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Showing content with the highest reputation on 09/23/21 in all areas
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Dogcube's Nature Runes By Dogcube Requirements: level 33 mage, law runes, air staff Money per hour : 300k per hour although when a pker/player comes it will logout How to use: First: run the script Second: make sure to have the requirements(runes, lvls,staff) Third: select amount of runes you want to bring to the wilderness Fourth: let your profits come in4 points
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'the intelligent choice' By @Czar CURRENT RECORD: 201 HOURS ALSO SUPPORTS SANDSTONE MINING & GRANITE MINING AT THE HOPPER. Lifetime updates and support, request a feature either on the main thread or on our active discord! For advice and strategies, join our discord! You can also purchase the bot with GP if you'd like. 84 HOUR PROGRESS ON A LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature: (it's faster in the actual update)1 point
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And this sweet drop while testing the script for update v254.0... 52 HOUR RESULT! Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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Progamerz AIO Cows Buy now($3.99): Store Or Like the post and comment below to get 24 hours trial Discord Server Features Screenshots CLI Instructions: Coming Soon: If you would like any feature added, comment below!1 point
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Those sound good Birdhouse accounts, blood rune alts, any acc used to farm with will sell or people use alts for as well1 point
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Me and @Gunmanhave come to the conclusion and believe that the feedback will be changed to neutral, I can appreciate that you have gone above and beyond however the fact still stands that more could have been done originally to prevent this prior to furyshark wanting to walk away. I hope you are satisfied with the outcome of this. There are other varying factors which have also been taken into account.1 point
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using super antifires and the bot didnt re-pot when the antifire expired, and yes antifire option is enabled, bot started off with drinking pot..1 point
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Only tried melee so far. Once "Fight portals" is selected, I have enabled Safe mode and prioritize spinners. That's it ^^ Ran the script with the "Fight monsters" option for 2h now and it works without any problems1 point
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Tried starting it now and it walks to the correct boat! Awesome! Although I chose "Fight Portals" and after it killed one portal it kept attacking a mob and then run back to where it killed the first portal. Even though nothing was there to kill/do. Might be something to look into Other than that, well done mate1 point
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Thanks for the tip, i got script factory already so i am slowly learning that. I was looking at ur perfect fighter script. Do you recommend it to camp monsters with it aswell or mostly slayer?1 point
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Authed trial enjoy! Yes we have CLI support, progression support, it walks to courses from anywhere, just be careful with 70 course (pollnivneach) you need waterskins and shantay pass in inventory to go there (for all agility bots) since we all use the same walking system. EDIT: In other news, just hit 75 agil on my account, will be doing some runecrafting now. Preparing a blood runecrafter and needed at least 73 agil for the shortcuts xD1 point
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I think it may work fine, as long as you avoid bosses that deal too much damage, like Black Demon/Jungle Demon/Hellhound/etc. and use normal mode instead of hard mode1 point
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Only thing would be some randomisation and antl ban features like you said. Another sweet feature would be a range version of the same script:)1 point
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Can probably add the specific NPC ID for the level experiment you want to fight. So instead of "Experiment" it would be something like "1234". https://www.osrsbox.com/tools/npc-search/ Might be easier to use the OSBot client settings to figure out the ID for the specific level one you want to add. Experiment 1273 Experiment 1274 Experiment 1275 One of OSBots best and most versatile scripts imo. My most favourite purchase so far.1 point
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Please support degraded barrows gear, namely Guthans. When using Guthans mode for healing, once it degrades from 100 to 75, the bot gets stuck.1 point
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Looking to get this script any chance this will get CLI support? also as I automate everything I use sandboxie and my setting change every time I load a client is there a way to have the script change the roof tops off and the camera zoom out? Edit: I forgot to ask this as well I will be starting the script from random places like in zanaris or the magic training arena etc will it be able to get to the courses?1 point
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Do you know approximatly how long it'll take before it's updated? Looking forward to using it1 point
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is there a way to fight at experiments and only kill the lvl 25's? (the lvl 51 hits too hard for pures)1 point
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I have had the same problem as you and I believe it's part of OSBot's antiban. If you are 1-2 tiles away from your chosen position then it will still deem it as acceptable regardless of you setting the threshold to 0. If you want to walk to an exact tile then you could do the following... (Untested!) MainScreenTileDestination destination = new MainScreenTileDestination(getBot(), PositionNameHere); getMouse().click(destination); Or using the minimap, MiniMapTileDestination destination = new MiniMapTileDestination(getBot(), PositionNameHere); getMouse().click(destination);1 point
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I can't see anything in the docs about it, and "perform operation" doesn't accept variable names.0 points