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────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.3 points
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I don't understand, you had antiban on? You should have not been banned. By the way "antiban" is against the rules because I consider it scamming. Can you take a screenshot of the GUI that said "antiban settings"?3 points
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My favorite people that and scripters Two of the people I would choose last, thanks for the suggestion though!2 points
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Supports all 3 boats - Attack portals, defend knight mode - Repair mode (No HP exp mode) - Potions support - Sets auto casting spell after dying - Use Special attack weapons - Only attack monsters mode (Good for low cb players) - Uses quick prayer (make sure to setup before starting) - Worldhopper - Points spender - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 589:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot manager you do not need to specify -script 589): -script 589:TaskList1.4515breaks (With breaks) -script 589:TaskList1.4515breaks.discord1 (With breaks & discord) -script 589:TaskList1..discord1 (NO breaks & discord)1 point
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Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Account builder mode to level your firemaking to level 50 or even higher. - Equips pyromancer gear option - Chopping and burning logs (base Option) - Relights brazier - Fletch option - Fix brazier option - Make potion and heal pyromancer when down option - Tons of food supported - Brazier swicthing when pyromancer is down - Advanced game settings to skip games, smart caluclate points, afk at certain points, ... - Bank or Open crates - Dragon axe special attack - Fletch at brazier option - Chop in safespot option - Worldhopping - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 909:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 909): -script 909:TaskList1.4515breaks (With breaks) -script 909:TaskList1.4515breaks.discord1 (With breaks & discord) -script 909:TaskList1..discord1 (NO breaks & discord) Proggies:1 point
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View in store $5.99 for lifetime access _____________________________________________________________ Key Features: Progressive mode - The script will traverse the xp-optimum course for your current level; walking to the next course as your level increases. Reliability - The script was developed and rigidly tested with superior reliability in mind. Human replication - Designed around human simulation - behaviour tuned to replicate common rooftop play styles. Alching / Magic Imbue - The script can be configured to High/Low Alch items, or cast Magic Imbue as it traverses the course. Target system - Can be optionally configured with a target. Once this target is achieved, the script will stop. Available targets (variable λ): Stop when λ agility exp gained. Stop when agility level λ reached. Stop when λ magic exp gained. Stop when magic level λ reached. Stop when λ minutes passed. Healing - The script will consume edible items in your inventory to restore health, stopping if you run out of food. Mark of Grace looting - All marks of grace are looted while the script traverses the rooftop. Randomisation - All thresholds (including but not limited to Run energy and Critical Hp) are dynamically randomised. Energy restoration - The script will consume energy restoring items/potions when needed, provided they are available in the inventory. Web-Walking - The script utilises the OSBot Web to navigate the OSRS map, meaning it can be started from almost anywhere. Course detection - If you are on/near a rooftop course before setup, the course will automatically be loaded into the GUI. Error correction - The script will detect when it has made a mistake (e.g. climbed ladder in seers' bank) and will attempt to return to the course. ...and many more! Supported Rooftops: (Level 10) Draynor ✓ (Level 20) Al-Kharid ✓ (Level 30) Varrock ✓ (Level 40) Canifis ✓ (Level 50) Falador ✓ (Level 60) Seers' Village ✓ (Level 70) Pollnivneach ✓ (Level 80) Rellekka ✓ (Level 90) Ardougne ✓ Things to consider before trying/buying: Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would strongly recommend manually navigating your player to/close to the desired rooftop course. Progressive mode - the script features 'Progressive mode' which will cause the script to advance rooftop courses as you level up. Progressive mode relies on the aforementioned web-walking system for inter-rooftop navigation. Consequently, I would highly recommend monitoring the script as it traverses between courses to ensure the web-walking process correctly executes. Healing & Energy restoration - the script will automatically heal or restore run energy when needed. It will do so by consuming items in the inventory - this script will not bank. For optimal exp rates, I would strongly suggest keeping energy restoring items in the inventory (energy/super energy/stamina/fruits/summer pies/purple sweets/...). To prevent the script stopping prematurely, bring a few bites of food along. Using magic - The script supports the periodic casting of a magic spell while traversing a course to maximise experience rates. To determine whether or not you can cast a spell, the script checks your magic level as well as which runes are in your inventory and which stave you have equipped (if any). It is worth noting that, at this time, the script does not recognise any of the following items as rune sources, so avoid using them while running this script: Bryophyta's Staff, Tome of Fire, Rune Pouch. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious agility experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Review (by Eduardino): Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Testimonials:1 point
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Client: OSBOT Injection Time botted: 4 hours Activity leading to a ban: APA AIO Cooker in Hosidius Kitchen Age of account: 15 years old Maybe I'm the unluckiest MFer on earth, but that was my first time using OSBot, had all the antibans on (randomizer, afker), and I got banned after only 4 hours with breaks. Account was P2P, high combat, 150+ QP, 15 years old, unbotted. Hadn't botted on that IP nor on that PC. Permanent ban with no possibility of appealing. Since I couldn't appeal through account managment, I sent a ticked through this link: https://support.runescape.com/hc/en-gb/articles/115002238729-Account-Bans Haven't received a reply yet.1 point
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@Chris I don't believe it does, I've done 500 kills legit now using xeric and duel ring combo1 point
