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Showing content with the highest reputation on 05/05/17 in all areas

  1. ๐Ÿ‘‘CzarScripts #1 Bots ๐Ÿ‘‘ ๐Ÿ‘‘ LATEST BOTS ๐Ÿ‘‘ If you want a trial - just post below with the script name, you can choose multiple too. ๐Ÿ‘‘ Requirements ๐Ÿ‘‘ Hit 'like' ๐Ÿ‘ on this thread
  2. Download: https://osbot.org/devbuilds/osbot 2.4.123.jar It's been a month since I had some free time to work on the client; I've been struggling with managing the SDN and playing Private Script Control Officer. I decided to bang out some stuff that will almost certainly break something or make someone mad. Regardless, there are a bunch of changes that were made with good intentions. One of those good intentions is the asynchronous camera movement in InteractionEvent. Previously InteractionEvent would perform a series of relatively logical tests. Is the entity on screen? No? Okay lets walk to the entity. Is the entity visible now? No? Okay let's adjust our camera. Although logical, it was pretty slow. Instead, now you should notice that interactions are sped up because we're not really making those checks in sequence. Additionally InteractionEvent once again has some entity verification. This is particularly useful if you have an entity that you wish to interact with, but it's in a stack with other entities of a similar name. Thanks @Fruity for reminding me. Huge shoutout to @Chris for all the webwalking links he provided, some of the routes are pretty common so somebody will get good use from his dedication. Finally I removed the controversial random mouse movement methods. Originally they were written for the BankPin random and as a way to close out of menus, not as some sort of antiban. Even worse, somewhere and someone along the line thought it was a brilliant idea to create 6 fucking versions of the method. They were being used and abused for spaghetti antiban methods which I would be willing to bet my life on has never saved anyone from a ban. Also removed Entity examine(), literally a wrapper for interact("Examine"); Bugs: Fruity reported an issue with GroundItemStack interaction not working correctly. Version 2.4.122 Changelog: Added Menu getRectangle() Removed Mouse moveVerySlightly() Removed Mouse moveSlightly(int) Removed Mouse moveRandomly(int) Removed Mouse moveSlightly() Removed Mouse moveRandomly() Removed Entity examine() -Removed WallObject examine() -Removed GroundDecoration examine() -Removed WallDecoration examine() -Removed GroundItem examine() -Removed Character examine() -Removed InteractableObject examine() Deprecated setCameraDistanceThreshold Added MainScreenTileDestination method getPosition() InteractionEvent uses new async Camera to focus on entites -Rewrote various parts of InteractionEvent InteractionEvent has improved success rate on exiting menus Tested BreakManager with no issues found -Thread: https://osbot.org/forum/topic/118592-breaks-isnt-working/ Tested World hop methods, no issues find. Made slight changes. -Thread: https://osbot.org/forum/topic/121373-world-hopping-bug-tries-to-hop-to-500-skill-total-world/ Added WebWalkEvent link - Seer's Village Log Balance -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Fremmenik Slayer Dungeon -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Edgeville Dungeon Pipe To Moss Giants -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Taverly Dungeon Floor Spikes -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Added WebWalkEvent link - Taverly Dungeon Steps -Thread: https://osbot.org/forum/topic/121391-webwalking-obstacles/ Restored method Menu getMenuIndex(Entity, String[], String[]) Restored InteractionEvent entity verification Version 2.4.123 Changelog: Added Entity getIndex() -Added GroundDecoration getIndex() -Removed Character getIndex() -Added GroundItem getIndex() -Added InteractableObject getIndex() -Added WallDecoration getIndex() -Added WallObject getIndex() Added Objects getLocalObject(int index) Updated getMenuIndex(Entity, String[], String[]) entity selection -Patches GroundItem issue from 2.4.122
  3. Yep I'm aware of this already (I had updated the OP with this bug a few hours ago). I'm working on a fix, which is actually pretty difficult because there's a lot of back-end API missing for it. Edit: It effects RS2Object as well, not sure if that bug is more prevalent because stacks aren't common.
