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Showing content with the highest reputation on 12/19/16 in Posts

  1. Thanks to all the scripters who spent the time and actually tested the dev builds, you are the real heroes. This stable release is a culmination of the other releases: http://osbot.org/forum/topic/111674-osbot-24102-shortcuts-tabs-and-scrolls/ http://osbot.org/forum/topic/111960-osbot-24103-more-webwalking-and-grandexchange/ Some of the highlights are: -GrandExchange SellItem -PathPreferenceProfile IgnoreItems, IgnoreObstacles -Teleports including scrolls, tabs, and rune methods are fully functional again -Additional shortcut links Specific to this update: Version 2.4.105 Changelog -Patched issue with available items container -Updated Deadman worlds -Item toString() override -Festivities update Happy botting, and try not rage quitting SDMM. :xboge:
  2. Trees occupy 4 squares so you will have that entity 4 times
  3. This piece killed me, took hours. But again, making progress is what's important The Speed Art
  4. ๐Ÿ‘‘CzarScripts #1 Bots ๐Ÿ‘‘ ๐Ÿ‘‘ LATEST BOTS ๐Ÿ‘‘ If you want a trial - just post below with the script name, you can choose multiple too. ๐Ÿ‘‘ Requirements ๐Ÿ‘‘ Hit 'like' ๐Ÿ‘ on this thread
  5. I decided to post my goals for the begging of 2017 Goal #1: Database Hopefully by the end of the end I will have a database created that will make my bot 100% automated, manage stats, show reports of how long bots last, what time they got banned, the action that they were doing etc etc. Goal #2: Complete automation Along with said database comes complete automation, Database will pull all new accounts from account creater, and then start my script to begin training/farming Goal #3: 4th server build As of right now I am building my 3rd server, by the end of the month I would like to have my 4th server so I can divide things evenly Example: 1st server for account creation + tutorial island 2nd server for training 3rd server for farming 4th server for mules Goal #4: Complete ban testing The past few weeks I have tried to implement every situation as possible to see which method is really the best for account longevity. Update: After testing for 2 weeks I have found my desired way to start a new account to limit bans. Goal #5: Run 200 bots constantly Right now my peak is 100 bots at a time, with the database mentioned above I can train many bots at a time and keep in a "stash" and whenever a active bot gets banned it will pull a account out of the stash, so hopefully 200 bots will be able to run 24/7 Update: Thanks to Alek's method of nointerface I can now successfully run 300 accounts at one time. Goal #6: 1B made I have only just began "mass farming," I currently run 90 bots, 30 at a time that shift every 8 hours, so far ive profited a net gain of about 54m, after buying scripts, accounts, servers, pc parts, etc. Progress: December 15 2016: Script Semi-Complete Purchased Khal's tutorial island script w/ CLI mode, once tutorial island is completed client closes and opens up and begins to power train, Once said level is hit, client reopens using farming script and begins, every 10 bots opened 1 mule script is started. December 17 2016: Account Creation Account creator bought, Set up on server #1 constantly running in background, every 3 minutes VPN changes ip and location on server. December 18 2016: Tutorial Island Had roughly 200 bots made last night, let DB run tutorial island run on all bots doing 20 bots every 1 then swapping Ips. Woke up this morning with all accounts completed no bans. Currently training said 200 accounts up to desired levels (takes 2 hours roughly) then will begin to suicide farm December 19 2016: Test run Throughout the day, I had said 200 bots run through testing spread out evenly 162 out of 200 bots made it through without ban I let the 162 bots run with no breaks what so ever for 4 hours (18:00 - 0:00 EST) Each bot on average made 105k GP/Hour which = 420k GP per bot which = Roughly 68m After checking this run at 0:35 EST on the 19th no bots have been banned, Will make a new batch of accounts over night and run them through tutorial island, and will report statistic in the morning since it will be Monday. December 19 2016: Monday Morning Monday morning...Oh the worst day for mass botters.. 6AM EST Monday morning, Jagex mods have had their way and tried to fuck in so many different angles. At first I was having issues connecting to OS via OSBOT Changed ip a few times and was able to connect. Out of 162 bots running over night A whopping 81 bots made it A additional 98m was made I have decided to continue running the 81 bots until they burnt out No new bots have been made (I tend to avoid creating on Mondays due to previous experience) Later in the after noon I will log onto my 4 accounts I have completed on Friday to test "Ban testing" results, will post update later. December 20 2016: Late night creations All throughout today I have been working on ban testing, and luckily none have been banned yet. Following the ban testing I started to create more account 50 to be exact I ran them all through tutorial islands at different times, different locations, etc etc. We finally added in a feature which trained account and hopped directly into farming, so as of right now after tutorial island the bot is 100% My plane to further bot testing will be this... 60 bots were created, broken down into 5 groups. 