Leaderboard
Popular Content
Showing content with the highest reputation on 12/16/19 in Posts
-
Hello, I just wanted to wish everyone a Merry Christmas and Happy Holidays. I am here to announce the biggest giveaway OSBot has ever done. This year I want directly to the guys who make this site possible, which is our Script writers and asked them to chip in this year and give up some FREE SCRIPTS. We will be giving away VIP packages as well. How to win? Simply Like the post and then comment on the post! The winners will be announced next weekend! We are giving away 20 VIP packages, in 1 month duration. OSBot donated 5 of those, @Charlottegave 5, @Malcolm gave 5, and @Sara has also given 5 as a last minute donation! Below is a list of the scripts with Script Writer, Script Name, quantity of giveaway, duration, and script thread link. @ProjectPact Script Factory - 5 Auths - 1 Month @Malcolm & @Juggles Ultimate AIO Slayer - 5 Auths - 1 Month @Chris Excellent Vorkath - 2 Auths - 3 Month Excellent Dragons - 10 Auths -1 Month Excellent Agility - 10 Auths - 1 Month Excellent Combat Helper Plugin - 10 Auths - Lifetime @FuryShark Fury AIO Looter - 5 Auths - 1 Month @Eagle Scripts AIO MTA- 5 Auths - 1 Month @ez11 ezCannon - 10 Auths - 1 Month ezCrabs - 5 Auths - 1 Month @Khaleesi Khal Wintertodt - 10 Auths - 1 Month Khal AIO RuneCrafting - 10 Auths - 1 Month Khal AIO Woodcutter - 10 Auths -1 Month Khal AIO Fisher - 10 Auths - 1 Month Khal AIO Agility - 10 Auths - 1 Month @Token Stealth NMZ - 10 Auths - 1 Month Stealth Quester - 2 Auths - 1 Month64 points
-
No ETA yet, but usually up within a few hours Client is up Client is being re-fixed Client has been re-fixed Client is being re-re-fixed Client has been re-re-fixed3 points
-
3 points
-
NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
-
CURRENT RECORD: 201 HOURS RUNTIME NEW: Sandstone mining + hopper support Humidify/water circlet/bandit unnote Ardy cloak tele support Setup Screen Preview Results 84 HOURS ON NEW LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature:1 point
-
1 point
-
1 point
-
1 point
-
Current opened clients will work fine. But if you try to open another one and add a bot it will get stuck again.1 point
-
1 point
-
1 point
-
1 point
-
Can't wait to buy this, been following the other thread closely, waiting for my chance to buy1 point
-
1 point
-
nobody talking about FurySharks scripts so I will1 point
-
1 point
-
Oh getting script factory would be a god send1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
New Update (v135) - Added changes to speed in various spells (stun-alch and superheating) -- Added further improvements to mouse when superheating - Made improvements to stun-alch for both non-fast and fast mode - Added looting molten glass when casting superglass make - Added a patch for resized mode and casting spells Thanks for all the feedback guys, just doing a final round of testing and will be pushing the update. This version will automatically go live within 24 hours good luck guys ^^1 point
-
My trial system is still down, PM me on discord (I'm in OSBot official discord) I usually run it on mirror mode, but it's a personal preference1 point
-
More supply/less demand. Probably won't increase unless Jagex does something drastic like making the client c++ based1 point
-
1 point
-
As a beta tester, I can say that this script is gonna change up the botting game for those who want specific scripts due to being unable to code your own and don’t want to spend 100s of millions in GP! Awesome stuff coming :)1 point
-
Hey Czar, I still have a issue using your client, idk if i';m doing something wrong - or not.. It happens from time to time, sometimes like 10x in 1 minute, sometimes once in 10 minute.. When i'm fighting an npc, it suddenly runs aways, and reattacks. I have the fight bound enabled within the arena where i'm fighting it. I tried to troubleshoot the issue by watching the logger, but i can't seem to find the issue, but i'd found something interersting. I was fightint Turoths in the slayer cave, as you know.. the whole area is surrounded by turoths, but still it runs away. i do get the following log: INFO][Bot #1][12/15 03:25:24 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:24 PM]: We are being attacked by an npc that is on our attack-list. [INFO][Bot #1][12/15 03:25:24 PM]: Retaliate as you may, squire. [INFO][Bot #1][12/15 03:25:24 PM]: [FFA4-BOUNDS] Fighting target at [x=2718, y=10006, z=0] [INFO][Bot #1][12/15 03:25:25 PM]: Changed interaction! [INFO][Bot #1][12/15 03:25:26 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:27 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:28 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:28 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:29 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:30 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:30 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:31 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:31 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:32 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:33 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:33 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:34 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:35 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:35 PM]: "ss_kill_counter" changed to "144" [INFO][Bot #1][12/15 03:25:35 PM]: "ss_kill_counter" changed to "145" [INFO][Bot #1][12/15 03:25:36 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:36 PM]: Changed interaction! [INFO][Bot #1][12/15 03:25:36 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:25:36 PM]: [FFA4-BOUNDS] Fighting target at [x=2714, y=10006, z=0] [INFO][Bot #1][12/15 03:25:37 PM]: Changed interaction! I dont know why it's running away and re-attacks the npc. p.s. is there a possibility to add the feature to auto fill your runepouch with the corresponding runes? q.g. i'm looting nats> Can it auto add it to the runepouch? and again i did the same action, but this time without the ''were being attacked'' [INFO][Bot #1][12/15 03:32:41 PM]: Removing event (Alch action) now that it is complete... [INFO][Bot #1][12/15 03:32:42 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:32:43 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:32:43 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:32:44 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) [INFO][Bot #1][12/15 03:32:45 PM]: A) Set new fight tile to first occurence. ([x=2719, y=10010, z=0]) It attacks, runs away and reattacks,1 point
-
1 point
-
Training at Monks atm, 1 hour in and everything seems solid. Great script! Thank you.1 point
-
1 point
-
1 point
-
1 point
-
@Czar Seems like the problem I mentioned a couple months ago when I used it on my other main was missed! When stuning/stun-alching while NOT using the "fast mode" it doubles the stun on the NPC before the first animation is complete every time. So it clicks cast curse > clicks object > clicks cast curse again > clicks on object.... before it even finished the first one each time. I know you mentioned something about being on mirror mode and that I can slow the speed? How do I go about doing that? Also it says "Current Delay: 0 " idk if that's something I can change on my end. I tried doing the shift + F2-F5 to see if that would do anything but it just made the client more laggy Edit: Doing stun-alching with an imbued heart and that works fine so far1 point
-
The tutorial was fine but I think lesser of you for having Edge on your taskbar..1 point
-
1 point
-
1 point
-
Yeh you can get a discount but it can only happen through a voucher, because the store doesn't have discount system ^^1 point
-
0 points
-
#1 rule of GIT is to never talk about GIT!0 points