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Showing content with the highest reputation on 05/05/17 in all areas

  1. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    13 points
  2. Download: https://osbot.org/devbuilds/osbot 2.4.123.jar It's been a month since I had some free time to work on the client; I've been struggling with managing the SDN and playing Private Script Control Officer. I decided to bang out some stuff that will almost certainly break something or make someone mad. Regardless, there are a bunch of changes that were made with good intentions. One of those good intentions is the asynchronous camera movement in InteractionEvent. Previously InteractionEvent would perform a series of relatively logical tests. Is the entity on screen? No? Okay lets walk to the entity. Is the entity visible now? No? Okay let's adjust our camera. Although logical, it was pretty slow. Instead, now you should notice that interactions are sped up because we're not really making those checks in sequence. Additionally InteractionEvent once again has some entity verification. This is particularly useful if you have an entity that you wish to interact with, but it's in a stack with other entities of a similar name. Thanks @Fruity for reminding me. Huge shoutout to @Chris for all the webwalking links he provided, some of the routes are pretty common so somebody will get good use from his dedication. Finally I removed the controversial random mouse movement methods. Originally they were written for the BankPin random and as a way to close out of menus, not as some sort of antiban. Even worse, somewhere and someone along the line thought it was a brilliant idea to create 6 fucking versions of the method. They were being used and abused for spaghetti antiban methods which I would be willing to bet my life on has never saved anyone from a ban. Also removed Entity examine(), literally a wrapper for interact("Examine"); Bugs: Fruity reported an issue with GroundItemStack interaction not working correctly. Version 2.4.122 Changelog: Added Menu getRectangle() Removed Mouse moveVerySlightly() Removed Mouse moveSlightly(int) Removed Mouse moveRandomly(int) Removed Mouse moveSlightly() Removed Mouse moveRandomly() Removed Entity examine() -Removed WallObject examine() -Removed GroundDecoration examine() -Removed WallDecoration examine() -Removed GroundItem examine() -Removed Character examine() -Removed InteractableObject examine() Deprecated setCameraDistanceThreshold Added MainScreenTileDestination method getPosition() InteractionEvent uses new async Camera to focus on entites -Rewrote various parts of InteractionEvent InteractionEvent has improved success rate on exiting menus Tested BreakManager with no issues found -Thread: https://osbot.org/forum/topic/118592-breaks-isnt-working/ Tested World hop methods, no issues find. Made slight changes. -Thread: https://osbot.org/forum/topic/121373-world-hopping-bug-tries-to-hop-to-500-skill-total-world/ Added WebWalkEvent link - Seer's Village Log Balance -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Fremmenik Slayer Dungeon -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Edgeville Dungeon Pipe To Moss Giants -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Taverly Dungeon Floor Spikes -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Taverly Dungeon Steps -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Restored method Menu getMenuIndex(Entity, String[], String[]) Restored InteractionEvent entity verification Version 2.4.123 Changelog: Added Entity getIndex() -Added GroundDecoration getIndex() -Removed Character getIndex() -Added GroundItem getIndex() -Added InteractableObject getIndex() -Added WallDecoration getIndex() -Added WallObject getIndex() Added Objects getLocalObject(int index) Updated getMenuIndex(Entity, String[], String[]) entity selection -Patches GroundItem issue from 2.4.122
    4 points
  3. Yep I'm aware of this already (I had updated the OP with this bug a few hours ago). I'm working on a fix, which is actually pretty difficult because there's a lot of back-end API missing for it. Edit: It effects RS2Object as well, not sure if that bug is more prevalent because stacks aren't common.
    4 points
  4. Hello, what is your email so I can confirm we're not holding the payment? Please note that we have no control over how long it takes G2A's processors/banks to refund the payment, though I'll send them a support ticket inquiring about it.
    3 points
  5. I don't hate mirror mode. I've already mentioned numerous times that I've tried to contact Zach, MGI, and now Maxi about it. Ultimately it's up to MGI to fix it. At this point I recommend opening a refund request here. This business isn't owned by me, but I think it's only fair that customers be refunded of their hard earned money for services which aren't working. Many of you have been waiting multiple weeks.