10 bots per group One of these groups will be kept to interchangeably alternate. 10 bots will be running every 4 hours in "shift work" so 10 bots will be running at all times 24/7 Example: group 1 will bot from 7AM - 11AM, Group 2 will bot 11AM-3PM, Group 3 will bot 3PM-7PM, Group 4 will bot 7PM-11PM, Ground 5 will bot 11PM-3AM from 3AM-7AM there will be no bots running, this is time for me where Jagex comes in for the ban and in my opinion where most of the bans happen. I will try this method and flip flop each group of bot's schedule to see if this helps the longevity of the bots. December 20 2016: Launcher created We got the makings of the launcher created, The launcher itself will be ran in the background, it is more like a service than anything. It will communicate with the DB and the DB will tell it what accounts to run, when to run them, what script to run, what parameters etc etc. With this launcher in the back ground it makes it easier to start and stop the OSBot processes, thust making it able to have features like : Scheduling - Start and stop bots at a specific time Multi-Scripting - Can run multiple scripts per account, for example I can run khal's tut island script, then switch to a powermining script once completed Ban Detection - As soon as a bot gets banned, a new bot which has already been trained will log in and start in it's place Statistic Capturing - We will know why accounts got banned to further improve methods, what level they got banned @, the status when they got banned, and how long they were running Other features will be added in once we can think of them, if anyone has any suggestions feel free to message me. December 21 2016: Launcher's Make over Did a bit of a touch up on the GUI of the launcher, this will be able to identify how each server is running without having to move too many thing around. As far as botting goes, I have botted 24 hours since last update and no bans of right now on 200 accounts, reaching 320m GP by the time everything sells Right now we are further updated the Database and launcher and we expect everything to be 100% done before Christmas December 22 2016: NoInterface released With the release of 2.4.106 comes the ability to run nointerface. So first thing I did was start up my main scripts in nointerface Before hand low resource low cpu, I was able to run: 80 per server (3) 20 for main computer and 10 on laptops (2) Totaling 200 even. Now with nointerface I am able to run: 100 per server (3) 30 on main computer 15 on laptops(2) Totaling 360 bots. Most likely I will run 300 even workers to to make sure things aren't being pushed to the max. December 28 2016: Database updates Due to the holidays, there hasn't been much work done to the database, but just intensive testing. As of right now we are able to: -Launch multiple bots at any time -Kill processes (end bots) -Communicate bot to bot, and bot to database (useful for mule to bot communication) -Setup premade script cycles (New bot created -> Runs TuT Island -> Power levels -> farms) -Multi-script usage (Able to run multiple script for the same bot at a given time, ie. Can run a tut script, end, Run a woodcutting script, end, run gold farming script) December 29 2016: Script Update -Farming script has had some updates -Now fully automatic, making roughly 90k per hour depending on level and population. -Mules now automatically trades to tier 2 mule every day at x:xx time. -Current processing is tutorial island script > QP script > Power Training script > Farming -Able to run this process with multiple scripts flawlessly Goal #1: Database : Goal Completed! My #1 goal has been completed. I now have a fully functioning database, it is not fully 100% automated yet, but as far as data importing it is working 100% The launcher communicated to the DB, and will automatically relay information, import new accounts, and switch to different groups once the accounts meet the requirements. We are very close to full automation. January 5th: Live action First VM is set up Currently testing this with the launcher Bots are loaded in from the database, you fill out what type of accounts you want and how many of each account Currently we have: Clay miner, Iron miner for both Rimmington and Falador location Power mining for both Rimmington and Falador location Mules will automatically log in, for testing we have 1 mule every 5 bots, we will typically run 1 mule every 10 bots. January 12th: DB and Launcher 100% complete Now able to create, upload, and use all accounts 100% automatically. Accounts get created -> DB stores accounts as needing tutorial island