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  1. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
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  2. ────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.
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  3. Want to show off your dynamic signature? Grab yours by replacing NAME with your OSBot username in this link (Case sensitive): https://cnar.dev/projects/evorkath/users/NAME.png Things to consider before buying: Avoiding bans (Recommended) - While I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimize your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. New Mouse Option (Required) - It is a MUST to have this option enabled. Not using it will show poor script performance as the default mouse will be slow to react during the encounter. Please see this image. DO NOT USE HARDWARE MOUSE - No explanation needed. Not Available For Ironman Accounts - This script only supports regular OSRS accounts and will NOT be modified for any ironman mode. Range only mechanics - I do not support melee combat in my script. Do not purchase on the assumption it does. Frequently Asked Questions "Where do I place my new settings file?" \OSBot\Data\Excellent Vorkath\saves Locate your OSBot folder inside your windows user directory. "I'm having issues where the script seems like it is delayed. How do I fix this?" Try the following: Use new mouse option (if not already) Try Injection mode if you are having issues with mirror mode resource usage. If you wish to use Mirror, remove java 8 and install Java 8 build 291 (Mirror is built with this java version). If you wish to use Mirror, open Windows task manager and set the OSBot java process to high priority. "Where can I purchase the script?" You can purchase it from the OSBot store here. Standard script requirements: House settings - Please structure your house in a 1x1 format where everything is connected to what you are going to use. For example, consider X being the entrance of your player owned house. Consider this combination (Portal room/Jewelry room) <-> X <-> Pool/Altar), notice that they are connected room by room meeting the entrance. Please also setup your in-game House Settings to the following image. General requirements will be listed below: Your house must be in Relleka [50 Construction]. You must have at-least an altar and portal in your house minimum IF you are using house settings. You must have greater than 100k in your bank incase of deaths. You must have House tabs in your bank incase of deaths. You must have the magic levels for [CRUMBLE_UNDEAD_SPELL] You must have dust runes, law runes, chaos runes. Either in your bank for inventory holding OR rune pouch holding these runes. For blowpipe mode you must manually set your quick prayers [PROTECT_FROM_MAGIC + RIGOUR/EAGLE_EYE] For crossbow mode you must manually set your quick prayers [PROTECT_FROM_RANGE + RIGOUR/EAGLE_EYE] Travel routes - The script currently supports traveling routes of Lunar isle and Ferox Enclave. Either option requires you to start at the designated bank. Ferox Enclave requires that you have Dueling Rings on your bank and house tabs if the dueling ring is not part of your current ring loadout. For Lunar isle mode simply having house teleports in the bank will do. Features: Fatigue system - When the script is started a seed is set and is used to help generate randomization inside the script. Overtime a value is increased based off this seed with the help of other calculations similar to offsite competitors utilities. This is merely a mockup copy and not truly defined but it has proven to help with so called 'ban rates' in other scripts that I own. Inventory Management System - A inventory system that triggers when heading back to Vorkath. The script will remember the setup on the start of the script ONLY if the inventory was setup ahead of time. What this means is that the script will check if the inventory is full then proceed to collect a list of your items slots in the inventory. This way the system is optional if you feel that it isn't needed. Custom Mouse Profile system - With the help of OSBot's new mouse system I have configured a improved faster mouse profile to handle all situations in the Vorkath fight room. Consumable Randomization system - Prayer and Health restore points are randomized after every use to give the script uniqueness. This avoids the script always being at a fixed rate whenever an item is used (Food, Prayer potions, etc). Loot priority system - The script will prioritize high value items first to make sure food is not put to waste or you miss out on them if you have to teleport out. Unnoted dragon hides are ignored on purpose as they share the same value as some of the foods supported in the script currently. Selecting the 'Loot before leaving' option will make sure to pick these up before you return to the bank IF you are not in combat when doing so. House Support - As of 07/06/21, I support most of the PoH interactions. This includes: Portals, Rejuvenation Pools, Altar, Nexus Rooms, Jewelry Box, and more at request. Rune pouch support - Full support of the rune pouch including rune restocking, and on death run re-insertion. Death collection support- The script utilizes the Tornif item collection interface to recollect your gear for a small fee of 100,000 osrs gold. Ranged support - As of 07/06/21, The script will only support ranged at this time. No melee