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Chris

Excellent Vorkath

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This script was created to fill the gap in the main end game content for OSBot.org.

 

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https://osbot.org/forum/store/product/724-excellent-vorkath/

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Script Information to know:

- For construction cape support [Teleport to POH], you must have it in the inventory when you start the script.
- For Elite Fremennik Diary accounts you need to have Fremennik sea boots 4 in the inventory.
- More non rejuvenation pool accounts. I recommend having lobsters in the bank for eating to full after every trip if needed.
- The script recognizes all gear sets possible. If you run into an issue where your gear set didnt work LMK ASAP
- To prevent issues with the script interactions inside your POH make sure to enable this house setting Y7iqrNj.png 'Render doors as open'

- To prevent issues with gear recollection always have house teleport settings to 'Teleport inside' RFW1nSx.png
- Mirror mode support is available. If a failure occurs then there must be issues with mirror mode.

- All script information gets logged to a file in Users/You/OSBot/Data/Excellent Vorkath/logs/FILE
- Want to show off your dynamic signature? Grab yours by replacing NAME with your OSBot username in this link (Case sensitive): https://cnar.dev/projects/evorkath/users/NAME.png

All stop logout conditions:

- tracked profit > gui profit setting

- tracked kills > gui kill setting

- received a pet and gui setting is checked

- coins less than 100,000 in bank

- house teleports amount < 2 in bank

- less than a full inventory of food (checks if any free space left)

- if "FAILED TO REACH BANK" was triggered when the walk event failed to find a destination based on ur current players destination

- if "FAILED TO PAY FEE" was triggered but this is an extra failsafe if for some reason the bank check never triggered.

- if "[TRAVEL HANDLER] FAILED TO TRAVEL" was triggered

 


Requirements:
- Your house must be in Relleka [50 Construction]
- You must have at-least an altar and portal in your house minimum.
- You must have > 100k in your bank incase of deaths
- You must have House tabs in your bank incase of deaths
- You must have the magic levels for [CRUMBLE_UNDEAD_SPELL]
- You must have dust runes, law runes, chaos runes. Either in your bank for inventory holding or rune pouch.
- For blowpipe mode you must manually set your quick prayers [PROTECT_FROM_MAGIC + RIGOUR/EAGLE_EYE]
- For crossbow mode you must manually set your quick prayers [PROTECT_FROM_RANGE + RIGOUR/EAGLE_EYE]


 


Note: If you're using EAGLE EYE 2 prayer potions will be more than enough. However if you're using RIGOUR you may want to consider 3. 

Bastion/Ranging potions can be used instead of Divine however this is not recommended for cost and kills p/hr.

YOU MUST HAVE A LUNAR ISLE TELEPORT OR NEXUS PORTAL WITH LUNAR ISLE IN YOUR HOUSE.



Rune Pouch. The required runes for restock/ usage are: LAW RUNE, DUST RUNE, CHAOS RUNE. Laws can be removed if using a Construction cape or house tabs.

You must start the script with a rune pouch otherwise it will default to carrying the runes needed.
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Blowpipe / BGS

This method can be done without the BGS however you will notice a 3+ kill per hour increase with the BGS. (Assuming high range level, and decent melee stats)

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DHCB / DFWard

You can choose to take on Ruby Dragon bolts (e) if you want to.

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Blowpipe Recommended Layout
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Crossbow Recommended Layout

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Consumable settings:

- The consumables (food, potions, etc) that will be used during the script. Case sensitive and must match real runescape data.

Combat settings:

- Input decision to use either crossbow or blowpipe with customizable ammo fields.
- To trigger BGS specing mode paired with blowpipe, simply have it in the inventory and the bot will keep track of it.

Travel settings:

- Use house nexus: Requires a house nexus inside your player owned house. Allows multiple locations to teleport. I am currently looking for feedback on other bank support. For now you are required to select the lunar isle teleport.
- Use lunar port: Requires a lunar portal inside your player owned house that lets you teleport to Lunar Isle near the bank.
- Use rejuv pool: Requires a rejuvenation pool inside your house. (The one that restores health, spec, run energy)
- Use clan wars: Requires that you have teleport runes or rune pouch. Also have duel rings available in the bank. It will use the spell-book to teleport outside your house!

