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Since yesterday post about autoclicking 99s alot of people Pm me how/where to get it so il just write a post about it... First youl need Auto clicking/recorder program, i personaly use this one, <LINK REMOVED> You can AutoClick folowing skills- Fletching,Herblore, Nmz, Magic, Thief and Agility (agility isnt full afk) I personaly do recordings for 20-30mins (3-4 files) and repeat that till 99.. ALWAYS USE KONDUIT CLIENT,IT DOESNT ROTATE CAMERA IN HOURS. I personaly did alot of 99s with this method without getting single ban, just be creative and smart, my seassons are always 7-10h hours per day. Use chests in Lumbridge basement or Wintertood one, you can zoom them very close. Sorry for bad english cheers...5 points
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ββββββββββββββ PREMIUM SUITE ββββββββββββββ βββββββββββββββ FREE / VIP+ βββββββββββββββ ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ β Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - Β£3,99 | Chest Thiever - Β£2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 β‘ β AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ β‘ ββββββββββββββββββββββββββββββββββββ What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.3 points
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Thank you everyone for all the support and feedback, this script officially is the most sold magic script on the market! Since 2015 it has been continually updated all the way to 2025! #1 SOLD MAGIC SCRIPT #1 MOST FEATURES MAGIC SCRIPT ESC MODE, HOVER-CLICK, NEAREST ITEM CLICK, FLAWLESS JMod nearby and we still alive. Anti-ban and Optimal script usage Anti-ban: - Don't go botting more than 3 hours at once, take breaks! Otherwise the ban-rate is highly increased! - Bans also depend on where you bot, for the best results: bot in unpopular locations Banking-related spells are the lowest ban-rate (spells which require banking or can be casted near a bank, e.g. superheating, maybe alching, jewelry enchanting etc etc) since you can just go to a full world and blend in with other non-bots (humans), for example: world 2 grand exchange If casting spells on npcs, then unpopular locations reduce the banrate by alot, So make sure not to go to botting hotspots otherwise you may be included in ban waves. - Some good areas used to be (until some got popular): grizzly bear, yanille stun-alching, any overground tiles (upstairs etc) but once the areas are overpopulated, try to go to another location which is similar to the aforementioned locations. This is a very popular thread with many many users so if a new location is mentioned, the location will be populated very quickly so I can only suggest examples of good locations - Don't go botting straight after a game update, it can be a very easy way to get banned. Wait a few hours! If you ever get banned, just backtrack your mistakes and avoid them in the future: you cannot be banned without making botting mistakes. Keep in mind you can be delay-banned from using previous scripts, so don't go using free/crap scripts for 24 hours then switching to a premium script, because the free/crap previous script can still get you banned! For more anti-ban information, see this thread which was created by an official developer: http://osbot.org/forum/topic/45618-preventing-rs-botting-bans/2 points
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Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui2 points
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Honestly, I think a lot of people would be better off with a guide on how to set up the clicker/record a session/run said session. Either way, appreciate all the info.2 points
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I thought it was @Muffins considering how many times he calls people ********s..2 points
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exact same mannerisms as the real deal, I would have fell for that scam 100%2 points
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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View in store $5.99 for lifetime access _____________________________________________________________ Key Features: Progressive mode - The script will traverse the xp-optimum course for your current level; walking to the next course as your level increases. Reliability - The script was developed and rigidly tested with superior reliability in mind. Human replication - Designed around human simulation - behaviour tuned to replicate common rooftop play styles. Alching / Magic Imbue - The script can be configured to High/Low Alch items, or cast Magic Imbue as it traverses the course. Target system - Can be optionally configured with a target. Once this target is achieved, the script will stop. Available targets (variable Ξ»): Stop when Ξ» agility exp gained. Stop when agility level Ξ» reached. Stop