EDIT: Just checked, the latest update is STILL not live, no idea what's going on, hopefully it will be live within a few hours or so, can't wait until everybody tries the script
For fighting areas I added a way to select fight bounds, but I did have an idea for fight areas, e.g. edgeville hill giants is a large area, so I thought of two features:
- Either find a way to detect spawn points of hill giants, and time them, so you can be the first to get the npc all the time (by looking for longest time since spawn)
or
- Split up the entire area into smaller sub-areas and stick to one area at a time (can even be randomized)
Hmm, as for the home tile, I made it so:
- If user selects a nearby npc (local npc), the home tile is set on the bot's current tile
or
- If a user selects an npc which is far away (by typing a name), the home tile will be on the nearest npc's position
e.g. if the user is in GE, but wants to fight hill giants, they will type 'Hill giant' and the home tile will automatically be set in the edgeville hill giant area
If there are any suggestions, you are welcome to post any, atm that method has been good so far, but I am always happy to change ^^
Anyway, quick update: just got a new account, finished unicows quest and I will be perfecting unicows code now