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Showing content with the highest reputation on 02/05/19 in all areas

  1. Hey, Download link: http://osbot.org/devbuilds/osbot 2.5.39.jar This dev build fixes the performance issues on mirror mode when interacting with entities. API CHANGES: - Entity#getArea() will now have the correct plane - Added Worlds#isWorldAllowedForHop(World) - Added World#isHighRisk() - Added WebWalkEvent#getPathPreferenceProfile() FIXES: - Fixed item dropping on mirror mode sometimes failing and just using the items WEB WALKER: - Fixed falador farm gate not working MISC: - Minor bug fixes - Mirror interaction performance is back to 2.5.35 - Fixed advertisement being in the wrong place on resizable - The OSBot Team
    7 points
  2. have these 4 unlocked on normal rumble Arrg - 113CB (drops big bones) Dad 101CB (drops big bones) Skeleton hell hound 97 CB (drops big bones) Black knight titan (drops big bones) have any 1 of the following low level fillers that you can kill fast count draynor 34CB Sea snake 35CB king roland 47CB trapped soul 30CB any monster that drops big bones has a 1/400 chance to drop a long bone and a 1/5000 curved bond these can be instantly handed in to a goblin after death to the dorgashan quest for 4.5k and 6.75k each to kill all 5 once you get around 1.1-1.3k xp depending on your set meaning you get about 70-130 kills of each in a hour depending on stats and gear 280-520/400 chances at a long bone per hour 280-520/5000 chances at a curved bone per hour if you max in nmz with this boss and get over the 39m xp for 99 att str def then you would kill each monster roughly 32098 times 128392/400 321 long bones (1283k con xp) 25.7 curved bones (173.3k con xp) math for 3 bosses below ignore as found a 4th 96296/400 240 long bones (960k con xp) 19.25 curved bones(130k con xp) you might miss a few on the floor if you are hardcore afking but runelite highlights them so they are pretty easy to see if there is a 4th or 5th nmz boss that drops big bones the chance increase a lot, I have not found any yet tho. (EDIT Black knight titan) 30-75+ construction free on a regular max main.
    4 points
  3. 500m 07 for paypal, drop rates or pm me.
    2 points
  4. This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!
    1 point
  5. NEW: Released Chop & Firemake plugin Added 8 Forestry events!!!!!!!! Easy 99, Next! Map Chooser System Progress Results! Help How to use this with Bot Manager? Script ID is 631, and the parameters will be the profile you saved in the setup window, e.g. oak15.txt I want a new feature added? Make a post below and I am always listening, within reason! The bot is doing something I don't like? Make a post below and I will adjust the code to match your play style!
    1 point
  6. ────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - Β£3,99 | Chest Thiever - Β£2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌑ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌑ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.
    1 point
  7. CURRENT RECORD: 201 HOURS RUNTIME NEW: Sandstone mining + hopper support Humidify/water circlet/bandit unnote Ardy cloak tele support Setup Screen Preview Results 84 HOURS ON NEW LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature:
    1 point
  8. Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui
    1 point
  9. Results Instructions There are no instructions. We do the all the work for you. CzarScriptingβ„’ Tips Make sure to set food in your setup window! Don't bot more than 12 hours a day! It's not humanlike! Features - All locations supported, including Crab Claw Isle - Banking support - All combat types supported (ranged, all ammo + ranging types, including looting) - Activity Slider -- choose 4 different activity settings from: (Afk my position, Afk any generated position, Attack visible/active crabs only, Full activity/attack all) - Aggression Slider -- choose from 4 different aggression settings: (Only retaliate to crabs, Attack people's crabs when none are found, Attack all crabs, ONLY attack other people's crabs) - Tasked levelling - allows you to set level goals and switch attack styles to raise different skills, e.g. set goals to 50 70 70, from current stats 44 51 55, it will reach the goal stats. - Skill Priority: you can choose in which order to raise the stats, e.g. lowest first, nearest to goal first, top->bottom, bottom->top, level-up evenly, etc. - Customized Stop Conditions: stop script when a certain condition is met, e.g. reached goal stats, killed X crabs, time passed, ran out of equipment, items, etc. - Simple (on user's side) inventory layout chooser consistent with all my scripts -> 1 button copies inventory layout and saves it - World hop support, with player count chooser -- World hop customization: allows you to choose which tile to hop worlds from -- Break tile chooser: allows you to choose which tile to break on, ~3 minutes before breaks trigger - 'Non-botting' mode (very popular): allows you to afk the script and technically not bot at all: the script will display jframe popups (and beep) when crabs are no longer aggressive which will prompt the user to manually refresh the crabs by walking up - Item looting, including rare drop table option - Potion support (all potion types) - Crab refreshing by walking out of the region Gallery
    1 point
  10. Begin stats: Current stats: I'll post updates as frequently as possible. I am trying some new methods, so I am taking a little more risk than previous times.
