms of avoiding bans. My new main is going slowly but surely, trying to get 99 range and def (with shared xp). Trials - activated enjoy! Also guys - I'm working hard to get the new update released following feedback (from last few pages of thread, and discord) + including new feature releases, will post more info as soon as it's ready!1 point
-
This reminded me of all the excuses WingsOfRedemption gave after he got slapped by Syndicate back in like 2011. Time to retire old man1 point
-
Hello OSBot Just an old staff member checking in after a long time of absence. I hope you're all doing well during this rather strange time. The reason for me creating this topic is to take a trip down memory lane and relive the moments I had being an active member of this forum. As a topic of discussion, I would love to read what you guys are doing besides playing RuneScape! I'll start myself: I kinda quit RuneScape last August after obtaining the farming pet. I stopped actively playing RuneScape in January 2019, only had one goal remaining: getting the farming pet. After 100m+ xp it finally happened, after checking the health of the mushroom patch in Morytania. Since then, I have been focussing more and more on my work in IT, mainly in the e-health sector. Kind regards Dex1 point
-
oh and a regen bracelet is important for making food last. at 85 defence i eat nothing. without the regen bracelet i have to eat1 point
-
before you go to bed at night set up the bot so it stops after a set time ( i go for about 150 minutes with 85 defence) and youll wake up with a handful of ranaar seeds, ancient shards, and other loot. its really stable at moss giants if you set fight bounds, but dont even consider botting overnight nowadays lol not that you could unless you set it to bank but i havent bothered with that1 point
-
I've trained multiple accounts using Perfect Agility and have never gotten banned. One account even went to level 80. But then again, I would run it for 1 hour max, 2-3 times a day spaced between several hours.1 point
-
1 point
-
1 point
-
1 point
-
Made an earlier post about how all OSBot scripts seem detected, and posted some findings relating to the banrates of changing various things such as timings, clickspeed, movement, and mouse DPI. In testing, I found that almost 100% of all OSBot's mouse movements follow very simplistic patterns that are picked up very quickly by Jagex's anti-bot. This goes for ALL other client's I've tested, all containing some flaw within their mouse movement, whether it be [Other-Bot-Client]'s flawed inaccurate spoofed mouse movement, or [Other-Bot-Client]'s consistency. I've reported these flaws to the developers of OSBot already, but was not met with confirmation on whether or not they'll do anything about it. Possibly because they're still under the illusion that mouse movement doesn't play a big role in detection. So here's a topic to prove just that. First off, let me start by showing that Jagex certainly does record mouse movement: https://github.com/zeruth/runescape-client/blob/master/src/MouseRecorder.java#L40 This shows the frequency of their collection. 50MS ticks, which is equivalent to 20 times a second. Now you could say.. But isn't 50 MS not enough to accurately depict mouse movement? And that is true to some extent, but it's more then enough data to analyse in order to find flaws or patterns. Here's what it looks like to move a mouse on a 50MS tick-rate: https://i.gyazo.com/4eb9de90c1c8a60959e874fb24488ab3.mp4 A common argument may be that collecting mouse movement is an absurd amount of data, but.. They combine the integers into mostly a 2 byte for small/medium, and larger a 3 byte or 4 byte and save/send it as that. That means they can store around 250,000-500,000 x/y captures per 1mb. That translates to around 3.4 HOURS of constant mouse movement data capture per user. That data would obviously build up over-time, but IMO Jagex most likely clears this data either every ban-wave, or every week. Which wouldn't really be that much. You could also compress these integers an insane amount due to how primitive the encoding would be. They also only send movements, not equal, or zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3330 - Although, they still keep track of those equal/zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3332 So we can see they record the data locally, but do they send it to the server? The answer is, yes. Here's proof of that (Annd they send a loot more then just that...): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3307 And here's them encoding the difference between mouse x/y movements into a 2 byte integer and appending it to their packet buffer (Only medium speed movements under about 31 pixel per 50MS): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3342 And here's them encoding movements into a 3 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3345 And here's them encoding movements into a 4 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX):: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3348 They also can detect when you move your mouse outside of the screen, and how many ticks (Ticks are capped of course): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3324 Reconstructing their mouse collection: ||) Equal, or zero movements are tracked by ticks. If you don't move your mouse for 30 ticks, they'll know. They most likely use this for multiple purposes, the biggest being the ability to figure out the entire mouse movement rather then just bits of it. 1) Movement of the mouse is tracked, smalls/medium movements exactly by this (Only medium/small per-tick movement difference under about 30 in length) int yDiff = (recordedY - previouslyRecordedYMove); int xDiff = (recordedX - previouslyRecordedXMove); handler.packetBuffer.putShort(yDiff + (idleIndexesPassed<< 12) + (xDiff << 6)); idleIndexesPassed = 0; movementIndex = the indexes skipped before finding a mouse move in the X/Y mouse recorder. Used to track time between mouse movmenets. 