completed -> User selects to run tutorial island bots -> Once completed bot needs to be power mined ->Once completed the bots are seperated as iron or clay miners -> Able to farm bots now by selecting how many to keep up and launch, the launcher will make sure X amount of bots are ALWAYS running even after bans. January 18th: Big Update So A LOT of progress has been made since the last update. - A GUI of the database has been created using Apex (Pictures down below) - "For Sale" option now added to launcher. This will be used for separating accounts I bot with vs accounts I am selling - Individual Ban checking has been implemented. This is good to use to confirm if the mass amount of accounts that are being sold are banned or not - Tutorial island script rewrote, We have rewritten our tutorial island script to fix bugs + lower bans hopefully. - With the new tutorial island script, account preparation now takes 1.5 hours (Tutorial island, Getting CB lvl, Going to GE to buy picks, Power mining) Pictures: -Apex GUI - Account information -Ban Checking Live Demonstrations Live Demo: Pulling accounts from Database Live Demo: Launching accounts
  6. 3 points
    Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Supports all rooftops (Draynor, Al-Kharid, Varrock, Canafis, Falador, Seers, Polivneach, Relekka, Ardougne) - Supports most courses (Gnome stronghold, Shayzien basic, Barbarian stronghold, Ape toll, Varlamore basic, Wilderness (Legacy), Varlamore advanced, Werewolf, Priffddinas) - Supports Agility pyramid - All food + option to choose when to eat - (Super) Energy potions + Stamina potions support - Progressive course/rooftop option - Waterskin support - Option to loot and sell pyramid top - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 463:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename DISCORDFILE= discordSettings Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot manager you do not need to specify '-script 463'): -script 463:TaskList1.4515breaks (With breaks) -script 463:TaskList1.4515breaks.discord1 (With breaks & discord) -script 463:TaskList1..discord1 (NO breaks & discord, leave 2nd parameter empty) Proggies:
  7. Ever since I've started writing scripts for Runescape (Dating back to 2009 https://villavu.com/forum/archive/index.php/t-43804.html) I wanted to write my own interaction APIs Obviously I was just a scrub during most of my "scripting career", with little knowledge on how to write decent OOP code. Past few years I've starting focussing more on programming eventually turning my knowledge into a job, currently I work for a telecom company as a back-end developer. Anyway, enough gibberish, let me introduce SmartAPI SmartAPI is a package that combines all common game interactions into a single package. This includes: Mouse movement Camera movement Walking and Webwalking Keyboard Inventory interactions Object interactions Widget interactions Grand Exchange Banking Shop interfaces and much more ... Why did I decide to create SmartAPI? I felt limited by the implementations of interactions in pretty much any client. They run on the same thread as the script logic making in difficult to write efficient yet simple code. Also I wanted to have more control on how I handle interactions. Progress 10 February 2017 Most of the API's have been implemented and tested, there are still some slight issues with screen walking, but those should be easy to fix Interaction + Walking demo: Banking demo (Endless withdraw / deposit loop) : 19 December 2016: - Initial skeleton has been written. - Basic mouse movement / path generation is working (Whooho!) - Traces of an almost working webwalker can be found throught the code [Webwalker] [Mouse]
  8. the real dj under the sea
  9. New Update (v162) - Gnome stronghold now perfected, including gnome stronghold banking - Stronghold of security plugin added (including banking) - Added saving for tasks tab - Added anti-fail for eat system - Added fallback eat hp of 5 hitpoints - Added a new input for setting custom eating range - Rock crab walking system improved - Added anti-fail and anti-idle system, converted from mining script - Added new condition for stopping script: run_out_of_food_inventory Hopefully no updates were missed from the last few pages. Many more updates coming soon Guys if there are any bugs or bug reports/console errors, they will be fixed Guys, for new/rare fightzones or npcs, the script can be unstable, try changing the initial script settings (enable the last checkbox unless stronghold) and change the walk-settings if the script ever gets stuck. OSBot's default webwalker is always being updated by the developers but not all fightzones are supported. New fightzones can be added to the script also
  10. 2 points
