It's not programmed to close doors, I was going to add it but imagine if a user tries to troll the bot and the bot keeps trying to close the door.. That's botlike So I was going to add a system where it closes it up to 3 times, but after the 3rd time it will ignore the door and keep pickpocketing. Thanks for the suggestion though XD Here is my update post if anybody missed it (due to new page) Start the script near the thieving stall that you want, and go to a high populated stall. The general idea for thieving stalls is: thieve in a world where there are a lot of players, and the bot will know what most players are doing and where they are thieving, and will just copy them. I did this because there is no real way the bot can actually thieve a guarded area without having a human brain So it just mimics the humans nearby and has the same effect Anyhow, I have posted an update for version 0.25, it features numerous improvements: - Now eats AS SOON as you are attacked (up to 600-1000 millisecond reaction time, 0.6 seconds) while doing chests - Added a note for using simple mode that IT DOES NOT OPEN DOORS, please use the other option Simple mode is for outside npcs only - Now avoids the silk stall near the silk trader in ardougne - Now enables run if the bot can run (when doing stalls) update will be live within a few hours, good luck, and thanks for all the feedback