    3 points
  6. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    2 points
  7. Hello everyone so I have been working on a lot this week, one of those things is a cowhide collector that also has the ability to tan. The script is not finished yet but runs without flaw from my testing. What it does Loots cow hides in lumby, then banks them. If you start with gold it will tan them before banking. READ INSTRUCTIONS READ IF you want the bot to tan start with gold in your inventory. IF YOU DO NOT want the bot to tan do not start with gold in your inventory. Since this is really early please do not use it on a main.. create a new account and give it cash then profit. Download: http://heinous.tv/osrs.html Things like the paint are still very basic that will be addressed, If you have suggestions, concerns, feature requests let me know! I will be uploading pictures tomorrow of progress, not much to look at right now since its just a simple paint.
    2 points
  8. Disputed member: @TJ 2017 Thread Link: No thread Explanation: I made him a private script for 15m, and waited 2 days for payment and then he says "hey im sorry im buying an (Another script) instead sorry! " Evidence: All in osbot PM. I've already added Mio to the conversation. If any other staff members need to be added, I can add them. I don't want to argue with him in pm's so im just opening this to let the staff see. We agreed upon 15m for the script and I made and then waited for payment which I never got.
    2 points
  9. I was expecting a "my main has been banned rip" post. disappointed.
    2 points
  10. buying asap! skype: PatopalRS
    2 points
  11. Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Supports all rooftops (Draynor, Al-Kharid, Varrock, Canafis, Falador, Seers, Polivneach, Relekka, Ardougne) - Supports most courses (Gnome stronghold, Shayzien basic, Barbarian stronghold, Ape toll, Varlamore basic, Wilderness (Legacy), Varlamore advanced, Werewolf, Priffddinas) - Supports Agility pyramid - All food + option to choose when to eat - (Super) Energy potions + Stamina potions support - Progressive course/rooftop option - Waterskin support - Option to loot and sell pyramid top - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 463:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename DISCORDFILE= discordSettings Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot manager you do not need to specify '-script 463'): -script 463:TaskList1.4515breaks (With breaks) -script 463:TaskList1.4515breaks.discord1 (With breaks & discord) -script 463:TaskList1..discord1 (NO breaks & discord, leave 2nd parameter empty) Proggies:
    1 point
  12. Stealth Quester Can also be purchased with OSRS gold using vouchers from here 70 Quests Supported Alfred Grimhand's Barcrawl Animal Magnetism A Porcine of Interest Big Chompy Bird Hunting Biohazard Black Knights Fortress Client Of Kourend Clock Tower Cook's Assistant Death Plateau Demon Slayer Dorics Quest Dragon Slayer Druidic Ritual Dwarf Cannon Elemental Workshop I Ernest The Chicken Fight Arena Fishing Contest Gertrude's Cat Goblin Diplomacy Hazeel Cult Holy Grail Imp Catcher Jungle Potion Lost City Merlin's Crystal Monkey Madness I Monk's Friend Mountain Daughter Nature Spirit Pirates Treasure Plague City Priest In Peril Prince Ali Rescue Regicide Rfd Cook Subquest Rfd Dwarf Subquest Rfd Evil Dave Subquest Rfd Goblin Subquest Rfd Pirate Subquest Rfd Ogre Subquest Romeo And Juliet Rune Mysteries Sea Slug Shadow Of The Storm Sheep Shearer Tears Of Guthix The Ascent Of Arceuus The Corsair Curse The Depths Of Despair The Dig Site The Feud The Golem The Grand Tree The Knights Sword The Restless Ghost The Tourist Trap Tree Gnome Village Tribal Totem Underground Pass Vampire Slayer Varrock Museum Quiz Waterfall Quest What Lies Below Witch's House Witch's Potion X Marks The Spot Instructions Click on quest names to queue them. Quests are completed in the order they are selected. Quests that are already completed will be skipped. Previously started quests/partially completed are not currently supported! Allow the script to finish the quest from start to finish for best results. In order to use armour/weapons/spells during quests, gear presets have to be created first. Equip the desired gear and set the attack style in game, then press the "Load Worn Equipment" button at the bottom left of the GUI, then give the preset a name. Click on the "Set Gear" button on the right side of a quest to set the gear preset to be used for that quest. If you want to use a combat spell for fights, make sure you are wielding a staff and have set the spell on offensive autocast. Only normal spells are currently