Hi all,
As you may (or may not) know, I took a long hiatus which left my scripts in a poor state. However, I am here to update everyone who gives a shit on the status of my script(s).
First and foremost, OmniPocket has been updated. Tested it for 9 hours on Master Farmers beforehand, as well as testing stalls. This update includes:
Extra WebWalker links around Draynor
Better, more accurate entity searching
A quicker, smoother, non-broken bank API
Interaction improvements
WebWalker improvements (less chance of getting stuck in infinite loops, for example)
Better error messages
This update does not include:
Blackjacking (which were never supported unless you were running the closed beta)
Chests (again, never supported)
A wealth tracker (needs to be rewritten)
Task based thieving
This update was to simply ensure that it works again. Version 2.0 will be out some time afterwards, which will include everything else currently not in the update.
How will I know when the script is updated? In the paint, it should display "V1.51".
OmniFish and OmniFletch:
These two scripts will be updated soon. In theory, these should take much less time since they all utilise the same API as OmniPocket, and a lot of my time was spent updating the API and ensuring that things weren't broken, and as smooth as they could be. However, do not worry, the updates will be out soon!
And last, but not least, OmniSlayer:
A large chunk of the code of OmniSlayer is its complex GUI. This GUI was backed up by a complex web API that I had originally set up, which has now been lost. I will need to spend some time recreating the original web API before I can continue working on OmniSlayer. However, it is something I want to get done, and soon.
I've attached some of the old gifs I teased with to remind you of the true complexity of the GUI.
Thanks for your patience everyone - if you have OmniPocket/Fletch/Fish and you have any issues, problems etc. please do message me.
It's good to be back