    Molly's Thiever This script is designed to quickly and efficiently level your thieving! Check out the features below. Buy HERE Features: - Capable of 200k+ per hour and 30k+ exp/ph on mid-level thieving accounts. - Quickly reaches 38 thieving to get started on those master farmers for ranarr and snap seeds! - Fixes itself if stuck. - Hopping from bot-worlds. - Stun handling so the bot doesn't just continually spam click the npc. - Drops bad seeds if inventory is full at master farmers. - Eats any food at the hp of your choosing. Supports: -Lumbridge men -Varrock tea -Ardougne cake -Ardougne silk -Ardougne fur -Kourend Fruit Stalls -Ardougne/Draynor master farmer -Ardougne/Varrock/Falador guards -Ardougne knight -Ardougne paladin -Ardougne hero -Blackjacking bandits as well as Menaphite thugs, this has limitations, click the spoiler below to see them Setup: Select your option from the drop down menu, it will tell you the location where the target is located. Fill out the gui and hit start. Simple setup! Proggies: Proggy from an acc started at 38 theiving:
  11. Starting my 2017 goals early. 2016 achievements- learned how to script. Made around 4b part time farming. On to bigger and better things in 2017! Going to be working on some new scripts to add to my farm this month since school just ended. Currently have an almost automated farm generating 50m/day. Looking to expand to 2 or 3 times this in 2017. Will look to update this every week or so Start date: December 12th, 2016 December 12: Current cash stack = 500m. Starting on Monday I will be recording my progress. Will bond about 15 accounts on Monday to start off. Looking to expand to 40-50 accounts by the end of December with multiple methods. Currently am working on finishing my account creator bot so I can make endless accounts December 13: Had to start today bc runescape updated yesterday and the bots were down. December 16: Just finished writing my second automated farm. Will be testing it and buying another VPS come Monday. I will be running a few of them this weekend to test it out and fix any possible bugs that may occur. 15 bots on my VPS and 3 bots on the new method on my home computer. December 20: Bought another Dedi and am running 40 accounts at the moment. December 23: So far I've profited like 700m. Going to be revinesting it in bonds and servers though in 2017. Just making money now to reinvest. Tried making my own account creator but ran into some problems. May look to outsource that project. Going to buying another Dedi on Monday. Also was experimenting with mass f2p bot but it doesn't seem worth the time. P2p makes way more an hour January 7th About 1.1b profit so far since starting my goal. Had my first big ban wave on Tuesday but other than that haven't had any bans. January 20 Update: Almost up $1.6k since starting this. Have been a little more inactive lately with farming due to school starting but hope to get back into the grind soon and running 100+ accounts. Bought an account creator to allow me to create unlimited accounts. Created over 500 accounts already February 9: Over 2.4b farmed so far. Looking to increase my farm as I have a steady reliable income now. Going to be buying 2 more dedicated servers february 21: Farming going better than ever now. M ay hit over $100 a day soon when I expand more. recently partnered up with someone else and it looks promising. New farm could be netting over 100m+ a day alone not including my own farm. 2/26 Parterned up with @BlitzRoyale to form another farm. Thread link: Will be running my own farm along side the new farm for a lot more profits. 3/25 i know its been a month since I last update but my farm has been great, consistently making money. Making around $80-100 each day roughly with minimal effort. Seems like the gold of price is dropping though 2Be sure to like and support the thread Supporters @@Aiban @@Bamboozled
  12. http://osbot.org/forum/topic/94119-hiring-%E2%98%85join-sysm-aio-service%E2%98%85-make-good-cash/ Please apply we got much much work ready right away after joining can use atleast 3 more
  13. 2 points
    thats quite a low percentage. nice. Anyway, was just saying that you probably would have to deal with people that would bot an account, and say that it was banned upon login. goodluck anyway. :P
  14. 2 points
    get apple fuck the poor fags
  15. 2 points
  16. The stop when food is out option is fixed in v162 The update will go live in less than 24 hours and the paint will say v162.0 As for adding new walking paths for waterfall fire giants, should be supported in the next update ^^
  17. December 19 2016: Monday Morning Monday morning...Oh the worst day for mass botters.. 6AM EST Monday morning, Jagex mods have had their way and tried to fuck in so many different angles. At first I was having issues connecting to OS via OSBOT Changed ip a few times and was able to connect. Out of 162 bots running over night A whopping 81 bots made it A additional 98m was made I have decided to continue running the 81 bots until they burnt out No new bots have been made (I tend to avoid creating on Mondays due to previous experience) Later in the after noon I will log onto my 4 accounts I have completed on Friday to test "Ban testing" results, will post update later.