supported. Ranged is not fully supported at this moment. Make sure you set the desired attack style in game to avoid gaining wrong XP. After selecting the desired options, either press the "Start" button to begin, or save the current settings by pressing "Save Current Settings" and giving the quest preset a name, and later running it faster by pressing "Run Saved Preset". You can delete gear/quest presets by right clicking them on the selection dialogue Special Mentions The script will stop upon death on all quests, except for Waterfall Quest. It is strongly recommended that you have decent Hitpoints level (20+) before attempting quests that contain boss fights. The script may not be able to continue previously started quests. If you really have to restart the script while it's doing a quest, use debug mode to continue that specific quest. This feature is accessed by pressing the F4 key while the GUI is in the foreground (focused application). The GUI title will change to Stealth Quester (debug mode) while in debug mode, and when started will not go to bank or Grand Exchange so all required items are assumed to be in the inventory. Monkey Madness I has a hard-coded requirement of 43 Prayer and 25 Hitpoints Underground Pass has a hard-coded requirement of 25 Hitpoints, and will use a bow as weapon. By default the script will use willow shortbow & mithril arrows. This can be configured on GUI throgh the "Configure Settings" button on the right side of the quest. Protect from melee will be used during the paladin fight if the account has 43 Prayer. The script will not use any weapon or ammo you set in the gear preset for this specific quest, as they will be replaced with a bow and arrows, and the attack style will be set to rapid. The script can complete this quest with level 1 Agility. The ability for the script to complete the quest will be limited by available food sources if it fails too many obstacles prior to reaching Iban's Lair where unlimited food is provided. Beta Testing Mode Enabled via script GUI using F3 key during startup Make sure the GUI window is focused and press F3 The quests which are currently in beta testing stage will be displayed on the list of available quests Debug Mode Enabled via script GUI using F4 key during startup Make sure the GUI window is focused and press F4 Title will change to Stealth Quester (debug mode) This can be used to resume the script execution after being interrupted. It is not guaranteed to work in all cases, but will work for over 95% of quest stages. You can also use this if you don't want the script to check bank/go to Grand Exchange. This means that you must have all items required by the script (not by quest guides), including the specific teleports it uses. It may work in some cases without teleports, but there is no guarantee. Ironman Mode Enabled via script GUI using F5 key during startup Make sure the GUI window is focused and press F5 Title will change to Stealth Quester (iron man mode) The script features a special ironman mode where it will automatically gather all required items. This mode supports at the present moment the following 9 quests: Cook's Assistant Romeo and Juliet The Restless Ghost Rune Mysteries Ernest the chicken Hazeel Cult Clock Tower The Corsair Curse X Marks the Spot No Food Mode Enabled via script GUI using F6 key during startup Make sure the GUI window is focused and press F6 Title will change to Stealth Quester (no food mode) Can be used for high level accounts when you are 100% sure you won't need food on some quests. There are quests like Underground Pass, Regicide, Monkey Madness, Shadow of the Storm, Holy Grail, Dragon Slayer and possibly others where this will not work. The script will stop when it fails to find food in bank in these cases. CLI Features Script ID is 845. The script supports CLI startup with custom user defined parameters. The parameters in this case are the name of the quest presets created on the GUI (with "Save Current Settings"). eg. -script 845:questpreset Bug Report Template 1. Stealth Injection or Mirror Mode: 2. Logger contents (press "Settings" on top right corner of the client, then "Toggle Logger", copy & paste on pastebin) : 3. Description: Skills required to run all quests: 51 Agility 49 Firemaking 41 Cooking 36 Woodcutting 35 Runecrafting 31 Crafting 30 Ranged 30 Thieving 20 Attack 20 Mining 20 Smithing 18 Slayer 12 Hunter 10 Fletching 10 Fishing The script can obtain a total of 117 QP on member worlds and 41 QP on free to play worlds. Additional Info by @krisped
    1 point
