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This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!2 points
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.2 points
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Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Account builder mode to level your firemaking to level 50 or even higher. - Equips pyromancer gear option - Chopping and burning logs (base Option) - Relights brazier - Fletch option - Fix brazier option - Make potion and heal pyromancer when down option - Tons of food supported - Brazier swicthing when pyromancer is down - Advanced game settings to skip games, smart caluclate points, afk at certain points, ... - Bank or Open crates - Dragon axe special attack - Fletch at brazier option - Chop in safespot option - Worldhopping - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 909:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 909): -script 909:TaskList1.4515breaks (With breaks) -script 909:TaskList1.4515breaks.discord1 (With breaks & discord) -script 909:TaskList1..discord1 (NO breaks & discord) Proggies:2 points
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Hello, I have completed a Zeah House Favour bot that needs to be beta tested. The bot is fully functional aside from minor issues that I need volunteer beta testers to weed out. Learn More About this Script: https://extra.funshinestudios.com/doku.php?id=scripts:extra_house_favour If you're interesting in achieving 100% House Favour for free, get in touch! Discord: Brandon#95922 points
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NEW: Released Chop & Firemake plugin Added 8 Forestry events!!!!!!!! Easy 99, Next! Map Chooser System Progress Results! Help How to use this with Bot Manager? Script ID is 631, and the parameters will be the profile you saved in the setup window, e.g. oak15.txt I want a new feature added? Make a post below and I am always listening, within reason! The bot is doing something I don't like? Make a post below and I will adjust the code to match your play style!1 point
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So I've been banned for Botting in November 2017. Its a maxed osrs/rs3 account created in 2008 and never botted on it, before the offence in 2017. I send Jagex an appeal a week ago telling them I'd like to apologise. Does anyone know how long they take to reply? It's been a week since the appeal. And has anyone had succes in getting their accounts back by telling them u're sorry? Also should I send multiple appeals since I have been waiting for over 7 days to get a response? Or just wait another week because of corona etc? I'd like to get some advice on how to approach this. Thank you1 point
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After using this for abit now i can say i love this script for training my range and getting some side cash :D! Got me from 80-91 Range so far and few extra mill in my pocket..1 point
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Will add some improvements to the rogue maze, update coming up. Same applies for dropping items, and hosidius (inside). I am starting to think that far away (max) camera zoom may not be ideal since it can click a bit far away (when screen-walking), maybe fiddling with the zoom so it's not too far and not too close? I will be making some more changes to this ASAP. @dmrfc92 will check that out, did you get that interface image online or screenshotted from the bot? it should only show one of those square thingy's, regardless I will improve that area too. Also for the 28 coin pouch, yep please make sure to leave a few inv. spaces free otherwise the bot will think it has full inventory of profit/loot and will always try bank - so when pickpocketing make sure you don't have a full inventory. In the meantime I will add an exception to the coin pouch banking part, thanks! As for running away (stalls): which stall? Please confirm, I will add more run-away paths. Also note: if you have enabled fight back then it will not run. I will also be investigating this option to make sure it fights back, especially for Guard dogs in Ardy/Hosidius. As for trials, will activate double trial so you can test the current version and the next upcoming version, gl!1 point
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Interested, looks very awesome and helpful, would love to beta for you1 point
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Hey bud! Just purchased the fishing script, flawless! Can I grab a trial on this please?1 point
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You sure you werenβt banned because of another script? Like an agility on rc one? Only reason I get banned with this one is when I leave it on for a full day1 point
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Hey man, when doing master farmer does it drop the worthless seeds or keep them all? Will only be doing it for pure profit not xp1 point
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weird it didn't work at all for me.. failed 4/4 times on "130" or a number very close to that1 point
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@Czar Do we have an eta on demonics? I know you've been busy patching other bits (which are working great now) but im looking forward to that one!1 point