    1 point
  11. Molly's Orber This script is designed to make earth orbs and air orbs for over 350k gp/ph with the added benefit of getting over 30k mage exp per hour! Buy HERE Requirements: - 66 mage for air orbs, 60 for earth orbs. - 40+ hp recommended(especially at low def) Features: - Supports using mounted glory in house(requires house teleport tablets) - Supports eating any food at bank, when under a set hp - Hopping out of bot worlds - Recovers from deaths(respawn point must be lumbridge) - Emergency teleporting when under a set hp - Stamina potion usage, the bot will use one dose prior to each run - World hopping in response to being pked to prevent pkers from farming. -Ability to bring one food with you in case you drop below the emergency teleport hp, script will still tele if you drop below it and have already eaten your food. -Enabling run when near black demons to prevent some damage. -Re-equipping armor in inventory on death. Setup: Start at Edge bank, have all supplies next to each other in your bank, preferably in the front tab at the top. You must have the item "Staff of air" for air orbs or "Staff of earth" for earth orbs. Have a fair amount of cosmic runes and unpowered orbs, glories, as well as some food to eat as the bot walks past black demons and will take some damage. FOR EARTH ORBS YOU MUST HAVE ANTIDOTE++. If you are using house mounted glory option set render doors open to "On" under your house options in Runescape. CLI setup: Proggies:
    1 point
  12. Molly's Flax Spinner This script spins flax into bow strings at lumbridge, the script easily exceeds 1.1k flax spun per hour. Buy HERE. Requirements: - 10 crafting Features: - Hopping out of bot worlds Setup: Just run the script, no GUI! CLI ID: 861 Proggies:
    1 point
  13. Intro: I recently joined the Osbot community with the intent of using my knowledge about Runescape to make IRL cash. I've played runescape for years since I was very young. The last time i logged into my main was when I by random chance stumbled upon some news of a 10 year veteran cape. I quit the game a long time before that and didn't give the game much thought until my cousin, who I've used to play with, told me he recently started playing again. We used to play the game for hours every day, but eventually, right before the bot nuke and everybody was botting, we both said goodbye to the game after getting some 99s purely from bots. Needless to say, after you've botted, the grind becomes excruciatingly more painful, as you know there are more efficient ways to do all the menial tasks, so i looked around for bots. I was aware of the botnuke, and how it removed almost all the bots, but surely there must be some client somewhere. I stumbled upon a thread here, on these forums, about a zulrah bot farm. It was ran by mister Swedens, and after a while it became apparent that he was banking a lot. I thought to myself, I want in on this goldmine as well! So I took it upon myself to do research and learn about everything I could possibly need. I concluded that I wanted to make a fully fledged full auto bot farm. All I wanted to do in the end was the eventual bug-fixes and logging into the main mule to sell the gold for real world cash. And thus, this account, Nor3g, and my project was born. Finished Semi-Finished Not Started INFRASTRUCTURE GOALS -These are goals that are paramount to a full auto experience. 1. Make an account creator that gets fed proxies, and makes a chosen amount of accounts on each IP before saving the login details to a database. - fix database connection - Long term, get gmails from list of gmails I own to be able to unlock the accounts instead of random generation. - +? gmail trick option (This is now standard) 2. Make an account launcher code snippet that launches accounts from the database with a chosen script and it's respective configuration. -Implement list of worlds and their type 3. Make universal client(read botpart-muling) code that can be added to any scripts Task system. The bot should mule every 1-2 hours to minimize losses on the inevitable ban. 4. Make a server that handles requests from clients and launches a mule from the appropriate database, with appropriate mulepart-muling script and configurations. 