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Showing content with the highest reputation on 08/04/18 in Posts

  1. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    5 points
  2. NEW: Released Chop & Firemake plugin Added 8 Forestry events!!!!!!!! Easy 99, Next! Map Chooser System Progress Results! Help How to use this with Bot Manager? Script ID is 631, and the parameters will be the profile you saved in the setup window, e.g. oak15.txt I want a new feature added? Make a post below and I am always listening, within reason! The bot is doing something I don't like? Make a post below and I will adjust the code to match your play style!
    2 points
  3. Setup Screens Smithing Mode Results & Show-off
    2 points
  4. ────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.
    2 points
  5. Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui
    2 points
  6. Not successful. I lose billions every day. Accounts getting banned every 5 minutes =\ Hopefully this motivates you
    2 points
  7. looking for 4 accs to have waterfall quest completed on them level 3s willing to pay 2mil ea need asap
    2 points
  8. View in store $4.99 for lifetime access Key Features: Supports Bar smelting, Cannonball making and Item smithing Supports all tradeable bars for both smithing and smelting, with support for material-unique items (full list below) Supports the above activities in all locations you would ever want to perform them (full list below) Smart activity-based framework allows you to schedule tasks to be performed in succession (details below) Simple and intuitive start-up interface hosting the activity editor (Optional) Informative, concise, self-generating, recolourable and movable paint tracks useful run-time data (Optional) On-screen movable console logger to notify you exactly what the script is doing at any point in time Smart Gaussian-distribution derived Make-X value generator supporting letter scalar suffixes (Optional) Moves the mouse outside the game screen while idle Utilises the OSBot map web system with obstacle handling for inter-location traversal* (Optional) Ring of forging support for iron smelting ...and many more! *The OSBot web is very reliable however can occasionally (understandably) struggle with longer inter-location distances. As a result, I would highly recommend supervising the script while inter-location transitions take place. Supported Locations: Supported Bars: Bronze [1x tin ore, 1x copper ore] Iron (with & without Rings of forging) [1x iron ore] Silver [1x silver ore] Steel [1x iron ore, 1x coal ore] Gold [1x gold ore] Mithril [1x mithril ore, 4x coal ore] Adamant [1x adamantite ore, 6x coal ore] Runite [1x runite ore, 8x coal ore] Supported Smithing items: All generic material-independant items (e.g platebodies, knives, dart tips, etc...) Material dependant items: Bronze wire (bronze) Iron spit (iron) Oil lantern frame (iron) Studs (steel) Bullseye lantern (steel) Cannonballs (steel) Mith grapple tip (mithril) Activity based framework: The script features a fully-fledged activity system. This system allows you to completely customise each botting session and tailor it to the needs of your account. The system allows for 'activities' to be queued in sequence, whereby when started, the script will proceed to execute and attempt to fulfill each activity in turn. An activity is comprised of two parts - the task and the target. An example of a task may (arbitrarily) be 'Smelting gold bars at Edgeville' and an example of a target may be 'until level 70 Smithing achieved'. Both the task and the target can be fully customised to your needs, then saved and queued to the session activity manager. Task options: Smelting Bars (in a furnace) Making Cannonballs (in a furnace) Forging items (on an anvil) Target options: ... until out of supplies ... until level λ reached ... until λ experience gained ... until λ minutes passed (where λ is some inputted integer value) It is worth noting that by default all tasks are automatically considered complete if insufficient resources to perform the task are present. Setting up: Example paint: Gallery: Credits:
    1 point
  9. Title says it all Trading gold for the pass for fornite PM or post your price Discord : Chad#2533 The pass = 24.99$
    1 point
  10. As tittle say, got dark days behind me, post joke , 3 best jokes win tommorow,no need to like spam bla bla. cheers Will give 3 twitch prime codes. 31 days member WINNERS- @D Bolter @Acerd @FuryShark
    1 point
  11. obrigado(u) i can do this using your supplies, i will be more expensive than others but at least i do deliver;) skype/disc you can find on my profile
    1 point
  12. what starts with m and ends with arriage and is mans favorite thing? miscarriage. the joke never gets old, neither does the child.
