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Lemons

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Lemons last won the day on August 10 2015

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  1. has combat levels, full graceful, and typical BF equipment.
  2. This can happen if you have really long executing loops, the script executor will assume its hung then start a new instance. Most likely its due to the design of your script.
  3. There definitely is client detection, the bot sends plenty of data they can use since long ago to compare against the "official" clients. If there wasn't, new accounts wouldn't get locked on only bot clients. Also its not unique to injection clients.
  4. Quantum Account Shop | Cheap tutorial island accounts | Bulk - Accounts - OSBot :: 2007 OSRS Botting
  5. Heres the camera from my QuantumAPI, I fixed a few issues since I posted that snippet. You'll need to adapt it to work without the API but it shouldn't be hard: package rip.quantum.api; import java.awt.Point; import java.awt.event.MouseEvent; import org.osbot.rs07.api.map.Position; import org.osbot.rs07.api.model.Entity; import org.osbot.rs07.api.model.Vector3D; import org.osbot.rs07.script.MethodProvider; import rip.quantum.QuantumAPI; /** * Camera that uses the middle-mouse button and mouse movements. * * @author lemons */ public class QuantumCamera extends QuantumAPI { public QuantumCamera(MethodProvider methodProdiver) { super(methodProdiver); } /** * Moves the camera to the desired yaw and pitch. * * @param yaw * @param pitch */ public void moveCamera(int yaw, int pitch) { if (pitch > 67) pitch = 67; else if (pitch < 34) pitch = 34; int pitchCur = getPitchAngle(), yawCur = getYawAngle(), pitchDir = pitch < pitchCur ? -1 : 1, pitchDiff = Math.abs(pitch - pitchCur), yawDir = yaw > yawCur ? -1 : 1, yawDiff = Math.abs(yaw - yawCur); if (yawDiff > 180) { // Flip how we get there yawDiff = 360 - yawDiff; yawDir *= -1; } if (yawDiff < 22 && pitchDiff < 14) return; int x = yawDir * yawDiff * 3, y = pitchDir * pitchDiff * 3; int minX = 40 - (yawDir == -1 ? x : 0), maxX = 724 - (yawDir == 1 ? x : 0), minY = 40 + (pitchDir == -1 ? y : 0), maxY = 460 + (pitchDir == 1 ? y: 0); try { Point bot = getMouse().getPosition(); for (int i = 0; i < 5 && !getMouse().isOnScreen(); i++) { getMouse().move(random(minX, maxX), random(minY, maxY)); sleep(50); } if (bot.x < minX || bot.x > maxX || bot.y < minY || bot.y > maxY) { getMouse().move(random(minX, maxX), random(minY, maxY)); sleep(50); } mousePress(true); bot = getMouse().getPosition(); int newX = Math.min(764, Math.max(0, bot.x + x)), newY = Math.min(502, Math.max(0, bot.y + y)); // Use OSBots move here getMethods().getMouse().move(newX, newY); sleep(50); mousePress(false); } catch (InterruptedException e) { getLogger().error("", e); } } public boolean toEntity(Entity e) { return toEntity(myPosition(), e); } /** * Turns the camera toward the entity as if the player were positioned at origin. * @param origin * @param e * @return */ public boolean toEntity(Vector3D origin, Entity e) { if (e == null) return false; moveCamera(getAngleTo(origin, e), getPitchTo(origin, e)); return true; } /** * Turns the camera toward the tile as if the player were positioned at origin. * @param origin * @param tile * @return */ public boolean toVector3D(Vector3D origin, Vector3D tile) { if (getMap().distance(origin, myPosition()) > 16) return false; moveCamera(getAngleTo(origin, tile), getPitchTo(origin, tile)); return true; } /** * Turns the camera towards tile from the players current position. * @param tile * @return */ public boolean toVector3D(Vector3D tile) { return toVector3D(myPosition(), tile); } /** * Turns the camera towards the position from the origin. * @param tile * @return */ public boolean toPosition(Position origin, Position p) { return toVector3D(origin, p); } public boolean toPosition(Position p) { return toVector3D(p); } /** * Faces the camera roughly north. */ public void toNorth() { int r = random(0, 30); if (r > 15) r = 375 - r; getCamera().moveYaw(r); } /** * Faces the camera roughly west. */ public void toWest() { getCamera().moveYaw(75 + random(0, 30)); } /** * Faces the camera roughly south. */ public void toSouth() { getCamera().moveYaw(165 + random(0, 30)); } /** * Faces the camera roughly east. */ public void toEast() { getCamera().moveYaw(255 + random(0, 30)); } public int getLowestPitchAngle() { return getMethods().getCamera().getLowestPitchAngle(); } public int getPitchAngle() { return getMethods().getCamera().getPitchAngle(); } public int getX() { return getMethods().getCamera().getX(); } public int getY() { return getMethods().getCamera().getY(); } public int getYawAngle() { return getMethods().getCamera().getYawAngle(); } public int getZ() { return getMethods().getCamera().getZ(); } public boolean isDefaultScaleZ() { return getMethods().getCamera().isDefaultScaleZ(); } public boolean movePitch(int degrees) { moveCamera(getYawAngle(), degrees); return true; } public boolean moveYaw(int degrees) { moveCamera(degrees, getPitchAngle()); return true; } public boolean toBottom() { return movePitch(0); } public boolean toTop() { return movePitch(67); } private void mousePress(boolean press) { getBot() .getMouseEventHandler() .generateBotMouseEvent(press ? MouseEvent.MOUSE_PRESSED : MouseEvent.MOUSE_RELEASED, System.currentTimeMillis(), 0, getMouse().getPosition().x, getMouse().getPosition().y, 1, false, MouseEvent.BUTTON2, true); } private int getPitchTo(Vector3D origin, Vector3D t) { int pitch = 67 - (int) (getMap().distance(origin, t) * 4); if (pitch > 67) { pitch = 67; } else if (pitch < 22) { pitch = 22; } return pitch; } private int getAngleTo(Vector3D origin, Vector3D tile) { int degree = (int) Math.toDegrees(Math.atan2( tile.getY() - origin.getY(), tile.getX() - origin.getX())); int a = ((degree >= 0 ? degree : 360 + degree) - 90) % 360; return a < 0 ? a + 360 : a; } }
  6. Seems you have some extra spaces, try: java -jar "osbot 2.5.8.jar" -debug 5005 -login user@gmail.com:pass -bot user@gmail.com:pass:0000 -world 394 -script FishingBot:none -allow norandoms,lowresource
  7. Word to the wise: http://wiki.c2.com/?PrematureOptimization
  8. Yo dude, just wanted to say thanks for sharing the API on Github. I downloaded it 3 days ago and it has since been removed, but the data it contains (equipment, config values, etc.) is invaluable for me. This is not a cry for help or to bash you, once again, just wanted to say thanks.

  9. Lemons

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