  18. Apologies about the camera issue, im sure its fixed in the current SDN version or atleast i hope so, please let me know if you come into more problems with the camera. I believe this would be a quick addition, will look at adding it later on, ill have to build my self one of them pools to do the testing first though Will add trials soon I can fix the shark issue when i get home, expect the push tonight update either tonight or tomorrow sometime. Will look into the cloud issue, i have stuff in place for it to find the nearest safe spot if you're stood in poison, not sure why it would be ignoring this but i will defo be looking into it Prayer is very key for zulrah imo, i usually recommend 70 because prayer potions give u more points per dose and also it takes longer to get low at the start, can be done with 48 but not very efficiently imo. Apologies for the delays in getting back to people, had my works christmas doo on saturday and sunday i was recovering, (free drinks get out of hand :xboge: )
  19. They just fucking look at eachother with the guy on the west side facing east and vise-versa how is this a fucking riddle
  20. 1 point
    Selling 25m 25$ PayPal. Trusted people only paypal is a bitch. Post or pm.
  21. Can confirm you will like working for Sysm. Made a killing working for him. Great boss and fair payouts!!!
  22. You're better off joining me! http://osbot.org/forum/topic/107437-%EF%BF%BD%EF%BF%BD%EF%BF%BD-howest-aio-services-%EF%BF%BD%F0%9F%8C%9F%E2%96%BA-hiring-%E2%97%84-%E3%80%8C-powerleveller-%E3%80%8D-%E3%80%8C-quester%E3%80%8D-%E3%80%8C-minigames-%E3%80%8D/'>http://osbot.org/forum/topic/107437-๏ฟฝ๏ฟฝ๏ฟฝ-howest-aio-services-๏ฟฝ
  23. hey can i get a trial?
  24. 1 point
    Trust me, this script is worth every penny for the quests it does now.
  25. edgeville banking, after my character is out of food and rebanking, it goes up and down the ladder continously;
  26. First off, you want to uninstall the current driver. 1. Find "Device Manager" (if you can't find it just tell me what version of windows you're running) 2. Go to display driver > find the name of the display graphics card 3. Right click > uninstall that driver. 4. Restart Then, go here and have it automatically search for the correct driver; http://www.geforce.com/drivers
  27. Coolio! Btw i edited my post but you had allready replied. Could you explain the differences with the 3 different walking modes? Or reffer to any post you have explaining them? thanks
  28. Great updates man keep em up! Another issue is path walking, but i guess that's a pretty tricky thing to get to work right. I'm trying the script with range + safe spotting in the waterfall dungeon on firegiants. Whilst fighting in there it handles the combat great! But when i tick the option to stop when food is out, it still fights until he dies. Also when banking it didn't find his way back to the fire giants. A very understandable issue. I doubt that you have scripted every path to every monster including waterfall dungeon cus to acces u need to go on a raft.. use rope on a rock, then a tree, have the amulet and then enter. Allthough there is a questing script for it that was able to do it so... Could you reffer to anything the explains what the 3 difference with walking modes?
  29. you can use a recoil tbh. Just hide over the bridge to the side and when hes low run in and let him hit you. Dont bother with mage it never hits anyways. If you die while recoiling it to death all the gnomes will be on your respawn point lol
  30. Hey bro, im training on this certain area and tried all methods; Tried all walking settings Tried checking the last tick box but when my character runs out of food, it goes to the stairs and infinitely goes up and down nonstop rip. lol p.s it was working perfectly fine before im sure
  31. 1 point
    No vaders allowed Are you using DMM mode? Debug mode? What other quests are in the quest list besides Priest In Peril?
