February 1, 20215 yr Developer Hey, Couple small improvements again whilest we move to a new stable build. Download link: http://osbot.org/devbuilds/osbot 2.6.15.jar API CHANGES: - Reverted widget interaction to the old code as some users noticed missclicks. WEB WALKER: - Webwalker will now force stop when the script is paused. - Implemented Karuulm webwalker links. MISC: - Minor bug fixes. - The OSBot Team
February 3, 20214 yr @Patrick I still seem to be having issues particularly with widgets inside of POH Portal Nexus, when OSBot Mirror Mode attempts to interact with said widgets if they are not on-screen Mirror Mode doesn't handle using the scroll bar located on the side of the Portal Nexus. OSBot instead attempt to click where the widget would appear on the list often times in the chat window. Edited February 3, 20214 yr by Sheetz
February 3, 20214 yr 58 minutes ago, Sheetz said: @Patrick I still seem to be having issues particularly with widgets inside of POH Portal Nexus, when OSBot Mirror Mode attempts to interact with said widgets if they are not on-screen Mirror Mode doesn't handle using the scroll bar located on the side of the Portal Nexus. OSBot instead attempt to click where the widget would appear on the list often times in the chat window. That sounds like a similar issue I had right after the settings menu changed(Not with the API for settings. I don't use that API). Fixed this by checking if the widget was visible other wise scroll down until it is visible.
February 3, 20214 yr hopefully the zooming out camera causing isVisible to return false for entities/grounditems issue gets sorted before stable release otherwise i'd have to rewrite all of my scripts 😭
February 3, 20214 yr Author Developer 58 minutes ago, Ayylmao420 said: hopefully the zooming out camera causing isVisible to return false for entities/grounditems issue gets sorted before stable release otherwise i'd have to rewrite all of my scripts 😭 Hmm it was looking good for me, any entities/grounditems that are giving issues so I can test/tweak on those?
February 3, 20214 yr 1 hour ago, Patrick said: Hmm it was looking good for me, any entities/grounditems that are giving issues so I can test/tweak on those? gold amulet (u), always non-visible. Interaction event fails to pick up the item.
February 3, 20214 yr Author Developer 40 minutes ago, Not A Bot said: so whens the Femi dialogue gonna be fixed?......been waiting for 3 months Whenever MGI / Zach find a solution for the incorrect collision flags in the game 2 minutes ago, Camaro said: gold amulet (u), always non-visible. Interaction event fails to pick up the item. Thanks, I'll check it out
February 3, 20214 yr 4 hours ago, Patrick said: Whenever MGI / Zach find a solution for the incorrect collision flags in the game Thanks, I'll check it out
February 3, 20214 yr Author Developer 9 minutes ago, Ayylmao420 said: Thanks, I've redone it for the next dev build.
February 5, 20214 yr On 2/3/2021 at 6:49 AM, Not A Bot said: so whens the Femi dialogue gonna be fixed?......been waiting for 3 months Why not make a break condition to detect femi dialogue and make a dialogue handler for a temp fix?
February 5, 20214 yr Author Developer 16 minutes ago, Gunman said: Why not make a break condition to detect femi dialogue and make a dialogue handler for a temp fix? The issue is not related to the dialogue but to the game coding the collision flags weirdly making the walker think it can reach the other side
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