when Ξ» magic exp gained. Stop when magic level Ξ» reached. Stop when Ξ» minutes passed. Healing - The script will consume edible items in your inventory to restore health, stopping if you run out of food. Mark of Grace looting - All marks of grace are looted while the script traverses the rooftop. Randomisation - All thresholds (including but not limited to Run energy and Critical Hp) are dynamically randomised. Energy restoration - The script will consume energy restoring items/potions when needed, provided they are available in the inventory. Web-Walking - The script utilises the OSBot Web to navigate the OSRS map, meaning it can be started from almost anywhere. Course detection - If you are on/near a rooftop course before setup, the course will automatically be loaded into the GUI. Error correction - The script will detect when it has made a mistake (e.g. climbed ladder in seers' bank) and will attempt to return to the course. ...and many more! Supported Rooftops: (Level 10) Draynor β (Level 20) Al-Kharid β (Level 30) Varrock β (Level 40) Canifis β (Level 50) Falador β (Level 60) Seers' Village β (Level 70) Pollnivneach β (Level 80) Rellekka β (Level 90) Ardougne β Things to consider before trying/buying: Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would strongly recommend manually navigating your player to/close to the desired rooftop course. Progressive mode - the script features 'Progressive mode' which will cause the script to advance rooftop courses as you level up. Progressive mode relies on the aforementioned web-walking system for inter-rooftop navigation. Consequently, I would highly recommend monitoring the script as it traverses between courses to ensure the web-walking process correctly executes. Healing & Energy restoration - the script will automatically heal or restore run energy when needed. It will do so by consuming items in the inventory - this script will not bank. For optimal exp rates, I would strongly suggest keeping energy restoring items in the inventory (energy/super energy/stamina/fruits/summer pies/purple sweets/...). To prevent the script stopping prematurely, bring a few bites of food along. Using magic - The script supports the periodic casting of a magic spell while traversing a course to maximise experience rates. To determine whether or not you can cast a spell, the script checks your magic level as well as which runes are in your inventory and which stave you have equipped (if any). It is worth noting that, at this time, the script does not recognise any of the following items as rune sources, so avoid using them while running this script: Bryophyta's Staff, Tome of Fire, Rune Pouch. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious agility experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Review (by Eduardino): Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Testimonials:1 point
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Status: On SDN Intro: Had this script for a while and decided why not to share with you guys. Features: * Multiple locations: Varrock and Falador * Multiple containers: Supports Buckets and Jugs * Command line support: Can run directly from command line without GUI. See below for instructions. * Script will stop if you run out of clay or don't have 28 containers. * No Web Walking (uses little resources)/ Requirements:/usage * Have clay in bank (or noted in inventory). * Have 28 buckets or 28 jugs in bank or in inventory (noted works). * MUST START NEAR BANK OR WATER SOURCE. If you start the script too far away from bank or water source it will just stand still. CLI usage * Script ID: 1005 * Script parameters: Location. Atm only Falador and Varrock * Usage: java -jar osbot.jar -login yourOsbotName:yourOsbotPassword -bot rsAccountName:AccountPassword:0000 - script 1005:Falador GUI: Proggies: Changelog:1 point
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Molly's Thiever This script is designed to quickly and efficiently level your thieving! Check out the features below. Buy HERE Features: - Capable of 200k+ per hour and 30k+ exp/ph on mid-level thieving accounts. - Quickly reaches 38 thieving to get started on those master farmers for ranarr and snap seeds! - Fixes itself if stuck. - Hopping from bot-worlds. - Stun handling so the bot doesn't just continually spam click the npc. - Drops bad seeds if inventory is full at master farmers. - Eats any food at the hp of your choosing. Supports: -Lumbridge men -Varrock tea -Ardougne cake -Ardougne silk -Ardougne fur -Kourend Fruit Stalls -Ardougne/Draynor master farmer -Ardougne/Varrock/Falador guards -Ardougne knight -Ardougne paladin -Ardougne hero -Blackjacking bandits as well as Menaphite thugs, this has limitations, click the spoiler below to see them Setup: Select your option from the drop down menu, it will tell you the location where the target is located. Fill out the gui and hit start. Simple setup! Proggies: Proggy from an acc started at 38 theiving:1 point
