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Showing content with the highest reputation on 09/19/18 in Posts

  1. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    6 points
  2. I don't understand, you had antiban on? You should have not been banned. By the way "antiban" is against the rules because I consider it scamming. Can you take a screenshot of the GUI that said "antiban settings"?
    3 points
  3. 2 points
  4. This is an AIO (All-in-one) bot that has almost every thieving style except blackjack, ask for a free trial by liking thread or making a post! Vyres and elves are now supported! Both can make solid profit per hour, decent passive income! BIG THANK YOU TO ALL OUR SUPPORTERS! WE ARE THE MOST SOLD THIEVING BOT IN OSBOT HISTORY. MOST REPLIES, MOST USERS, LONGEST PROGGIES #1 Thiever | Most Overall Sales | Most Total Replies | Most Results | 10+ Years Maintained | 'the intelligent choice' by Czar SUPPORTS VYRES 224M made in a single sitting of 77 hours 1.1B made from elves and vyres!! ELVES SUPPORTED TOO! (NEW) 2.1m/hr, 6 crystals in 7 hrs 99 THIEVING MANY MANY TIMES, 35M EXP IN ONE BOTTING RUN!! 99 thieving in ~43k xp (12 minutes remaining)! Just got 99 proggy! Gratz to @iz0n THIEVING PET AT LVL 22 FROM TEA STALLS 11.5 HOURS, WITH PET TOO!! 610k/hr getting 99s on deadman worlds!
    1 point
  5. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    1 point
  6. Brought to you by the #1 most sold script series on the market. Come and see why everyone's choosing Czar Scripts! This is the most advanced Agility bot you will find anywhere. BUY NOW $9.99 NEW! Added Both Wyrm Courses! SCRIPT INSTRUCTIONS Optimal Setup for the bot: Please set the mouse zoom to far away (to the left, like below) so that more obstacles can be seen in the view, and so the script can be more stable and reliable Also, make sure to have roofs toggled off (either go to settings tab or type ::toggleroof) for optimal results
    1 point
  7. ────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.
    1 point
  8. Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui
    1 point
  9. 1 point
  10. why would you keep 5000m on a single account?!?!?!?!
    1 point
  11. 1 point
  12. Ah shit, I see, hopefully someone can get that sorted then, if anyone even works on it anymore. But getting back on topic with this script, excluding the bs with mirror mode it's a pretty decent script but I'm losing out on extra gp with the script making a far longer trip to draynor. So I guess the question is will you be adding the route to the deposit box soon? Need to know before spending even more money on damn fishing scripts lol. Thanks.
    1 point
  13. You might want to remove that signature of yours ? As SDN script. The user is allowed to get it made as a Private Script.
    1 point
  14. 1 point
  15. 1 point
  16. This is an issue in ID's of items being made between multiple rooms. If you want to make teak benches you need to remove your kitches as you can make a teak seat in there as well. Works just fine after words. Oak Doors are not currently supported, however I recc. just doing mahogany tables. It's worth the time honestly. Start the bot with your inventory just below except with 24 of the planks you want to use.. Then have the butler waiting with 24 more planks and choose what you want to use + demon butler and start it.
    1 point
  17. Works perfectly. My only suggestion is to maybe separate the summer pie/stamina pot option for blue drags, and drop pie dish when its in inventory. Very nice.
    1 point
  18. 1 point
  19. Just frustrating lol, I have done a Fc on a 50 defense 55 range 43 prayer account.... and yet no matter what I have tweaked this account refuses to get it lol.. Thanks I guess boss, needed someone else to look at this tell me im not an idiot xD
    1 point
  20. take some purple sweets with you so you can regenerate some health.
    1 point
  21. That should do the trick!
    1 point
  22. Try Shift your Robin Hood Hat / Red Dragon Hide Chaps for more Tanky Gear? Regen Bracelet could be doing more than that Robin Hood Hat Too!