  4. Hello, what is your email so I can confirm we're not holding the payment? Please note that we have no control over how long it takes G2A's processors/banks to refund the payment, though I'll send them a support ticket inquiring about it.
  5. I don't hate mirror mode. I've already mentioned numerous times that I've tried to contact Zach, MGI, and now Maxi about it. Ultimately it's up to MGI to fix it. At this point I recommend opening a refund request here. This business isn't owned by me, but I think it's only fair that customers be refunded of their hard earned money for services which aren't working. Many of you have been waiting multiple weeks.
  6. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
  7. Hello everyone so I have been working on a lot this week, one of those things is a cowhide collector that also has the ability to tan. The script is not finished yet but runs without flaw from my testing. What it does Loots cow hides in lumby, then banks them. If you start with gold it will tan them before banking. READ INSTRUCTIONS READ IF you want the bot to tan start with gold in your inventory. IF YOU DO NOT want the bot to tan do not start with gold in your inventory. Since this is really early please do not use it on a main.. create a new account and give it cash then profit. Download: http://heinous.tv/osrs.html Things like the paint are still very basic that will be addressed, If you have suggestions, concerns, feature requests let me know! I will be uploading pictures tomorrow of progress, not much to look at right now since its just a simple paint.
  8. Disputed member: @TJ 2017 Thread Link: No thread Explanation: I made him a private script for 15m, and waited 2 days for payment and then he says "hey im sorry im buying an (Another script) instead sorry! " Evidence: All in osbot PM. I've already added Mio to the conversation. If any other staff members need to be added, I can add them. I don't want to argue with him in pm's so im just opening this to let the staff see. We agreed upon 15m for the script and I made and then waited for payment which I never got.
  9. 2 points
    I was expecting a "my main has been banned rip" post. disappointed.
  10. buying asap! skype: PatopalRS
  11. Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Supports every altar - Supports every rune Air, Mind, Water, Earth, Fire, Body runes (Just walk back and forth) Fire runes (Ring of dueling to Castle wars) Mind runes (Ring of dueling to Castle wars + Mind altar teleport) Nature runes (Unnote at shop and walk to altar) Nature runes (Ring of dueling to Castle wars + Necklace of passage to Fairy ring) Nature runes (Ring of dueling to Castle wars + Ardougne cape to Fairy ring) Nature runes (Ring of dueling to Castle wars + Quest cape to Fairy ring) Nature runes (Ring of dueling to Castle wars + POH teleport to Fairy ring) Cosmic runes (Walks back and forth - Uses obstacles based on agility level) Cosmic runes (Ring of dueling to Castle wars + Necklace of passage to Fairy ring) Cosmic runes (Ring of dueling to Castle wars + Quest cape to Fairy ring) Law altar (Ring of dueling to Castle wars + Balloon method to Entrana) Astral altar (Teleports back to bank) Lava runes (Ring of dueling to Castle wars) Stream runes (Ring of dueling to Castle wars) Smoke runes (Ring of dueling to Castle wars) Mud runes (Walks back and forth in varrock) Mud runes (Digsite teleport) Blood runes (Arceuus) Blood runes (Ring of dueling to Castle wars + POH teleport to Fairy ring) (93 agility req) Soul runes (Arceuus) Wrath runes (Ring of dueling to Castle wars + Mythical cape ) - Pouches support - Menu invokes - Daeyalt essence support - Pouch repair - Energy/Stamina potions support - Food support - Combination rune support - Binding necklaces + Magic imbue - Abyss support (Edgeville / Ferox enclave banking) Death handler, will grab your stuff and continue (Abyss only) Abyssal bracelets/Ring of life support Pouches repair at zamorak mage - ZMI altar support Walks short unsafe path OR walks long safe path Quick prayer support Full bank mode (Add