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Popular Content

Showing content with the highest reputation on 02/24/15 in all areas

  1. To celebrate the recent awesome growth of users and promote my upcoming woodcutting script I will be giving away a couple of free accounts this week. Account details: All accounts are F2P with 61 woodcutting and all other stats at level 1. Perfect for chopping those yews! Game details: Post a picture of something party-related or a happy comment on this thread. I will PM a random user with the account details (make sure you visit the forums regularly and check your PMs!). Some people claim that liking this thread increases your odds of winning a free account. You can visit the devlog here: http://osbot.org/forum/topic/65987-botre-aio-woodcutting-devlog/
  2. Blog Day 18 Thread optimizations. GUI tooltips. Scripts Data Frame bugfix (adding and removing script instances). Day 17.75 Fixed a minor bug in screen paintingAlso, a funny bts bug: Day 17.25 Object scanners now only scan when the script is logged in. Settings saving implemented. Settings loading implemented. Script now only paints to screen when logged in. Day 17 Data refreshing now only refreshes when the data panel is visible. Script now creates its own folder inside the OSBot directory. A folder for cached images is now created inside the OSBot directory. Minimap painting fancied up and optimized. Day 16.25 Todo list for Chop & Drop release. Logo. Icon. Image downloading and caching. Save last settings. Tool tips. Tutorial. Faq. Correctly link menu items. Start and exit messages. Day 16 * Fixed typo in GUI. * Chop center (used with radius) now updates when changing script settings mid-session. * Paint now draws chop center; * Script can now be started from the log in screen. * Skill and xp tracking now works properly when a script is started while logged out. Day 15 Added support to change settings while running script. I love this feature but it took some rewriting of the framework, but it's all good now : d Fixed Logs enum's toString() method. Minor Timer bug fixes. Optimized object scanning. Updated project: Day 14.75 The GUI is finished. The data painter is finished. The logic for powerchopping and dropping is finished. These are all subject to change ofcourse, but I'm ready to release a free prototype version of the script that will just chop and drop soon. Here's what the script's core class looks like: Also fixed a small bug related to JSpinner value parsing. Time for an extended test session Day 14.5 Script data painter finished. Day 14.25 Added support for radius & free roaming. Started working on a frame-style "paint" to display script data. (inspired by @Valkyr) Day 14 Nest detection and looting. Abstraction of a couple of events so I can reuse them more easily in the future. Added menu bar to GUI. lootNest = new LootEvent(this, "Bird nest") Day 13.25 More GUI stuff. Day 13 Started toying around with GUI stuff. Day 12.5 Big day: Finished framework (for now) (switched to an event/node based fw). Axe enum. A new efficient method to detect tiles you can make a fire on (message listening wasn't very accurate). I'm still not happy with the algorithm to find the best one though. Did some testing, a couple of minor bugs arose because of the switch to the new framework but other than that the script seems to perform better than ever. Added the following methods to my custom MethodProvider: public static boolean clickMinimapDestination(Script script, Position position) public static List<InteractableObject> getInteractables(Script script) public static List<Position> getInteractablesPositions(Script script) Wrote a custom ConditionalSleep class because why not. Day 12 Started working on a new framework for more efficient scripting. Archive Days 1 - 11
  3. As you all know with my recent promotion to SDN Manager I now have the privilege of working alongside @Alek & @Zach in keeping the SDN well managed. This thread is mainly aimed towards the SDN scripters or any of you who are aspiring to join them. Below is a Q/A of things which I feel need to be addressed. Q: I've just placed an upload request, when will it be processed? Upload requests will be done once daily usually around the evening (latest is 12am GMT). The aim is to try and keep top quality scripts on the SDN so if your script is not accepted from the get-go, please don't feel disheartened as we look to provide a set of high quality scripts for our users. They need to still comply with these rules: http://osbot.org/forum/forum-181/announcement-25-scriptscripter-rules/ Q: An update has been pushed and is awaiting approval, how long will it take? Depending on how much time I have on my hands during the day, I will push SDN updates anywhere from 2-5 times. Although I cannot give specifics as to when compiles 2-4 will be, there will be two definite compile times: Compile 1: GMT: approx 9am || 1am PST || 4am EST Compile 2: GMT: approx 