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Showing content with the highest reputation on 09/20/18 in Posts
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My friends, today I made a grave discovery. Respected member of the community and soon to be Jmod @Knuckolls has been discovered to have been living a lie all these years. It first came about when Knuckolls made a seemingly innocent joke. He insists he wasn't serious, but leaked nudes revealed the shocking truth (Viewer discretion advised): After the leak Cuckolls agreed to sit down in a tell-all interview with now ex-lover, @NakedPotato We are still waiting for this to be released, but do have this teaser to keep us going: Knuck has asked me to request that he now be referred to as "Penny"2 points
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Today is Thursday which means there has been a game update. This update schedule has remained the same way for over 5 years. Sometimes our auto-updater works, sometimes it doesn't. From now on whenever you have problems with the client on a Thursday, just be patient and try every few hours or so. Sometimes the update is automatic, sometimes it takes us a little bit of work, sometimes it takes us a lot of work.2 points
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Use -debug 0 that will automatically change the debug # on each client. Credit goes to @Token2 points
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This is what I have come up with two_ore_spawn area private Area two_ore_spawn = new Area(3175, 3366, 3175, 3368); private boolean newRock; //If we stopped animating OR newRock is TRUE if (!myPlayer().isAnimating() || newRock){ //Object filter for: hasOre AND inside the specified area RS2Object rock = getObjects().closest(obj -> Rock.IRON.hasOre(obj) && two_ore_spawn.contains(obj.getPosition())); //If rock type exists && we clicked it if (rock != null && rock.interact("Mine")){ //Set newRock to FALSE if we have just clicked it! newRock = false; log("Clicked on: " + rock.getName() + " " + rock.getPosition()); //Sleep until condition evaluates to true for 5 seconds and looping the condition every 1.5 seconds if (new ConditionalSleep(5000, 1500) { @Override public boolean condition() throws InterruptedException { return !rock.exists(); } }.sleep()){ log("Conditional sleep evaluated to true!"); //If the conditional sleep evaluated true then we set newRock to TRUE newRock = true; } } } Explv's Snippet Data import org.osbot.rs07.api.model.Entity; public enum Rock { CLAY(new short[]{6705}), COPPER(new short[]{4645, 4510}), TIN(new short[]{53}), IRON(new short[]{2576}), SILVER(new short[]{74}), COAL(new short[]{10508}), GOLD(new short[]{8885}), MITHRIL(new short[]{-22239}), ADAMANTITE(new short[]{21662}), RUNITE(new short[]{-31437}); private short[] colours; Rock(final short[] colours) { this.colours = colours; } public boolean hasOre(final Entity rockEntity) { if (rockEntity.getDefinition() == null) { return false; } short[] colours = rockEntity.getDefinition().getModifiedModelColors(); if (colours == null) { return false; } for (short rockColour : this.colours) { for (short entityColour : colours) { if (rockColour == entityColour) { return true; } } } return false; } }2 points
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.1 point
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Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui1 point
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'the intelligent choice' by Czar Want to buy the bot, but only have rs gp? Buy an OSBot voucher here1 point
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My heart is still broken. I hope everyone will respect the privacy of Penny and I as we work through our differences and determine our next steps as a couple. We have no further comment at this time.1 point
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I can't be frost frens anymore. Frosty is Grinch don't you remember ? no daddy xboge anymore ? But I lyke you Alek u shud make m3 Vet to make up for scam insult XD jk1 point
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This thread is too depressing for me. Im sorry @Decode and @Knuckolls. Let's make up and be frost frens again.1 point
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Hopefully you're a good sailorboi thats just want to stay alive to see a DD2141 point
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God I love this @Knuckolls guy, but hes going to end up being a scammer because thats what 95% of donors do1 point
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Hello! Ive now tried 2 diffrent bots and they only hover over the item and doesnt click? Is the client not updated or is there an issue on my end? : Logger coder [INFO][Bot #1][09/20 08:18:07 em]: You are using a Adamant axe to chop trees with. [ERROR][Bot #1][09/20 08:18:10 em]: Error in bot executor! java.lang.AbstractMethodError: client.getSpellSelected()Z at org.osbot.rs07.api.Magic.isSpellSelected(uh:229) at org.osbot.rs07.api.Menu.iiIIIiiIIIII(oo:157) at org.osbot.rs07.api.Menu.getMenuIndex(oo:166) at org.osbot.rs07.event.InteractionEvent$1.condition(gp:13) at org.osbot.rs07.utility.ConditionalSleep.sleep(wj:278) at org.osbot.rs07.event.InteractionEvent.iiIIIiiIIIII(gp:245) at org.osbot.rs07.event.InteractionEvent.execute(gp:400) at org.osbot.rs07.event.EventExecutor$2.run(uo:117) at org.osbot.rs07.event.EventExecutor.execute(uo:204) at org.osbot.rs07.api.model.InteractableObject.interact(ze:183) at MacroCutter.src.a.cON.a(o:220) at MacroCutter.src.MacroCutter.onLoop(d:379) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(we:242) at java.lang.Thread.run(Unknown Source)1 point