support for the foreseeable future. GUI profile saving / loading - Easily save or load new profiles with a click of a button under the main script interface before pressing start. Equipment - Dynamic loading of equipment before starting the script lets you customize your gear how you want. There is no need to micromanage when all you can do is press start to bot! Construction cape support - Travel to your house anytime with the construction cape. Simply have it in your inventory before starting and the script will use it when needed! Elite Diary support - The script offers two modes of transportation off lunar isle. First, using the fremmenik sea boots 4 to teleport out, which requires them to be in your inventory. Second, using the 'Return Orb' located inside the lunar isle bank. The script handles this as needed with the boots being the highest priority. What does this mean? If you have the boots it will use them first, otherwise it will always interact with the orb. Slayer's Staff support - The script offers the usage of the Slayer's staff to kill the spawn. Simply have it in the inventory and the script will auto-cast and handle it as normal! Crossbow / Blowpipe support - These two are the current supported weapon modes when fighting vorkath. Crossbow bolt switch support - The script offers bolt switching when Vorkath is around 50% health. Normally you would use Diamond Bolts(e) to trigger the armor piercing effect since Ruby Bolts(e) would be inefficient below 50% health. This is configured under the crossbow menu. Special weapon support - (Blowpipe w/ special weapon): The script will use one of the two defence draining special weapons to lower Vorkaths overall defense. This is enabled under the blowpipe options menu. The script also offers switching to melee specific gearsets such as Fire Cape, Infernal Cape, and Void Melee helm. Want to use these? Simply have them in the inventory and the script will keep them there to use during special attack scenarios. (Blowpipe only): The script will use its special attack when available (~50 special percentage) Discord Webhook support - By providing the necessary setting details, you can now receive discord notifications to your private discord channels! Notified on x deaths Notified every x hours Notified on script session ended Layout Examples GUI Information https://cnar.dev/projects/evorkath/settings Consumable settings: - The consumables (food, potions, etc) that will be used during the script. Combat settings: - Input decision to use either crossbow or blowpipe with customizable ammo fields. - Select your special attack weapon type and leave it in the inventory! Pair it with a void melee helm, and fire cape if needed! Travel settings: - Use house nexus: Requires a house nexus inside your player owned house. - Use lunar port: Requires a lunar portal inside your player owned house that lets you teleport to Lunar Isle near the bank. - Use rejuvination pool: Requires a rejuvenation pool inside your house. - Use clan wars: Requires that you have teleport runes or rune pouch. Also have duel rings available in the bank. It will use the spell-book to teleport outside your house! - Use refreshment pool: uses the refreshment pool at ferox enclave (clan wars) It will take 1 dueling ring with you inside the inventory to teleport out so you dont waste a ring slot! Condition settings: - Stop when pet: Stops when it receives the Vorkath pet. It will logout at the bank. - Stop when we receive this amount of kills: Stops when it reaches x kills after it is done with a instance kill. - Stop when we receive this amount of profit: Stop when it reaches x profit after it is done with a instance kill. - Stop when we reach this timeframe (minutes): Stop the script when x minutes has been reached. Instance conditions: - Kills per instance: The number of kills per inventory before it should bank. - Set min food before leaving: The script will check the food count after every kill to check whether it should keep going. - Loot before leaving: This selection when enabled will attempt to loot any leftover dhides before teleporting out after a kill. - Drink potions every kill: This selection when enabled will repot your consumables for a fresh kill. - Attack walk during acid phase: The script will continue attacking during the acid phase instead of waiting for it to end! Worldhopping conditions: - Set worldhop after x kills: This selection when enabled will track the x kills needed to initiate a world hop. - The custom world list must be greater than length 1. "worldHopList": "301,...", Discord Integration: - Enable discord integration: Initializes Discord's webhook to send you notifications! - Set notification after x deaths: Get a notification once this limit is reached! Good to catch errors or latency issues. - Set notification every x hours: Get a notification update every x hour. Tracks - Name, Time, Kills, deaths, and profit! How to load settings "Where do I place my newly created settings file?" \OSBot\Data\Excellent Vorkath\saves Locate your OSBot folder inside your windows user directory. Join the discord to stay up to date with all of my scripts. I have created a discord for bug reports, updates and statuses for all of my scripts! https://discord.gg/CGHsd4a
