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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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CURRENT RECORD: 201 HOURS RUNTIME NEW: Sandstone mining + hopper support Humidify/water circlet/bandit unnote Ardy cloak tele support Setup Screen Preview Results 84 HOURS ON NEW LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature:1 point
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Script Version: 40.0 | Last Updated: 10/11/2023 [MM/DD/YYYY] LEADERBOARDS: https://cnar.dev/projects/edragons/leaderboard.php Script Progress Pictures Script Development Updates Script Manual GUI Settings (Disable Ad-block to see Images) Gui Saving / Loading: When selecting 'Save settings' a pop up directory will show up. Set a file name under "File name:" then click 'ok' or 'save'. It will save as a .txt file. When selecting 'Load settings' a pop up directory will show up. Simply find your saved .txt file and click it. Once selected, select 'ok' or 'load'. Safe-Spotting Mode: Please start the script at your preferred safe spot when selecting this option and pressing start OR load your saved settings.txt file to auto fill your safe spot! Looting Bag Mode: If toggled, it will use random behavior when adding bones or hides to the Looting Bag! If you happen to die the script will have added it to the lootlist and retrieve it once it spawns on dragon death and continue using it!. Loot distance: Default = 10 Tiles away from your player. Set your custom distance if you prefer. Loot range ammo: Loots the ammo type you have equipped if you are ranging! Default = Stack of 5 Bolts on floor Special Attack: Uses special attack during combat [Main weapon support only!] Deathwalk Mode: Handles death and regears with the equipment set from on start of the script. Current Modes Supported [BETA]: Under production. No guarantee that it is 100%. Green Dragons: West wilderness East wilderness Graveyard wilderness Lava maze wilderness Myth guild [BETA] Blue Dragons: Taverly Watchtower Ogre enclave Heroes' guild Myth guild [BETA] Black Dragons: Taverly Lost city chicken shrine Myth guild [BETA] Metal Dragons: Brimhaven Brutal Dragons: Black dragons in zeah catacombs [BETA] Blue dragons in zeah catacombs [BETA] Red dragons in zeah catacombs [BETA] Mode Help Blue Dragons Supported safespots for taverly mode only. *Other modes can use any spot* Near the agility pipe | Less traffic but with lower profit/hr Inside the Expanded blue dragon room Items | Requirements Anti-dragon shield Ranged/Melee/Magic support! Food Prayer potions *Blowpipe mode taverly mode* Summer Pie *Taverly mode* Falador teleports *Taverly mode* Dusty key *Taverly mode* Dueling rings *Watchtower mode or Heroes guild mode* Games necklaces *Heroes guild mode* Black Dragons Supported safespots Anywhere in the dragon area. Items | Requirements Anti-dragon shield Ranged/Magic support only! Food Anti-poisons *If taverly mode* Falador teleports *If Taverly mode* Dusty key *If Taverly mode* Raw chicken *Lost city mode* Green Dragons Ranged/Melee/Magic support! Supported safespots Graveyard: Anywhere in the myth guild or lava maze dragon area. Items | Requirements East Dragons: Dueling ring *Not optional* Games necklace *Optional* Glory *Optional* Metal Dragons Items | Requirements Select Bury bones option + Dragon bones in loot table to bury bones! Banking is not supported. Please start at the dragon room. It will randomly choose a metal dragon. Range / Magic only support Brutal Dragons Items | Requirements Ranging potions Extended antifire potions Prayer potions Food prayer > 43 rope tunnel route unlocked Start at blast mine bank At this time it will auto grab my set amount of prayer pots. Full GUI customization will come soon. CLI Information Script ID: 898 Create your own file & save under c/users/osbot/data as filename.txt Mode names "Blue dragons(Taverly)", "Blue dragons(Watchtower)", "Blue dragons(Heroes guild)", "Blue dragons(Myth guild)", "Black dragons(Taverly)", "Black dragons(Lost City)", "Black dragons(Myth guild)", "Green dragons(West)", "Green dragons(Graveyard)", "Green dragons(Lava maze)", "Green dragons(Myth guild)", "Metal dragons(Brimhaven)", "[BETA]Brutal dragons(Black)" Food names "Trout", "Salmon", "Tuna", "Potato with cheese", "Lobster", "Swordfish", "Jug of wine", "Monkfish", "Shark", "Manta ray", "Tuna potato", File creation template *See gui for options* *Create your own for validation*: #Dragon GUI Settings #Fri Mar 30 20:14:43 EDT 2018 checkSummerPieActive=false checkEatToFull=true