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Just bought this, when thieving Ardy Knights it collects 28 coin pouches and doesnβt open them, just keeps clicking pickpocket. Any idea whatβs wrong? Also VERY impressed with the rouges den, only a few small problems, the square puzzle where you put the square from the wall onto the door, once done it doesnβt close the puzzle interface and nothing happens. If you could get it to bank the rouges kit after every safe it would be grea, I was left spamming the entrance to get it due to having something in my invent (rouge kit, from last trip) Very nice script and so far worth the money, for rouges den alone Edit : this is the interface that doesnβt close below tried it again and it does bank fine, but itβs still sticking in that interface shown above, just needs to close it to resume. nearly flawless1 point
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wow that's crazy dude you're the first person they've banned on a Tuesday1 point
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"How did I get banned botting on runescape! It wasn't Monday or Thursday!" I just don't have the words.1 point
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Yeah as pointed out, you don't have a bad rep, but you don't really have a good one either. Being a member for 7 years is great but still not something people really take into account when purchasing accounts due to the risk involved.1 point
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@asdttt I'm not sure this is relevant to this topic but I remember years and years ago when botting in OSRS was still in its infancy (first 12 months) there was a client that upon booting up the client, users could opt in to help their mouse algorithm by doing a quick 1 minute clicking test (similar to the ones used to build click accuracy). Once done, it would save a file to the users Documents folder and then there was a thread for the users to upload the document to. All of this was used to help develop human mouse movement for their client. If OSbot implemented this, would this solve the problem?1 point
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This is an interesting topic. If Jagex collects mouse movement - they don't do it "just because", there's a purpose for it, highly likely botwatch related. If Osbot manages to improve it's mouse movement and eliminate the obvious patterns - this could give a huge 1up against competion. Even if accounts survive a couple days longer with Osbot than with other bots - this will provide a significant business boost as word spreads around.1 point
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Ah that explains why I couldn't find it. Haven't played RS3 in ages. And I agree completely that they use machine learning, or at least pattern matching. Which is why I produced this thread showing how their current logging capabilities could EASILY pickup on OSBot. Every bot client I tried actually has flawed mouse movement patterns (Only tried 2 others). It split off into another direction primary because Alek basically said "If it's detectable by x, then why bother fixing y". Edit: And there's other basic stuff like NEVER loosing keyboard focus, even when the virtual mouse is "moved off the screen" that probably adds to the probability of a user being a bot.1 point
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My own belief is that while things like third-party clients probably do contribute; detection is massively based on whether your account has similarities to other accounts (including banned accounts) - basic machine learning. Similarities including but not limited to delays and timings, account progression and so on. Reports probably trigger the server side AC system. Maybe large disparity trades do too. Is common information at SRL and has been for years. There was never a dll called jaclib.dll in oldschool runescape. That one only exists in RS3 so they couldn't remove it from oldschool since it never existed there to begin with. NXT actually has hard detection. jaclib.dll still exists in rs3 java client last i checked.1 point
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I literally have no idea what any of this code talk means but itβs entertaining watching you all go at it, keep it up1 point
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You want me to provide proof of something that isn't there? Here, i'll just teach you how to do you yourself. Write a SetWindowsHookEx hook/detour and place it in a DLL which installs our hook in DLLMain. You can copy and paste any basic 32bit trampoline function. WinAPI functions all come with a standard useless 2 byte hotpatch point (mov edi, edi). This includes SetWindowsHookEx. The hook will notify us if any process (which has our DLL loaded into it's address space) invokes SetWindowsHookEx. Start oldschool runescape in a suspended state. Inject your DLL. Resume oldschool runescape so it is no longer in a suspended state. If the process calls SetWindowsHookEx then it has tried to create a hook. That's how you would detect windows hooks. Extra: You can grab the params which have been passed to SetWindowsHookEx. Including a function pointer and manually navigate to the code in memory (can use any decompiler) if you happen to find that hooks have been installed.1 point
