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Aether

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  1. Update: - Runs are 99.9% flawless now (if it lags, timers get messed up and it skips the plant, whether it's planting/watering/harvesting) - Able to run continuously now (finish 100 plants, deposit, restart) - Added resting support to gain energy Progress pic after running for 2 hour (4 runs): Note: As you can see, it only deposited 393/400 which is 7 lost during the 4 runs. Again, this is due to how I'm handling the actions performed and if it lags in any way for more then a few seconds it'll just skip the plant/patch location to not disrupt the run. Side note: Is there a common consensus on waiting for energy? Should support for staminas be added? It seems like a time waster going to bank, going back, choosing all banking area options, etc Also, due to how energy is calculated these are the known factors: - Run energy is lost at a certain calculatable rate based on weight (going negative is the same calculation as 0kg weight) - Recovering energy is based on agility and also if they have the full graceful set Would it just be more beneficial to have a selection of when to rest at what energy % and when to stop resting or just have it as a constant number like 25/80, 30/70, 30/60? Currently, I am running rest @ 30 and rest until 70. I have a decent agility level and a few graceful items but not full. Also the stamina potion was for regaining my energy as I was testing the resting feature and had 0 impact to the run times. Please give your thoughts. Also, Gricoller's can seems the best option in regards to weight but currently I track the actions based on when the water is used and can't seem to wrap my head around when that can is used.
  2. Thank you! Thank you, I'll need some beta testers definitely for longer runs and testing breaks. I only run 1 full run per session as I have to test new features and fix bugs that I notice.
  3. Update: - Fixed previous delay issues and plants dying by adding different checks to seeing if an action was performed. - Significantly sped up planting and watering process - Runs are essentially "flawless" now - 20 plant runs done in sub 5 minutes. (including starting from the main area and running to start position, averaged around 4:55 - 4:58 runtime) - New EXP/HR is: ~50k Here is a progress report from the first run after changes were made: Also fixed a bug where the bot was going too fast for the plants to grow so it would skip it causing the 20th one to die as the bot would start the next cycle before the final one grew hence the 3 lost plants. This has since been fixed by adding a delay to wait for the next plant to grow if it hasn't yet.
  4. Hello all, I've been working on a Tithe Farm script which is going to be apart of my "Rift" script series, at the request of a few users. Below are the following features: *keep in mind this is a WIP and changes will come* Features: Plants, waters, and harvests any of the 3 plants in the farm Able to do 20 plants at a time Fills watering cans when needed to And that's pretty much it. There isn't any deposit feature or continuing to the next instance at this time. No humidify, stamina potion, Gricoller's can, or farmers outfit support. Additionally there isn't a GUI as it auto selects the seed based on your level and will automatically begin a 20 plant run. This is a VERY simple script at the moment. There are not any checks for individual plants just checks to see if an action was performed. This causes a problem as if there is any lag/disconnect it'll just skip over the plant resulting in it dying or not being planted. I just recorded a video but it's massive and currently rendering before I upload to YouTube. It's going to showcase just 4 of the 20 plant runs as my recording stopped at the beginning of the 5th and last one. The average EXP/HR using the Bologano seeds is 43-45k. This video is sped up to 3.5x from real-time. As you can see, in the 1st run, the 3rd run, and the 4th run, #18 died due to lag/delay in the click coming from plant #16. This has been since fixed by tweaking the timer on the action check. In the 2nd run, #6 was delayed due to lag and it skipped over #7 resulting in it dying. This is only from 1 session and is nothing close to release, but it is showing the progress I have reached up to. And yes, the GUI is WIP as well haha. Please let me know if you have any requests or would like to see something added to this script. Thank you for your time! UPDATES:
  5. Started next to phials with noted dragon bones and 10m coins. Script exited with the following message: "Out of bones/coins" I unnoted the dragon bones next to phials and script exited with the following message: "Out of bones/coins" I was in POH next to altar with dragon bones unnoted, dragon bones noted, and 10m coins. It exited portal and logged out with the following message: "Out of bones/coins"
  6. It doesn't hurt to do it in my opinion. I just use this: It could be placebo, it could be fake, it could do nothing at all. I just do it cause I feel like it helps haha.
  7. LMAO To start, onStart() is called once when the script is first started. I'd recommend using onLoop() instead. Personally, everyone learns differently so just copy and pasting code in hopes of making it work may not be the best choice for you if you don't even understand the language. Also, look at the api here : https://osbot.org/api/ to get a better understanding of what each function does. This way you can see when a function gets called or how to access it, etc etc.
  8. Running a collector script on roughly 4-6 bots at a time. It's really random with so many variables but the longest I got them to last on suiciding is roughly 24 hours. Right after tut island, I don't rest them and let them go, they get banned before 24 hours. If I rest them for 12-24 hours, and run, I normally get a few days worth in and that's alright. I'm trying to find different ways and methods of currently running it.