textFoodAmount=1 checkBurningAndGlory=false checkRanarrWeed=true radioWorldHopper=false radioStrengthPotionRegular=false checkRegularWalker=false radioAttackPotionSuper=false radioSpecialAttack=false checkAdamantHelm=true checkWalkToBank=false checkGloryAndGames=false checkLootingBag=false radioMagicPotion=false radioSafeSpot=true radioRangePotion=true radioStrengthPotionSuper=false textWorldHopCount=7 checkRespawnTeleport=false comboDragonsMode=Blue dragons(Watchtower) radioCombatPotion=false checkAutoEatAt=false checkNatureRune=true textEatAt=60 checkAdamaniteOre=true checkBuryBones=false checkGamesAndDueling=false radioAntipoisonPotion=false checkRubyDiamondCombo=false checkSafetyTeleport=false checkRuneDagger=true checkLootAmmo=true radioAttackPotionRegular=false checkBlowpipeActive=false radioAntifirePotion=false checkDragonhide=true checkDragonBones=true checkGloryOnly=false textLootDistance=10 safeSpot=2443,3083,0 checkAntiPK=false checkClueScroll=false checkBurningAndDueling=false comboFoodType=Shark checkDeathwalking=false Bug Report Template Status in the paint(Screenshot): Client Version: "Osbot x.x.x" Client Type(Mirror Mode OR Stealth Injection): Inventory layout: Equipment layout: GUI settings (Screenshot(s)): What is the error that is occurring? How can I replicate this error? Logger output (Screenshot): GRAB YOUR OWN DYNAMIC SIGNATURE HERE https://cnar.dev/projects/edragons/users/All_Users.png //This gives you the all users image (600x200) I encourage you to display your signatures and linked to the thread! Would appreciate that To get your own just do (Case sensitive) https://cnar.dev/projects/edragons/users/YourNameHere.png if your osbot name has spaces (ex. Cool doot 33) https://cnar.dev/projects/edragons/users/Cool doot 33.png PURCHASE HERE1 point
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Selling my main account as I no longer play it, had it up for sale for a while now however i've since trained it up as requested by a potential buyer and I'm now looking for some offers. Account has Rigour unlocked, Piety, elite void and much more items. It's a GREAT account that needs to be levelled. 1. Pictures of the account stats https://prnt.sc/1p3uui9 2. Pictures of the total wealth (if there is any) https://prnt.sc/1p3vmgi https://prnt.sc/1p3vrll https://prnt.sc/1p3vwgi 3. Pictures of the quests completed https://prnt.sc/1p3w51i 4. The price you will be starting bids at 150M or BTC equivalent Current bid is 200M. 5. The A/W (Auto-win) for your account 350M or BTC equivalent 6. The methods of payment you are accepting BTC or 07 GP only 7. Your trading conditions I wont go first unless highly trusted, MM WILL be used in most cases 8. Pictures of the account status Account is clean with no Bans/marks 9. Original/previous owners AND Original Email Address I am the OO and registered email will be changed to yours upon purchase. Edited Sunday at 01:14 PM by Dobrik Pure: N/A1 point
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User hasn't responded in 6 months, has been banned and if he wishes to return he will have to reimburse Fruit from the following dispute.1 point
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If you bot in F2p, make sure to rest your account before botting. In my experience this is very important. Aside from that I agree with a lot of the things said in this thread, changing activity now and then is important.1 point
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Changing up what skills you bot, not going from tutorial island to playing 23 hours every day, i think its ok to play a lot but you gotta change up what you're doing if you decide to bot a lot. Also if your script messes up that will get you banned quick so vet the script first. Lastly I would say just be prepared to get banned, its going to happen sometimes so only bot accounts you don't care about.1 point
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a few things that have worked for me: -not botting too efficiently or for very long bot/break times in the beginning on a fresh account. -switching up tasks and incorporate quests, even when not needed. -set hard limits for the bot to stop such as x amount of time or x skill level. Most importantβget a bunch of accounts banned and document your process as you go. You will learn exactly what to avoid moving forward. goodluck!1 point
