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Showing content with the highest reputation on 08/01/17 in Posts

  1. Download: https://osbot.org/devbuilds/osbot 2.4.134.jar Changelog: -Updated Lunar Spellbook (Reported by @Eliot, Account donation by @Fruity) -Added quantity checks to GE API (Reported by @Eliot) -Added Quest (Reported by @seeker) -Patched scrolling issue in Worlds API (Reported by @Okabe)
    14 points
  2. is what I will say when someone is chosen by @Alek
    8 points
  3. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    6 points
  4. ────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.
    3 points
  5. NEW: Released Chop & Firemake plugin Added 8 Forestry events!!!!!!!! Easy 99, Next! Map Chooser System Progress Results! Help How to use this with Bot Manager? Script ID is 631, and the parameters will be the profile you saved in the setup window, e.g. oak15.txt I want a new feature added? Make a post below and I am always listening, within reason! The bot is doing something I don't like? Make a post below and I will adjust the code to match your play style!
    3 points
  6. Not seeing many 'positive' reviews for scripts anywhere, just "trial pls" and "y this no work cuz i cant read?" so gonna post something good for potential buyers to see. A little low profit/hr but def. does the job and can be increased with better gear. Would def. recommend. But on the criticism side I have a few suggestions. 1. A loot table, I want to be able to see what I got when I come back from hours of botting without stopping it and what not. Can be a great feature. 2. Real Profit/Hr, meaning after the costs for the kill have been accounted for (food, potion, ring, coins, weapon charges, etc.). 3. Option for a simpler paint, I don't want to take control over my script to hide/show the paint just to talk to my CC. It would be much easier if there was a transparent and simple text only paint to read and talk in CC without clicking (and accidentally adding people) the paint. Thanks!
    3 points
  7. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    2 points
  8. Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui
    2 points
  9. Hi everyone I'm Ahrim's Staff. I've always been a big fan of Polosarus and Willy bankloot's botting progress videos. I'm sure a lot of you guys have at least heard of them around here and I have decided to start my own. As I've been running a gold-farming bot to pay for my iron man's bonds and decided I'd start training that account up with a lot of the premium scripts I've accumulated over time from here, along with some free and making some progress videos out of it to see how far i can get total level wise. I'll probably only use osbot, because my personal experience with other clients is that they are typically lacking in one or multiple ways, while my experience with osbot scripts have always been top notch. Feel free to check it out if you want, I would really appreciate it. (yes I know my mic is scuffed)
    2 points
  10. Do you mean Eliot's Open AFK Splasher? "Credits:Some aspects of this script were taken from @Mumble's script: https://osbot.org/forum/topic/116394-mumbles-ez-afk-splasher/ "
    2 points
  11. ur iq is still the same
    2 points
  12. Mining iron ore at lumb tin/copper spot btw
    2 points
  13. Is this you admitting to what you've been accused of?
    2 points
  14. is that how dbuffed pm'd his wife?
    2 points
  15. 2 points
  16. Alright, thanks for this. Will discuss this with the staff team and get back to you.
    2 points
  17. Many of us haven't; I haven't for example
    2 points
  18. Thank you Loot tables i use to have and i believe i still have them tracked, ill look into adding it back to the debug GUI (Use to be where the supplies button is on the debug GUI). Real profit/hr could be calculated as im already tracking supplies used and such from the bank and ill have a gander see what i can do. Potentially an option on the GUI for simple paint? Rather than the image and all the big text i could just have a lil list from top left going down with time ran, profit, supplies etc in a smaller font, wouldnt be near the chatbox. If not, i could make the users input be blocked from going to the client if the user is just hiding the paint. (might be worth adding this one anyways tbh makes sense)
    2 points
  19. What's wrong is that you were trying to resell a script that you clearly did not create as your own, without permission from the original creator. You are already warned about this, if I still see you going through with this it will be a permanent IP ban.
    2 points
  20. I needed a script for gaining magic levels so i created this 1-99 magic, thought I'd share. What is it? It progressively splashes on monsters to get you from levels 1-99 magic. Requirements - Required runes. - negative 65 magic bonus Setup Start beside a monster that will not move away from your player, ie) bear behind varrock palace. 1. Enter exact monster name. 2. Check F2P box if you are not a member. 3. Check if you want to alch at 55 magic, then enter exact alch name. 4. Press start. How does it work? 1-3 splashes air strike. 3-11 splashes confuse. 11-19 splashes weaken. (F2P) 19+ splashes curse, with optional alching at 55. (P2P) 19-66 splashes curse, with optional alching at 55. 66-73 splashes vulnerability, option to also alch. 73-80 splashes enfeeble, option to also alch. 80+ splashes stun, option to also alch. Gui Proggies - (Post some and I will add!) Where to get? Released on SDN. Want a script that gains you magic exp and profits you money? Check out my other script.