    1 point
  23. Should I suggest the following; - Luring them Properly Take your time into managing between Italy Rock and the Northern Square Shape Rock. Sometimes it's worth taking a Stamina Potion to help you with the Running Around to Lure other than a Brew/Pray pot. - Assigning Priority No matter how much Range Defence you've got, always get those Rangers out of the Way. Be Intelligent with how you do it tho, as it could lead you into getting melee smacked big time (360/180s) - Prayer Flicking Even if you suck at this, at least try to do it with your Range Boosting Prayer (Eagle Eye or Worse).... Should save you some prayer points unlike leaving it on at all times. Should you need more help feel free buddy Or perhaps a Cheap firecape Service
    1 point
  24. why you die, because you ran out of food? or just because of the multiple att styles feom npc's
    1 point
  25. What seems to be the issue? Running out of Supplies or Dying to the NPCs (As in Fatal Death)
    1 point
  26. fresh account will need the following Doric's quest imp catcher witch potion witch's house Drudic ritual fight arena 14-25 theiving and 3-10 herb digsite quest
    1 point
  27. could i get a trial please if possible
    1 point
  28. @Czar Hey man with the afk mode can you relax it a bit finding a new fishing spot and when dropping it instantly goes straight to bag and drops all like its watching the screen constantly lol definately not how i play afk, can we add like a slide bar setting where we can choose how many seconds it takes to react or something? love the script just bought it. EDIT: NEVERMIND got ban lol
    1 point
  29. I already did ;), but i saw him commenting so had to post to warn.
    1 point
  30. Dont do it he just scammed me kekekc33
    1 point
  31. 1 point
  32. Update1: @liverare helped me alot with code readability, namely... Improve the readability of CombinationRecipe.java enum by creating a seperate ItemData enum that CombinationRecipe uses. Origionally CombinationRecipe.java looked like this... public enum CombinationRecipes { AVANTOE("Avantoe", "Vial of water", "Avantoe potion (unf)", "avan", 261, 227, 103, 50, true), TOADFLAX("Toadflax", "Vial of water", "Toadflax potion (unf)", "toadfl", 2998, 227, 3002, 34, true), RANARR("Ranarr", "Vial of water", "Ranarr potion (unf)", "ranar", 257, 227, 99, 30, true), IRIT("Irit leaf", "Vial of water", "Irit potion (unf)", "irit", 259, 227, 101, 45, true), KWUARM("Kwuarm", "Vial of water", "Kwuarm potion (unf)", "kwu", 263, 227, 105, 55, true), HARRALANDER("Harralander", "Vial of water", "Harralander potion (unf)", "harra", 255, 227, 97, 21, true), ATTACK_POTION("Guam potion (unf)", "Eye of newt", "Attack potion (3)", "n/a", 91, 221, 121, 3, false), CLAY("Clay", "Jug of water", "Soft clay", "clay", 434, 1937, 1761, 1, false), AIR_BATTLESTAFF("Battlestaff", "Air orb", "Air Battlestaff", "", 1391, 573, 1397, 66, false), YEW_LONGBOW("Yew longbow (u)", "Bow string", "Yew longbow", "yew long", 66, 1777, 855, 70, false); ... variables, constructor, and getter methods } multiple fields such as the item id for vial of water (227) were repeated in every entry. This is a problem because suppouse an item id were to update; every entry would need to be changed. It is also not clear what the 4 int values in each enum were, and I wrote this. ItemData comes into play here by defining specific mappings of itemName to ItemID that my refractored CombinationRecipe uses. ItemData.java: package Util; import org.osbot.rs07.api.filter.Filter; import org.osbot.rs07.api.model.Item; //Credits to LiveRare public enum ItemData implements Filter<Item> { VIAL_OF_WATER("Vial of water", 227), CLEAN_AVANTOE("Avantoe", 261), CLEAN_TOADFLAX("Toadflax", 2998), CLEAN_IRIT("Irit leaf", 259), CLEAN_KWUARM("Kwuarm", 263), CLEAN_HARRALANDER("Harralander", 