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This is a script that just farms the Al-kharid Warriors , many like it this was just my take on it. This one has a few extra's that i liked when using it. Definitely not a perfect script, alot of redundancies in the code, just the way i wrote it im new to scripting, i made all the paint myself, ironically in Microsoft paint. Runs fairly well, i started this all as just a learning experience, practice project, but the more stuff i added the better it got. You can literally start this script right off tut island and it will run(attack warriors in combat) This is just for f2p, if you want any features added, or the script altered for your personal tastes i could do it for a small fee, as i was originally going to try and potentially sell the script. i just kind of lost interest in it. Food Selection: Npc Selection: Eat Selection: Loot Selection : World Hop: Door Opener: Random crap dropped: Paint: Screen shots:1 point
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DISCLAIMER: This is my first release, as well as the first script I've written in Java and using the OSBot API. As such, I will consider this script to be in a BETA form until it has the opportunity to be tested further. While I do have some development experience in other languages, this was very much a learning experience for me. I've tested this current version on a handful of accounts without issues, but of course if issues arise please post them here. This is/was a living project and a handful of the classes were written early on in my learning, with others coming along as I felt more comfortable with Java and the API. Brief Overview This script was designed to take a new account that is fresh off of Tutorial Island and train it from 1-40 fishing on its own*. All you need for this script to run is a 'Small fishing net' in your inventory, seriously! Once 40 fishing is achieved it will purchase a lobster pot and head off to Karamja to start farming lobsters. The script also includes semi-automated muling which will be described below. Please keep in mind that F2P Karamja fishing is extremely ban prone, and you should only be using (suiciding) this script with lvl 3-4 accounts. * You should have 7 QP (I recommend this script to get those QP) before running this script. Muling will NOT work unless you are able to sell and trade lobsters. A Deeper Dive The script will perform the following with just a small fishing net in its inventory: Farm enough coins to purchase both fishing rods, bait, feathers, and a lobster pot as well as enough coins to get started on Karamja Coins are farmed via picking grain and selling it on the Grand Exchange -- This takes approximately 1 hour Train 1-6 fishing via shrimps in Lumbridge Bot will head to Port Sarim to purchase rod/bait for the next step Train 6-20 fishing via baiting in Lumbridge Bot will head to Port Sarim to purchase rod/feathers for the next step Train 20-40 fishing via fly fishing in Lumbridge Bot will head to Port Sarim to purchase a lobster pot for the next step Farm Lobsters until your mule conditions are met Lobsters may either be traded noted, or sold on the GE so that coins can be muled (this requires 18 hrs in game time OR 7 QP) Requirements REQUIRED 7 Quest Points OR 18 hours in game time-- Required for muling Small fishing net in inventory OPTIONAL ~9k+ coins in inventory -- Otherwise, the bot will farm coins for ~1 hour to achieve enough coins to buy gear/pay for travel Options Mule After X Lobsters Once this number is reached, the bot will prepare to mule either coins or raw lobsters Mule Item Coins Bot will head to the Grand Exchange and sell all of your raw lobsters, and prepare to transfer coins to your mule Raw lobsters Bot will head to Lumbridge, grab their noted lobsters, and trade them to your mule Mule Name The RSN of the account that you'd like your bots to trade items to. The mule MUST be located at the Lumbridge home teleport spot. NOTE: You may leave this blank, but the bot will prompt you to enter an RSN once it's ready to mule. Semi-Automated Muling Breakdown Once a bot is ready to mule, it will send a pop-up to your computer/server and play a 'ping' noise to alert you that a bot is ready to mule. The pop-up will contain the expected RSN of the mule as well as the world that the mule needs to be on (bots world). If you've not entered an RSN in the pre-run options menu, the script will prompt you to input an RSN at this time. View the spoilers for pictures of this process. MULE ACCOUNT MUST be located at the Lumbridge home teleport spot Once you are on the proper world and on the proper account, click 'OK' to have the bot initiate the muling You must accept the trade offer the bot gives you If you don't accept within 4 minutes the bot will go back to