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  1. Czar

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  2. Apaec

    Scripter III
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  3. John Cena

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  4. Alek

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Popular Content

Showing content with the highest reputation on 06/03/18 in Posts

  1. ๐Ÿ‘‘CzarScripts #1 Bots ๐Ÿ‘‘ ๐Ÿ‘‘ LATEST BOTS ๐Ÿ‘‘ If you want a trial - just post below with the script name, you can choose multiple too. ๐Ÿ‘‘ Requirements ๐Ÿ‘‘ Hit 'like' ๐Ÿ‘ on this thread
  2. Heres the camera from my QuantumAPI, I fixed a few issues since I posted that snippet. You'll need to adapt it to work without the API but it shouldn't be hard: package rip.quantum.api; import java.awt.Point; import java.awt.event.MouseEvent; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.model.Vector3D; import org.osbot.rs07.script.MethodProvider; import rip.quantum.QuantumAPI; /** * Camera that uses the middle-mouse button and mouse movements. * * @author lemons */ public class QuantumCamera extends QuantumAPI { public QuantumCamera(MethodProvider methodProdiver) { super(methodProdiver); } /** * Moves the camera to the desired yaw and pitch. * * @param yaw * @param pitch */ public void moveCamera(int yaw, int pitch) { if (pitch > 67) pitch = 67; else if (pitch < 34) pitch = 34; int pitchCur = getPitchAngle(), yawCur = getYawAngle(), pitchDir = pitch < pitchCur ? -1 : 1, pitchDiff = Math.abs(pitch - pitchCur), yawDir = yaw > yawCur ? -1 : 1, yawDiff = Math.abs(yaw - yawCur); if (yawDiff > 180) { // Flip how we get there yawDiff = 360 - yawDiff; yawDir *= -1; } if (yawDiff < 22 && pitchDiff < 14) return; int x = yawDir * yawDiff * 3, y = pitchDir * pitchDiff * 3; int minX = 40 - (yawDir == -1 ? x : 0), maxX = 724 - (yawDir == 1 ? x : 0), minY = 40 + (pitchDir == -1 ? y : 0), maxY = 460 + (pitchDir == 1 ? y: 0); try { Point bot = getMouse().getPosition(); for (int i = 0; i < 5 && !getMouse().isOnScreen(); i++) { getMouse().move(random(minX, maxX), random(minY, maxY)); sleep(50); } if (bot.x < minX || bot.x > maxX || bot.y < minY || bot.y > maxY) { getMouse().move(random(minX, maxX), random(minY, maxY)); sleep(50); } mousePress(true); bot = getMouse().getPosition(); int newX = Math.min(764, Math.max(0, bot.x + x)), newY = Math.min(502, Math.max(0, bot.y + y)); // Use OSBots move here getMethods().getMouse().move(newX, newY); sleep(50); mousePress(false); } catch (InterruptedException e) { getLogger().error("", e); } } public boolean toEntity(Entity e) { return toEntity(myPosition(), e); } /** * Turns the camera toward the entity as if the player were positioned at origin. * @param origin * @param e * @return */ public boolean toEntity(Vector3D origin, Entity e) { if (e == null) return false; moveCamera(getAngleTo(origin, e), getPitchTo(origin, e)); return true; } /** * Turns the camera toward the tile as if the player were positioned at origin. * @param origin * @param tile * @return */ public boolean toVector3D(Vector3D origin, Vector3D tile) { if (getMap().distance(origin, myPosition()) > 16) return false; moveCamera(getAngleTo(origin, tile), getPitchTo(origin, tile)); return true; } /** * Turns the camera towards tile from the players current position. * @param tile * @return */ public boolean toVector3D(Vector3D tile) { return toVector3D(myPosition(), tile); } /** * Turns the camera towards the position from the origin. * @param tile * @return */ public boolean toPosition(Position origin, Position p) { return toVector3D(origin, p); } public boolean toPosition(Position p) { return toVector3D(p); } /** * Faces the camera roughly north. */ public void toNorth() { int r = random(0, 30); if (r > 15) r = 375 - r; getCamera().moveYaw(r); } /** * Faces the camera roughly west. */ public void toWest() { getCamera().moveYaw(75 + random(0, 30)); } /** * Faces the camera roughly south. */ public void toSouth() { getCamera().moveYaw(165 + random(0, 30)); } /** * Faces the camera roughly east. */ public void toEast() { getCamera().moveYaw(255 + random(0, 30)); } public int getLowestPitchAngle() { return getMethods().getCamera().getLowestPitchAngle(); } public int getPitchAngle() { return getMethods().getCamera().getPitchAngle(); } public int getX() { return getMethods().getCamera().getX(); } public int getY() { return getMethods().getCamera().getY(); } public int getYawAngle() { return getMethods().getCamera().getYawAngle(); } public int getZ() { return getMethods().getCamera().getZ(); } public boolean isDefaultScaleZ() { return getMethods().getCamera().isDefaultScaleZ(); } public boolean movePitch(int degrees) { moveCamera(getYawAngle(), degrees); return true; } public boolean moveYaw(int