Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/05/17 in Posts

  1. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    13 points
  2. Download: https://osbot.org/devbuilds/osbot 2.4.123.jar It's been a month since I had some free time to work on the client; I've been struggling with managing the SDN and playing Private Script Control Officer. I decided to bang out some stuff that will almost certainly break something or make someone mad. Regardless, there are a bunch of changes that were made with good intentions. One of those good intentions is the asynchronous camera movement in InteractionEvent. Previously InteractionEvent would perform a series of relatively logical tests. Is the entity on screen? No? Okay lets walk to the entity. Is the entity visible now? No? Okay let's adjust our camera. Although logical, it was pretty slow. Instead, now you should notice that interactions are sped up because we're not really making those checks in sequence. Additionally InteractionEvent once again has some entity verification. This is particularly useful if you have an entity that you wish to interact with, but it's in a stack with other entities of a similar name. Thanks @Fruity for reminding me. Huge shoutout to @Chris for all the webwalking links he provided, some of the routes are pretty common so somebody will get good use from his dedication. Finally I removed the controversial random mouse movement methods. Originally they were written for the BankPin random and as a way to close out of menus, not as some sort of antiban. Even worse, somewhere and someone along the line thought it was a brilliant idea to create 6 fucking versions of the method. They were being used and abused for spaghetti antiban methods which I would be willing to bet my life on has never saved anyone from a ban. Also removed Entity examine(), literally a wrapper for interact("Examine"); Bugs: Fruity reported an issue with GroundItemStack interaction not working correctly. Version 2.4.122 Changelog: Added Menu getRectangle() Removed Mouse moveVerySlightly() Removed Mouse moveSlightly(int) Removed Mouse moveRandomly(int) Removed Mouse moveSlightly() Removed Mouse moveRandomly() Removed Entity examine() -Removed WallObject examine() -Removed GroundDecoration examine() -Removed WallDecoration examine() -Removed GroundItem examine() -Removed Character examine() -Removed InteractableObject examine() Deprecated setCameraDistanceThreshold Added MainScreenTileDestination method getPosition() InteractionEvent uses new async Camera to focus on entites -Rewrote various parts of InteractionEvent InteractionEvent has improved success rate on exiting menus Tested BreakManager with no issues found -Thread: https://osbot.org/forum/topic/118592-breaks-isnt-working/ Tested World hop methods, no issues find. Made slight changes. -Thread: https://osbot.org/forum/topic/121373-world-hopping-bug-tries-to-hop-to-500-skill-total-world/ Added WebWalkEvent link - Seer's Village Log Balance -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Fremmenik Slayer Dungeon -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Edgeville Dungeon Pipe To Moss Giants -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Taverly Dungeon Floor Spikes -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Taverly Dungeon Steps -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Restored method Menu getMenuIndex(Entity, String[], String[]) Restored InteractionEvent entity verification Version 2.4.123 Changelog: Added Entity getIndex() -Added GroundDecoration getIndex() -Removed Character getIndex() -Added GroundItem getIndex() -Added InteractableObject getIndex() -Added WallDecoration getIndex() -Added WallObject getIndex() Added Objects getLocalObject(int index) Updated getMenuIndex(Entity, String[], String[]) entity selection -Patches GroundItem issue from 2.4.122
    4 points
  3. Yep I'm aware of this already (I had updated the OP with this bug a few hours ago). I'm working on a fix, which is actually pretty difficult because there's a lot of back-end API missing for it. Edit: It effects RS2Object as well, not sure if that bug is more prevalent because stacks aren't common.
    4 points
  4. Hello, what is your email so I can confirm we're not holding the payment? Please note that we have no control over how long it takes G2A's processors/banks to refund the payment, though I'll send them a support ticket inquiring about it.
    3 points
  5. I don't hate mirror mode. I've already mentioned numerous times that I've tried to contact Zach, MGI, and now Maxi about it. Ultimately it's up to MGI to fix it. At this point I recommend opening a refund request here. This business isn't owned by me, but I think it's only fair that customers be refunded of their hard earned money for services which aren't working. Many of you have been waiting multiple weeks.