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Today is Thursday which means there has been a game update. This update schedule has remained the same way for over 5 years. Sometimes our auto-updater works, sometimes it doesn't. From now on whenever you have problems with the client on a Thursday, just be patient and try every few hours or so. Sometimes the update is automatic, sometimes it takes us a little bit of work, sometimes it takes us a lot of work.1 point
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Bob Bot looked at the ripped blade in his hands and felt stressed. He walked over to the window and reflected on his derelict surroundings. He had always loved idyllic Runescape with its tired, tense Trees. It was a place that encouraged his tendency to feel stressed. Then he saw something in the distance, or rather someone. It was the figure of Jagex . Jagex was a spiteful bear with wobbly eyelashes and chubby fingers. Bob gulped. He glanced at his own reflection. He was a cowardly, daring, brandy drinker with chubby eyelashes and dirty fingers. His friends saw him as an aggressive, annoying animal. Once, he had even helped a sleepy old man cross the road. But not even a cowardly person who had once helped a sleepy old man cross the road, was prepared for what Jagex had in store today. The drizzle rained like swimming mice, making Bob sparkly. As Bob stepped outside and Jagex came closer, he could see the fancy smile on his face. Jagex glared with all the wrath of 7668 intelligent black blue bottles. He said, in hushed tones, "I hate you and I want To Ban." Bob looked back, even more sparkly and still fingering the ripped blade. "Jagex, you are Banned," he replied. They looked at each other with sad feelings, like two glorious, good guppies talking at a very selfish disco, which had trance music playing in the background and two grateful uncles sleeping to the beat. Bob studied Jagex's wobbly eyelashes and chubby fingers. Eventually, he took a deep breath. "I'm sorry," began Bob in apologetic tones, "but I don't feel the same way, and I never will. I just don't hate you Jagex." Jagex looked afraid, his emotions raw like a bewildered, boiling banana. Bob could actually hear Jagex's emotions shatter into 9296 pieces. Then the spiteful bear hurried away into the distance. Not even a glass of brandy would calm Bob's nerves tonight. THE END1 point
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It's all the same, however all bans are reviewed manually mid-week, however the "ban rate" is the same on all days. If you check your woodcutting exp while fishing on a Saturday its a less ban rate.1 point
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you can pm me ideas you'd like to see next https://giphy.com/gifs/sad-crying-spider-man-vdLpk7sjfmuha1 point
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Butlers will be doing an account for me! 40-52 mining 27-49 fishing 17-40 farming 9-60 hunter. These skills.1 point
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From your explanation, it sounds like you're expecting your RS2Object instance (from before depletion) to change ID, which it never will. You will have to grab the new RS2Object instance, as the depleted rock is generally speaking a new different object. As an alternative to checking the depletion ID, you could check if your non-depleted object instance has stopped existing with the exists() method.1 point
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Ahh sick, looking forward to seeing what you'll be cooking up for us in the next update then1 point
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Well, when you kill an enemy, the loot will appear on the position which the enemy died at. You could scan this tile and wait until loot is available? Remember: there could already be loot on the tile so you will have to include some kind of system capable of dealing with this situation. Good luck Apa1 point
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The purpose of botting is to help jagex create the perfect AI killer in anticipation of Skynet.1 point
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Will need to do another update for the paint's profit/hour again. I was planning on making a system where the player inputs how much they bought the resources for, so that there is an accurate profit tracker. Otherwise I will add an update so that it just grabs the different from average GE price as usual Update coming up1 point
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Script Update v1.4 Alch Support: *Please read the "Script Features" spoiler on the main page to see how to activate the feature Changes: Delays after obstacle interaction to smooth it with alchemy support. Correction on the conditional sleep so it doesn't idle for x time after failing an obstacle. Should now not idle and return to next obstacle Updated the main script page1 point