degrees) { moveCamera(degrees, getPitchAngle()); return true; } public boolean toBottom() { return movePitch(0); } public boolean toTop() { return movePitch(67); } private void mousePress(boolean press) { getBot() .getMouseEventHandler() .generateBotMouseEvent(press ? MouseEvent.MOUSE_PRESSED : MouseEvent.MOUSE_RELEASED, System.currentTimeMillis(), 0, getMouse().getPosition().x, getMouse().getPosition().y, 1, false, MouseEvent.BUTTON2, true); } private int getPitchTo(Vector3D origin, Vector3D t) { int pitch = 67 - (int) (getMap().distance(origin, t) * 4); if (pitch > 67) { pitch = 67; } else if (pitch < 22) { pitch = 22; } return pitch; } private int getAngleTo(Vector3D origin, Vector3D tile) { int degree = (int) Math.toDegrees(Math.atan2( tile.getY() - origin.getY(), tile.getX() - origin.getX())); int a = ((degree >= 0 ? degree : 360 + degree) - 90) % 360; return a < 0 ? a + 360 : a; } }
  3. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
  4. This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!
  5. 1 point
    View in store ($3,99 for lifetime access) Features: Supports every location you would ever want to cook (anywhere missing? request it!) Supports almost every food item cookable on a range or fire (anything missing? request it!) Smart Target-oriented back-end stops the script when you have accomplished your desired goal Option to move mouse outside screen while cooking to simulate human AFKing Where Make-All isn't available, A Gaussian distribution based suffixed string generation algorithm randomises entered Make-X values Utilises a combination of WebWalking and recorded paths to ensure the script never strays from it's job Simple, intuitive GUI which auto-detects your food and location based on your inventory and minimap position Stable cooking & banking algorithms, tuned individually for each food item and bank Clean, informative, Anti-aliased, un-obstructive and fully movable self-generating paint Movable on-canvas scrolling console logger Efficient script logic ensures an EXP-optimised experience Normally distributed response times to simulate a human's reflexes Stops & logs out when out of food, saving your progress to the console and web Dynamic signatures allow you to track your progress as you use the script Handles obstacles and doors between the bank and the range to ensure door spammers cannot hinder your gains CLI is supported for all hardcore chef needs ... and many more ... Supported food: This script only supports cooking these food items on ranges/fires, it will not combine ingredients to make items such as Tuna potatoes or Pineapple pizzas. Shrimp Anchovies Sardine Herring Mackerel Chicken Beef Bear meat Rabbit Rat meat Sinew from Bear meat Sinew from Beef Trout Salmon Cod Pike Bass Rainbow fish Tuna Lobster Swordfish Monkfish Shark Dark crab Sea turtle Manta ray Anglerfish Karambwan Poison Karambwan Bowl of Water Uncooked pizza Potato Seaweed Sweetcorn Stew (new!) Curry (new!) Just ask for a new food item to be added! Supported locations: Rogues den Lumbridge Kitchen (new!) Catherby Nardah Tzhaar City Al-Kharid Zanaris Neitiznot Varrock East Hosidius Kitchen Gnome Stronghold Varrock Cooks' Guild Port Khazard Edgeville Mor Ul Rek Myths' Guild (new!) Just ask for a new location to be added! Why choose APA Scripts? As an experienced veteran scripter here on OSBot, I strive to give you the best user experience that I can by providing frequent updates and fixes. With over 40 cumulative 5 star reviews on the store, as well as my Scripter III rank, you know you're in safe hands. Want something added? Don't like something? Have an awesome proggie to share? Let me know! Example GUI: Starting from CLI: Gallery: _________________________________________________________________________________________ Credits:
  6. I have no clue what you're talking about
  7. @bigred999 You have 12 hours to refund 300m 07 or you will be banned. You traded d23p with the same RSN.
  8. Activated, Have fun!
  9. No it is 24 hours if you use the script or not. But if you ever need more trial time just ask, I will add more extensions/trials
  10. Done gl on trials guys
  11. Great my man, will look forward to it! I recommend after thursday to go back to any update tbh (nerf for pickpocket).
  12. @Czar Script is still crashing immediately after selecting attach dragon stone bolt tiips.
  13. 1 point
    nvm script works great I love it already gained 300k xp in 3 hours so op
  14. 1 point
    Added
  15. 1 point
    regicide is the definition of cancer
  16. 1 point
    deleted deleted
  17. The script is amazing bro, I highly suggest getting it.
