Just running over the code, there are lots of things that could be improved, but for the most part it is a good effort!
Instead of critiquing each and every thing, i'll give some general pointers for things to consider in future scripts that you write:
Think about conditions
OSRS is a live game, and as a result you cannot rely on the bot to successfully execute every interaction command. You have to take this into account when writing your script by making it conditional.
If you have multiple chained interactions, for example (arbitrarily), if you wanted to use a raw fish on a fire:
getInventory().interact("Raw salmon", "Use");
getObjects().closest("Fire").interact("Use");
Consider what happens if the script misclicks the raw salmon. Then, the script would move on to the next line of code, and attempt to interact 'use' on the fire. However, since an item is not selected, the fire doesn't have a use option, and thus the script is stuck (potentially permanently) hovering over the fire.
A better way to structure this would be as follows:
if (getInventory().isItemSelected()) { // Optionally add a check for which item is selected here also
RS2Object fire = getObjects().closest("Fire");
if (fire != null) fire.interact("Use");
} else {
getInventory().interact("Raw salmon", "Use");
}
With regards to your code, this especially applies with banking!
Use names, not ids
Game ids are subject to change following game updates, albeit less so with item ids. Instead, filter things with names. Names are much less likely to change, and using them can make your code significantly more readable! As a general rule of thumb, if you're using an id at any point in your code, there's probably a neater way to solve the problem.
Conditional sleeps!
Sleeping for a static amount of time, i.e
sleep(random(200,500));
// OR
sleep(4000);
// ... etc
is very bad practice. Latency fluctuations, resource allocation and other factors can cause these seemingly stable sleep duration to fall out of sync with what you want to achieve. Instead, use conditional sleeps which will sleep until a threshold is met, or a condition evaluates to true. For example:
RS2Object tree = getObjects().closest("Tree");
if (tree != null && tree.interact("Chop down")) {
boolean didIStartCutting = new ConditionalSleep(3000) {
@Override public boolean condition() { return myPlayer().isAnimating(); }
}).sleep();
}
This will sleep for 3000ms, or until your player is animating.
Avoid flags where possible
Flagging is a means of tracking your script status by updating the value of a global variable at a certain stage. While it may work well, it is generally considered poor practice to over use this technique as there are typically better ways structure code to avoid this situation. While you are a beginner, this is not the most serious of problems, but as you learn more about object orientation and programming concepts, you should try and use your knowledge of code structure to avoid this situation. This will make larger projects more digestible and will make debugging a lot easier!
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Hopefully that was useful, let me know if you have any further questions. Good luck!
Best
Apa