2) Larger movements that are made in less then 8 ticks of "idle" mouse: (Actual location sent) int var10 = (recordedY * 765 + recordedX); handler.packetBuffer.put24bitInt((idleIndexesPassed << 19) + var10 + 8388608); idleIndexesPassed = 0; 3) Large movements that are made 8+ ticks from being "idle" (Actual location sent) int var10 = (recordedY * 765 + recordedX); var14.packetBuffer.putInt((idleIndexesPassed << 19) + var10 + -1073741824); idleIndexesPassed = 0; (Don't mind the -1073741824 or other random numbers. Java doesn't support primitive unsigned numbers, so you have to use hacky stuff to compress your integer sizes) The majority of OSBot's movements would fall under #1's logging. The others are just for larger mouse movements (in terms of last X/Y -> new X/Y). Why do they multiple Y by 765? Because they've capped the X axis from exceeding 764 therefor they can easily mathematically combine the two integers for saving resources, then de-couple them whenever they want. So what does all this have to do with OSBot's mouse movement? Well, I performed a basic test to grab the mouse movement delta's between every 50MS tick (Just as Jagex does) and found 100% consistency among certain parts of their mouse movement patterns: OSBot's mouse movement: https://pastebin.com/AJn2NC31 My own mouse movement: https://pastebin.com/vnGtX16z Right away you should notice many flaws inside OSBot's mouse sample. As you can clearly see, OSBot repeats ONLY 4-5 at the end of movements, AND at the last few deltas at the end of the movement, it goes from Lower, Bigger, Lower, This seems to be the case with virtually all mouse movements over 4-5 pixels large made by OSBot. So if I'm able to detect this flawed mouse movement in a matter of seconds with basic math, then so can Jagex? This would also explain why tasks requiring massive amounts of mouse movement, such as agility, have much higher ban-rates vs something like fighting, or AFK tasks. Does this mean this is the only detection method banning OSBot? Absolutely not. However, in my experience, I've yet to be banned by using OSBot as an API for everything BUT mouse movement, or camera movement (Of course with a lot more human-like behavior sprinkled on top of the scripts). This is purely based on only a little more then a week of botting without a ban, so it's possible I'm not bypassing, but simply delaying my ban. Hell, it's possible I was detected the second my script first started and now i'm just riding a monthly ban wave. Still beats a daily ban wave though...1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
I sent the author a PM about a week ago but they never read it it's on the SDN under Premium if you want to check it out and have Premium. Judging from what I've seen in the thread the SDN version works. edit. can confirm if you get VIP it does seem to work. according to a message that pops up, it is not up to date with what's in github though.1 point
-
1 point
-
Btw the looting looks great now thank you I havent used the wait for loot to appear option in a while but i just tried it at kurasks and the bot runs perfect1 point
-
Yes, just play with the settings to obtain minimum interactions, I'm not sure if absorptions would be less than prayer potions1 point
-
when using Guthans mode the bot is clicking on the armour too many times or its trying to put it on too fast and it ends up equipping it and taking it off again and than re-equipping it, the timing is just a tiny bit too fast. * Doing it on both Stealth and Mirror Also when using mirror mode any suggestion for reaction timing?1 point
-
Was zoomed all the way out like you said to do mate, got all 5 pieces now so all is good1 point
-
1 point
-
1 point
-
This is indeed a little disheartening to see, to be honest I didn't read through the github sample's to see how the code is getting sent, and I have no idea about what SendInput is, but it seems like that argument just distracted from the main point. Anyways, from I take you are saying, cut me some slack here, is that Jagex is taking mouse data collected at like 50ms, they slam that shit together, and then run simple stats on it, you called it mouseDelta or whatever the flip. Why is this unreasonable? I don't understand why this is insane, like if what you are saying is true that it can fit into 1mb for 3 hours, that's not that bad. Right? @Alek you stated previously that bot detection most likely stems from play time, skills trained ect. Wouldn't it be really easy to set a threshold, right, get the least amount of false negatives as possible, then we run the analysis on them to the point where it's like 99.9999% likely they are a bot. Is this unreasonable, why is this impossible. Honestly your