Developer Patrick 1080 Posted February 1 Developer Share Posted February 1 Hey, Couple small improvements again whilest we move to a new stable build. Download link: http://osbot.org/devbuilds/osbot 2.6.15.jar API CHANGES: - Reverted widget interaction to the old code as some users noticed missclicks. WEB WALKER: - Webwalker will now force stop when the script is paused. - Implemented Karuulm webwalker links. MISC: - Minor bug fixes. - The OSBot Team 5 1 Quote Link to post
Kramnik 258 Posted February 1 Share Posted February 1 Nice, nice Waiting for stable release on this one very much Quote Link to post
Sheetz 5 Posted February 3 Share Posted February 3 (edited) @Patrick I still seem to be having issues particularly with widgets inside of POH Portal Nexus, when OSBot Mirror Mode attempts to interact with said widgets if they are not on-screen Mirror Mode doesn't handle using the scroll bar located on the side of the Portal Nexus. OSBot instead attempt to click where the widget would appear on the list often times in the chat window. Edited February 3 by Sheetz Quote Link to post
Gunman 435 Posted February 3 Share Posted February 3 58 minutes ago, Sheetz said: @Patrick I still seem to be having issues particularly with widgets inside of POH Portal Nexus, when OSBot Mirror Mode attempts to interact with said widgets if they are not on-screen Mirror Mode doesn't handle using the scroll bar located on the side of the Portal Nexus. OSBot instead attempt to click where the widget would appear on the list often times in the chat window. That sounds like a similar issue I had right after the settings menu changed(Not with the API for settings. I don't use that API). Fixed this by checking if the widget was visible other wise scroll down until it is visible. Quote Link to post
Ayylmao420 40 Posted February 3 Share Posted February 3 hopefully the zooming out camera causing isVisible to return false for entities/grounditems issue gets sorted before stable release otherwise i'd have to rewrite all of my scripts Quote Link to post
Developer Patrick 1080 Posted February 3 Author Developer Share Posted February 3 58 minutes ago, Ayylmao420 said: hopefully the zooming out camera causing isVisible to return false for entities/grounditems issue gets sorted before stable release otherwise i'd have to rewrite all of my scripts Hmm it was looking good for me, any entities/grounditems that are giving issues so I can test/tweak on those? Quote Link to post
Not A Bot 15 Posted February 3 Share Posted February 3 so whens the Femi dialogue gonna be fixed?......been waiting for 3 months Quote Link to post
Camaro 113 Posted February 3 Share Posted February 3 1 hour ago, Patrick said: Hmm it was looking good for me, any entities/grounditems that are giving issues so I can test/tweak on those? gold amulet (u), always non-visible. Interaction event fails to pick up the item. Quote Link to post
Developer Patrick 1080 Posted February 3 Author Developer Share Posted February 3 40 minutes ago, Not A Bot said: so whens the Femi dialogue gonna be fixed?......been waiting for 3 months Whenever MGI / Zach find a solution for the incorrect collision flags in the game 2 minutes ago, Camaro said: gold amulet (u), always non-visible. Interaction event fails to pick up the item. Thanks, I'll check it out 1 1 1 Quote Link to post
Khaleesi 8713 Posted February 3 Share Posted February 3 the loop issue at opening settings is back in this version Quote Link to post
Ayylmao420 40 Posted February 3 Share Posted February 3 4 hours ago, Patrick said: Whenever MGI / Zach find a solution for the incorrect collision flags in the game Thanks, I'll check it out Quote Link to post
Developer Patrick 1080 Posted February 3 Author Developer Share Posted February 3 9 minutes ago, Ayylmao420 said: Thanks, I've redone it for the next dev build. 1 Quote Link to post
Gunman 435 Posted February 5 Share Posted February 5 On 2/3/2021 at 6:49 AM, Not A Bot said: so whens the Femi dialogue gonna be fixed?......been waiting for 3 months Why not make a break condition to detect femi dialogue and make a dialogue handler for a temp fix? Quote Link to post
Developer Patrick 1080 Posted February 5 Author Developer Share Posted February 5 16 minutes ago, Gunman said: Why not make a break condition to detect femi dialogue and make a dialogue handler for a temp fix? The issue is not related to the dialogue but to the game coding the collision flags weirdly making the walker think it can reach the other side 1 Quote Link to post