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This is indeed a little disheartening to see, to be honest I didn't read through the github sample's to see how the code is getting sent, and I have no idea about what SendInput is, but it seems like that argument just distracted from the main point. Anyways, from I take you are saying, cut me some slack here, is that Jagex is taking mouse data collected at like 50ms, they slam that shit together, and then run simple stats on it, you called it mouseDelta or whatever the flip. Why is this unreasonable? I don't understand why this is insane, like if what you are saying is true that it can fit into 1mb for 3 hours, that's not that bad. Right? @Alek you stated previously that bot detection most likely stems from play time, skills trained ect. Wouldn't it be really easy to set a threshold, right, get the least amount of false negatives as possible, then we run the analysis on them to the point where it's like 99.9999% likely they are a bot. Is this unreasonable, why is this impossible. Honestly your responses haven't cleared up anything and your responses to asdttt have been very lackluster. Why wouldn't Jagex do this? I thought I'd look at your initial post Antiban doesn't matter - plain and simple. If you do any research into official claims made by Jagex, you can see why. They claim that both autoclickers and simulated mouse keys are detectable, and yes people do get banned for using them. For an autoclicker, the mouse doesn't move at all (don't get me started on pseudo number random generators for sleep time). So you state auto clickers and simulated mouse keys are detectable, maybe they have other behavior that makes them detectable. Gary's Hood and AutoHotKey are detected, both which use SendInput - which is Windows API. My thoughts are that they are just checking the stacktrace of mouse events and determining their source. So you think they are using SendInput... Ok that's great, asdttt has laid our proof and evidence towards his theory, you just state this without anything backing it at all. Additionally a while back they determined that HD clients are indistinguishable from botting clients, which also makes me believe they are looking at the garbage collector. Ok fair enough maybe they are but that doesn't have to do with the argument at hand But of course, go play around with antiban like everyone else has for the last 15 years - I'm really pessimistic in your results (nothing personal, but it's really a naiive approach). Then you insult him saying he's taking a naive approach. But isn't that just following Occam's razor? Then later on you guys get into a argument that made me want to jump off a bridge and die, and made me realize that I was wasting my time on a forum when I could be playing awesome games with cool hentai girls that like me for who I am ( btw I am cool and am 21 and can drink and drive [ not the driving part ] ) Oh sorry did I get off topic? My bad... Sorry to waste your time anyways... Because you're using SendInput... all Windows API functions can be hooked and detected. Look into JNI/JNA (Java). Please don't say something is undetected/hardware call when you're using a usermode public Windows API function call. You kept saying.. Ugh... Gary's Hood is literally using SendInput as well. Yes your mouse is detected because you can hook onto the windows hook chain and monitor for input thats generated by a real device vs those injected by application code - aka using SendInput directly like you are then he gives you a counter argument There's ZEROO evidence Jagex checks mouse clicks from a low level point. BUT, there is evidence they do from a HIGH level point. That point being the delay between press and release, and a few other minor details. (Which the majority of autoclickers have a delay of 0) Response Your. Autoclicker. Is. The. Same. As. Most. Autoclickers. You. Are. Using. SendInput. After that you no longer replied. He gave evidence, counter arguments, and in the end you just said the same thing over and over getting caught up about auto clickers being detectable by SendInput ( Again I don't know what the heck that is ). So to wrap up into a conclusion, can you argue his intial claims atleast can you explain why they are untrue, you just stated that they most likely detect using SendInput, why? He has code, he has evidence, can you give us that. Can you give a counter-argument, because just insulting him and going haha no stupid it's this other thing, why are you suddenly right? The truth is your not, you've done nothing to back up your claims. The only real arguments you gave were Jagex claimed they can catch autoclickers and simulated mouse keys. He gave responses to this and then you got caught up in the argument about SendInput ( what is that anyways?). Really what you need to do is disprove or make some sort of counter argument why his data is incorrect, or that Jagex does not use mouse movement as a factor in bot banning. If you are going to say that anti-ban is useless you need to be able to back it up, why should I blindly trust you? Additionally you could make a argument how Jagex detect's SendInput, if they are, is it in the code like asdttt showed with his mouse capturing. I would be more keen to believe you then, because yes, then capturing mouse movements would be pretty useuless if they could just detect fake mouse inputs, then it's pretty