5. Make a mulepart-muling script that is compatible with botpart-muling script. -Have the snippet update wealth to database -Make mulepart-muling script that is compatible with other mulepart-muling script for muleweb 6. Ban Checker - Account replacement 7. Make a universal snippet that implements a connection to the DB directly from the script TRAINING SCRIPT GOALS 1. Have script that completes Tut Island 2. Have script that does quests 3. Have script that trains to lvl 15+ 4. Have script that trains to lvl 30+ 5. Have script that trains to lvl 40+ 6. Have script that trains to lvl 50+ 7. Have script that trains to lvl 60+ 8. Have script that trains to lvl 70+ MONEY MAKING SCRIPT GOALS (MMSG) -I won't share my money makers, as that only increases competition, but for my scripts, these are all universal: 1. Making a script that has a satisfactory efficiency 2. Implementing the botpart-muling code into the script. 3. Satiate all worlds applicable (F2P and/or P2P depending on profitability. E.G If it generates more than a bonds worth before it is banned, it is ran on P2P world as well as F2P) AUXILIARY GOALS (long term) 1. Simple bot-herding script that hangs around the botting spot and reports any accounts not listed in my database for botting to remove competition (Will see if this is profitable even if it is going to cost an additional proxy). 2. Mule web that obfuscates where fund went to minimize mule ban rate. Will employ both trade to superior mule, drop at obscure location to superior mule, Duel arena to superior mule etc. 3. Strike deal with major OSRS gold arbitrage so that a server can ping the OSRS arbitrage website directly and sell the gold without my interference. Will check this every other day or so just to make sure I'm not getting scammed. 4. Mirror mode support 5. Have the Farm Manager notify when a bot has been logged in for too long, indicating that something went wrong with it -Have snippet that can change the title of the process to the name of the bot to be able to easily find it among the other bots Money Maker #1 1. MMSG 2. 10m/day 3. 20m/day 4. 30m/day 5. 50m/day 6. 80m/day 7. 100m/day OVER ARCHING GOALS: Stored accounts: 1. Have 100 trained accounts in storage in the database 2. Have 500 trained accounts in storage in the database 3. Have 1000 accounts trained and in storage in the database Amount of running money makers: 1. 1 MM 2. 2 MM 3. 5MM 4. 10MM Income Every month in OSRSgp: 1. Earn 300m in a month 2. Earn 600m in a month 3. Earn 900m in a month 4. Earn 1500m in a month 5. Earn 2400m in a month 6. Earn 3b in a month 7. Earn 10b in a month ANTI-BAN SYSTEM: Randomized tasks: This means that the bot will switch between different tasks at random (within the limits of it's configuration) Randomized order of operations: This means that the bot will randomize tasks within grouped limits. Example: wrong: if (!inventory has food || inventory is full of loot) { run to bank and get more food }else if (!location is correct) { go to location }else if (!attack style is correct) { change to correct attack style } else if (loot is nearby) { pick that shit up } else if (location is here) { attack monster } correct: group 1 { bank and get more food maybe switch attack style } group 2 { go to location maybe switch attack style } group 3 { attack monster pick that shit up switch attack style } group 1 shuffle; group 2 shuffle; group 3 shuffle; for ( int i = 0; group1.size; i++) { group1 } for ( int o = 0; group1.size; o++) { group2 } for ( int p = 0; group1.size; p++) { group3 } ROADMAP: V 1.0 Can run tutisland script Can run getname script Can run two botscripts simulataneously Can mule V 1.1 -Implemented custom loginhandler, removed tutisland script & getname script. V 1.2 -Implemented option to run unlimited script configurations. -Statistics overview. -Set maximum daily login hours. V 1.3 -Combat script has ability to wear armour. -Script updates it's stats between each task V 1.4 -Scripts have random order of operation as antiban. -Script bank and upload their gear, supplies and tools to database on script end V 1.5 -Muling implemented as a task in the script rather than a separate script. -Account replacement V 1.6 -Can mule set items. -Set trigger in database to set a role for bot after a certain lvl has been reached. Example, if a bot reaches 50 wc, it won't be assigned to train mining to become a clay miner V 1.7 Mule-web to super mule & sell mule 01.02.19 REPORT: 02.02.19 Report: 03.02.19 04.02.19 REPORT 13.02.19 15.02.19 17.02.19 Report 19.02.19 21.02.19 25.02.19 26.02.19 28.02.19 01.03.19 02.03.19 11.03.19