12am || 4pm PST || 7pm EST Q: Scripts that I used to use are no longer available, why? I've been having a look through the scripts available on the SDN and there are some that seem to have been neglected in terms of their functionality, over the course of the next few weeks I will be pruning the scripts that are not functioning as they should and with that will come some demotions (if there is no other script associated with that scripter). Q: I would like to keep up to date with the new scripts that become available, how can I follow this? Every weekend (Friday) I will make a thread of all the scripts which have been released for the week and the corresponding promotions. Also included in this will be price changes of scripts as well as status changes i.e. (Free->Premium or vice versa). Hopefully this will give everyone an insight of how things are going to be run and if there is anything I missed please let me know so I can cover it. I look forward to seeing what current/future scripters will produce
  4. Tell your friends, and your family!!! Edit::
  5. 4 points
    Hey guys! Just wanted to let you all know that I'm grateful for OSBot. All the hard work you guys have put into this has really paid off and you should all be proud to accomplish such feats! I am currently on my way to 99 fishing and cooking because of you guys and I can't thank y'all enough for what you've done to aid us lazy bastards. Happy Botting!
  6. So a lot of people have asked this in the Chatbox over the days, I haven't seen a thread explaining the break settings so I've decided to post one, forgive me a thread already exists. Okay lets start by opening up the settings... You can do this by clicking "Settings" in the upper right corner. You should now see the settings screen, make sure you have breaks enabled ticked. Alright now we see 4 settings lets break each one down: Average Interval: This is how long the script will run before taking a break. So if you set this to 60, your script will run for 60 minutes before breaking. Interval deviation: This allows you to set a deviation from the average interval. Say our average interval is 60, if we set the deviation to 10, then the script will run anywhere from 50 to 70 minutes. Average break time: This is how long the script will be on break. If we set this to 30, then your script will break for 30 minutes. Break time deviation: This allows you to set a deviation from the average break time. Let's say the break time is 30, and we set this deviation to 5, this means the script will break anywhere from 25-35 minutes. I hope this was simple enough. And of course after I post this I find: http://osbot.org/forum/topic/57431-explaining-break-settings/ sorry for the mess guys!
  7. You can get a free one for $10
  8. Dear community, We got the following change list for this release: -@Maxi -- The DepositBox API was updated to use the XNodeContainer system, all should work properly again -- The InteractionEvent has received a tiny but very important patch, according to @Botre it's all good now -- WelcomeScreen has been patched @Deprecated - Entity.isOnScreen() > see isVisible() Sincerely, The OSBot team
  9. It doesn't count unless they are on the active on the forums.
  10. Wew i came for 100$. Imma vote for another team
  11. 2 points
    Wow your mom must really love you !
  12. 2 points
    He has, then client throw a error: Could not load class: "blah blah" It was a script I made for him, i'll take a look whats wrong and keep you up-to-date!
  13. LAST UPDATE: MARCH 26, 2015 package org.bjornkrols.experience; import java.util.Arrays; /** * @author Bjorn Krols (Botre) * @version 0.1 * @since March 6, 2015 */ public final class ExperienceTable { /** * The maximum skill level in OSRS. */ private static final int MAXIMUM_LEVEL = 99; /** * A table holding the experience amounts for a specific number of levels. */ private static final int[] TABLE = create(MAXIMUM_LEVEL); private ExperienceTable() { // This class should never be instantiated. // Do not delete or make accessible. } /** * @return The total amount of experience required for the level. */ public static int getXp(int level) { return level == 0 ? 0 : TABLE[level - 1]; } /** * @return The level acquired by the amount of experience. */ public static int getLevel(int experience) { return Math.abs(Arrays.binarySearch(TABLE, experience) + 1); } /** * Creates the experience table. */ private static int[] create(int maximumLevel) { int[] table = new int[maximumLevel]; int experience = 0; for (int i = 1; i < maximumLevel; i++) { experience += Math.floor(i + 300 * Math.pow(2, i / 7.0)); table[i] = (int) Math.floor(experience / 4); } return table; } }
  14. Easy and cheap. Like your mom
  15. If not f2p , then try to make a void pure if ur p2p
  16. 1 point
    That my friend is the OSBuddy Client for Runescape. It is free to download although there are pro features for a monthly price which in my opinion are very worth it.