fillers so all runes get deposited, but not the pouches/Rune pouch) - Mining daeyalt essence - Master/Runners setup Setup a bunch of runners for your main account who stands at an altar Either play your main yourself or use the master mode Combination runes, magic imbue + binding necklaces available Runners can bring binding necklaces, talismans to the master Stamina potion support for runners Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 482:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 482): -script 482:TaskList1.4515breaks (With breaks) -script 482:TaskList1.4515breaks.discord1 (With breaks & discord) -script 482:TaskList1..discord1 (NO breaks & discord) Proggies:
  12. Script Version: 40.0 | Last Updated: 10/11/2023 [MM/DD/YYYY] LEADERBOARDS: https://cnar.dev/projects/edragons/leaderboard.php Script Progress Pictures Script Development Updates Script Manual GUI Settings (Disable Ad-block to see Images) Gui Saving / Loading: When selecting 'Save settings' a pop up directory will show up. Set a file name under "File name:" then click 'ok' or 'save'. It will save as a .txt file. When selecting 'Load settings' a pop up directory will show up. Simply find your saved .txt file and click it. Once selected, select 'ok' or 'load'. Safe-Spotting Mode: Please start the script at your preferred safe spot when selecting this option and pressing start OR load your saved settings.txt file to auto fill your safe spot! Looting Bag Mode: If toggled, it will use random behavior when adding bones or hides to the Looting Bag! If you happen to die the script will have added it to the lootlist and retrieve it once it spawns on dragon death and continue using it!. Loot distance: Default = 10 Tiles away from your player. Set your custom distance if you prefer. Loot range ammo: Loots the ammo type you have equipped if you are ranging! Default = Stack of 5 Bolts on floor Special Attack: Uses special attack during combat [Main weapon support only!] Deathwalk Mode: Handles death and regears with the equipment set from on start of the script. Current Modes Supported [BETA]: Under production. No guarantee that it is 100%. Green Dragons: West wilderness East wilderness Graveyard wilderness Lava maze wilderness Myth guild [BETA] Blue Dragons: Taverly Watchtower Ogre enclave Heroes' guild Myth guild [BETA] Black Dragons: Taverly Lost city chicken shrine Myth guild [BETA] Metal Dragons: Brimhaven Brutal Dragons: Black dragons in zeah catacombs [BETA] Blue dragons in zeah catacombs [BETA] Red dragons in zeah catacombs [BETA] Mode Help Blue Dragons Supported safespots for taverly mode only. *Other modes can use any spot* Near the agility pipe | Less traffic but with lower profit/hr Inside the Expanded blue dragon room Items | Requirements Anti-dragon shield Ranged/Melee/Magic support! Food Prayer potions *Blowpipe mode taverly mode* Summer Pie *Taverly mode* Falador teleports *Taverly mode* Dusty key *Taverly mode* Dueling rings *Watchtower mode or Heroes guild mode* Games necklaces *Heroes guild mode* Black Dragons Supported safespots Anywhere in the dragon area. Items | Requirements Anti-dragon shield Ranged/Magic support only! Food Anti-poisons *If taverly mode* Falador teleports *If Taverly mode* Dusty key *If Taverly mode* Raw chicken *Lost city mode* Green Dragons Ranged/Melee/Magic support! Supported safespots Graveyard: Anywhere in the myth guild or lava maze dragon area. Items | Requirements East Dragons: Dueling ring *Not optional* Games necklace *Optional* Glory *Optional* Metal Dragons Items | Requirements Select Bury bones option + Dragon bones in loot table to bury bones! Banking is not supported. Please start at the dragon room. It will randomly choose a metal dragon. Range / Magic only support Brutal Dragons Items | Requirements Ranging potions Extended antifire potions Prayer potions Food prayer > 43 rope tunnel route unlocked Start at blast mine bank At this time it will auto grab my set amount of prayer pots. Full GUI customization will come soon. CLI Information Script ID: 898 Create your own file & save under