    3 points
  6. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    2 points
  7. Hello everyone so I have been working on a lot this week, one of those things is a cowhide collector that also has the ability to tan. The script is not finished yet but runs without flaw from my testing. What it does Loots cow hides in lumby, then banks them. If you start with gold it will tan them before banking. READ INSTRUCTIONS READ IF you want the bot to tan start with gold in your inventory. IF YOU DO NOT want the bot to tan do not start with gold in your inventory. Since this is really early please do not use it on a main.. create a new account and give it cash then profit. Download: http://heinous.tv/osrs.html Things like the paint are still very basic that will be addressed, If you have suggestions, concerns, feature requests let me know! I will be uploading pictures tomorrow of progress, not much to look at right now since its just a simple paint.
    2 points
  8. Disputed member: @TJ 2017 Thread Link: No thread Explanation: I made him a private script for 15m, and waited 2 days for payment and then he says "hey im sorry im buying an (Another script) instead sorry! " Evidence: All in osbot PM. I've already added Mio to the conversation. If any other staff members need to be added, I can add them. I don't want to argue with him in pm's so im just opening this to let the staff see. We agreed upon 15m for the script and I made and then waited for payment which I never got.
    2 points
  9. I was expecting a "my main has been banned rip" post. disappointed.
    2 points
  10. buying asap! skype: PatopalRS
    2 points
  11. @Munch, you have 24 hours to contact @Decode to claim your refund. If you don't claim it, the money will be used to refund someone else and this dispute will be considered taken care of and closed.
    1 point
  12. Edgeville works great now! Will test out Varrock when I get some bars, thanks for the quick fix! Edit: Varock is working good as well. Edit2: When banking in Varrock any chance you could make it so it one clicks inside the bank on the mini map just like you have it for the anvil? Right now the bot just clicks right outside the anvil and waits till it can see the bank booth.
    1 point
  13. When using attack NPC with damage spell, it doesn't seem to work, but maybe i'm using it incorrectly, what do I put in "Choose type".
    1 point
  14. Could I get a trial please? Looks great
    1 point
  15. Very noice, a bit gay bu very noice
    1 point
  16. All trials will be given after I am done tonight
    1 point
  17. He never replies, even when he's online. FeelsBadMan
    1 point
  18. That's why my script is able to make 1500+ accounts a day with barely any banns? There detection on tutorial island is very poor actually. Banns on tutorial island happens when you have made too many on 1 IP. The will banne verything you create after that aswell, even the hand made accounts.
    1 point
  19. yea the master is entering ruins, but stuck near portal and would not walk to top of alter,But it would craft them if u manually walked up Looking very forward to the update in not banking would make this a beast ,
    1 point
  20. Runescape updates every thursday and the client needs to be re-opened. And macroing means botting, you just said you were using team capes agility. That's a macroing script. Tip: don't bot agility with a public script over night.
    1 point
  21. Update should go live any moment now, had to add another quick update for v6 Apologies guys, script should go back to normal very soon I wanted to add a new feature which single-clicks the tile near the anvil for greater efficiency it's been perfected in the latest version.
    1 point
  22. Bought a bond for my pure, botted it for 10 days and now i have a good low level pking account. flawless banking!
    1 point
  23. plz. free trial perfect wc
    1 point
  24. It's come to my attention after much trial and error today that the script is broken in regards to it's f2p Lobster fishing on Karamja, It encounters a pathing error when taking the boat from port sarim to karamja. it seems as if the script can't work out where it is so as soon as it gets off the boat onto karamja, it takes it straight back to port sarim and just loops there. A hotfix would be much appreciated.
    1 point
  25. If i use teak or mahogany it says allways no route found tried any walker 1,2,3 alltime the same.
    1 point
  26. How does sand crabbing work? Does it reset the agro? Looks sick!
    1 point
  27. Hi, what happens, if your dwarf cannon is active and and the bot starts to take a break and log out?
    1 point
  28. 1 point
  29. juggles the silly muggle that smuggles things in his butthole the size of belt buckles
    1 point
  30. Good job. I think we already have 6/7 SDN scripts that support Yews though (and more)
    1 point
×
×
  • Create New...