  17. Looks like in your getState, the code is never getting past going into the kill case (cause your inventory is rarely full), remember code is run in the order it appears so it cannot get past the kill case (the code you have for looting looks completely correct so just play with the case definitions a bit.
  18. 1 point
    you see all that code you have to type up. I got tried of doing that. When now we can simply do getObjects().closest(new PositionFilter(position)); edit: i know its easy to create a simple method like that. I simply request for the filter because we have many different filters available. It wasnt there when i look at it. It will be handy to others especially the nubs (like me ) and i mean there is a PolygonArea filter (which the PolygonArea class was just recently released) and not a position filter. Which btw in OSB1 there use to be like a method to get an entity using a position.
  19. In your getState(): If inventory is full -> BANK Else If not under attack and cowhide exists -> LOOT Else -> KILL Would fix it
  20. get in the chat box, win free stuff!
  21. Likes are heavily appreciated, drop a like on the vid if you liked it!
  22. 1 point
    I'll take that as a confession. Demote pls
  23. it was pretty late when I replied and I had it mixed up lol.
  24. I'd probably say Fishing Guild is better, EVERYONE bots at Catherby as few scripts support the Guild lol
  25. This 'clamp down' is somehow going over my head. since f2p was released i've botted 3-4 accounts non stop without breaks... I dont know if its the nature of the accounts or what but its missing me
  26. Will take a look into this l8r, seems pretty good for training range Btw, whats the price on this currently?
  27. dunno i guess it's wrong to discuss annes sexual preferences without her @Anne
  28. ya now f2p came out bann rates are skyhigh Just give it some itme to calm down ^^
  29. They're really clamping down on it atm because its just been released but I think after a few weeks it should calm down.
  30. Very positive feedback from what I see and it looks like you are very active and care about your customers Czar. I'm going to purchase a couple of your scripts. Keep up the good work.
  31. Still flawless!
  32. 1 point
    Woah guys! Thank you for the really nice proggies ! I've added them both to the front page Apaec
  33. 1 point
    Members Online Today: Bout Tree Fiddy
  34. that is fucking gay ROFL My story: It was december 31st, time to play with fireworks, right? ok so at like 12pm i went to a friends house and we sat an drank/ate n shiz wuz nais. then sum1 said hey i got some nice fireworks, wanna set em off? so we did, and they were really, really hard explosives They were the ones where it lits up, and then followed by a really really hard bang, and it was ~1pm at the time, so we were 'in waking everyone up and probaly scaring the shit out of them, then some said SHIT SHIT COPS COPS so we all freaked out and ran away, some stupid shit even lit another one after, like wtf eventually we just ran back home and decided to not answer the door if they came, turns out not everyone was home! 2 friends were still out and they almost got caught lmfao came back running inside out of breath and they could confirm they were indeed cops dont h8 me we didnt blow anything / anyone up didn't get caught in the end
  35. I think Suarez will bite someone's head off.
  36. You're 13 , wont work
  37. OK cool, Will update this asap
  38. Can anyone make a construction bot? It seriously has to be one of the easiest bots to make, I was very surprised to not see a single construction on this website (in and out of the SDN). Really simple; (items needed) 1-19 make regular chairs (plank, saw, hammer, nails) 19-33 make oak chairs (plank, saw, hammer) 33-74 make oak larders (plank, saw, hammer) 74-99 make oak dungeon doors (plank, saw, hammer) From level 40 it should use the butler/demon butler(lvl 50) to fetch your planks from the bank, before that just use a duel ring to castle wars and home tab to fetch planks. Make the botter hire butlers and change from doing one thing to the other manually and this will be easily scripted.

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