    1 point
  13. You broke my heart with that, good job lol
    1 point
  14. Perhaps a combination of the interact function and message listener. If you interact with a patch, take note of which patch that was. If you receive a message that says you've used ultra-compost, then make a note that you used said compost with said patch. Then clear the patch reference so that it's not used again by mistake.
    1 point
  15. thanks for leaking your method sucker
    1 point
  16. If you’re making stuff it wouldn’t be a full carry. A carry is when you sit back and others do all the work so if you’re contributing it isn’t a carry. Yeah it’s how you get the fastest raids done.
    1 point
  17. What scripts/break settings do you use? ? I'm eager to build a gold farming kingdom and this would help me strive!
    1 point
  18. Yeah I get that, I just feel like some were fkin insanely tuned, I like 5% TINT
    1 point
  19. We're still onto you @Beezmans
    1 point
  20. It may be possible to start with debug mode, I'm not sure if I added requirement checks on that, but you will have to withdraw items/gear before running that way
    1 point
  21. Run almost every quests 5+ this week, pretty much all are almost flawless. Notes: - Should babysit when started at G.E buying items, if it doesn't get an item right away will get stuck. Happens rarely, but prices in G.E are messed up not scripts fault. - Just a few quests are buggy, but Token said he just pushed updates to fix those, so people relax! They will work hopefully like the rest of the quests soon. (E.g Tourist trap, Shadow of the Storm, Pirate RFD) those were the only ones I had real trouble with. EDIT: I tried to run with summers pie and only having 20 agility, but would not allow me to start quest. I guess if you manually start it could pause before the ladder, but not sure.
    1 point
  22. You need to seriously take a chill pill. You are paying a one-time 10$ fee for arguably the best AOI fighting script available right now. I literally just tested fire giants and it ran no problemo for 90 minutes. Item value calculation is not handled by the script (I believe) but the client so Czar can’t “hot fix” it. Add items you want looted manually. I set my stop condition as out of food, worked fine. If you want a flawless script optimized for your needs you can always go the private script route (for 75$-100$ you will have a scripter personally tend to your needs on-call).
    1 point
  23. no, you don't. Probably because: a) RunescapeGuideState extends TutorialIsland, which extends Script. So you have two classes extending Script. Only one class should extend Script (your main class) b) You don't exchange context with the RunescapeGuideState class. The RunescapeGuideState class should extend MethodProvider, and then after creating an instance, you should call exchangeContext(bot) I have a complete open source tutorial island script here https://github.com/Explv/Tutorial-Island Not sure why you would bother starting from scratch
    1 point
  24. Is it possible to save the fight bounds? I know there's an option to save for the next start, but not save it in a file? So let's say I'm doing a hellhounds task, then an ankou task, and then an hellhouds again. I would like to save the hellhounds fight bounds :D.
    1 point
  25. [INFO][Bot #1][08/03 06:12:20 PM]: withdrawing item 2: Stamina potion [INFO][Bot #1][08/03 06:12:22 PM]: setting bank_close flag! [INFO][Bot #1][08/03 06:12:22 PM]: Last (false) [INFO][Bot #1][08/03 06:12:22 PM]: 4 State set (i1s3), ss: potion and: Stamina potion can: true [INFO][Bot #1][08/03 06:12:22 PM]: incrementing state [INFO][Bot #1][08/03 06:12:22 PM]: Setting current state, (i1s4) [INFO][Bot #1][08/03 06:12:22 PM]: Couldn't execute current conditional action (didn't activate) - incrementing... [INFO][Bot #1][08/03 06:12:22 PM]: incrementing state [INFO][Bot #1][08/03 06:12:23 PM]: Setting current state, (i1s5) [INFO][Bot #1][08/03 06:12:23 PM]: Couldn't execute current conditional action (didn't activate) - incrementing... [INFO][Bot #1][08/03 06:12:23 PM]: (i1s5) - Closing bank, last state of the inventory finished. [INFO][Bot #1][08/03 06:12:23 PM]: Setting current state, (i2s6) [INFO][Bot #1][08/03 06:12:23 PM]: Couldn't execute current conditional action (didn't activate) - incrementing... [INFO][Bot #1][08/03 06:12:23 PM]: (i2s6) - Closing bank, last state of the inventory finished. [INFO][Bot #1][08/03 06:12:24 PM]: Setting current state, (i3s7) [INFO][Bot #1][08/03 06:12:24 PM]: Couldn't execute current conditional action (didn't activate) - incrementing... [INFO][Bot #1][08/03 06:12:24 PM]: (i3s7) - Closing bank, last state of the inventory finished. [INFO][Bot #1][08/03 06:12:24 PM]: Setting current state, (i4s8) [INFO][Bot #1][08/03 06:12:24 PM]: Couldn't execute current conditional action (didn't activate) - incrementing... [INFO][Bot #1][08/03 06:12:24 PM]: (i4s8) - Closing bank, last state of the inventory finished. [INFO][Bot #1][08/03 06:12:24 PM]: Setting current state, (i5s9) [INFO][Bot #1][08/03 06:12:27 PM]: 4 State set (i5s9), ss: deposit and: Amulet of glory,Vial,Stamina potion(1),Stamina potion(2),Stamina potion(3),Stamina potion(4),Energy potion(1),Energy potion(2),Energy potion(3),Energy potion(4),Super energy(1),Super energy(2),Super energy(3),Super energy(4) can: N/a [INFO][Bot #1][08/03 06:12:27 PM]: incrementing state [INFO][Bot #1][08/03 06:12:27 PM]: Setting current state, (i5s10) [INFO][Bot #1][08/03 06:12:29 PM]: 4 State set (i5s10), ss: withdraw and: Pure essence can: true [INFO][Bot #1][08/03 06:12:29 PM]: incrementing state bug with stamina potion, dont use i dont know why. in both option do nothing
    1 point
  26. Trial please. Thank you
    1 point
  27. czar love ur scripts, plz can i have a trial of this
    1 point
  28. when doing zmi the bot wouldnt sip stamina when the option was checked and also would bank the teleport runes for the ourania teleport.
    1 point
  29. @Czar Could you please make the trades faster when doing master/slave option? I know you have it to calculate so that the bot calculates the master's free inv space before offering item. But maybe offer a quick mode where it skips this calculation and just trades all the rune essence in its inventory and spam click accepts to make this fast as possible? Dubbed: Fast mode?
    1 point
  30. Recently bought this script, pretty happy about it. Though I believe the alching is pretty bot-like, hope I don't get the hammer
    1 point
  31. I know. I supposed a bit of critique I have are: Don't suppress warnings. If you're being told you can reference something statically, you should. Don't add and then modified delegate methods unless it makes sense. The thing I was mocking you for was the fact that 'this.bank.contains' returns a bool and you could have simply returned that in your 'containsItem' method. Similar thing for your 'close' method. OSBot has an InterruptedException handler, so you don't have to add your own. Instead, have your methods throw that exception up the stack. You're effectively making an API, albeit an extension to the Bank API. Instead of defining mouse, keyboard, script, etc. just extend 'org.osbot.rs07.script.API' on your class, instantiate a new object of that class and call its 'exchangeContext' function and 'initialiseModule' function (in that order). That gives you access to all the internal APIs. You can see an example here. Your 'withdrawItem' function is flawed in the human sense. If I have to withdraw 2 of something, I'm not going to be performing a 'withdraw-X', but I bet Jagex performs a little check of players who do. If the action requires maybe more than 5 mouse actions, then perhaps withdraw by X amount. By 5 mouse actions, that includes withdrawing 5 and 10, then left-clicking the rest. Have fun writing that AI.
    1 point
  32. could try ur tanner molly?
    1 point
  33. You shouldn't be using switch statements for condition checking. Use else if statements instead. String suitableAxe; if(woodcuttingLevel < 5) { suitableAxe = "Iron axe"; } else if(woodcuttingLevel < 10) { suitableAxe = "Steel axe"; } and so on. Switch statements are useful in certain situations but not here. Read this: https://docs.oracle.com/javase/tutorial/java/nutsandbolts/switch.html
    1 point
  34. Can I get a trial please?
    1 point
  35. The bot can't open the doors at the HAM hideout to get to the HAM members, so it just sits there and does nothing.
    1 point
  36. u should be banned for that ugly ass picture
    1 point
  37. 20gp/xp my skype : live:panda.aio
    1 point
  38. 1 point
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