  18. In major cases they will look at trade histories and ban the mule, so its always a good idea to have a second mule not directly linked to the suiciders . For how often you should mule, it depends how much work you want to put in. If you want to be very safe, you could mule every hour, which requires more work, or if you're being lazy you can mule every few hours. Make sure you mule before you go to sleep though, from experience, theres a very good chance you'll be banned when you wake up.
  19. 1 point
    Could I get a trial? Thanks!
  20. yo @Czar may I please have a trial
  21. 1 point
    May I try this out?
  22. Can I get the trial bro? Thanks
  23. The normalization doesn't look (quite) right on line 187 and 188. Change the int to a float for "angle", then normalize it with Math.atan2(Math.sin(angle), Math.cos(angle)), then you can cast this to an int. See if that works out.
  24. I reported this months ago, only just got back into botting again. It does not even fish, from memory it used to just run south of the fishing spot, and continue running, and not sure if banking via fairy ring works either.
  25. Alright, so I have had some time to mess around with it. I'm still having some issues and have solved some. Still having issues with the tile selector, when selecting a large area it lags a lot. If I save the script it does not save the fight bounds that I had set. I haven't seen it just randomly run away from a mob yet to go attack another mob but now it starts to run back and forth between 2 points while waiting for a mob to spawn and that seems way too suspicious. (It seems that I was able to solve the running back and forth issue by setting up the fight bounds after starting the bot) The lag issue has been solved, seemed that was fixed with a client restart. Edit: The script doesn't save your armor settings It won't use the teleport tab to bank, it tried to run back to the agility shortcut it used to get into the area but didn't actually take it, just got stuck standing against the wall. Mouse speed/reaction time is absolutely ridiculous and no way to change it.
  26. Script does pick up items while fighting and it can fight pretty much any normal monster
  27. honestly i don't see how anyone can be trustworthy with a large sum of cash at once, while also being willing to accept below minimum wage
  28. Will you hire me? Iโ€™ll only scam if you say I can.
  29. The first time I got reported on twitter I shit myself and took like a 8 day break, after nothing happened I just went hard and didn't care lol 800 hours over 9 weeks. Wasn't interested in making a farm. Would take a fair amount of time (99 thieve) to build the accounts before botting the fuck out of them. That's well nice. Didn't know it existed!
  30. instead of using a mouse recorder/clicker and having your entire pc occupied you could just use @liverare 's macro recorder and avoid all the hassle with setting up virtual machines etc. cheers
  31. ๏ปฟ Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug: cannon does not work - How did you make the bug happen: starting the script with cannon in inventory or setup/ setting cannon tile - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? tried running in both mirror mode and injection client - Normal script or a plugin? normal script - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.๏ปฟ Cannon mode, range mode, tried choosing an npc and tried without. Played with the options and still could not get the cannon to load correctly.
  32. Does not bank in Canifis if i select - bank at Canifis - pretty much kill's Ghouls until out of food, then fight them even when out of food until it's dead. didn't tried bank at nearest bank.. Does not not go to bank when out of potions if i selected bank condition - No food No potions. will only go to bank when out of food. Using combat potions.
  33. I cant get the script to deposit all the food and only withdraw the amount I put in the settings. I am trying to only use 5 cooked meat but it seems to either only grab one or grabs them all.
  34. just generally most of the monsters i tend to get such as shades it just go onto the ships and afk, i did fine on the Harpie bug swarmers but had to make sure not to die and had a safespot planted with a fight position but it just seemed like it didnt care at all, just trying to setup a saved file that works and is doing what its supposed to do, food wise i guess 15 food should be enough or more for each task depending on poison or not etc, but getting it to 99 might seem easier to me in otherways atm than configure and move the bot where its supposed to stand and then take a gamble if isnt just moving to an entire new location and afk at boat (which happened at shades for example, went to morton and it started walking to boat to afk) cant remember the other monster it did that too as well

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