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Showing content with the highest reputation on 05/05/18 in all areas
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3 points
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Hello guys, I have decided to start goldfarming again as a fun project. Since the release of OSRS I have been running small farms doing simple tasks but now I decided to take it one step further. This time I am going to make a custom script which will hopefully decrease the banrates and also allow more automatisation thus making the whole process easier. The concept is quite simple, it is an AIO script that will try to mimic a human as much as possible. That includes switching tasks, taking breaks etc. I will not be suicide botting, instead focusing on making each account survive as long as possible. My goal is to have the farm running Barrows and Zulrah in the end. As of now, I am running the bots on my main computer since the script is still in a very early stage of development. In the future, I will be using a dedicated server combined with proxies. The accounts will be 100% botted, except for tutorial island and eventual quests. Journal Day 1 Current Stage of the Script Future Future assignments to be added: Future AIO to be added These pictures are not supposed to be shown here, some issue with the post editor. Sorry2 points
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Safespot was just re-written which means I need to make it compatible with cannon mode. What exactly is the problem? Is the script not returning to safespot or something? Post a screenshot of your entire setup window and I will help and debug ASAP. For stopping script when out of food, you gotta add a stop condition and it will stop either when no food in inventory (if banking is turned off) or when there is no food left in the bank. Afk mode (in stronghold?) works by setting afk tile and then the script will re-aggro once the npcs aren't aggressive anymore. Afk mode (crabs) works by starting the script on the tile you wish to afk on, then setting aggression and playstyle settings to AFK then let the script do the rest. Non-botting mode (semi-afk crabs) works by prompting user to refresh crabs manually, by showing a pop-up menu. Stronghold level 1 doors: will make some tweaks on the webwalking nodes asap. Combining kourend totems: not supported yet I will add this to the to-do list. Plugin save settings: almost ready, stronghold is the only one which is semi-ready. I will convert the other plugins asap. I am going to spend an entire 24 hours on coding all plugins and going through every option after I added extra features to them and need to test their compatibility with eachother. GDK will have a major re-vamp. Cannoning at zeah is not supported yet, I will need to add these. I just realized it was in zeah and not in edgeville dungeon oops Cannoning in general: I will make sure it refills cannon (just make sure you don't leave the cannon too far away) and I will test for multiple cannons again. NMZ: Rock cake works but you need to have it in inventory, I will add more effective support within the new versions. As for range pot, will include for sure. Safespotting: I will re-test the F6 hotkey, are you sure you enabled the enable keyboard input while hitting the key? Also, mage/range mode doesn't matter, even if you are maging you can still enable ranging the script will still perform the same (if not better). I would highly recommend enabling range at all times. As for skype and discord, along with a website, more announcements soon. I have been making tweaks to the core script code to make it easier for me to document the script for the upcoming website and script manual. EDIT: Cannoning at Zeah, you enabled AFK mode (f3) which is not the right option. You need to enable safespot mode (F6)! Sand crabs: will test aggroing ASAP. Which option did you select? (which fight position) east/west etc? Next major update will be posted below. Stay tuned ^^2 points
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For expanded mining guild you gotta use the 'Multi Webwalker' option before the script setup window appears. I will add a hotfix (adding a node) to my webwalker so it knows how to get to bank better. Update has been pushed Activated all trials gl guys Next update coming up soon2 points
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Very nice work on the update, house teleport is huge and ability to use nearest bank is awesome.1 point
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Can usually do 40-50 if rendering is off. Maybe more but it's my own hardware don't want to stress it too hard. Think it's ddr3 from older series. Dual Xeon proc. Hyperthreaded (16 core)1 point
