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Showing content with the highest reputation on 06/12/17 in Posts
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Open AFK Splasher by Eliot What: It splashes autocast spells Moves mouse to prevent your character from not retaliating Logs back in and attacks NPC after being logged out by 6 hour timer How: Have at least -65 magic bonus & have an autocast spell selected Attack the NPC you wish to splash on (suggestion: spiders, chickens) Start script Why: Splashing requires very few interactions with the client, drastically decreasing the chance of being banned. Source: import org.osbot.rs07.api.model.NPC; import org.osbot.rs07.api.ui.Skill; import org.osbot.rs07.script.Script; import org.osbot.rs07.script.ScriptManifest; import org.osbot.rs07.utility.ConditionalSleep; import java.awt.*; @ScriptManifest(name = "Open AFK Splasher", author = "Eliot", version = 1.0, info = "", logo = "") public class Splasher extends Script { private long startTime; private String npcName = null; private String state = "Initializing"; private Font font = new Font("Arial", Font.BOLD, 14); /** * Formats time ran into a human readable String * @param time the time in ms to be converted * @return (Human readable) how long the script has been running */ public final String formatTime(final long time) { long s = time / 1000, m = s / 60, h = m / 60; s %= 60; m %= 60; h %= 24; return String.format("%02d:%02d:%02d", h, m, s); } @Override public void onStart() { startTime = System.currentTimeMillis(); getExperienceTracker().start(Skill.MAGIC); } @Override public int onLoop() throws InterruptedException { if (npcName == null && myPlayer().getInteracting() != null) { npcName = myPlayer().getInteracting().getName(); } else if (npcName != null && myPlayer().getInteracting() == null) { state = "Attacking " + npcName; NPC attack = getNpcs().closest(npc -> npc.getName().equals(npcName) && npc.getInteracting() == null); if (attack != null && attack.interact("Attack")) { new ConditionalSleep(5000) { @Override public boolean condition() throws InterruptedException { return myPlayer().isUnderAttack(); } }.sleep(); } } else if (npcName != null) { state = "Preventing AFK timer"; if (mouse.click(random(556, 730), random(220, 450), false)) { int randomTime = random(180000, 1080000); state = "Sleeping (for " + formatTime(randomTime) + ")"; new ConditionalSleep(randomTime) { @Override public boolean condition() throws InterruptedException { return myPlayer().getInteracting() == null; } }.sleep(); } } else { state = "YOU MUST ATTACK SOMETHING MANUALLY"; } return 100; } @Override public void onPaint(Graphics2D g) { Point mP = getMouse().getPosition(); long runTime = System.currentTimeMillis() - startTime; g.setColor(Color.white); g.setFont(font); g.drawLine(mP.x, 501, mP.x, 0); g.drawLine(0, mP.y, 764, mP.y); g.drawString("State: " + state, 10, 210); g.drawString("Target: " + (npcName == null ? "????" : npcName), 10, 230); g.drawString("XP Gained: "+ getExperienceTracker().getGainedXP(Skill.MAGIC), 10, 250); g.drawString("XP / HR: "+ getExperienceTracker().getGainedXPPerHour(Skill.MAGIC), 10, 270); g.drawString("Time to LVL: "+ formatTime(getExperienceTracker().getTimeToLevel(Skill.MAGIC)), 10, 290); g.drawString("Time Ran: "+ formatTime(runTime), 10, 310); } } I suggest compiling on your own, but if you'd rather download a jar click here. Credits: Some aspects of this script were taken from @Mumble's script: https://osbot.org/forum/topic/116394-mumbles-ez-afk-splasher/ Find a bug? Report it in this thread.4 points
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This is why "States" suck: What looks cleaner, this: enum State { CHOP, WALK_TO_BANK, WALK_TO_TREES, BANK } @Override public int onLoop() throws InterruptedException { switch(getState()) { case CHOP: chop(); break; case WALK_TO_BANK: getWalking().... break; case WALK_TO_TREES: getWalking().... break; case BANK: bank(); break; } return 0; } private State getState() { if (whatever) { return State.BANK; } else if (whatever) { return State.WALK_TO_BANK; } else if (whatever) { return State.WALK_TO_TREES; } else { return State.CHOP; } } Or this? : @Override public int onLoop() throws InterruptedException { if (whatever) { chop(); } else if (whatever) { getWalking().... } else if (whatever) { bank(); } else { getWalking().... } } Unless you are completely blind, I think you would agree the second is far more readable and much less code. Instead of having to look in a different method for the conditions, they are right there next to the code I am executing when they're satisfied. I don't need to maintain a redundant enum either. People will argue that using "States" are cleaner, however this is probably because they are not making use of the DRY principle, not making effective use of methods etc. and without "States" they would just throw all of their code into onLoop. As for "Tasks" or "Nodes", they have the exact same issues as "States" and