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ββββββββββββββ PREMIUM SUITE ββββββββββββββ βββββββββββββββ FREE / VIP+ βββββββββββββββ ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - Β£3,99 | Chest Thiever - Β£2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 β‘ β AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ β‘ ββββββββββββββββββββββββββββββββββββ What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.2 points
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2 points
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You bot one of the most botted things and question whether you where at fault or the script. Do you have any brain cells at all? What did you think would happen, whenever you bot you run the risk of being banned. If you want some advice donβt bot something thatβs heavily botted and donβt bot on an account you care about.2 points
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Script works well in Mirror Mode. Would recommend. Provides all options for custom NMZ use. Thanks Token2 points
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This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!1 point
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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The only Runecrafting bot you will need Purchase this INSANE bot here You can setup a master account (preferably your main account, can be any account) and a worker account (a throwaway bot account, or any account) will trade the master account and go to bank to get more runes etc. The main account (master) does not need to bot, and can be achieved through the normal RS client without a bot client. Supports: Air runes (1) (normal) & (abyss) Mind runes (2) (normal) & (abyss) Water runes (5) (normal) & (abyss) Earth runes (9) (normal) & (abyss) Mud runes (13) (earth altar) Lava runes (23) (fire altar) Fire runes (14) (normal) & (abyss) Body runes (20) (normal) & (abyss) Cosmic runes (27) (normal) & (abyss) Chaos runes (35) (normal) & (abyss) Astral runes (40) (normal) & (abyss) Nature runes (44) (normal) & (abyss) Law runes (54) (normal) & (abyss) Blood runes (abyss) & (zeah) Auto Arceuus Favour Solver Gets 100% arceuus favour for you Auto GE Restocking Sells runes, buys more supplies automatically Auto-equips chosen armour/robes Use Blood Essences Death Handler gets items from Death's office and repeats (Abyss) Glory mode, ferox mode, house spell/tabs Avoids pkers and hops worlds Uses mouse invokes for quicker runecrafting (stealth) Muling (BETA) will give money to your mules every X hours or profit Creates colossal pouch if you have the needle Results and screenshots1 point
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Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Supports mining every location in motherlode (Also top level) - Pick areas to mine in or use specific veins to mine - Included leveling you from 1-30 before going to motherlode - Pickaxe upgrading - Pickaxe special attack - Can use diary and agility shortcuts - Avoid other players option - Possible to enable the upgraded sack extension - Depositbox instead of bank option - Humanlike idles and interactions - Option to buy coal bag at 100 golden nuggets and stop script - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 612::ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 612): -script 612:TaskList1.4515breaks (With breaks) -script 612:TaskList1.4515breaks.discord1 (With breaks & discord) -script 612:TaskList1..discord1 (NO breaks & discord) Proggies:1 point