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Thanks for taking a look into it. The eating problem I mentioned has to do more with not keeping a safe amount of hp during certain phases where the character isn't being directly attacked by Zulrah. For example, Zulrah might be releasing either clouds or snakelings all over. At that time, my character isn't being attacked or hit, but he's sitting at ~60hp (it's a 99hp max) while attacking Zulrah. Come next phase, my character has to move to a different area and go through clouds (or simply gets hit by Snakelings) which will do damage, bringing it down to an hp level that can be 1 hit by Zulrah if it does one of it's random non phase attacks (eg. being on magic phase but doing a random range attack) or if it doesn't switch prayers quick enough.1 point
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Make scripts have similar behaviour as me when I play. So inefficient (since i always watch netflix on the the side), train a different skill every time and hold plenty of siestas. By doing this haven't been banned since I started using OSBot.1 point
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have you tried the move.mousealittle?1 point
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I myself haven't seen any difference with this1 point
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I've found after doing [move mouse outside screen] it helped, or maybe it's all in my head1 point
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1 Year, lets see if you hold true to this and help people, your 2 posts 1 for a trial and 1 for this giveaway don't show that, but prove me wrong. Enjoy the 1 year regardless. Please pm me 1 week before your VIP expires so I can create your 1 year. 6 months, enjoy 3 month, enjoy 1 month, enjoy 1 month, enjoy 1 month, enjoy Enjoy everyone!1 point
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Note: This guide is simple and for beginners. If you're not a beginner to programming for OSBot, or generally know your way around the API, you might be best off experimenting with this yourself. Regardless, this can be a good tutorial for anybody getting started. API Links: WalkingEvent: http://osbot.org/api/org/osbot/rs07/event/WalkingEvent.html WebWalkEvent: http://osbot.org/api/org/osbot/rs07/event/WebWalkEvent.html WHEN to webwalk vs. walk normally Webwalk - Long-distances - Handling barriers (e.g. doors, gates, agility shortcuts, teleports) Walking normally - Short distances - No barriers Walking Regularly There are two ways to complete this task. The first way: getWalking().walk(Position... positions) This means that you're allowed to give the method multiple positions. This is because it will find the closest position to your current position and walk there automatically. So let's say that I want to walk choose from multiple positions. I have: Position pos1 = new Position(1, 2, 0); Position pos2 = new Position(2, 4, 0); Position pos3 = new Position(1, 1, 0); getWalking().walk(pos1, pos2, pos3); This will walk to the closest of those 3 positions. This can also be done with areas. getWalking().walk(new Area(1, 2, 3, 4), new Area(5, 6, 7, 8), new Area(9, 10, 11, 12)); All of these are simple enough. Note that you don't need to put more than 1 Area or Position. You can just put 1, and it will, by default, go to that location. The second way: You can also do essentially the same thing with a WalkingEvent. For instance, you could say: WalkingEvent myEvent = new WalkingEvent(new Position(1, 2, 3)); //making the event execute(myEvent); //executing the event The disadvantage to this is that you can only put in one Position/Area, not multiple. It will not pick the closest, because it only takes one. However, there's also a large advantage to using a WalkingEvent. You can: - set the minimum distance threshold. Meaning that if you input a position to the walkingevent and give the following line: myEvent.setMinDistanceThreshold(0); it will walk to this tile exactly, not just within a radius of 2. You can also do this with the minimap distance. - set the threshold at which the event will toggle your 'run' setting on myEvent.setEnergyThreshold(47); means that it will click on run energy if you have 47% or more. - you can also set a break condition (perhaps the most useful), meaning that if this condition is met, the execution of the event will terminate. if you don't understand the format (below), don't worry about it - all you need to know is that if you put any boolean in there, if it returns a value of 'true', then the event will end, regardless of where it is in its completion. myEvent.setBreakCondition(new Condition() { @Override public boolean evaluate() { return