  13. Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4,99 for lifetime use - Link to Sand Crabs script thread (better exp/h!) - Requirements: Camelot tabs / runes in main tab of bank Designated food in main tab of bank ~ 20-30+ combat level Features: CLI Support! (new!) Supports Ranged & Melee Attractive & fully customisable GUI Attractive & Informative paint Supports any food Custom cursor On-screen paint path and position debugging Supports [Str/Super Str/Combat/Super combat/Ranged/Attack/Super attack] Potions Collects ammo if using ranged Stops when out of [ammo/food/potions] or if something goes wrong Supports tabs / runes for banking Option to hop if bot detects cannon Global cannon detection Option to hop if there are more than X players Refreshes rock crab area when required Avoids market guards / hobgoblins (optional) Automatically loots caskets / clues / uncut diamonds Enables auto retaliate if you forgot to turn it on No slack time between combat Flawless path walking Advanced AntiBan (now built into client) Special attack support Screenshot button in paint GUI auto-save feature Dynamic signatures ...and more! How to start from CLI: You need a save file! Make sure you have previously run the script and saved a configuration through the startup interface (gui). Run with false parameters eg "abc" just so the script knows you don't want the gui loaded up and want to work with the save file! Example: java -jar "osbot 2.4.67.jar" -login apaec:password -bot username@[member=RuneScape].com:password:1234 -debug 5005 -script 421:abc Example GUI: Gallery: FAQ: Check out your own progress: http://ramyun.co.uk/rockcrab/YOUR_NAME_HERE.png Credits: @Dex for the amazing animated logo @Bobrocket for php & mysql enlightenment @Botre for inspiration @Baller for older gfx designs @liverare for the automated authing system
    1 point
  14. I decided to post my goals for the begging of 2017 Goal #1: Database Hopefully by the end of the end I will have a database created that will make my bot 100% automated, manage stats, show reports of how long bots last, what time they got banned, the action that they were doing etc etc. Goal #2: Complete automation Along with said database comes complete automation, Database will pull all new accounts from account creater, and then start my script to begin training/farming Goal #3: 4th server build As of right now I am building my 3rd server, by the end of the month I would like to have my 4th server so I can divide things evenly Example: 1st server for account creation + tutorial island 2nd server for training 3rd server for farming 4th server for mules Goal #4: Complete ban testing The past few weeks I have tried to implement every situation as possible to see which method is really the best for account longevity. Update: After testing for 2 weeks I have found my desired way to start a new account to limit bans. Goal #5: Run 200 bots constantly Right now my peak is 100 bots at a time, with the database mentioned above I can train many bots at a time and keep in a "stash" and whenever a active bot gets banned it will pull a account out of the stash, so hopefully 200 bots will be able to run 24/7 Update: Thanks to Alek's method of nointerface I can now successfully run 300 accounts at one time. Goal #6: 1B made I have only just began "mass farming," I currently run 90 bots, 30 at a time that shift every 8 hours, so far ive profited a net gain of about 54m, after buying scripts, accounts, servers, pc parts, etc. Progress: December 15 2016: Script Semi-Complete Purchased Khal's tutorial island script w/ CLI mode, once tutorial island is completed client closes and opens up and begins to power train, Once said level is hit, client reopens using farming script and begins, every 10 bots opened 1 mule script is started. December 17 2016: Account Creation Account creator bought, Set up on server #1 constantly running in background, every 3 minutes VPN changes ip and location on server. December 18 2016: Tutorial Island Had roughly 200 bots made last night, let DB run tutorial island run on all bots doing 20 bots every 1 then swapping Ips. Woke up this morning with all accounts completed no bans. Currently training said 200 accounts up to desired levels (takes 2 hours roughly) then will begin to suicide farm December 19 2016: Test run Throughout the day, I had said 200 bots run through testing spread out evenly 162 out of 200 bots made it through without ban I let the 162 bots run with no breaks what so ever for 4 hours (18:00 - 0:00 EST) Each bot on average made 105k GP/Hour which = 420k GP per bot which = Roughly 68m After checking this run at 0:35 EST on the 19th no bots have been banned, Will make a new batch of accounts over night and run them through tutorial island, and will report statistic in the morning since it will be Monday. December 19 2016: Monday Morning Monday morning...Oh the worst day for mass botters.. 