c/users/osbot/data as filename.txt Mode names "Blue dragons(Taverly)", "Blue dragons(Watchtower)", "Blue dragons(Heroes guild)", "Blue dragons(Myth guild)", "Black dragons(Taverly)", "Black dragons(Lost City)", "Black dragons(Myth guild)", "Green dragons(West)", "Green dragons(Graveyard)", "Green dragons(Lava maze)", "Green dragons(Myth guild)", "Metal dragons(Brimhaven)", "[BETA]Brutal dragons(Black)" Food names "Trout", "Salmon", "Tuna", "Potato with cheese", "Lobster", "Swordfish", "Jug of wine", "Monkfish", "Shark", "Manta ray", "Tuna potato", File creation template *See gui for options* *Create your own for validation*: #Dragon GUI Settings #Fri Mar 30 20:14:43 EDT 2018 checkSummerPieActive=false checkEatToFull=true textFoodAmount=1 checkBurningAndGlory=false checkRanarrWeed=true radioWorldHopper=false radioStrengthPotionRegular=false checkRegularWalker=false radioAttackPotionSuper=false radioSpecialAttack=false checkAdamantHelm=true checkWalkToBank=false checkGloryAndGames=false checkLootingBag=false radioMagicPotion=false radioSafeSpot=true radioRangePotion=true radioStrengthPotionSuper=false textWorldHopCount=7 checkRespawnTeleport=false comboDragonsMode=Blue dragons(Watchtower) radioCombatPotion=false checkAutoEatAt=false checkNatureRune=true textEatAt=60 checkAdamaniteOre=true checkBuryBones=false checkGamesAndDueling=false radioAntipoisonPotion=false checkRubyDiamondCombo=false checkSafetyTeleport=false checkRuneDagger=true checkLootAmmo=true radioAttackPotionRegular=false checkBlowpipeActive=false radioAntifirePotion=false checkDragonhide=true checkDragonBones=true checkGloryOnly=false textLootDistance=10 safeSpot=2443,3083,0 checkAntiPK=false checkClueScroll=false checkBurningAndDueling=false comboFoodType=Shark checkDeathwalking=false Bug Report Template Status in the paint(Screenshot): Client Version: "Osbot x.x.x" Client Type(Mirror Mode OR Stealth Injection): Inventory layout: Equipment layout: GUI settings (Screenshot(s)): What is the error that is occurring? How can I replicate this error? Logger output (Screenshot): GRAB YOUR OWN DYNAMIC SIGNATURE HERE https://cnar.dev/projects/edragons/users/All_Users.png //This gives you the all users image (600x200) I encourage you to display your signatures and linked to the thread! Would appreciate that To get your own just do (Case sensitive) https://cnar.dev/projects/edragons/users/YourNameHere.png if your osbot name has spaces (ex. Cool doot 33) https://cnar.dev/projects/edragons/users/Cool doot 33.png PURCHASE HERE
  13. 1 point
    Price: ONLY $8.99 LIFETIME PURCHASE (Click to Purchase) Only have RSGP? Buy an OSBot voucher HERE. COMMENT ON THE THREAD FOR A 1 TIME 24 HOUR TRIAL NOW SUPPORTS AERIAL FISHING! Feature Highlights Selectable Locations / Fish Selectable Drop Methods and Banks Script Speed Customization Other Features DEADMAN MODE SUPPORT: - Will run to closest bank if player is under attack Command-Line Interface (CLI) osFisher currently supports CLI! There is currently 1 parameter required, which is the name of your properties file Example: This will load config.properties from your OSBot/Data/osFisher folder, the properties file can be named whatever you like, in case you would like multiple setups for different bots Feel free to post here / pm me if you are having problems with this feature! Progress Reports Please submit any if you get the chance! PLEASE REPORT ANY BUGS USING THE TEMPLATE BELOW SO THEY CAN BE FIXED ASAP Minnow Support Start script on west side of the expansion platform (left if facing north)
  14. Glad this could be resolved. Dispute closed.
  15. Just checked, there is no error log in the script when it doesn't loot. It will just try to attack another dragon.
  16. Jar is supposed to say .123 Edit: UGH! Forum software.... I updated the link.
  17. New version 2.4.123 released, let me know how that works for you guys.
  18. Hey, could i get a trial to test the script?
  19. It's for selecting stacks of objects in a menu. For instance if you have two guards to "Attack" in one menu. It shouldn't be working for stacked RS2Objects.