    1 point
  21. View in store $4.99 for lifetime access Key Features: Supports Bar smelting, Cannonball making and Item smithing Supports all tradeable bars for both smithing and smelting, with support for material-unique items (full list below) Supports the above activities in all locations you would ever want to perform them (full list below) Smart activity-based framework allows you to schedule tasks to be performed in succession (details below) Simple and intuitive start-up interface hosting the activity editor (Optional) Informative, concise, self-generating, recolourable and movable paint tracks useful run-time data (Optional) On-screen movable console logger to notify you exactly what the script is doing at any point in time Smart Gaussian-distribution derived Make-X value generator supporting letter scalar suffixes (Optional) Moves the mouse outside the game screen while idle Utilises the OSBot map web system with obstacle handling for inter-location traversal* (Optional) Ring of forging support for iron smelting ...and many more! *The OSBot web is very reliable however can occasionally (understandably) struggle with longer inter-location distances. As a result, I would highly recommend supervising the script while inter-location transitions take place. Supported Locations: Supported Bars: Bronze [1x tin ore, 1x copper ore] Iron (with & without Rings of forging) [1x iron ore] Silver [1x silver ore] Steel [1x iron ore, 1x coal ore] Gold [1x gold ore] Mithril [1x mithril ore, 4x coal ore] Adamant [1x adamantite ore, 6x coal ore] Runite [1x runite ore, 8x coal ore] Supported Smithing items: All generic material-independant items (e.g platebodies, knives, dart tips, etc...) Material dependant items: Bronze wire (bronze) Iron spit (iron) Oil lantern frame (iron) Studs (steel) Bullseye lantern (steel) Cannonballs (steel) Mith grapple tip (mithril) Activity based framework: The script features a fully-fledged activity system. This system allows you to completely customise each botting session and tailor it to the needs of your account. The system allows for 'activities' to be queued in sequence, whereby when started, the script will proceed to execute and attempt to fulfill each activity in turn. An activity is comprised of two parts - the task and the target. An example of a task may (arbitrarily) be 'Smelting gold bars at Edgeville' and an example of a target may be 'until level 70 Smithing achieved'. Both the task and the target can be fully customised to your needs, then saved and queued to the session activity manager. Task options: Smelting Bars (in a furnace) Making Cannonballs (in a furnace) Forging items (on an anvil) Target options: ... until out of supplies ... until level λ reached ... until λ experience gained ... until λ minutes passed (where λ is some inputted integer value) It is worth noting that by default all tasks are automatically considered complete if insufficient resources to perform the task are present. Setting up: Example paint: Gallery: Credits:
    1 point
  22. Molly's Thiever This script is designed to quickly and efficiently level your thieving! Check out the features below. Buy HERE Features: - Capable of 200k+ per hour and 30k+ exp/ph on mid-level thieving accounts. - Quickly reaches 38 thieving to get started on those master farmers for ranarr and snap seeds! - Fixes itself if stuck. - Hopping from bot-worlds. - Stun handling so the bot doesn't just continually spam click the npc. - Drops bad seeds if inventory is full at master farmers. - Eats any food at the hp of your choosing. Supports: -Lumbridge men -Varrock tea -Ardougne cake -Ardougne silk -Ardougne fur -Kourend Fruit Stalls -Ardougne/Draynor master farmer -Ardougne/Varrock/Falador guards -Ardougne knight -Ardougne paladin -Ardougne hero -Blackjacking bandits as well as Menaphite thugs, this has limitations, click the spoiler below to see them Setup: Select your option from the drop down menu, it will tell you the location where the target is located. Fill out the gui and hit start. Simple setup! Proggies: Proggy from an acc started at 38 theiving:
    1 point
  23. Dear all, When learning the OSBOT API/Java I made a simple feather collector script. I just wanted to put the script out there for everyone to use, it's efficient but it could easily be made more efficient if someone wanted to edit the timings just I didn't want to get banned so I made the times quite long and random. Please remember I wrote this about a week ago in my first 1-2 hours of learning Java and I have got a lot better since then Anyway have fun with the script, if you want anything added to it please let me know and I'll see what I can do!! Download - FeatherCollector.jar Pastebin - https://pastebin.com/nwhamZZF Thank you for downloading!! -Flewis
    1 point
  24. Fair enough, but to be fair, theres only one wine script that's premium.. I'm just looking for something that's worth using on my main. It's a relatively simple script too, as far as I know..
    1 point
  25. Script is so good. Thanks mate going to keep running this until I get the pet.
    1 point
  26. let me know if you wanna do service for service
    1 point
  27. If somebody pays for a splasher they lack very basic searching skills, SAD!
    1 point
  28. Probably leads in to that, but is mainly handling scripter 2 tests and stuff while alek is a busy boy studying
    1 point
  29. The video looks pretty decent but the audio needs a bit of work (I'd recommend no music with your mic on full volume because you can always turn down the volume later), would also advise you to create or edit some existing scripts though so the paints all look the same Overall though really nice video it was 9.23 minutes well spent in my eyes -Flewis
    1 point
  30. I just stick to the world I normally have always played in, doubt that has impact tho Correct You need to have it take out prayer pots if you're going to be using protect from melee, not absorption From what I've seen, it can do bank runs & re-enter dreams, so if you're using prayer pots it'll withdraw them from your bank
    1 point
  31. OHHH okay i see, yeah i didnt know that, Thanks for the notice
    1 point
  32. I see what I did wrong, works perfectly for Lost City, and after another run of Fight Arena I see it was used error. My mistake for not completely reading the thread. Beautiful script Token
    1 point
  33. oh your rock crab script 24 hour is fine thanks
    1 point
  34. Hey, I am very much interested in purchasing this as there is a lot of great feedback. Would I be able to trial before I buy? Thanks x
    1 point
  35. @Antonio Kala is learning code and could you a partner. You guys can mass farm blast furnace
    1 point
  36. Ah right damn. If it is do you think you can post a topic in the suggestions for me? Ruins my botting sessions, can only get about 3 hours in or so during peak.
    1 point
  37. I'll gladly give you both trials once you hit 2+ weeks as a member or get VIP. Just post back when you would like one.
    1 point
  38. Hey (: I could potentially add an option to customise this, however at the moment it is using a Gaussian-distribution derived algorithm to generate strings with different formats. These strings may be numbers in a range or values suffixed by scalar flags for non-standard notation (k,m, ...). The idea behind using the Gaussian distribution was to replicate how a human might do it, using certain quantity strings more frequently than others. I may ad an option to the settings tab so that you can specify an exact 'make-x' value to use each time. Thanks for the suggestion! (: -Apa
    1 point
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