6AM EST Monday morning, Jagex mods have had their way and tried to fuck in so many different angles. At first I was having issues connecting to OS via OSBOT Changed ip a few times and was able to connect. Out of 162 bots running over night A whopping 81 bots made it A additional 98m was made I have decided to continue running the 81 bots until they burnt out No new bots have been made (I tend to avoid creating on Mondays due to previous experience) Later in the after noon I will log onto my 4 accounts I have completed on Friday to test "Ban testing" results, will post update later. December 20 2016: Late night creations All throughout today I have been working on ban testing, and luckily none have been banned yet. Following the ban testing I started to create more account 50 to be exact I ran them all through tutorial islands at different times, different locations, etc etc. We finally added in a feature which trained account and hopped directly into farming, so as of right now after tutorial island the bot is 100% My plane to further bot testing will be this... 60 bots were created, broken down into 5 groups. 10 bots per group One of these groups will be kept to interchangeably alternate. 10 bots will be running every 4 hours in "shift work" so 10 bots will be running at all times 24/7 Example: group 1 will bot from 7AM - 11AM, Group 2 will bot 11AM-3PM, Group 3 will bot 3PM-7PM, Group 4 will bot 7PM-11PM, Ground 5 will bot 11PM-3AM from 3AM-7AM there will be no bots running, this is time for me where Jagex comes in for the ban and in my opinion where most of the bans happen. I will try this method and flip flop each group of bot's schedule to see if this helps the longevity of the bots. December 20 2016: Launcher created We got the makings of the launcher created, The launcher itself will be ran in the background, it is more like a service than anything. It will communicate with the DB and the DB will tell it what accounts to run, when to run them, what script to run, what parameters etc etc. With this launcher in the back ground it makes it easier to start and stop the OSBot processes, thust making it able to have features like : Scheduling - Start and stop bots at a specific time Multi-Scripting - Can run multiple scripts per account, for example I can run khal's tut island script, then switch to a powermining script once completed Ban Detection - As soon as a bot gets banned, a new bot which has already been trained will log in and start in it's place Statistic Capturing - We will know why accounts got banned to further improve methods, what level they got banned @, the status when they got banned, and how long they were running Other features will be added in once we can think of them, if anyone has any suggestions feel free to message me. December 21 2016: Launcher's Make over Did a bit of a touch up on the GUI of the launcher, this will be able to identify how each server is running without having to move too many thing around. As far as botting goes, I have botted 24 hours since last update and no bans of right now on 200 accounts, reaching 320m GP by the time everything sells Right now we are further updated the Database and launcher and we expect everything to be 100% done before Christmas December 22 2016: NoInterface released With the release of 2.4.106 comes the ability to run nointerface. So first thing I did was start up my main scripts in nointerface Before hand low resource low cpu, I was able to run: 80 per server (3) 20 for main computer and 10 on laptops (2) Totaling 200 even. Now with nointerface I am able to run: 100 per server (3) 30 on main computer 15 on laptops(2) Totaling 360 bots. Most likely I will run 300 even workers to to make sure things aren't being pushed to the max. December 28 2016: Database updates Due to the holidays, there hasn't been much work done to the database, but just intensive testing. As of right now we are able to: -Launch multiple bots at any time -Kill processes (end bots) -Communicate bot to bot, and bot to database (useful for mule to bot communication) -Setup premade script cycles (New bot created -> Runs TuT Island -> Power levels -> farms) -Multi-script usage (Able to run multiple script for the same bot at a given time, ie. Can run a tut script, end, Run a woodcutting script, end, run gold farming script) December 29 2016: Script Update -Farming script has had some updates -Now fully automatic, making roughly 90k per hour depending on level and population. -Mules now automatically trades to tier 2 mule every day at x:xx time. -Current processing is