    1 point
  14. 6m each (osrs) You can provide me with an image to edit, or I can use one of my 10,000 18,563 profile pics that I currently have stockpiled. They can be gif / webm / png / jpg format The text can be whatever you like Optional glitch effect Very customizable, cute, and cheap~ Add me on discord if interested: Doink#6470 (UUID 387124634287603715) Profile pics can be decently customized but will have a similar aesthetic to this:
    1 point
  15. I made some knockout cookies with 56g of shake in 2 cups of butter. I carbed it and put it in a ricecooker full of butter on low for an hour and danked up my whole neighborhood. 1/10th a cookie was enough for me to get fucked. idk if links work but here's a link to the recipe https://www.nzfavouriterecipe.co.nz/recipe/chewy-chocolate-chip-cookies/ or just search mrs higgins cookie recipe. the recipe says to pull them at 15 minutes but you can pull them even earlier; I pulled mine out at 12 because my ovens hot as fuck. just gotta let them cool down for like 20 minutes and you have amazing chewy cookies.
    1 point
  16. Thanks I will take a look at your service thread
    1 point
  17. Hello and welcome fren.
    1 point
  18. 1 point
  19. The old GUI is temporarily up while I'm working on the bug reports above
    1 point
  20. I pushed a quick revert while I investigate the issue in more detail, should be up in ~15 mins with the old GUI but same functionality in the mean time
    1 point
  21. Messaged on Discord, but memory management hits your CPU more if you aren't effectively managing memory or you're imposing a very low ceiling on the bot. Letting the bot use as much memory as it needs (assuming you're not doing stupid shit) should decrease the overhead of things like garbage collection. It's worth noting that this is really empirical and should be fine-tuned based on optimization. Decrease the number of bots you're running from 45 to say 20 and increase the memory ceiling. Play with that for a while and observe the CPU impact per process. Try and increase / decrease the number of bots and the memory you allocate for each bot. It's really an experimental process and is generally not so easy to predict.
    1 point
  22. Yes to run more bots, but does not affect cpu usage. Use low-resource to reduce cpu usage.
    1 point
  23. it would literially just be loot long bones + curve bones if they are on the floor. they are so rare that the users could bank them manually every few hours. or add a bank if you have over 10 in invent maybe for lazy people
    1 point
  24. The last time i did python was like 6yrs ago. Not sure if I could still do it, drop a pm
    1 point
  25. Ah well breaking and login handler are handled by the client so can't override them in public scripts. Will just have to wait for Developers to fix breaking in Mirror Mode then. 1m XP Proggy
    1 point
  26. v1.13-Prayer potion support, Protection prayer support, Increased Guthan's Heal Also we now have a 24 hour proggy by Mr. @Jackthedon
    1 point
  27. You're setting yourself up for failure here. You have all of your code in one class, and you're trying to execute your entire script in one loop. Realistically, each 'loop' of the script should be responsible for executing one portion of the script. In your case, you have it potentially executing your entire script. Since your script is relatively simple, you should look at the State-based framework. It's a simple framework that allows you to determine the state the script is in (fish, cook, bank, etc), and execute. The bigger reason why I'm mentioning this and not addressing your direct problem is that you're going to have this problem time and time again until you address your poor architecture. If you don't mind, try implementing something along the lines here Once you've done so, you will probably be able to locate these issues yourself! It's not about avoiding helping you, it's about making you self-sufficient to be a better developer in the future.