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Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Banks at Ferox enclave - Teleports Salve graveyard (Teleport tab OR Runes) - Teleports Drakan's medallion (Slepe) - Supports multiple locations in the swamp & Slepe - Swaps location is location is already taken - Hop world to avoid players - Use Quick prayer option to block ghoul damage option - GE support to sell Mort myre and restock new supplies Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 1108:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 1108): -script 1108:TaskList1.4515breaks (With breaks) -script 1108:TaskList1.4515breaks.discord1 (With breaks & discord) -script 1108:TaskList1..discord1 (NO breaks & discord)1 point
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Will add gemstone, I realised I can sell my coal bag and buy a gem bag from mlm and easily add this feature1 point
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Doing this thing where it just goes in and out of the tunnel to the upper level. Destination Sketchville. I recreated it by running the bot starting at bank chest with empty inventory at the bank chest it used the dragon pickaxe special (through the combat tab instead of special attack button ) then used the tunnel to the top level mined one piece of ore and then left the tunnel again. I didnt leave it on because i saw the whole thing play out a few times yesterday and didnt want to draw attention to it since it seems very sketchy. basically it will just go in and out of that tunnel like 40 times before it gathers a full inventory of ore to deposit, so definitely something to look at im gonna put this script on the backburner until i hear more since i'm certain its a guaranteed ban for the upper level rn. also included a gif with my settings for this test but the problem persists even with longer delays and rockfall mining checked as well. [INFO][Bot #1][05/01 02:47:52 PM]: Not in any! Walking to randomly chosen sector (upstairs north east) [INFO][Bot #1][05/01 02:47:52 PM]: -- inter-reached -- 0 [INFO][Bot #1][05/01 02:47:53 PM]: -- inter-reached -- 1 [INFO][Bot #1][05/01 02:47:53 PM]: -- inter-reached -- 2 [INFO][Bot #1][05/01 02:47:53 PM]: Path has a local special obstacle at [x=3760, y=5670, z=0], limiting path... [INFO][Bot #1][05/01 02:47:53 PM]: .. finished! [INFO][Bot #1][05/01 02:47:53 PM]: -- inter-reached -- 3 [INFO][Bot #1][05/01 02:47:53 PM]: Target (end) is: [x=3760, y=5670, z=0] [INFO][Bot #1][05/01 02:47:53 PM]: Found next position by filtering 2, [x=3760, y=5670, z=0] go go go! [INFO][Bot #1][05/01 02:47:53 PM]: Let's try to find an obstacle to tackle... [INFO][Bot #1][05/01 02:47:54 PM]: Let's check if our path contains clipped tiles! [INFO][Bot #1][05/01 02:47:54 PM]: Our path contains clipped tiles! [INFO][Bot #1][05/01 02:47:54 PM]: Obstacle exists 2 [null] at [x=3760, y=5670, z=0] [INFO][Bot #1][05/01 02:47:54 PM]: Tackling obstacle at ([x=3760, y=5670, z=0]) [INFO][Bot #1][05/01 02:47:54 PM]: Handling mlm obstacle: [x=3760, y=5670, z=0] (1). [INFO][Bot #1][05/01 02:47:55 PM]: Result: OBSTACLE_REACHABLE [INFO][Bot #1][05/01 02:47:55 PM]: Not in any! Walking to randomly chosen sector (upstairs north east) [INFO][Bot #1][05/01 02:47:55 PM]: -- inter-reached -- 0 [INFO][Bot #1][05/01 02:47:56 PM]: -- inter-reached -- 1 [INFO][Bot #1][05/01 02:47:56 PM]: -- inter-reached -- 2 [INFO][Bot #1][05/01 02:47:56 PM]: Path has a local special obstacle at [x=3760, y=5670, z=0], limiting path... [INFO][Bot #1][05/01 02:47:56 PM]: .. finished! [INFO][Bot #1][05/01 02:47:56 PM]: -- inter-reached -- 3 [INFO][Bot #1][05/01 02:47:56 PM]: Target (end) is: [x=3760, y=5670, z=0] [INFO][Bot #1][05/01 02:47:56 PM]: Found next position by filtering 2, [x=3760, y=5670, z=0] go go go! [INFO][Bot #1][05/01 02:47:56 PM]: Let's try to find an obstacle to tackle... [INFO][Bot #1][05/01 02:47:57 PM]: Let's check if our path contains clipped tiles! [INFO][Bot #1][05/01 02:47:57 PM]: Our path contains clipped tiles! [INFO][Bot #1][05/01 02:47:57 PM]: Obstacle exists 2 [null] at [x=3760, y=5670, z=0] [INFO][Bot #1][05/01 02:47:57 PM]: Tackling obstacle at ([x=3760, y=5670, z=0]) [INFO][Bot #1][05/01 02:47:57 PM]: Handling mlm obstacle: [x=3760, y=5670, z=0] (1). [INFO][Bot #1][05/01 02:47:58 PM]: Result: OBSTACLE_REACHABLE [INFO][Bot #1][05/01 02:47:58 PM]: Not in any! Walking to randomly chosen sector (upstairs north east) [INFO][Bot #1][05/01 02:47:58 PM]: -- inter-reached -- 0 [INFO][Bot #1][05/01 02:47:58 PM]: -- inter-reached -- 1 [INFO][Bot #1][05/01 02:47:58 PM]: -- inter-reached -- 2 [INFO][Bot #1][05/01 02:47:58 PM]: Path has a local special obstacle at [x=3760, y=5670, z=0], limiting path... [INFO][Bot #1][05/01 02:47:58 PM]: .. finished! [INFO][Bot #1][05/01 02:47:58 PM]: -- inter-reached -- 3 [INFO][Bot #1][05/01 02:47:58 PM]: Target (end) is: [x=3760, y=5670, z=0] [INFO][Bot #1][05/01 02:47:58 PM]: Found next position by filtering 2, [x=3760, y=5670, z=0] go go go! [INFO][Bot #1][05/01 02:47:59 PM]: Let's try to find an obstacle to tackle... [INFO][Bot #1][05/01 02:47:59 PM]: Let's check if our path contains clipped tiles! [INFO][Bot #1][05/01 02:47:59 PM]: Our path contains clipped tiles! [INFO][Bot #1][05/01 02:47:59 PM]: Obstacle exists 2 [null] at [x=3760, y=5670, z=0] [INFO][Bot #1][05/01 02:47:59 PM]: Tackling obstacle at ([x=3760, y=5670, z=0]) [INFO][Bot #1][05/01 02:47:59 PM]: Handling mlm obstacle: [x=3760, y=5670, z=0] (1). [INFO][Bot #1][05/01 02:48:00 PM]: Result: OBSTACLE_REACHABLE [INFO][Bot #1][05/01 02:48:00 PM]: Not in any! Walking to randomly chosen sector (upstairs north east) [INFO][Bot #1][05/01 02:48:00 PM]: -- inter-reached -- 0 [INFO][Bot #1][05/01 02:48:01 PM]: -- inter-reached -- 1 [INFO][Bot #1][05/01 02:48:01 PM]: -- inter-reached -- 2 [INFO][Bot #1][05/01 02:48:01 PM]: Path has a local special obstacle at [x=3760, y=5670, z=0], limiting path... [INFO][Bot #1][05/01 02:48:01 PM]: .. finished! [INFO][Bot #1][05/01 02:48:01 PM]: -- inter-reached -- 3 [INFO][Bot #1][05/01 02:48:01 PM]: Target (end) is: [x=3760, y=5670, z=0] [INFO][Bot #1][05/01 02:48:01 PM]: Found next position by filtering 2, [x=3760, y=5670, z=0] go go go! [INFO][Bot #1][05/01 02:48:01 PM]: Let's try to find an obstacle to tackle... [INFO][Bot #1][05/01 02:48:01 PM]: Let's check if our path contains clipped tiles! [INFO][Bot #1][05/01 02:48:01 PM]: Our path contains clipped tiles! [INFO][Bot #1][05/01 02:48:01 PM]: Obstacle exists 2 [null] at [x=3760, y=5670, z=0] [INFO][Bot #1][05/01 02:48:01 PM]: Tackling obstacle at ([x=3760, y=5670, z=0]) [INFO][Bot #1][05/01 02:48:01 PM]: Handling mlm obstacle: [x=3760, y=5670, z=0] (1). [INFO][Bot #1][05/01 02:48:02 PM]: Result: OBSTACLE_REACHABLE [INFO][Bot #1][05/01 02:48:02 PM]: Not in any! Walking to randomly chosen sector (upstairs north east) [INFO][Bot #1][05/01 02:48:02 PM]: -- inter-reached -- 0 [INFO][Bot #1][05/01 02:48:03 PM]: -- inter-reached -- 1 [INFO][Bot #1][05/01 02:48:03 PM]: -- inter-reached -- 2 [INFO][Bot #1][05/01 02:48:03 PM]: Path has a local special obstacle at [x=3760, y=5670, z=0], limiting path... [INFO][Bot #1][05/01 02:48:03 PM]: .. finished! [INFO][Bot #1][05/01 02:48:03 PM]: -- inter-reached -- 3 [INFO][Bot #1][05/01 02:48:03 PM]: Target (end) is: [x=3760, y=5670, z=0] [INFO][Bot #1][05/01 02:48:03 PM]: Found next position by filtering 2, [x=3760, y=5670, z=0] go go go! [INFO][Bot #1][05/01 02:48:03 PM]: Let's try to find an obstacle to tackle... [INFO][Bot #1][05/01 02:48:03 PM]: Let's check if our path contains clipped tiles! [INFO][Bot #1][05/01 02:48:03 PM]: Our path contains clipped tiles! [INFO][Bot #1][05/01 02:48:03 PM]: Obstacle exists 2 [Dark tunnel] at [x=3760, y=5670, z=0] [INFO][Bot #1][05/01 02:48:03 PM]: Tackling obstacle at ([x=3760, y=5670, z=0]) [INFO][Bot #1][05/01 02:48:03 PM]: Handling mlm obstacle: [x=3760, y=5670, z=0] (1). [INFO][Bot #1][05/01 02:48:07 PM]: Result: TACKLED [INFO][Bot #1][05/01 02:48:10 PM]: WE ARE IN ANY: NORTH_EAST_LOWER_2 at local tile: [x=3765, y=5671, z=0] [INFO][Bot #1][05/01 02:48:10 PM]: 1) Resetted randomly chosen sector [INFO][Bot #1][05/01 02:48:11 PM]: Moving camera to top [INFO][Bot #1][05/01 02:48:11 PM]: WE ARE IN ANY: NORTH_EAST_LOWER_2 at local tile: [x=3765, y=5671, z=0] [INFO][Bot #1][05/01 02:48:11 PM]: Prepare mouse, moving to Ore vein at [x=3764, y=5672, z=0] (1) tiles away [INFO][Bot #1][05/01 02:48:11 PM]: .. Clicked (Ore vein) successfully: false! [INFO][Bot #1][05/01 02:48:12 PM]: WE ARE IN ANY: NORTH_EAST_LOWER_2 at local tile: [x=3765, y=5671, z=0] [INFO][Bot #1][05/01 02:48:12 PM]: within bounds to click on Ore vein [INFO][Bot #1][05/01 02:48:17 PM]: "inv_change" changed to "1" [INFO][Bot #1][05/01 02:48:17 PM]: Item won in slot 0. [INFO][Bot #1][05/01 02:48:17 PM]: "paydirt" changed to "1" [INFO][Bot #1][05/01 02:48:17 PM]: "paydirt" changed to "2" [INFO][Bot #1][05/01 02:48:18 PM]: WE ARE IN ANY: NORTH_EAST_LOWER_2 at local tile: [x=3765, y=5672, z=0] [INFO][Bot #1][05/01 02:48:19 PM]: Attempting to negotiate and walk to vein: [x=3763, y=5670, z=0] [INFO][Bot #1][05/01 02:48:19 PM]: -- inter-reached -- 0 [INFO][Bot #1][05/01 02:48:19 PM]: -- inter-reached -- 1 [INFO][Bot #1][05/01 02:48:19 PM]: -- inter-reached -- 2 [INFO][Bot #1][05/01 02:48:19 PM]: Path has a local special obstacle at [x=3764, y=5671, z=0], limiting path... [INFO][Bot #1][05/01 02:48:19 PM]: .. finished! [INFO][Bot #1][05/01 02:48:19 PM]: -- inter-reached -- 3 [INFO][Bot #1][05/01 02:48:19 PM]: Target (end) is: [x=3764, y=5671, z=0] [INFO][Bot #1][05/01 02:48:19 PM]: Found next position by filtering 2, [x=3764, y=5671, z=0] go go go! [INFO][Bot #1][05/01 02:48:19 PM]: Let's try to find an obstacle to tackle... [INFO][Bot #1][05/01 02:48:19 PM]: Let's check if our path contains clipped tiles! [INFO][Bot #1][05/01 02:48:19 PM]: Our path contains clipped tiles! [INFO][Bot #1][05/01 02:48:19 PM]: Obstacle exists 2 [null] at [x=3764, y=5671, z=0] [INFO][Bot #1][05/01 02:48:19 PM]: Tackling obstacle at ([x=3764, y=5671, z=0]) [INFO][Bot #1][05/01 02:48:19 PM]: Handling mlm obstacle: [x=3764, y=5671, z=0] (1). [INFO][Bot #1][05/01 02:48:26 PM]: Result: OBSTACLE_REACHABLE [INFO][Bot #1][05/01 02:48:28 PM]: WE ARE IN ANY: NORTH_EAST_LOWER_2 at local tile: [x=3765, y=5671, z=0] [INFO][Bot #1][05/01 02:48:29 PM]: Attempting to negotiate and walk to vein: [x=3763, y=5670, z=0] [INFO][Bot #1][05/01 02:48:29 PM]: -- inter-reached -- 0 [INFO][Bot #1][05/01 02:48:30 PM]: -- inter-reached -- 1 [INFO][Bot #1][05/01 02:48:30 PM]: -- inter-reached -- 2 [INFO][Bot #1][05/01 02:48:30 PM]: Path has a local special obstacle at [x=3764, y=5671, z=0], limiting path... [INFO][Bot #1][05/01 02:48:30 PM]: .. finished! [INFO][Bot #1][05/01 02:48:30 PM]: -- inter-reached -- 3 [INFO][Bot #1][05/01 02:48:30 PM]: Target (end) is: [x=3764, y=5671, z=0] [INFO][Bot #1][05/01 02:48:30 PM]: Found next position by filtering 2, [x=3764, y=5671, z=0] go go go! [INFO][Bot #1][05/01 02:48:30 PM]: Let's try to find an obstacle to tackle... [INFO][Bot #1][05/01 02:48:30 PM]: Let's check if our path contains clipped tiles! [INFO][Bot #1][05/01 02:48:30 PM]: Our path contains clipped tiles! [INFO][Bot #1][05/01 02:48:30 PM]: Obstacle exists 2 [Dark tunnel] at [x=3764, y=5671, z=0] [INFO][Bot #1][05/01 02:48:30 PM]: Tackling obstacle at ([x=3764, y=5671, z=0]) [INFO][Bot #1][05/01 02:48:30 PM]: Handling mlm obstacle: [x=3764, y=5671, z=0] (1). [INFO][Bot #1][05/01 02:48:34 PM]: Terminating script Perfect Motherlode... [INFO][Bot #1][05/01 02:48:34 PM]: Result: TACKLED [INFO][Bot #1][05/01 02:48:34 PM]: Script Perfect Motherlode has exited!1 point
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LOL I can't play a game that is 80% bots and 20% human. (if that) I don't play for any other reason than fun anymore. I used to grind S&D for 8-10 hours a day. I'm lucky if I get on 2-3 times a week for 2-3 hours.1 point