more. People will argue they are cleaner because now each of their actions is in a nice self contained class, and the condition is in there too. However using this pattern you have now even less of an overview of the script as you did with states, and it's even harder to debug. Consider this: List<Node> someRandomAssNodes = new ArrayList<>(); @Override public int onLoop() throws InterruptedException { for (Node node : someRandomAssNodes) { if (node.validate()) { node.execute(); } } return 0; } The problem with this is that now in order to figure out how this script will execute I need to go into each of those Node classes, in the same order that you add them to the List and look at each of the validate methods and try and figure out how they all fit together: I mean, that pattern is pretty bonkers don't you think? Instead of having: WalkToBankNode ChopNode BankNode WalkToTreesNode DoSomeOtherShitIDKNode Why not just just write something simple, and easy to understand like my previous example. IF your script gets massively complex, then you should be making use of OOP principles to simplify it. You still don't need to use a weird 'Node' or 'Task' pattern, you can have a generic banking class without needing to add a validate method inside of it, and you can have a mining class without having a validate method in there either. Sorry if the some of the syntax is off, or I rambled.4 points
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ur asking ppl for investment advice on a botting forum ur a new kind of stupid edit: why this shit in market -> other4 points
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Script Version: 40.0 | Last Updated: 10/11/2023 [MM/DD/YYYY] LEADERBOARDS: https://cnar.dev/projects/edragons/leaderboard.php Script Progress Pictures Script Development Updates Script Manual GUI Settings (Disable Ad-block to see Images) Gui Saving / Loading: When selecting 'Save settings' a pop up directory will show up. Set a file name under "File name:" then click 'ok' or 'save'. It will save as a .txt file. When selecting 'Load settings' a pop up directory will show up. Simply find your saved .txt file and click it. Once selected, select 'ok' or 'load'. Safe-Spotting Mode: Please start the script at your preferred safe spot when selecting this option and pressing start OR load your saved settings.txt file to auto fill your safe spot! Looting Bag Mode: If toggled, it will use random behavior when adding bones or hides to the Looting Bag! If you happen to die the script will have added it to the lootlist and retrieve it once it spawns on dragon death and continue using it!. Loot distance: Default = 10 Tiles away from your player. Set your custom distance if you prefer. Loot range ammo: Loots the ammo type you have equipped if you are ranging! Default = Stack of 5 Bolts on floor Special Attack: Uses special attack during combat [Main weapon support only!] Deathwalk Mode: Handles death and regears with the equipment set from on start of the script. Current Modes Supported [BETA]: Under production. No guarantee that it is 100%. Green Dragons: West wilderness East wilderness Graveyard wilderness Lava maze wilderness Myth guild [BETA] Blue Dragons: Taverly Watchtower Ogre enclave Heroes' guild Myth guild [BETA] Black Dragons: Taverly Lost city chicken shrine Myth guild [BETA] Metal Dragons: Brimhaven Brutal Dragons: Black dragons in zeah catacombs [BETA] Blue dragons in zeah catacombs [BETA] Red dragons in zeah catacombs [BETA] Mode Help Blue Dragons Supported safespots for taverly mode only. *Other modes can use any spot* Near the agility pipe | Less traffic but with lower profit/hr Inside the Expanded blue dragon room Items | Requirements Anti-dragon shield Ranged/Melee/Magic support! Food Prayer potions *Blowpipe mode taverly mode* Summer Pie *Taverly mode* Falador teleports *Taverly mode* Dusty key *Taverly mode* Dueling rings *Watchtower mode or Heroes guild mode* Games necklaces *Heroes guild mode* Black Dragons Supported safespots Anywhere in the dragon area. Items | Requirements Anti-dragon shield Ranged/Magic support only! Food Anti-poisons *If taverly mode* Falador teleports *If Taverly mode* Dusty key *If Taverly mode* Raw chicken *Lost city mode* Green Dragons Ranged/Melee/Magic support! Supported safespots Graveyard: Anywhere in the myth guild or lava maze dragon area. Items | Requirements East Dragons: Dueling ring *Not optional* Games necklace *Optional* Glory *Optional* Metal Dragons Items | Requirements Select Bury bones option + Dragon bones in loot table to bury bones! Banking is not supported. Please start at the dragon room. It will randomly choose a metal dragon. Range / Magic only support Brutal Dragons Items | Requirements Ranging potions Extended antifire potions Prayer potions Food prayer > 43 rope tunnel route unlocked Start at blast mine bank At this time it will auto grab my set amount of prayer pots. Full GUI customization will come soon. CLI Information Script