    1 point
  28. Visiting this page has now cursed you for all of eternity. Bugs will plague you foreba! To remove this curse you have to chant the following: oh czar oh czar oh czar oh czar undo the bugs (Shout) bugs away! shimi shimi shimi shimiya
    1 point
  29. While I appreciate the work you put into this script, I have not been able to use it successfully once since I brought it yesterday morning. I would appreciate maybe some help and maybe a better explanation of what boxes mean exactly what. I've watched as many videos as I can of people using this script but still can't get it to do what I want. In the picture I've highlighted my selected safe spot, the yellow was the fight area I defined and the red boxes are where the script decided to attack every single time no matter how many times I tried and redefined the attack boundary. It would take around 15 seconds before each attempt, it would then choose the farthest away two monsters attack, click in the far right of the map, attack then return to the safe spot and then repeat without every actually continuing to attack and endless loop. Would appreciate any help with this. Have spent weeks wanting this script, watching it and to finally get it and feel defeated by it isn't that great. Thank you
    1 point
  30. @Czar Unfortunately, the script is still broken even after the update to v235. The script would start killing as normal and loot for a 2-3 kills before shutting down and standing there. If there was any more loot from the last kill it will not pick it up. Also the following commands are not working for me. F2 F5 F10 Here is the debug logger: [INFO][Bot #1][02/04 08:52:03 PM]: Command (ab_mouse_outside) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:03 PM]: "ss_fightzone_stay" changed to "0" [INFO][Bot #1][02/04 08:52:03 PM]: Command (ss_fightzone_stay) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:03 PM]: "ss_fightzone_loot" changed to "0" [INFO][Bot #1][02/04 08:52:03 PM]: Command (ss_fightzone_loot) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:03 PM]: "ss_readyclick_npc" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_readyclick_npc) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_smart_safespot" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_smart_safespot) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_spec_min_target_hp" changed to "40" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_spec_min_target_hp) changed from (40) to (40) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_npc_tile_dist" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_npc_tile_dist) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_stop_at_death" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_stop_at_death) changed from () to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_hop_at_death" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_hop_at_death) changed from () to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_fight_with_cannon" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_fight_with_cannon) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_safespot_priority" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_safespot_priority) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_force_fightzone" changed to "1" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_force_fightzone) changed from () to (1) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_eat_bounds_1" changed to "45" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_eat_bounds_1) changed from (45) to (45) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_eat_bounds_2" changed to "65" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_eat_bounds_2) changed from (65) to (65) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_cannonball_range_1" changed to "15" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_cannonball_range_1) changed from (15) to (15) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_cannonball_range_2" changed to "15" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_cannonball_range_2) changed from (15) to (15) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_cb" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_cb) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_att" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_att) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_str" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_str) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_def" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_def) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_rng" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_rng) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_mge" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_mge) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_ov_potion_pra" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_ov_potion_pra) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_return_safespot_combat" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_return_safespot_combat) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_return_safespot_no_loot" changed