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I ran two accounts for 24hours and got 20K Potatoe's roughly, shortly banned after - I'd only recommend for goldfarmers or botters whom are suicide farming. If you'd like any specific's adding to the script, request them here. Thanks!1 point
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Amazing service by Programerz! Built a medium sized script for me within 2 days at a reasonable price. Was very easy to deal with and he's made some changes after finishing as well. Even thought about all the possible error's and outcomes and coded them in without me having to specify them. Thanks a lot!1 point
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Script is of elite quality. Completed Monkey Madness I in 56minutes flat. Can't beat that! Prob will take the rest of the day off on my bot though just to be safe.1 point
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There is a workaround to enabling the option, but it's disabled because it's not fully implemented and should not be enabled yet1 point
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Ohh shigg.. Worth $2k at the barebones minimum imo1 point
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Pickpocketing ardy knights at the bank. Sometimes it miss-clicks on the ladder. The bot will go back down and not do anything else. Can you please add a fix so that if it does miss-click, it continues pickpocketing?1 point
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Yeah, same. It keeps failing on the same spiked floor trap, is this not working yet? I'll stop using it for now, but an ETA when it may complete a single run would be appreciated1 point
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Plans to add gemstone bag support in the future by chance? I know its not a highly requested thing, but would be nice to use mine while mining gemstone rocks1 point
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can i make a suggestion that instead of using the dragon pick axe special through the attack tab that it does so through special attack button bubble near the minimap?1 point
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Hello Czar, Could you please take a look into blackjacking. Bot seems really unstable when blackjacking, can't get it to run for more than 5 minutes (babysitting the entire time). The bot randomly decides to hop worlds often and when the bandit starts to attack my guy it keeps trying to pickpocket it. Also, I don't know if the super human pick pocketing speed is of concern. EDIT: Just saw some older posts and saw that you mentioned blackjacking as being experimental.1 point
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I still can't get even 1 set of rogue den, is there specific settings that need to be applied?1 point
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When thieving at the inside fruit stalls the bot seems to be a little spammy with the clicks. It seems to click the stall 2-3 times every time which in my opinion seems bot-like. Not sure if this is intended or not, just thought i'd let ya know.1 point
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haha i see that you where here a while ago nice to see that you didnt change your picture lol1 point
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New rule: Your osbot account has to be more than 1 month old before you can request a trial. From now on I will refuse to give a trial to anyone with less than 1 months membership. why? to stop people creating a new account to abuse the trial system. This has happened already - you brought it upon yourselves!1 point
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