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I get stuck after mining one inventory coal at the expanded mining guild it doesn't open the bank FO][Bot #1][05/05 09:20:12 AM]: "mining_interrupt" changed to "1" [INFO][Bot #1][05/05 09:20:25 AM]: Walker failed to find a path to 1 [[x=3012, y=9718, z=0]] from [[x=3013, y=9719, z=0]] 1 [INFO][Bot #1][05/05 09:20:29 AM]: WebWalkingEvent; No route found! Destinations = [[x=3012, y=9718, z=0]]; [INFO][Bot #1][05/05 09:20:31 AM]: Walker failed to find a path to 2 [[x=3012, y=9718, z=0]] from [[x=3013, y=9719, z=0]] 1 [INFO][Bot #1][05/05 09:20:32 AM]: WebWalkingEvent; No route found! Destinations = [[x=3012, y=9718, z=0]]; [INFO][Bot #1][05/05 09:20:39 AM]: Walker failed to find a path to 1 [[x=3012, y=9718, z=0]] from [[x=3013, y=9719, z=0]] 1 [INFO][Bot #1][05/05 09:20:40 AM]: WebWalkingEvent; No route found! Destinations = [[x=3012, y=9718, z=0]]; [INFO][Bot #1][05/05 09:20:42 AM]: Walker failed to find a path to 2 [[x=3012, y=9718, z=0]] from [[x=3013, y=9719, z=0]] 1 [INFO][Bot #1][05/05 09:20:43 AM]: WebWalkingEvent; No route found! Destinations = [[x=3012, y=9718, z=0]];1 point
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same problem here, 70 ranged, once it uses the agility shortcut, it stops moving. Doesnt even loot the bones/hides.1 point
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Hahaha ya, I quickly realized I was a little too ambitious with this script. Only just started learning how to code this week, and the project seemed easy enough until I actually got a bit further into it ? I fixed the return statement and I honestly don't know why the curly bracket was there, I think it was attached to the end of line 40? It seems to be working for now, thank you.1 point
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Just noticing that when banking the ores, the cursor moves extremely fast and erratic. I can take a quick vid if you want to see what I'm talking about.1 point
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Just sharing that theres been cases lately where mules are banned but its probably due to same ip as bots or way too many bots depositing to mule. Be safe and used multiple + play them by hand a bit1 point
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in the description it says it shows players usernames but it does not do that for me, also when it finds someone it wont show it finding them again if it finds them in another world, not sure if thats how it is supposed to be1 point
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I've asked for a trial before for another one of your scripts and it never came through. can i get a trial for this one?1 point
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Trialed yesterday, worked pretty well. Issue: 84-ore method not working Solution: Looks like you're working on this Issue: Bot waits after fixing wheel for the ore to move down the water circuit. Solution: Have bot click near the sack to run to it after fixing the wheel. Instead of waiting on the ore to be deposited. (Fix wheel, then run, then check if ores are in bag) Issue: Bot stalls randomly, only fixed via reset. Do not know the cause, so no solution offered. Issue: Depositing ore is super bot-like, clicks are way too fast while banking. It stores each ore separately (coal, gold, mith, addy, etc.) which I feel that most real people don't do. Solution: Use deposit all option and withdraw the hammer, or slow down clicking and mouse movements when depositing. I'll keep my eye out for new features and see how long issues take to fix before purchasing!1 point
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So far loving it, is it possible for bot to drop in different orders when power-mining? ie. instead of going left to right each time, some up and down, down the whole row, making it faster speeds?1 point
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You could create a class to represent a "step" in the agility course. This class would include the Area that indicates which step it is, as well as a Position and String (action) describing how to complete this "step". Then you can simply loop thru a list of 'steps', find whichever step you need to solve by checking if your player is in Area of that step, and dynamically solve it by getting the object at the specified position, and using the specified action on that object. If no steps are found for your position, you probably failed or completed your lap, so in that case make your way back to the start.1 point
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@Czar 29 days later, are you finished with those errands? HEY SQUIDWARD YOU FINISHED WITH THOSE ERRANDS? Stamina potions are still broken. Bought script and havent used for a month. Rip VIP.1 point
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Only loot my items option hasn't been changed in v218, I re-wrote regular looting first, I will handle all the other looting options in the upcoming update v219 which is almost complete. v219 will be the general update with all user requests/suggestions/tweaks added to the update. Stay tuned guys ^^ Glad to see a workaround for the client arrow key movement thing too. Noted down all user posts in a to-do notepad file don't worry guys ^^1 point
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Yes tasked mode and stop conditions will be converted from fighter within the next few updates, it's highly requested feature ^^ As for sharks and tuna, what is the difference between both spots? I will debug and add an update ASAP Activated all trials gl guys I will be adding various anti-ban options too, stay tuned1 point
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