Update:
- Runs are 99.9% flawless now (if it lags, timers get messed up and it skips the plant, whether it's planting/watering/harvesting)
- Able to run continuously now (finish 100 plants, deposit, restart)
- Added resting support to gain energy
Progress pic after running for 2 hour (4 runs):
Note: As you can see, it only deposited 393/400 which is 7 lost during the 4 runs. Again, this is due to how I'm handling the actions performed and if it lags in any way for more then a few seconds it'll just skip the plant/patch location to not disrupt the run.
Side note: Is there a common consensus on waiting for energy? Should support for staminas be added? It seems like a time waster going to bank, going back, choosing all banking area options, etc
Also, due to how energy is calculated these are the known factors:
- Run energy is lost at a certain calculatable rate based on weight (going negative is the same calculation as 0kg weight)
- Recovering energy is based on agility and also if they have the full graceful set
Would it just be more beneficial to have a selection of when to rest at what energy % and when to stop resting or just have it as a constant number like 25/80, 30/70, 30/60? Currently, I am running rest @ 30 and rest until 70. I have a decent agility level and a few graceful items but not full. Also the stamina potion was for regaining my energy as I was testing the resting feature and had 0 impact to the run times. Please give your thoughts.
Also, Gricoller's can seems the best option in regards to weight but currently I track the actions based on when the water is used and can't seem to wrap my head around when that can is used.