Thanks for the detailed feedback/reports guys, really really appreciate it. Will be doing some replicating and adding more updates on top of the last update.
Paint will be returning (cannons, safespotting data) etc.
I am reading all posts, I just add them to my notepad of the Updates To-Do list and I start coding the next update immediately, apologies if I didn't answer your question in time. I will activate all trials too.
Also good news, mirror mode has been updated to v3.0, apparently it's a good update haven't received any errors for mirror mode just yet, and the devs claim that the infamous RunTimeException has been fixed shoutout to the devs for their hard work.
EDIT:
For adding custom loot: what items are you trying to add? Try opening the OSBot console and copy/pasting the console log so I can help
Superiors: I haven't had the chance to try them just yet, most of my slayer tasks are finished without a superior monster but I haven't had any users complaining about it for a while, maybe it is improved since the last update. I will run it some more.
Have been training slayer with this script (while babysitting and sometimes playing legit for the absolute minimum risk of bans) and so far so good, 71 slayer and continuing. I will be checking out the different messages that the player receives when they are trying to fight a location-specific npc that they cannot fight, e.g. if you finished kalphites in the cove and you can't fight them anymore, you get some sort of dialogue which I will need to find and code to the script so it knows that it should stop fighting, etc.
Banking - I have been testing banking from a clean inventory (0 items) so it has never bugged out, however I will run some test with a messy inventory after a few trips of fighting and see what the script does, and then add changes/updates if necessary. Thanks for the detailed reports, I now know what to look for when testing banking again. I was in the process of re-writing the banking system to the same one as my runecrafting one (which is much much much more advanced and smarter) which will theoretically allow the user to have a completely customized banking run, completely human-like too, which will also improve the ban-rates incredibly.
Port sarim deposit box: I have only tested this with my woodcutting/mining script and it works there, but I will give you a trial run 24 hours. I am sure it works with the fighter too.
Looting above X value: will do some more test runs, hopefully the item database hasn't changed, or maybe it is blocked with your IP (perhaps using a proxy?)
Kills + kills/hr info on paint: will return. I recently cleaned out the paint to improve the script's performance.
Fight bounds/cannon/safespot: will return to paint too.
Guthans is supported but you need to set every gear that you will be changing in the Armour tab of the script setup window.
Brutal black dragons + banking: will do a test run with banking. I have 6 more slayer levels to do before testing them fully, they require 77 slayer which is a bit high.
Glory: will check this out. Did you set your travel method to using glory? Or did you just add glory to your equipment? You gotta set the travel options to glory.
Slaughter bracelet: will test, I assume this was before the update went live, regardless I will try it out.
World hopping: will be designing a new algorithm for world-hopping, so far it just counts everyone in minimap which is not the best idea. I will perhaps make it count players which are within walking distance of you (and reachable), or I can add a list of options to choose how to count players, perhaps the user would like to count players which are in combat with your chosen npc, etc etc.
Taverley dungeon walking: will speed it up, especially at the gates.
Alching and tele-grab: I will be adding tele-grab to the action queue system and it will work better, easy update. Alching, I don't understand, is the script not counting the profit that it gets from alching an item? Or? I will do some more test runs.
Thanks guys, really appreciate all your help and patience.
Stay tuned for the next update. I may end up adding smaller updates every few hours rather than one big update every few days.