ID: 898 Create your own file & save under c/users/osbot/data as filename.txt Mode names "Blue dragons(Taverly)", "Blue dragons(Watchtower)", "Blue dragons(Heroes guild)", "Blue dragons(Myth guild)", "Black dragons(Taverly)", "Black dragons(Lost City)", "Black dragons(Myth guild)", "Green dragons(West)", "Green dragons(Graveyard)", "Green dragons(Lava maze)", "Green dragons(Myth guild)", "Metal dragons(Brimhaven)", "[BETA]Brutal dragons(Black)" Food names "Trout", "Salmon", "Tuna", "Potato with cheese", "Lobster", "Swordfish", "Jug of wine", "Monkfish", "Shark", "Manta ray", "Tuna potato", File creation template *See gui for options* *Create your own for validation*: #Dragon GUI Settings #Fri Mar 30 20:14:43 EDT 2018 checkSummerPieActive=false checkEatToFull=true textFoodAmount=1 checkBurningAndGlory=false checkRanarrWeed=true radioWorldHopper=false radioStrengthPotionRegular=false checkRegularWalker=false radioAttackPotionSuper=false radioSpecialAttack=false checkAdamantHelm=true checkWalkToBank=false checkGloryAndGames=false checkLootingBag=false radioMagicPotion=false radioSafeSpot=true radioRangePotion=true radioStrengthPotionSuper=false textWorldHopCount=7 checkRespawnTeleport=false comboDragonsMode=Blue dragons(Watchtower) radioCombatPotion=false checkAutoEatAt=false checkNatureRune=true textEatAt=60 checkAdamaniteOre=true checkBuryBones=false checkGamesAndDueling=false radioAntipoisonPotion=false checkRubyDiamondCombo=false checkSafetyTeleport=false checkRuneDagger=true checkLootAmmo=true radioAttackPotionRegular=false checkBlowpipeActive=false radioAntifirePotion=false checkDragonhide=true checkDragonBones=true checkGloryOnly=false textLootDistance=10 safeSpot=2443,3083,0 checkAntiPK=false checkClueScroll=false checkBurningAndDueling=false comboFoodType=Shark checkDeathwalking=false Bug Report Template Status in the paint(Screenshot): Client Version: "Osbot x.x.x" Client Type(Mirror Mode OR Stealth Injection): Inventory layout: Equipment layout: GUI settings (Screenshot(s)): What is the error that is occurring? How can I replicate this error? Logger output (Screenshot): GRAB YOUR OWN DYNAMIC SIGNATURE HERE https://cnar.dev/projects/edragons/users/All_Users.png //This gives you the all users image (600x200) I encourage you to display your signatures and linked to the thread! Would appreciate that To get your own just do (Case sensitive) https://cnar.dev/projects/edragons/users/YourNameHere.png if your osbot name has spaces (ex. Cool doot 33) https://cnar.dev/projects/edragons/users/Cool doot 33.png PURCHASE HERE3 points
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Invest in @Muffins he recently lost TWC so this means it will be atleast 34 days till he scamquits again3 points
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Usually states for smaller scripts and tasks for bigger projects, but it all comes down to personal preference really. On-Loop works for smaller scripts as well as @Chris mentioned above3 points
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Yeah I bet Alek is getting blackout drunk right now with all the money he made by selling the 500k gp he hacked you for.3 points
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Saw something about removing pause, please don't. It's used a lot.3 points
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Brought to you by the #1 most sold script series on the market. Come and see why everyone's choosing Czar Scripts! This is the most advanced Agility bot you will find anywhere. BUY NOW $9.99 NEW! Added Both Wyrm Courses! SCRIPT INSTRUCTIONS Optimal Setup for the bot: Please set the mouse zoom to far away (to the left, like below) so that more obstacles can be seen in the view, and so the script can be more stable and reliable Also, make sure to have roofs toggled off (either go to settings tab or type ::toggleroof) for optimal results2 points
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Hello everyone, I am thinking about applying for scripter status and decided to show the community what i can do. Here is a script i quickly made to fill baskets! works by any banker npc just have the empty baskets and whatever object you want to fill them with in the bank. includes: easy to use gui all fruit / vegetable options let me know if any bugs are found, thanks! ( I updated with gui of time spent and baskets made) the baskets made / hr will be around 1600 and can profit from like 150k - 300k depending on prices BasketFiller.jar2 points
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Mines the opposite, since I don't sell gold or accounts. I make a decent chunk irl that I spend on random rs stuff - cyan name, gold, in game girlfriends for all 5 of my mem accounts. The good life, ya know?2 points
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How can you call this a Zulrah account when it doesn't even have Regicide done? I think this is way overpriced.2 points