easy to detect a bot now isn't it, no need to grab data ect. I get what your going for but you do nothing to help your case at all. Lastly I want to say that if Jagex has the code, why not use it? Maybe they are tracking SendInput, but why not also just use the mouse tracking code as given here, asdttt gave us anecdotal evidence that it worked for him, I mean if you trust him it's pretty likely that it had a effect based on just the statistics he stated, it would be really lucky for some reason for him not to get banned after making only changes to the mouse movement. So I think that's everything I really hope you read what I have said and can try and make me understand your side because honestly I can't help but agree more with asdttt with the evidence, and better arguments laid out in this thread. edit: cut out the meat edit2: Don't hate me please edit3: Oh and bro I don't think it's a good idea to host RS's decompiled java code on your github, pretty sure they don't like that haha.1 point
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It's not really a matter of what the mouse movement means for anti-bot. Here's what we know: 1) They're sent the mouse movement 2) OSBot's mouse movement has a few nearly 100% constant flaws in nearly every movement. I've shown a sample that I got from grabbing the same mouse movement, on the same tick as Jagex and simply got the delta between each element to detect the flaws. Mouse movement detection is a lot simpler then you'd think. Hell, you could calculate if the movement has any deviation just by checking angles lol. If mouse movement is only 1% of their detection, it should still be a priority to fix it. This wont magically solve bans, but it'll be 1 step in the right direction for sure. There's NOTHING we can do to magically solve getting banned because it's no sole check. It's a network of checks, and even what appears to be a TIER'd detection system.1 point
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These are the kind of discussions needed (without the insults of course) on this forum. I find it incredulous that there are lots of people here that will happily try and shrug this discussion off with "no one knows why you get banned". Perhaps stats based evidence is the best way to go rather than "no one knows, dont bot what you dont want to lose"1 point
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How many bots do you think I've tested with...? 5...? No.. Well over a hundred. How many miner bots am I using right now? 3, simply because it uses lots of ram/cpu. Although when I'm not using my PC, about 10-13 max Let's move onto the actual subject, and then hopefully this argument will be over. I sampled the same data as Jagex, on the same interval. I found that not only is OSBot's mouse movement very robotic, but it also has constant flaws. I posted the sample comparing it to a humans mouse movement so everyone could see the major flaw. Now onto my "sample size" of banrates after changing my mouse movement. Been running miner bots, each for 6 hours a day, each on it's own paid proxy IP, each at the same exact mine. How many bans have I gotten? 0. How much profit? Surprisingly not that much because iron is fucking worthless. Minerbot results (Not including my other bots scripts): Before implementing new mouse movement: 56/56 bans - Each bot lasting exactly 1 day After implementing new mouse movement: 0/12 bans (Only have 12 accounts because there's no need to make more) Now banrate samples ARE NOT to be taken as evidence, but rather reference. These can very easily be inaccurate for all I know. What you CAN however take as factual evidence is the samples of OSBot's mouse movements. That's consistent, and you can see for yourself the output.1 point
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I'm not sure it's fair to say nobody knows how to fix this. A straightforward solution would be to record a couple thousand mouse paths of varying distances and base your script's mouse movements off these. Example: I need to move my mouse 70 pixels, I grab from my thousands of human mouse paths some that are around 70 pixels, say between 40-100. I grab one of those paths, stretch it or shrink it, add some noise to it and use that path to move the mouse. The downside to this is it requires a fair amount of work recording that many mouse paths and realistically is easier to do and probably better for not being "detected" if done by each scripter individually for their own scripts.1 point
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I really enjoyed this post it's shined a little more light and goes hand in hand with my own thoughts. I don't think the author is trying to "bash" OSBOT API but, rather showing issues with its current state to hopefully find a safer way to bot. Without people investigating or looking to innovate, we would be falling closer and closer to this cat and mouse chase. I really do believe that jagex has an algorithm either herustic of some form, machine learning, or whatever and lessening the patterns it can pick up on and shrinking the sample size to perform those analyses will greatly increase time with your account before being banned. I think the author did a great job in pointing out that mouse movements are being sent to their servers with proof via a github repo that was RE. Good find.1 point