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  4. Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Account builder mode to level your firemaking to level 50 or even higher. - Equips pyromancer gear option - Chopping and burning logs (base Option) - Relights brazier - Fletch option - Fix brazier option - Make potion and heal pyromancer when down option - Tons of food supported - Brazier swicthing when pyromancer is down - Advanced game settings to skip games, smart caluclate points, afk at certain points, ... - Bank or Open crates - Dragon axe special attack - Fletch at brazier option - Chop in safespot option - Worldhopping - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 909:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 909): -script 909:TaskList1.4515breaks (With breaks) -script 909:TaskList1.4515breaks.discord1 (With breaks & discord) -script 909:TaskList1..discord1 (NO breaks & discord) Proggies:
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  5. Hello everyone! Thank you for taking the time to look at my script. This is my first script and my goals were to get my feet wet and get into the scene. I have about three weeks of Java experience and the same amount with the API, I wanted to make something unique that: Is not all to common to bot Can be used F2P and P2P Involved API basics Movement Banking functions Interacting with NPCs Interacting with inventory GUI with options Paint with updating variables This script is pretty basic and will simply navigate between Edgeville bank and the Barbarian Village, filling inv with selected food at the bank and killing barbarians/eating food as needed. Biggest difficulties: Player would attack NPC out of the area and then loops between clicking back into area and back to the NPC Pausing the GUI while options are selected!!! Correct conditional sleeps while banking/banking code Things to improve as my experience increase: Use widgets to make sure combat style matches what is selected in GUI More attractive/interactive Paint layout Add a selection to GUI to fight the weaker Barbarians around the strong hold or the harder ones in the hall Use of potions All in all this was fun to make and ended up being useful to level up a low level accounts, or even a pures, combat stats. All constructive criticism is welcome. Big thanks to @Explv for the Scripting 101 tutorial. Wouldn't have been here without it! Updates: New name/icon/paint More variables of food Supports range exp tracker
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  6. Released as VIP+ An advanced selection-configured ore miner supporting both Power-mining and Banking Features: Custom rock selection interface allows you to exclusively tailor the script to your needs Banking support - the script will calculate a route to any selected bank using the OSBot web Easy to configure re-sizeable setup GUI housing the custom rock selection panel: Powermine feature with support for both 'Mine-one-drop-one' and 'Drop when inventory is full' modes Randomised rock prioritisation means the script will never mine rocks in a repeating order Option to keep gems mined in inventory Dragon pickaxe / Infernal pickaxe special attack support. Smashing! Option to move mouse outside of the screen while idle (not recommended unless mining something slow!) Informative self-generating paint with hourly rate data to accurately track your progress Option to stop at a specific target mining level Requirements: A pickaxe for which you have the level to use, either equipped or in your inventory. If you wish to receive gems more frequently (1/86 instead of 1/256) while mining, consider equipping an Amulet of Glory. Setup Guide: Add the script to your collection via the SDN Start up OSBot (or refresh your scripts list), then run the script After the GUI (startup interface) shows up, enable human input by cycling the input button next to the pause/stop buttons Select the rocks that you wish to mine via the game screen: Make sure that the rock is not mined when you select it. Make sure the rock tile is outlined on-screen and the rock data appears on the GUI. You can remove rocks either by deselecting them in-game, or by manually removing them from the GUI. Currently selected rocks are highlighted in cyan. Disable human input once you have selected your desired rocks (Settings>[check] disable input) Configure the settings tab to your liking If banking, be sure to select the closest bank to your mining location. Note that the banking code relies on the OSBot web-walking system, which can sometimes take a few seconds to calculate a route. Start the script with the button at the bottom of the GUI Relax Screenshots:
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  7. Sure - trial activated!
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  8. Thanks for the fast update! Have had some good days with this script... and some bad ones
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  9. Update: I've got the script set up where it can accurately determine the state of a fletching rotation, ie what the bot should do next. Click the bank, use the bow string, press space bar to craft, Etc.
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  10. Updates: Added Dynamic Signature support (Test data added to top of main thread) Added guide posted by @Solitude tyvm Bandos godsword support implemented in blowpipe mode. Bug fixes for house travel Added kills per trip option. Added Const. Cape teleport to POH when banking Added house tab teleport to POH when banking TODO: Add GUI guide for every action so no one gets confused. Small script improvements and bug testing.