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It's value is strictly built off of the sole factor of hype. These threads are literally like your shitbot posts: THX TRILEZ GOT NEW SUNGLASSES FROM U BOT YE THX. I swear you have the mental age of a child, having to constantly seek approval.2 points
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I don't know why everyones getting mad at Butta, hes only trying to help you. I've personally benefited nicely from his tip cheers2 points
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Then the source of the 'breach' wasn't down to OSBot. That's a simple given due to all code on the SDN being reviewed - and unless @Maldesto is looking to double up at the arena with some insane luck I think you can safely assume it wasn't us2 points
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Pls bring the OSX profile saving! Been waiting on this for a while now and I think you last said it was coming next version but still doesnt work2 points
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Fixed. Guthan's mode wasn't activating at all, should be back to normal in v197.2. As for fight area how do you mean, so you stand in a tile and set a radius? Sure I can add a system like that, easy2 points
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui1 point
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First script made for public! Setup Details No GUI, just run script to start. Start anywhere. Run to potato field. Bank at nearest bank. Supported Locations Draynor (Recommended for maximum profits) Up to 30k/hr! Lumbridge, Ardougne Requirements None. Bug Report: Client Version, Issues Faced Screenshots of Logger/Mirror If none of the above is provided, will not look into it. Please be reminded this is a free script. Special Mention: @Token Helped me to get started off with scripting. Changelog: Users Long Hour Proggies:1 point
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*interest* what? what kind of catholic community is this? i might want to join1 point
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Sup Apaec, bot is looking really nice Can you please give me a trial? And if I decide to buy it, in which ways can I pay you? Thanks1 point
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Indeed; 4 years of building reputation as one of the best bots was all for this moment; the 500k scam1 point
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But in the dispute which @gearing posted I had to refund the locked accounts you said were our fault yet I've seen a pattern amongst many accounts you buy - you get them all locked and try to blame others lol1 point
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I'm flattered for your offer but still have to say no for kids. PM me if you'll ever travel to Finland and we could practice on how to make kids ;) KAPPA1 point
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Hmm attack/str level? The script drinks combat potions if there is less than a 3 level difference between potted and real levels, hmm will add a patch for it asap. As for sand crabs, there is already a way to choose which tiles you can fight in, but you gotta start the script on the exact tile and use afk my tile, I will have to rename that option I guess. As for gdk plugin, hmm will add glory teleport to anti-pk asap. I made it default to normal tabs to teleport but it may need some changes I guess, update coming up guys ^^1 point
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This script the way I see it is an allround script. It won't exceed other scripts within each skill when it comes to features, but it supports enough skill features for a bot farmer to raise his basic starting characters. After that those players will want more specific features they can find in other scripts. This script is in fact what this community needs and wants in my opinion, or at least what bot farmers need, provided it will function to the extend of what is promised. I also see it as a good motivation for other scripters to innovate on their scripts, add new features etc. OSBot has always tried to maintain a very open and free approach to the SDN for all scripters with as little intervenience as possible, which I think you should be thankful for. I feel as if your comment earlier was out of protecting your own business on OSBot, which you have all the rights to do so, but a free market also means that innovation will determine who are the winners and the losers. In regards to fairness we have decided on rules in which the scripters group was always involved to a certain extend. In this case depending on the amount of features this script has we will suggest/enforce a price that is fair compared to the current state of the market. Instead of having another fletcher, cooker or something similar of which we already have thousands, I for one welcome new initiatives that challenge the scripters community to push the boundaries and improve overall quality on the SDN.1 point