A couple of suggestions based off using it for a couple of months:
Suggestions:
- Fix the web-walking and make sure it supports all the new stuff! I've found out that for example, either using your webwalker or osbot's, I still can't get the bot to walk to the Chasm of fire to fight Greater demons for example, of course, this would be an lengthy process and I don't expect it to be done any time soon!
- Make choosing a fighting area mandatory. For example, it would be a million times better for development and for the end user, to have to set up the bot in the area just once, and then save any required info to make sure that you can just click the saved profile and it'll walk to the area! Also, this would get rid of most issues when it comes to new users not knowing why the bot is having issues fighting monsters etc
- Fix support for magic/range - By this, I mean you could possibly change the way the GUI works, specifically when it comes to the options on the first page, you could move some of them to the misc page and just make sure choosing the main options is simpler for the end user!
- When it comes to handling loot, you might want to download a copy of the RSBuddy exchange and parse it, this would help out when it is down and would still allow the user to chose the 'loot above xxxx' option when their servers are down, or you could host a copy on a server (ofc this would be the easiest but more money investment needed from your side)
- For going back to fighting area after banking, would be amazing to have a fairy ring system (Might be a bit harder to implement) where you can choose the closest one and the code, then the rest could be handled by the webwalker! This could be amazing as sometimes the web walker uses a realy long path to a monster when the fairy ring system is a lot better! Also, could possibly add support for the Draemen staff after partial completion of fairy tails part 2? So you could still use the fairy ring system as long as you have the staff in your inv. Could be a simple as just equipping it, and then before it starts web walking again to the destination, to equip the last worn weapon
Bugs:
- When pausing the script, it loses track of xp gained and profit made some times
- When fighting area is not set, the bot sometimes runs backwards and forwards (I'm presuming due to loading a monster that's further away than the bots own generated area)
These are just some of the suggestions that I have! If I come up with any more or want to contribute with an idea, I'll post it here! No hard feelings from all of this ofc, the script is still the best fighting script out there