  9. That is an elevation issue. It's unable to run Java as admin. Was Java installed for the local user or all users? Is your account an administrator account? Side note for the second pictures. Use the command "cd" to change directories. ex:) "cd C:\Users\derek\Desktop\" then you could run the java -jar command
  10. It'd help if we saw the very beginning of the stack trace on the command prompt.
  11. Hello, thanks for getting back to me. As stated in my post, I do not have Desert Treasure completed so I do not have access to ancients. Hence unable to use Kharyll teleport/portal. I meant in terms of using the Salve Graveyard to teleport to Canifis to bank that's why. I'll recheck Rune Pouch again after this trip and let you know. As a side note, encountered a new bug: OSBot client version: 2.5.85 Mirror mode (Yes/No): Yes Detailed bug description: After exiting the tomb after collecting the chest, sometimes the script randomly breaks in a loop. The script exits the tomb and is stuck above ground with the status "Exiting Tomb". To fix it, I just check on it every 15-20 minutes and if it's stuck, I pause the script, go back into the tomb, and resume, and the script fixes itself after that and reexits Script Status & Current Task (As displayed in the paint): "Exiting Tomb" & "Tunnel Solving" Screenshots (If available): N/A Relevant logs (If available): [Sat Jul 11 19:46:25 EEST 2020] DEBUG: ladderCheck -> EXIT_LADDER [Sat Jul 11 19:46:25 EEST 2020] DEBUG: Moving camera to ladder [Sat Jul 11 19:46:26 EEST 2020] DEBUG: Interacting with ladder [Sat Jul 11 19:46:29 EEST 2020] DEBUG: Finished ladder interaction [Sat Jul 11 19:46:29 EEST 2020] DEBUG: No longer in tunnels; State = EXIT_STAIRS [Sat Jul 11 19:46:39 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:46:42 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:46:46 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:46:46 EEST 2020] DEBUG: Anti-stuck camera rotation [Sat Jul 11 19:46:50 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:46:53 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:46:57 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:46:57 EEST 2020] DEBUG: Anti-stuck camera rotation [Sat Jul 11 19:47:01 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:47:04 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:47:08 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:47:08 EEST 2020] DEBUG: Anti-stuck camera rotation [Sat Jul 11 19:47:13 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:47:16 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:47:20 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:47:20 EEST 2020] DEBUG: Anti-stuck camera rotation [Sat Jul 11 19:47:24 EEST 2020] DEBUG: InteractionEvent has timed out [3000ms] [Sat Jul 11 19:47:28 EEST 2020] DEBUG: Set state of Dharok the Wretched to 0 [Sat Jul 11 19:47:28 EEST 2020] DEBUG: Set state of Ahrim the Blighted to 0 [Sat Jul 11 19:47:28 EEST 2020] DEBUG: Set state of Verac the Defiled to 0 [Sat Jul 11 19:47:28 EEST 2020] DEBUG: Set state of Guthan the Infested to 0 [Sat Jul 11 19:47:28 EEST 2020] DEBUG: Set state of Torag the Corrupted to 0 [Sat Jul 11 19:47:28 EEST 2020] DEBUG: Set state of Karil the Tainted to 0 [Sat Jul 11 19:47:28 EEST 2020] INFO: Order: prn[] {Dharok the Wretched, Ahrim the Blighted, Verac the Defiled, Guthan the Infested, Torag the Corrupted, Karil the Tainted Also Guthan's Helm didnt' register on the loot tracker for me. It shows up as 0k. [Sat Jul 11 20:33:30 EEST 2020] DEBUG: Submitted lookup of item: Guthan's helm [Sat Jul 11 20:33:30 EEST 2020] INFO: Loot registered: 274x Mind rune [Sat Jul 11 20:33:30 EEST 2020] INFO: Loot registered: 1250x Coins [Sat Jul 11 20:33:30 EEST 2020] INFO: Loot registered: 81x Death rune [Sat Jul 11 20:33:30 EEST 2020] DEBUG: Chest has been looted [Sat Jul 11 20:33:30 EEST 2020] INFO: Loot registered: 1x Guthan's helm (0 gp)
  12. Question, can the support for the following things be added?: - Salve Graveyard Teleport The Salve Graveyard Teletab takes you right outside of Canifis - Portal Nexus The Salve Graveyard Teleport can be loaded in here (I don't have DT done sadly but have a good lvl construction) The Kharyll Teleport can also be loaded in here - Rune Pouch It kept banking after opening the first tomb and I read the log because it couldn't find any death runes but they were in the pouch. Removed the pouch and works fine now. Support would save me a slot for runes, maybe more depending what spell you are using. Thanks!
  13. Finished up with the progressive thiever. Just need to do a full 1-38 test on it. Side note: would anyone be willing to provide an account for tithe? I cba to get the farming level and favour for it. If not, I'll do it eventually haha.
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