responses haven't cleared up anything and your responses to asdttt have been very lackluster. Why wouldn't Jagex do this? I thought I'd look at your initial post Antiban doesn't matter - plain and simple. If you do any research into official claims made by Jagex, you can see why. They claim that both autoclickers and simulated mouse keys are detectable, and yes people do get banned for using them. For an autoclicker, the mouse doesn't move at all (don't get me started on pseudo number random generators for sleep time). So you state auto clickers and simulated mouse keys are detectable, maybe they have other behavior that makes them detectable. Gary's Hood and AutoHotKey are detected, both which use SendInput - which is Windows API. My thoughts are that they are just checking the stacktrace of mouse events and determining their source. So you think they are using SendInput... Ok that's great, asdttt has laid our proof and evidence towards his theory, you just state this without anything backing it at all. Additionally a while back they determined that HD clients are indistinguishable from botting clients, which also makes me believe they are looking at the garbage collector. Ok fair enough maybe they are but that doesn't have to do with the argument at hand But of course, go play around with antiban like everyone else has for the last 15 years - I'm really pessimistic in your results (nothing personal, but it's really a naiive approach). Then you insult him saying he's taking a naive approach. But isn't that just following Occam's razor? Then later on you guys get into a argument that made me want to jump off a bridge and die, and made me realize that I was wasting my time on a forum when I could be playing awesome games with cool hentai girls that like me for who I am ( btw I am cool and am 21 and can drink and drive [ not the driving part ] ) Oh sorry did I get off topic? My bad... Sorry to waste your time anyways... Because you're using SendInput... all Windows API functions can be hooked and detected. Look into JNI/JNA (Java). Please don't say something is undetected/hardware call when you're using a usermode public Windows API function call. You kept saying.. Ugh... Gary's Hood is literally using SendInput as well. Yes your mouse is detected because you can hook onto the windows hook chain and monitor for input thats generated by a real device vs those injected by application code - aka using SendInput directly like you are then he gives you a counter argument There's ZEROO evidence Jagex checks mouse clicks from a low level point. BUT, there is evidence they do from a HIGH level point. That point being the delay between press and release, and a few other minor details. (Which the majority of autoclickers have a delay of 0) Response Your. Autoclicker. Is. The. Same. As. Most. Autoclickers. You. Are. Using. SendInput. After that you no longer replied. He gave evidence, counter arguments, and in the end you just said the same thing over and over getting caught up about auto clickers being detectable by SendInput ( Again I don't know what the heck that is ). So to wrap up into a conclusion, can you argue his intial claims atleast can you explain why they are untrue, you just stated that they most likely detect using SendInput, why? He has code, he has evidence, can you give us that. Can you give a counter-argument, because just insulting him and going haha no stupid it's this other thing, why are you suddenly right? The truth is your not, you've done nothing to back up your claims. The only real arguments you gave were Jagex claimed they can catch autoclickers and simulated mouse keys. He gave responses to this and then you got caught up in the argument about SendInput ( what is that anyways?). Really what you need to do is disprove or make some sort of counter argument why his data is incorrect, or that Jagex does not use mouse movement as a factor in bot banning. If you are going to say that anti-ban is useless you need to be able to back it up, why should I blindly trust you? Additionally you could make a argument how Jagex detect's SendInput, if they are, is it in the code like asdttt showed with his mouse capturing. I would be more keen to believe you then, because yes, then capturing mouse movements would be pretty useuless if they could just detect fake mouse inputs, then it's pretty easy to detect a bot now isn't it, no need to grab data ect. I get what your going for but you do nothing to help your case at all. Lastly I want to say that if Jagex has the code, why not use it? Maybe they are tracking SendInput, but why not also just use the mouse tracking code as given here, asdttt gave us anecdotal evidence that it worked for him, I mean if you trust him it's pretty likely that it had a effect based on just the statistics he stated, it would be really lucky for some reason for him not to get banned after making only changes to the mouse movement. So I think that's everything I really hope you read what I have said and can try and make me understand your side because honestly I can't help but agree more with asdttt with the evidence, and better arguments laid out in this thread. edit: cut out the meat edit2: Don't hate me please edit3: Oh and bro I don't think it's a good idea to host RS's decompiled java code on your github, pretty sure they don't like that haha.1 point
-
1 point