255), UNF_AVANTOE_POTION("Avantoe potion (unf)", 103), UNF_TOADFLAX_POTION("Toadflax potion (unf)", 3002), UNF_IRIT_POTION("Irit potion (unf)", 101), UNF_KWUARM_POTION("Kwuarm potion (unf)", 105), UNF_HARRALANDER_POTION("Harralander potion (unf)", 97); private String name; private int id; ItemData(String name, int id) { this.name = name; this.id = id; } @Override public String toString() { return String.format("[%s] %s", id, name); } public String getName() { return name; } public int getId() { return id; } @Override public boolean match(Item item) { return item.getId() == id || item.getName().equals(name); } } And CombinationRecipe.java now uses this enum to define recipes like so: package Util; import org.osbot.rs07.api.ui.Skill; public enum CombinationRecipes { AVANTOE_UNF_RECIPE(ItemData.CLEAN_AVANTOE, ItemData.VIAL_OF_WATER, ItemData.UNF_AVANTOE_POTION, Skill.HERBLORE, 50, true), TOADFLAX_UNF_RECIPE(ItemData.CLEAN_TOADFLAX, ItemData.VIAL_OF_WATER, ItemData.UNF_TOADFLAX_POTION, Skill.HERBLORE, 34, true), IRIT_UNF_RECIPE(ItemData.CLEAN_IRIT, ItemData.VIAL_OF_WATER, ItemData.UNF_IRIT_POTION, Skill.HERBLORE, 48, true), KWUARM_UNF_RECIPE(ItemData.CLEAN_KWUARM, ItemData.VIAL_OF_WATER, ItemData.UNF_KWUARM_POTION, Skill.HERBLORE, 55, true), HARRALANDER_UNF_RECIPE(ItemData.CLEAN_HARRALANDER, ItemData.VIAL_OF_WATER, ItemData.UNF_HARRALANDER_POTION, Skill.HERBLORE, 22, true); private ItemData primary, secondary, product; private Skill skill; private int reqLvl; private boolean canUseGE; CombinationRecipes(ItemData primary, ItemData secondary, ItemData product, Skill skill, int reqLvl, boolean canUseGE) { this.primary = primary; this.secondary = secondary; this.product = product; this.skill = skill; this.reqLvl = reqLvl this.canUseGE = canUseGE; } public ItemData getPrimary() { return primary; } public ItemData getSecondary() { return secondary; } public ItemData getProduct() { return product; } public Skill getSkill() { return skill; } public int getReqLvl() { return reqLvl; } public String getGESeachTerm() { return primary.getName().trim().split(" ")[0]; } public boolean isCanUseGE() { return canUseGE; } } The same information in the old CombinationRecipe.java is still there however now the composition of each enum value is alot more readable. Another advantage is the implementation of Filter<Item> in ItemData.java. The ItemContainer class (extended by Bank and Inventory) defines overloaded methods for contains, interact, getAmount, etc that besides taking in an item name or item ID can also take in a class defining the Filter<Item> interface. This allows me to simply write code like... inventory.contains(recipe.getPrimary()) bank.withdraw(recipe.getPrimary()), bank.withdraw(recipe.getSecondary()) and bank.deposit(recipe.getProduct()) Because each node class holds a reference to the current recipe (so all nodes know what to withdraw, interact, etc) alot of refractoring work needs to go into each class using CombinationRecipe.java. Furthermore as hinted in the MainScript.java file, every node object is passed an instance of script because for example, Withdraw nodes need API access for banking. A problem with passing script is to access api methods you need to call script.getXXX().doSomething(), or Bank bank = script.getBank() and bank.withdraw(something). Instead it is alot cleaner to have each Node extend MethodProvider and exchangeContext with a passed bot instance. That way API access code does not require a call to getXXX(). IMO I think documentation for providing API access to your classes could use some work. Especially since exchangeContext is marked as deprecated which inadvertantly encourages scriptors to pass script around. There is alot to change around and I won't commit anything until I can confirm that all refractored code runs. Anyway, thank you, that is all.