myPlayer().isUnderAttack(); } }); this would make the event terminate when your player is under attack. now when the event is over, you either know that its execution finished with your player being attacked, or with you walking to your final destination. So, if we put this all together, it would look a little like this: WalkingEvent myEvent = new WalkingEvent(new Position(1, 2, 3)); //making the event myEvent.setMinDistanceThreshold(0); myEvent.setEnergyThreshold(47); myEvent.setBreakCondition(new Condition() { @[member='Override'] public boolean evaluate() { return myPlayer().isUnderAttack(); } }); execute(myEvent); //executing the event This event will walk exactly to the position at 1, 2, 3 (note* given that it is reasonably accessible without barriers and can reach the endpoint (otherwise you would use webwalking)). If not already running, and your run energy is >= 47, it will turn on your run. The final line executes the event and causes the script to start walking. Note* adding in all of these specificities are optional! The event has default conditions of a minimum distance threshold of 2, an energy threshold of 30, and no break condition. If you didn't want any of those details, you could've also just said: WalkingEvent myEvent = new WalkingEvent(new Position(1, 2, 3)); execute(myEvent); Also remember that this statement is equivalent to saying: getWalking().walk(new Position(1, 2, 3)); Webwalking OSBot's advanced webwalker is one of the features that makes OSBot so great - it handles most of the walking work for you, using advanced shortcuts, teleports, barrier handling, and designing its own path to a destination - pretty amazing. Note that it's best used if you need to travel long distances, or if there are barriers between you and your destination. If you just need to walk 5 tiles south, then chances are that you'd be better off walking normally (above)! Similar to regular walking, there are two ways. The first way: Position pos1 = new Position(1, 2, 0); Position pos2 = new Position(2, 4, 0); Position pos3 = new Position(1, 1, 0); getWalking().webWalk(pos1, pos2, pos3); Exactly like walking normally. You can also do it with areas: Area a1 = new Area(2, 3, 4, 5); Area a2 = new Area(5, 4, 3, 6); Area a3 = new Area(4, 6, 4, 1); getWalking().webWalk(a1, a2, a3); The second way: This way is also very similar to regular walking. Except instead of defining a WalkingEvent, we're going to be defining a WebWalkEvent. A great advantage of WebWalkEvents over WalkingEvents, however, is that WebWalkEvents can decide which Area or Position is closer from a list of positions or areas. So, if I wanted to, I could do: WebWalkEvent webEvent = new WebWalkEvent(pos1, pos2, pos3); or WebWalkEvent webEvent = new WebWalkEvent(pos1); or WebWalkEvent webEvent = new WebWalkEvent(a1, a2, a3); and it will grab the closest destination! The advantages of a WebWalkEvent over regular webwalking: - the ability to set a break condition (exactly like a WalkingEvent - see above for details) - the ability to set the energy threshold (exactly like a WalkingEvent - see above for details) - the getDestination() method that returns the Position the WebWalkEvent is going to Position sumtin = webEvent.getDestination(); //gives the position that the WebWalkEvent //is going to - the ability to use the simplest possible path --> this takes out concerns like using roads and just takes the quickest route to your destination. webEvent.useSimplePath(); - the ability to set a PathPreferenceProfile (a great friend to scripters!) - A PathPreferenceProfile determines how the WebWalkEvent will move. All of the possibilities for PathPreferenceProfiles are found here: http://osbot.org/api/org/osbot/rs07/event/webwalk/PathPreferenceProfile.html Example: If we didn't want our webwalker to use teleports or use paths related to quests, we could do the following: PathPreferenceProfile ppp = new PathPreferenceProfile(); ppp.setAllowTeleports(false); ppp.ignoreAllQuestLinks(true); webEvent.setPathPreferenceProfile(ppp); So if we put it all together, it might look a little something like this: WebWalkEvent webEvent = new WebWalkEvent(pos1, pos2, pos3); webEvent.useSimplePath(); PathPreferenceProfile ppp = new PathPreferenceProfile(); ppp.setAllowTeleports(false); ppp.ignoreAllQuestLinks(true); webEvent.setPathPreferenceProfile(ppp); execute(webEvent); And those are the basics of webwalking If I've left out / omitted anything, feel free to contact me, or if you don't understand anything, also feel free to ask questions below. Hope this was informative1 point