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Plant pot drop is also not working for me, he is gonna check it out. What worked for me was doing the Barabian Training at Otto https://oldschool.runescape.wiki/w/Barbarian_Training#Pot-smashing which well, allowes you to smash the pots after planting (same as Vial Smashing!)
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This also happend in the beta, once it happends again I will make sure to add logger, was in a rush.
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Farming guild still buggy, it harvested potato cactus and used skills necklace out of sudden to note the items... https://streamable.com/5cu2bh
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Using compost while already composted bug still exists.
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Yeah think it's still like that, not an issue I assume? Once read in the session it's fine. Anyways thank you for looking atleast really curious.
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Ohh, it's in the interface yeah, you're not able to get text via widgets? Or do you mean like via varbits?
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Hi! Great script I love it! Gets the job done very accurate, no problems at all. I do miss automatically buy moulds and rewards though here's the list per level on what to buy. Only needs to buy the current level ofcourse, I started at like 65 smithing and bought the level 60 moulds. https://oldschool.runescape.wiki/w/Giants'_Foundry/Mould_List Some extra paint would also be neat, time to level and EXP left Script is definitly worth to buy!
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Holiday Giveaway! 1B GRAND PRIZE, $100 OSBot Credits, 100M
Failure replied to Maldesto's topic in News & Announcements
Sheesh stacking haha -
Ohh great! Yeah this script is more to show something about invokes. And I thought, might as well share it.
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That ID is not supported. Only 5074 and 22798. The banking, well where are you located? Cause it looks for those names. String[] bankNames = {"Bank", "Bank chest", "Bank booth"};
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This NPE ain't crashing it though. It currently supports 2 Id's, can you get me your nest seed ID?
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Ohh alright, should be good now!
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Ehh, alright. Will get another host they suck I guess.
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I'd love to test this, I got your other walker and for example walking from Lumbridge to Draynor is kinda, taking the tourist route instead of the fastest!
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Not fully working. When on House on the Hills and you wanna walk to Mush Meadow, it's not gonna work. Also on like it's can't find coordinates. Since it's just a small part I'd suggest https://explv.github.io/?centreX=3668¢reY=3841¢reZ=0&zoom=9 and create an path public static List<Position> BIRDHOUSE_3_TO_4_PATH = new ArrayList<>(); static { BIRDHOUSE_3_TO_4_PATH.add(new Position(3677, 3877, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3678, 3871, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3679, 3867, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3679, 3865, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3679, 3860, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3679, 3856, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3680, 3853, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3848, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3682, 3845, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3683, 3840, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3683, 3837, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3682, 3833, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3830, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3826, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3823, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3681, 3819, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3680, 3816, 0)); BIRDHOUSE_3_TO_4_PATH.add(new Position(3680, 3814, 0)); } getWalking().walkPath(BIRDHOUSE_3_TO_4_PATH);