tutorial island script > QP script > Power Training script > Farming -Able to run this process with multiple scripts flawlessly Goal #1: Database : Goal Completed! My #1 goal has been completed. I now have a fully functioning database, it is not fully 100% automated yet, but as far as data importing it is working 100% The launcher communicated to the DB, and will automatically relay information, import new accounts, and switch to different groups once the accounts meet the requirements. We are very close to full automation. January 5th: Live action First VM is set up Currently testing this with the launcher Bots are loaded in from the database, you fill out what type of accounts you want and how many of each account Currently we have: Clay miner, Iron miner for both Rimmington and Falador location Power mining for both Rimmington and Falador location Mules will automatically log in, for testing we have 1 mule every 5 bots, we will typically run 1 mule every 10 bots. January 12th: DB and Launcher 100% complete Now able to create, upload, and use all accounts 100% automatically. Accounts get created -> DB stores accounts as needing tutorial island completed -> User selects to run tutorial island bots -> Once completed bot needs to be power mined ->Once completed the bots are seperated as iron or clay miners -> Able to farm bots now by selecting how many to keep up and launch, the launcher will make sure X amount of bots are ALWAYS running even after bans. January 18th: Big Update So A LOT of progress has been made since the last update. - A GUI of the database has been created using Apex (Pictures down below) - "For Sale" option now added to launcher. This will be used for separating accounts I bot with vs accounts I am selling - Individual Ban checking has been implemented. This is good to use to confirm if the mass amount of accounts that are being sold are banned or not - Tutorial island script rewrote, We have rewritten our tutorial island script to fix bugs + lower bans hopefully. - With the new tutorial island script, account preparation now takes 1.5 hours (Tutorial island, Getting CB lvl, Going to GE to buy picks, Power mining) Pictures: -Apex GUI - Account information -Ban Checking Live Demonstrations Live Demo: Pulling accounts from Database Live Demo: Launching accounts
    1 point
  15. Price: ONLY $8.99 LIFETIME PURCHASE (Click to Purchase) Only have RSGP? Buy an OSBot voucher HERE. COMMENT ON THE THREAD FOR A 1 TIME 24 HOUR TRIAL NOW SUPPORTS AERIAL FISHING! Feature Highlights Selectable Locations / Fish Selectable Drop Methods and Banks Script Speed Customization Other Features DEADMAN MODE SUPPORT: - Will run to closest bank if player is under attack Command-Line Interface (CLI) osFisher currently supports CLI! There is currently 1 parameter required, which is the name of your properties file Example: This will load config.properties from your OSBot/Data/osFisher folder, the properties file can be named whatever you like, in case you would like multiple setups for different bots Feel free to post here / pm me if you are having problems with this feature! Progress Reports Please submit any if you get the chance! PLEASE REPORT ANY BUGS USING THE TEMPLATE BELOW SO THEY CAN BE FIXED ASAP Minnow Support Start script on west side of the expansion platform (left if facing north)
    1 point
  16. I've had the need to write both of these in a script currently under development. RSBuddy's price API didn't seem to update often enough (or just not return the proper data). The PriceLookup API uses Jagex's JSON API for their website. The Item ID to/from Name API uses a (relatively modern) list of IDs and Names which I added to database. Simply change the function being executed in the URL and enter the proper argument. Downloads can be found on my website below http://polycoding.com/osb/ Old School RuneScape Id to/from Name API Get an item's ID from its name. http://polycoding.com/osb/itemIdNames.php?getId=ITEM_NAME Get an item's name from its ID. http://polycoding.com/osb/itemIdNames.php?getName=ITEM_ID Polycoding Old School RuneScape Grand Exchange Price Lookup Usage public PriceLookup prices = new PriceLookup(); System.out.println(prices.getPriceById(1333)); //print price for Rune Scimitar by inputting ID System.out.println(prices.getPriceByName("rune scimitar")); //print price for Rune Scimitar by inputting name System.out.println(prices.getId("rune scimitar")); //getting the ID of Rune Scimitar using Polycoding API
    1 point