Script conditions:

- Stop when pet: Stops when it receives the vorkath pet. It will logout at the bank.
- Stop when x kills: Stops when it reaches x kills after it is done with a instance kill.
- Stop when x $$$: Stop when it reaches x profit after it is done with a instance kill.

Instance conditions:

- Kills per instance: The number of kills per inventory before it should bank.

 

 

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Blowpipe only submitted by @Solitude

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Blowpipe only, Rune darts

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Blowpipe only, Rune darts

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First Skeletal visage but price failed due to osbuddy! @Solitude

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Client Version: Client Mode (Mirror/Injection):

Client Display: (Fixed / Resizable):

Description of Bug:

GUI Settings:

Output of Script Paint(Screenshot):

Client Logger output (OSBot/Data/ExcellentVorkath/Logs/LatestFileSinceError):

 

Join the discord to stay up to date with all of my scripts.

I have created the ExcellentScriptHub discord for bug reports, updates and statuses for all of my scripts!

https://discord.gg/CGHsd4a

 

 

Edited by Chris
Script thread update
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Gear set up.

Note: If you're using EAGLE EYE 2 prayer potions will be more than enough. However if you're using RIGOUR you may want to consider 3. 

Bastion/Ranging potions can be used instead of Divine however this is not recommended for cost and kills p/hr.

YOU MUST HAVE A LUNAR ISLE TELEPORT IN YOUR HOUSE.



Rune Pouch. This can be universal either way as dust runes are so cheap. Laws can be removed if using a Construction cape or house tabs.
e5c239e4f66300daa8e2747964f5b19d.png

Blowpipe / BGS

This method can be done without the BGS however you will notice a 2-3 kill per hour increase with the BGS. (Assuming high range level)

f1de2a38bc3b7e6c21f859e1ca156ab1.png5e0409d26f9ed757b503574f55c95b6b.png

DHCB / DFWard

You can choose to take on Ruby Dragon bolts (e) if you want to.

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Updates: 

  • Added Dynamic Signature support (Test data added to top of main thread)
  • Added guide posted by @Solitude tyvm
  • Bandos godsword support implemented in blowpipe mode.
  • Bug fixes for house travel
  • Added kills per trip option.
  • Added Const. Cape teleport to POH when banking
  • Added house tab teleport to POH when banking

     

TODO:

  • Add GUI guide for every action so no one gets confused.
  • Small script improvements and bug testing.
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Update v2.0:

  • Full rune pouch support
  • Blowpipe repairing is fully functional.
  • Traveling improvements have been done thanks to @Solitude feedback.
  • Banking bugs due to new implementations have been fixed thanks to a report from @Solitude
  • Support for resizable mode was tested and is in working condition. Will be doing more testing to verify full functionality
  • Fixed a small issue with data sending. It was not sending the correct total kills at the end of the script session
  • Updated the main script thread with gui setting information.
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Update v3.0:

- Updates to the collection traveling. Changes to pathing to lunar bank was done.

- Added default support for eat > 90% hp at bank. Default secondary food is lobsters. This will only apply if your not using a house restore that restores your HP.

- Doing small tweaks to the acid pool ticker phase. Looking for a smoother solution but all is well currently.

- Fixed a house logic bug that ignored restoring rejuv pool / pray at altar.

- Added blowpipe speccing when < 85% health and in combat. Does not apply to BGS/BP mode.

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Updates on reported bugs -> Excellent Vorkath v4.0


- Small change when special activates on blowpipe only conditions during the fighting. (More stop checks when a danger phase starts) [FIXED]

- Bank loop bug when on low food has been changed. (Reported by @FXp) [FIXED]

- Looting task ignored the profit of coins drop. It is now being tracked [FIXED]

- Added FKEY open Inventory support for non instance interactions [WORKING]

- Collection bug when inventory is full and there is only food in the collection box. Reported by @FXp [FIXED: If no equipable gear is available and collection only has food -> leave collection]

- Extended the ticker phase pathing to reduce clicking time. (originally path was too short when my condition checks were met to click the other end) [WORKING]

- Complete collection task rework [WORKING]

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