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  11. Works great, ty! Does it have any reaction time variation?
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  12. Very happy with this script - hit 80 construction because of it! I only run for maybe 1-2 hours every now and then and still getting 300-400k exp per hour love it
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  13. Sure can Trading Items: Receiving Items:
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  14. Best ranged equipment you can use, with a cobination of defensive/prayer items if defence is medium/low
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  15. update: i am gonna start botting this account again, still didn't get banned and also training an obby mauler
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  16. Thank you! Great suggestion il add it in the next update.
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  17. Gear set up. Note: If you're using EAGLE EYE 2 prayer potions will be more than enough. However if you're using RIGOUR you may want to consider 3. Bastion/Ranging potions can be used instead of Divine however this is not recommended for cost and kills p/hr. YOU MUST HAVE A LUNAR ISLE TELEPORT IN YOUR HOUSE. Rune Pouch. This can be universal either way as dust runes are so cheap. Laws can be removed if using a Construction cape or house tabs. Blowpipe / BGS This method can be done without the BGS however you will notice a 2-3 kill per hour increase with the BGS. (Assuming high range level) DHCB / DFWard You can choose to take on Ruby Dragon bolts (e) if you want to.
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  19. [INFO][Bot #1][10/13 04:53:22 PM]: Terminating script BarbVilleFisher&Cooker... [WARN][Bot #1][10/13 04:53:27 PM]: Event executor is taking too long to suspend; terminating now... [INFO][Bot #1][10/13 04:53:27 PM]: Time ran: 15:28:54 [INFO][Bot #1][10/13 04:53:27 PM]: Fishing Xp gained: 365,250 [INFO][Bot #1][10/13 04:53:27 PM]: Cooking Xp gained: 471,640 [INFO][Bot #1][10/13 04:53:27 PM]: Script BarbVilleFisher&Cooker has exited! Ran for nearly 15.5 hours good script
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  20. This is why "States" suck: What looks cleaner, this: enum State { CHOP, WALK_TO_BANK, WALK_TO_TREES, BANK } @Override public int onLoop() throws InterruptedException { switch(getState()) { case CHOP: chop(); break; case WALK_TO_BANK: getWalking().... break; case WALK_TO_TREES: getWalking().... break; case BANK: bank(); break; } return 0; } private State getState() { if (whatever) { return State.BANK; } else if (whatever) { return State.WALK_TO_BANK; } else if (whatever) { return State.WALK_TO_TREES; } else { return State.CHOP; } } Or this? : @Override public int onLoop() throws InterruptedException { if (whatever) { chop(); } else if (whatever) { getWalking().... } else if (whatever) { bank(); } else { getWalking().... } } Unless you are completely blind, I think you would agree the second is far more readable and much less code. Instead of having to look in a different method for the conditions, they are right there next to the code I am executing when they're satisfied. I don't need to maintain a redundant enum either. People will argue that using "States" are cleaner, however this is probably because they are not making use of the DRY principle, not making effective use of methods etc. and without "States" they would just throw all of their code into onLoop. As for "Tasks" or "Nodes", they have the exact same issues as "States" and more. People will argue they are cleaner because now each of their actions is in a nice self contained class, and the condition is in there too. However using this pattern you have now even less of an overview of the script as you did with states, and it's even harder to debug. Consider this: List<Node> someRandomAssNodes = new ArrayList<>(); @Override public int onLoop() throws InterruptedException { for (Node node : someRandomAssNodes) { if (node.validate()) { node.execute(); } } return 0; } The problem with this is that now in order to figure out how this script will execute I need to go into each of those Node classes, in the same order that you add them to the List and look at each of the validate methods and try and figure out how they all fit together: I mean, that pattern is pretty bonkers don't you think? Instead of having: WalkToBankNode ChopNode BankNode WalkToTreesNode DoSomeOtherShitIDKNode Why not just just write something simple, and easy to understand like my previous example. IF your script gets massively complex, then you should be making use of OOP principles to simplify it. You still don't need to use a weird 'Node' or 'Task' pattern, you can have a generic banking class without needing to add a validate method inside of it, and you can have a mining class without having a validate method in there either. Sorry if the some of the syntax is off, or I rambled.
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  21. Gotta love the states vs tasks fight. Big boys write everything in onLoop() :ph34r: :ph34r: :ph34r:
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