  32. For all users who had issues with gnome stronghold or taverley, or any walking-errors, restart the script, there was an update a few minutes ago to fix those Also, a new option has been added at the script initial settings menu, only use that option if you have walking errors (if the script fails to go to the fight-zone) this applies to sand crabs, but NOT stronghold (there is a mistake in the info text saying that it works for stronghold, when it doesn't) don't enable that option if you intend to fight in stronghold, because the original settings are already working for stronghold now. EDIT: For stronghold can you try the script again? Update v161 was just added As for script saving, currently all options are saved except the task options, but I will add that tab to the saving system ASAP As for stopping script when out of food, the script only supports that option for banking (when there is no food in bank, the script will be triggered to stop) - but I can extend the script to make it stop if no food in inventory too Another update for the script will be added within a few hours (latest version will be v162). The last update is now available (v161), just make sure to read this post and configure the script. EDIT: Just tested chaos druids at taverley, working good. Moving onto stronghold of security again, and gnome stronghold. I tested the script at the northern part of level 2 stronghold of security and it worked, now onto the rest of the stronghold levels. As for gnome stronghold I still haven't tested there but it is an important feature because of deadman, so both gnome stronghold and stronghold of security have high priority. As for sand crabs, after enabling the new option (at the initial script setup menu) it seems to be working, I will test again after the two stronghold tests. If stronghold ends up not working everywhere, I will be importing the entire AIO stronghold script and add it as a plugin for the aio fighter script (plugins like the sand/rock crabs etc) with a tile chooser for v162 of the script
  33. 1 point
    There we go 2nd model of the day only made the handle right now took me 45mins stupid line flow time to model the blade. Hehe sure took me some time. Final result: If only I could import this in game hehe
  34. Webwalk to the area before the conflicting area, then in the conflicting area use a manual path to walk. If you need to walk further just resume webwalking after you get past the problem area. I use this idea for draynor's attacking tree when I walk from draynor -> grand exchange Example: Area problem_area = new Area(...); Area destination = new Area(...); WebWalkEvent webEvent = new WebWalkEvent(destination); webEvent.setEnergyThreshold(18); webEvent.useSimplePath(); webEvent.setBreakCondition(new Condition() { @[member='Override'] public boolean evaluate() { if (problem_area.contains(myPlayer())) { //build path here https://explv.github.io //use a foreach to loop through positions for the walkPath walking.walkPath(...); return true; } else return false; } }); execute(webEvent);
  35. 1 point
    I just saw this thread. These are looking great! I really like your personal style that you have and it looks like you have what it takes to become an amazing artist. Just keep experimenting with new things. If you need any help or advice, just shoot me a PM. Always like helping new designers.
  36. Congrats on release
  37. About: Definitely not the most efficient way nor the cleanest but if you are looking for a quick snippet to introduce audio into your scripts rapidly well here you go. Example: public static void main(String args[]) { final Sound s = new Sound("C:/x/y/z/Korg-MS2000-DirtBass-C2.wav"); s.play(); try { Thread.sleep(5000); } catch (final InterruptedException e) { e.printStackTrace(); } s.play(); } Code: public final class Sound { private final File soundFile; public Sound(final File soundFile) { this.soundFile = soundFile; } public Sound(final String soundFilePath) { this(new File(soundFilePath)); } public final void play() { new PlayThread().start(); } private class PlayThread extends Thread { byte buffer[] = new byte[10000]; public void run() { try { final AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(soundFile); final AudioFormat audioFormat = audioInputStream.getFormat(); final DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, audioFormat); final SourceDataLine sourceDataLine = (SourceDataLine) AudioSystem.getLine(dataLineInfo); sourceDataLine.open(audioFormat); sourceDataLine.start(); int count; while ((count = audioInputStream.read(buffer, 0, buffer.length)) != -1) { if (count > 0) { sourceDataLine.write(buffer, 0, count); } } sourceDataLine.drain(); sourceDataLine.close(); } catch (final Exception e) { e.printStackTrace(); } } } }

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