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@Token Grand exchange system has gotten some fantastic improvements keep up the good work. Will let you know if i receive a ban. Adding in Dragon Slayer would be nice if you already coded it, that quest is annoying as fuck and is required to wield rune plate-body and use anti d shield1 point
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dontbuzz Vial of Water Pack Buyer Instructions: Start anywhere with a decent amount of coins in your inventory (200k+ recommended). Membership is needed. Features: - Walks to Ardrougne General Store - Buys Water-filled Vial Packs - Opens Packs - Worldhops - Stops when out of Coins Progress Reports: Started with After 24 minutes Profit can be increased by being patient and selling the Vials of water for 5gp each. Download Link: http://www.mediafire.com/file/gcnql11sl5r2128/VialWaterBuyer.jar Credit to @House for the HScrollingLogger. (No source code as i might try and put this on the SDN if allowed, thanks)1 point
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I've run into no issues, maybe they should learn how to safebot etc Dragon slayer would be a1 point
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No, you aren’t doing anything wrong. Sometimes if the price has not updated, being that an item has not been purchased to record data, on OSBuddy in the past 15 minutes (don’t quote me on that exactly, but it is within a specific time frame), the last cached value gets reset to a non existent price (-1). You should multi-cach these values, and have a static backup to reference to. Or you could create a method to obtain the buy-sell prices and go off of those. EDIT: Another thing you could do is do is try grabbing prices off of RuneScape’s GE database as a backup. Lots of things you can try! Hope this helps!1 point
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This is probably due to the script resuming after a break before the game is fully loaded, I'll extend the timeout for ending script1 point
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GrandExchange inherits API API has the abstract function initializeModule initializeModule might initialise stuff required for GrandExchange.isOpen to work Try the following: public static GrandExchangeOperations getInstance(Bot bot){ if(singleton == null){ singleton = new GrandExchangeOperations(); singleton.exchangeContext(bot); singleton.initializeModule(); } return singleton; } And let me know if it still doesn't work.1 point
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Well, it helps if you already know C++. The difference between C and C++ is using malloc instead of new, and using structs instead of classes. Other than that they're fairly similar. I don't have any good advice for learning it, since I already knew C++ before learning C which made it really easy.1 point
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I don't even have to read this to know he is probably talking about some girl he isn't going to have sex with, but wants to.1 point
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if free trial goes well im def getting this. the answer to my need for bow strings1 point
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It's bugged in the fishing guild. It runs to the shark spot and directly clicks on the sharkspot on the other side. Very dangerous! Got a 1 ban because of that little fail. Please fix it. BTW I'm almost lvl 90 fishing,started on lvl 351 point
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I love it!! is their a package deal for all your scripts? could i get a link pretty please my email is habtoor.habtoor@gmail.com1 point
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If i may get a 24 hour Trial that would be great - looking into purchasing this.1 point
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Sorry for all the recent releases, I promise this is the final one provided there are not even more problems. The initial release had an oversight with norandoms not being compatible with the GraphicUtilities caching. The follow-up to that resulted in the ResizableMode solver not being displayed on Resizable Mode - so it worked as intended but still left me with the problem of displaying a message to the user that their script won't work. Finally decided to use our painting system instead to affix a permanent message that will only go away after restarting the client (stopping/starting scripts wont make it go away). So now although you can still bot with resizable mode on, the warning message will never disappear regardless of -norandoms or not. This update is important for both scripters and the dev team to help us identify issues that users are having with the client.1 point
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With the "Wait after clicking (default)" option, is it best kept on as default or is this personal preference? I suppose with it checked on by default, it waits a short time before performing the next action? - Could someone point out when it's be better to keep off and on? Thanks1 point
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There is only misc 1 and misc 2,if you're talking about misc 2, still grayed out after loading though.1 point
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@Czar Will you be fixing profile saving on OSX in the near future? It is currently impossible for me to use this script with multiple bots as I need to spend 5 minutes each setting up the preferences for every bot every time I want to use this.1 point
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When I start sand crabs script it just runs to the bank and just sits there, with other npc it just doesn't attack.1 point
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^ this. also it seems to run beside the walkway everytime it goes to the conveyer belt1 point
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When using stamina pots is it supposed to drink a dose every every 5 seconds or so...?1 point
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Hi, this says it supports all fishing types and locations, but I can't find minnows anywhere? Thanks Edit: Nevermind, I just found your update about them, my bad. How's the testing coming along?1 point
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When alching it alchs 1-40 min then stops because it "cannot cast spell". I still have natures/alchs left EDIT: Still does, says "Script stopped due to ending condition". No breaks set, tried on my main PC which also had the same problem1 point
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getMap().canReach(Entity entity); NPC chik = getNpcs().closest("Chikun"); if chik != null && getmap.canreach(chik) chik.interact("Attack");1 point