Alek Posted March 11, 2015 Share Posted March 11, 2015 The Mirror Client BETA testing has been going quite well considering how massive the project is. Thank you to everyone who is making bug reports as we transition from the beta versions to stable versions. @MGI made a ton of patches this release to the mirror client and the list is far too large to contain in this post. Once again, thanks for all the support and continue making bug reports for both the mirror mode and standard mode. Changelog: @Alek's updates: -Added more dialogues -Deprecated InterfaceComparator -Added WidgetComparator @MGI's updates: -Mirror client fixes Edit: There was a corrupt version on the server. If you are having issues please re-download. Happy Botting -The OSBot Staff 4 Link to comment
Czar Posted March 11, 2015 Share Posted March 11, 2015 (edited) excellent job guys Edited March 11, 2015 by Czar Link to comment
Alek Posted March 11, 2015 Author Share Posted March 11, 2015 BANKING? I don't know what this is about. Could you please link me to your bug report thread? Link to comment
jegersej Posted March 11, 2015 Share Posted March 11, 2015 (edited) @Alek's updates: -Added more dialogues What does this meen? Edited March 11, 2015 by jegersej Link to comment
Developer Maxi Posted March 11, 2015 Developer Share Posted March 11, 2015 What does this meen? Support for more dialogue widgets. Link to comment
Volta Posted March 11, 2015 Share Posted March 11, 2015 Is there any noticeable difference in how a script ran through the mirror client (behaviorally) interacts with the game, as opposed to the regular client? I have yet to try it. Thanks Link to comment
Static4Life Posted March 11, 2015 Share Posted March 11, 2015 Just wondering, why are we going back in time with this mirror client? KYAB all over again. Link to comment
Fused Posted March 11, 2015 Share Posted March 11, 2015 Is there any noticeable difference in how a script ran through the mirror client (behaviorally) interacts with the game, as opposed to the regular client? I have yet to try it. Thanks Seems to be much smoother while attack monsters. Ran it for like 2 seconds but so far so good 1 Link to comment
Developer Maxi Posted March 11, 2015 Developer Share Posted March 11, 2015 Is there any noticeable difference in how a script ran through the mirror client (behaviorally) interacts with the game, as opposed to the regular client? I have yet to try it. Thanks There should be no difference. However because the mirror client is relatively new there might be bugs with correctly transmitting hook values. In that case these bugs should be reported and will get fixed. But the scripts are ran by the same engine as the standard mode. 1 Link to comment