fishing Mule account is responsible for the first and second trade window acceptance (bot accepts back) BOT ACCOUNT It will home teleport to Lumbridge once the mule conditions are met It will prompt you to prepare your mule and meet it at Lumbridge on the bots world It will initiate the trade It will say some form of "thank you", "thx", "cheers", etc once the trade is complete -- Not necessary of course but I figured it'd be fun to have If you are muling coins, the bot will give you its coin stack minus 3,000 coins -- These 3,000 coins are kept for travel expenses to/from Karamja Miscellaneous Features Will run to a safe spot if the bot comes under attack while fishing (only applies to fishing levels 1-40) Searches the ground for net/rods/bait/feathers if they're accidentally dropped while clearing out a full inventory Will un-click any accidentally selected inventory items Pseudo-humanization (camera movements, checking out other players, mouse movements, checking fishing XP, switching tabs, etc) Download Click Here - Updated as of Jan 16 7:23 PM EST Update Log 8Jan2018: Fixed bug that could cause bot to enter perpetual wheat picking loop if starting out with no coins in inventory 8Jan2018 v2: Fixed bug that could cause the bot to become stuck if interrupted by a random while banking Added additional combat checks to force the bot to run to safety if it misclicks an NPC Minor fishing logic improvements Better death handling (muggers/highwaymen/etc) 9Jan2018: Fixed bug where player would get stuck at the deposit box if they mis-clicked on a crate Fix should also patch up an issue where the player would not deposit its fish if it started out at the box with a full inventory 16Jan2018: Minor QOL improvements Contact Discord: krazyfaken#9019 Credits EXPLV for his sleepUntil function, as well as some number formatting from his GUI guide VladBots for his GE price checker noots for his mouse trail code1 point
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99 magic- 40m 91 magic- 25m 95 magic- 30m 98 magic- 35-38m Or around those numbers1 point
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Wish I would have listened when i read this the first time.1 point
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Does this work in the private red chin hunter area and does it hop worlds if anyone is putting flowers all over the area you're hunting in?1 point
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Okay, jokes aside. I reckon it being back on track in a day or 2. A lot of people went in cryptos to make quick bucks like Chris and due to this news it went down. People like Chris start panicking and remove their investments at a lower cost to get rid of it causing it to plummit even more. Once this mayhem settles down and people start realizing there is no banning cryptocurrency, it'll go back to the way it was. Take this opportunity as an early christmas, cheap as fuck.1 point
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Mac: https://www.jitbit.com/mac-mouse-recorder/ Using it for years now. You may use my picture of Wintertodt. The place where you need to click. Cheers1 point
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Hi, I'm new to the website and I found that this would be the best for me at the moment. Could I get the free 24h trial please? Cheers!1 point
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Iβm itβs selling for .95 right now! Last week it was .85! No one is going to buy some inflated gold price at 1/m you guys are crazy thats is my offer, if you donβt like donβt spam on my thread! Your not smarter than everyone else!1 point
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No worries man i understand. Ill get some more feedback and if your still looking for one down the road we can figure it out1 point
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User has been banned, if he wants to return he'll have to refund you what he has scammed you. I suggest you attempt a chargeback on the payment you sent.1 point
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no idea what im looking at fam all i see is sleep which is what im bout to do1 point
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To avoid automatic camera rotation you can use Konduit client, it does not rotate camera at all after hours.1 point
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bruh you a real fuckin GOAT. best script purchase ive ever made. GREATEST OF ALL TIME = GOAT. good shit bruh ty1 point
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Add this to your onStart() method bot.addMouseListener(new MouseListener() { @Override public void mouseReleased(MouseEvent e) { } @Override public void mousePressed(MouseEvent e) { } @Override public void mouseExited(MouseEvent e) { } @Override public void mouseEntered(MouseEvent e) { } @Override public void mouseClicked(MouseEvent e) { } });1 point