    1 point
  33. I could be wrong but I was under the impression that Jagex doesnt always immediately ban upon detection. It doesn't seem out of this world to suggest that a lot of accounts that survive botting for a while didn't escape immediate detection but were just spared a few days/weeks to obscure their bot detection. I could be wrong but the fact that you were banned that fast being the script's fault seems like a false premise. Every script gets you banned eventually.
    1 point
  34. Black Knight's Fortress The Corsair Curse Demon Slayer Doric's Quest Dragon Slayer The Knight's Sword Goblin Diplomacy Misthalin Mystery Pirate's Treasure Prince Ali Rescue Waterfall Quest Romeo & Juliet Rune Mysteries Shield of Arrav Digsite Druidic Ritual (also get 3 - 10 herb) Bone Voyage Death Plateau Tourist trap ( use lamps on theiving ) Troll Stronghold Gertrude's Cat Itchlarin's Little Helper Making history Merlin's Crystal Holy Grail Sheep herder Tears of Guthix Troll Romance Tribal Totem Doing this for me
    1 point
  35. Trained a lot of skills and did questing on an account from scratch for me! Very efficient and trustworthy! A++
    1 point
  36. jesenican uses robosoft. I use it too. You should use it too
    1 point
  37. have you ever played a game where you got to cheat a little and it felt fun? the reason I used to bot is because I enjoyed leveling and unlocking new game content without having to manually grind it out myself. until in 2013 I got banned. nowadays you'll mostly see it for prepping accounts for higher tier content farming (i.e a zulrah bot, Corporeal beast farm) or for f2p/p2p goldfarming. idk what it is about botting in runescape but it almost adds a DLC to the game that you can never master and always has a changing difficulty level which adds more depth to the game (script development, dodging botwatch/Jmods) and then also has lucrative real life rewards (selling gold/accounts) Botting is what you make it. and also @Dbuffed also explained a couple other aspects of what botting's purpose is.
    1 point
  38. Should be back to normal following the client update, can you confirm please? I will help If not, post a screenshot of your script settings The new update is almost ready, stay tuned guys. It includes hopping for p2p/f2p, door improvements, safespots, and retaliate changes
    1 point
  39. @Token I have deleted my game cache, the Stealth quester folder, only use injection mode, and non-resizable. I ran into this today doing I believe it was elemental workshop. Started script with out purchasing the items just to test it. Starts, detects missing items, goes to ge and buys, misclicks collect to bank (Some use bank to inventory and that works fine), if it misclicks it will attempt to withdraw 3 times, then closes bot due to failing to withdraw items. It's random on what quests but I believe it has to do with the speed of which it clicks it. It seems if there is ANY game lag, that it will mess it up. Other than that, still no bans and almost every single quest done 2 or 3 times on different accounts now.
    1 point
  40. Oh, that's a great fix actually I feel dumb, thanks great support as always!
    1 point
  41. The "==" operator tests if two references refer to the same object in memory. Since you just created a new Position with the 'new' keyword, they can never be the same object in memory, even if they hold the same coordinates. What you're looking for here is the equals method, which in the Position class is overridden to test coordinate equality. Though ideally you shouldn't have to rely on specific absolute coordinates.
    1 point
  42. If you know where you're going to and where you're coming from, then i'd suggest using paths to walk the distance. Also, rather than using exact positions, you might find areas useful, or even better would be to use reachability checks so that your code is less specific. Good luck Apa
    1 point
  43. Common rule to botting: Don’t bot on an account you care about.
    1 point
  44. Not sure why you would vote no, if you dont want to see it just dont look
    1 point
  45. YES! Hit me up with a trial
    1 point
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