  20. Not sure about ur QP but the skils arent that far away from the requirements of bgloves
  21. @Czar Might be because of rs update, but i started at kurasks, and bot attack kurask and just teleported me to Camelot (was selected in traveling options) and then started to run back to spot. Also, instead of going to bank grab Cammelot tab, it started to run back to kurask's. Stopped script after that. Now i tested this again, because everything i said ^^ was yesturday. Today same things happening. Pretty much attack kurask, click camelot tele and runs straight back to kurasks (idk if it would reach them, im pretty sure it crashed on the way standing and doing nothing) without even banking for cammy tele. Yesturday i used my old saved properties. Today i created fresh options, saved them, and it does same. .191 version. I have no clue why would it trigger banking and i have no clue why would it not go to bank for ammo / camelot teletab. Logger doesn't show any clear error that would say why does it bank.
  22. Enjoy Glad to hear!
  23. rip leather prices
  24. Seeing as @TJ 2017 has said in the PM he should be able to pay you by Friday I'm going to keep this open, keep us updated if you receive the payment or not.
  25. 1 point
    We will be keeping this open and placing @Adapt in TWC for the time being just as a percaution. Please keep us updated and let us know when you are delivered the graphics!
  26. SHIFT DROP please and i can buy this
  27. Update @Alek Compiled in .122 & script ran in .122 Interaction fails when it is a GroundItem using .interact("Take");. Issue: it will simply hover over the GroundItem Confirmed working in .121! Code: private Predicate<GroundItem> suitableLoot = g -> Constants.lootList.contains(g.getName()) && context.getMap().realDistance(g) <= 8; final Optional<GroundItem> lootable = context.getGroundItemStream().filter(suitableLoot).findAny(); if (lootable.isPresent()){ if (lootable.get().interact("Take")){ //stuff } }
  28. if i cared about any of my accounts they wouldnt be botted lolololol i just like to yolo bot till decent stats then pk a lil then bot till banned and repeat
  29. rip Wish i wasn't a "full retard" or "idiot" although I was not even playing the account and just suiciding 99 range because I don't play rs anymore. But I'm not surprised you guys probably did not even read posts considering nobody in here is angry or complaining they were banned.
  30. 1 point
    Honestly who the fuck is this GOD. Your scripts are fucking flawless AF can I have your babies. In all honesty though I think this script is fucking amazing. Holy shit I wanted to get 50 to use a butler. 23 minutes fucking later im already at 26 construction starting from level 1. - The one suggestion I would have is a better logo. Ur Stealth Quester logo is dank AF and I would make this logo the same type of look. Looks like a cheap poop on the SDN. Fucking diamond poop tho
  31. Trial please im very interested
  32. Trial please? I would like to fletch with this one and hopefully I might buy this
  33. 1 point
    It is working perfectly again, thank you for the fast response. It was indeed something with yesterdays update.
  34. 1 point
    Then everyone would ask for a trail because they want to "try" their connection. Used this bot with multiway prayer flicking another place where i knew it was good internet and connection. It didnt fail ONCE. Pay for it or get the cape yourself
  35. So glad I found this, been thinking about this a lot myself recently. I'm gonna need to get involved with these private servers myself, also gonna practice my combos at CWars and perfect my clicking on herbs! Anybody recommend a good mouse speed to start on and I can see where I get to from there?

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