to "1" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_return_safespot_no_loot) changed from (1) to (1) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_slayer_rockhammer" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_slayer_rockhammer) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_slayer_bag_of_salt" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_slayer_bag_of_salt) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_slayer_ice_cooler" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_slayer_ice_cooler) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "aio_fighter_attack_delay" changed to "1" [INFO][Bot #1][02/04 08:52:04 PM]: Command (aio_fighter_attack_delay) changed from (1) to (1) [INFO][Bot #1][02/04 08:52:04 PM]: "aio_fighter_special_wait" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (aio_fighter_special_wait) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_b2p_wait_food" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_b2p_wait_food) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_save_bounds" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_save_bounds) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_stopcon_safe" changed to "1" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_stopcon_safe) changed from (1) to (1) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_real_distance" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_real_distance) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_allow_multicombat" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_allow_multicombat) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_reattack_target" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_reattack_target) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_expeditious" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_expeditious) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_slaughter" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_slaughter) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_allow_wildy" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_allow_wildy) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_lootbag_mode" changed to "0" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_lootbag_mode) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_0" changed to "Mithril_full_helm" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_0) changed from (Mithril_full_helm) to (Mithril_full_helm) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_1" changed to "Red_cape" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_1) changed from (Red_cape) to (Red_cape) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_2" changed to "Amulet_of_power" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_2) changed from (Amulet_of_power) to (Amulet_of_power) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_3" changed to "Mithril_scimitar" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_3) changed from (Mithril_scimitar) to (Mithril_scimitar) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_4" changed to "Mithril_platebody" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_4) changed from (Mithril_platebody) to (Mithril_platebody) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_5" changed to "Mithril_kiteshield" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_5) changed from (Mithril_kiteshield) to (Mithril_kiteshield) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_6" changed to "Mithril_platelegs" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_6) changed from (Mithril_platelegs) to (Mithril_platelegs) [INFO][Bot #1][02/04 08:52:04 PM]: "ss_default_equip_slot_8" changed to "Fighting_boots" [INFO][Bot #1][02/04 08:52:04 PM]: Command (ss_default_equip_slot_8) changed from (Fighting_boots) to (Fighting_boots) [INFO][Bot #1][02/04 08:52:04 PM]: Special change from (0) to (100) [INFO][Bot #1][02/04 08:52:04 PM]: Cannon mode NOT activated! [INFO][Bot #1][02/04 08:52:04 PM]: [FFA1] Fighting target at [x=1872, y=5189, z=0] [INFO][Bot #1][02/04 08:52:05 PM]: [FFA1] Fighting target at [x=1863, y=5188, z=0] [INFO][Bot #1][02/04 08:52:06 PM]: "hide_paint" changed to "1" [INFO][Bot #1][02/04 08:52:06 PM]: Command (hide_paint) changed from () to (1) [INFO][Bot #1][02/04 08:52:06 PM]: [FFA1] Fighting target at [x=1863, y=5188, z=0] [INFO][Bot #1][02/04 08:52:07 PM]: [FFA1] Fighting target at [x=1863, y=5188, z=0] [INFO][Bot #1][02/04 08:52:08 PM]: "hud_control_commands" changed to "1" [INFO][Bot #1][02/04 08:52:08 PM]: [FFA1] Fighting target at [x=1872, y=5190, z=0] [INFO][Bot #1][02/04 08:52:09 PM]: "hide_paint" changed to "0" [INFO][Bot #1][02/04 08:52:09 PM]: Command (hide_paint) changed from (0) to (0) [INFO][Bot #1][02/04 08:52:10 PM]: [FFA1] Fighting target at [x=1871, y=5191, z=0] [INFO][Bot #1][02/04 08:52:10 PM]: "var_attacked_npc" changed to "2105" [INFO][Bot #1][02/04 08:52:11 PM]: "last_delay_name" changed to "PresetCombat: Wait 2s until we reach 3 npc dist or var_attacked_npc is 0" [INFO][Bot #1][02/04 08:52:11 PM]: Changed interaction! [INFO][Bot #1][02/04 08:52:11 PM]: We attacked our first target, wewt. [INFO][Bot #1][02/04 08:52:11 PM]: "attacked_before" changed to "1" [INFO][Bot #1][02/04 08:52:11 PM]: "last_delay_name" changed to "PresetCombat: Wait 1.2s after reaching the npc dist success" [INFO][Bot #1][02/04 08:52:12 PM]: "hud_control_commands" changed to "0" [INFO][Bot #1][02/04 08:52:13 PM]: "hud_control_commands" changed to "1" [INFO][Bot #1][02/04 08:52:14 PM]: "hud_control_commands" changed to "0" [INFO][Bot #1][02/04 08:52:36 PM]: Stopping next attack! [INFO][Bot #1][02/04 08:52:36 PM]: .. kill finished, waiting for loot to appear. [INFO][Bot #1][02/04 08:52:36 PM]: "last_delay_name" changed to "KillListener: Wait 15s until loot items appear on ground" [INFO][Bot #1][02/04 08:52:36 PM]: Changed interaction! [INFO][Bot #1][02/04 08:52:38 PM]: "current_loot_x" changed to "1871" [INFO][Bot #1][02/04 08:52:38 PM]: Command (current_loot_x) changed from () to (1871) [INFO][Bot #1][02/04 08:52:38 PM]: "current_loot_y" changed to "5191" [INFO][Bot #1][02/04 08:52:38 PM]: Command (current_loot_y) changed from () to (5191) [INFO][Bot #1][02/04 08:52:38 PM]: "stop_combat" changed to "1" [INFO][Bot #1][02/04 08:52:38 PM]: Command (stop_combat) changed from () to (1) [INFO][Bot #1][02/04 08:53:28 PM]: "inv_change" changed to "1"
    1 point
  31. @Protoprize no you are definitely right in thinking that Mirror mode is safer. The fact that you are botting on the Original OSRS client and not a stealth injection into whatever client they use for stealth makes it a lot safer. Press F4 or F5 whichever brings up the Debug GUI and enable ironman mode. Only works with some quests however I believe
    1 point
  32. We're looking into the performance issues with certain scripts. With some luck, we can release a dev build within a few days that might solve it.
    1 point
  33. uninstall vscode download eclipse/Intellij (intellij) -> ctrl+alt+shift+s -> libraries OR (eclipse) -> lol just uninstall again
    1 point
  34. Compare the version numbers to see if it's the updated version or not ?
    1 point
  35. It's hard for me to give the exact location it happens however if you run the bot at varrock course and look at your mini map you'll see that at some point within the course it will click before the action is complete then wait for a few seconds then retry, also it was picking up the marks of grace at the first spawn in varrock course however when the spawn changed the bot was just walking past it.
    1 point
  36. You only botted 10 to 16 hours a day and you got banned? Damn this script must be very bad ....
    1 point
  37. API package me.Sinatra.Machine.Data; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.net.URL; public class GrandExchangeAPI { private static final String BASE = "https://api.rsbuddy.com/grandExchange?a=guidePrice&i="; public int getOverallPrice(int itemID) throws IOException { return parse(itemID, "overall"); } public int getBuyingPrice(int itemID) throws IOException { return parse(itemID, "buying"); } public int getSellingPrice(int itemID) throws IOException { return parse(itemID, "selling"); } private int parse(int itemID, String choice) throws IOException { URL url = new URL("https://api.rsbuddy.com/grandExchange?a=guidePrice&i=" + itemID); BufferedReader file = new BufferedReader(new InputStreamReader(url.openStream())); String price = null; String line; while ((line = file.readLine()) != null) { if (line.contains("{")) { price = line.trim(); } } if (choice.equals("buying")) { price = price.substring(price.indexOf(",") + 10, nthOccurrence(price, ',', 1)).trim(); } else if (choice.equals("selling")) { price = price.substring(nthOccurrence(price, ',', 2) + 11, price.indexOf("sellingQuantity") - 2).trim(); } else { price = price.substring(price.indexOf(":") + 1, price.indexOf(",")).trim(); } file.close(); return Integer.parseInt(price); } private int nthOccurrence(String str, char c, int n) { int pos = str.indexOf(c, 0); while ((n-- > 0) && (pos != -1)) { pos = str.indexOf(c, pos + 1); } return pos; } } Usage //in some class private GrandExchangeAPI grandExchange; //loot usage this.grandExchange = new GrandExchangeAPI(); if conditions for loot int worth = this.grandExchange.getSellingPrice(loot.getId()); if worth condition take //Simple layout..clean it up and try to use it yourself. //hope I managed to give insight
    1 point
  38. 0 points
  39. he scammed me for half lmao...I payed him 10$ and he deleted me on disc
    0 points
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