  17. My Zerker was banned, so I'm quitting playing legit. This account is for sale to the highest bidder after 3 days. Will sell this account on 8th of May 2017. THIS ACCOUNT JUST NEEDS DESERT TREASURE DONE AND THEN SOME EASY QUESTS FOR BARROWS GLOVES. IT IS ALSO CLOSE TO VENGE, if you play this account legit, you will be venge /dh pking within 1 week. 1. Pictures of the account stats THIS ACCOUNT HAS ALL STATS FOR BARROWS GLOVES, JUST NEEDS 10 THIEVING LEVELS FOR dt WHICH TAKES 1 HOUR 2. Pictures of the login details 3. Pictures of the total wealth (if there is any) Adamant gloves, Fire cape, dragon defender, 99 str cape, graceful legs, lunar armor. 4. Pictures of the quests completed 5. The price you will be starting bids at 50 million 07 GP 6. The A/W (Auto-win) for your account 150 million 07 gp 7. The methods of payment you are accepting 07 GP, can use middle man. 8. Your trading conditions Middle man or you first. We can also do a pay now pay later strategy if you do not have the full bid amount on hand on May 8th. (i.e. pay 100m up front, 100m in a week) 9. Pictures of the account status 10. Original/previous owners AND Original Email Address I am the only owner. The email is a personal one, but we would obviously change it to yours. I am basically quitting OSRS so the account is all yours. I WILL PROVIDE AN UNBANNING/ QUASHING FOR 30 MILLION IF YOU GET PERM BANNED FROM BOTTING AND RETURN THE ACCOUNT TO YOU
    1 point
  18. I only used this script and got banned it behaves too much like a bot,plus,the ban was manual since the message that i got after getting banned wasnt automated.
    1 point
  19. Sorry guys I messed up banking in the last version Was trying to change the bank-teleport algorithm New update (v192.5): - Fixed wyverns + backup npc detector - Fixed bank condition trigger, especially for kurasks - Added an update for brutal black dragons worldhop, walker and prayer - Fixed banking when not withdrawing any food (for the cow killer depositing cowhides and getting stuck at bank) - Fixed teleporting when bank condition is triggered: 'no_food_low_health' - Added 'Large fight area' option to allow the script to search for fightable npcs in a larger fightzone, e.g. hill giants in edgeville, wyverns, etc. for brutal black dragons and looting can you check if there is an error log when the script doesn't loot? For me it looted perfectly but I should've ran it for a longer period of time I guess, I will re-test. As for prayer it should only refill prayer before entering if the prayer isn't full, should be patched in this update update will automatically go live very soon, the last update was ~10 hours ago so the next one should be less than 24 hours away EDIT: Fixed emergency teleporting too, preview: (stopped script after due to panicking ) EDIT: @guywithlsd has safespotting improved or did you not get a chance to test with the banking bug? Just making sure ^^
    1 point
  20. Questing it for mith gloves will increase price Atm 10-15m for right buyer
    1 point
  21. Buying 500m 07 0.9$/M BTC
    1 point
  22. It's for selecting stacks of objects in a menu. For instance if you have two guards to "Attack" in one menu. It shouldn't be working for stacked RS2Objects.
    1 point
  23. It's been long since your last script. Nice to see you back here.
    1 point
  24. 1 point
  25. Another update for those interested: I've managed to create a number of polygons with the model vertices and triangles and draw them with worldToScreen. Works well for model bounds, but I'd say there's a less resource intensive way to getBounds.
    1 point
  26. Seeing as @TJ 2017 has said in the PM he should be able to pay you by Friday I'm going to keep this open, keep us updated if you receive the payment or not.
    1 point
  27. SHIFT DROP please and i can buy this
    1 point
  28. I'm not surprised at all, just notifying my fellow botters
    1 point
  29. I dont think so I'll test it ty ! however the new experimental mode does sometimes get stuck after the first hurdle. im sorry if i sound like im whining im not im just trying to test/help you out
    1 point
  30. @Czar Would it be possible to make the "master" stop banking , im currently trying to make a Master with 5 slaves and it keeps wanting to go bank, it also accepts trades with Full rune ess in inventory Also Fire runes don't seem to be working properly wont walk upto the top of the hill to RC.
    1 point
  31. So glad I found this, been thinking about this a lot myself recently. I'm gonna need to get involved with these private servers myself, also gonna practice my combos at CWars and perfect my clicking on herbs! Anybody recommend a good mouse speed to start on and I can see where I get to from there?
    1 point
  32. Read the post literally 2 posts above yours.
    1 point
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