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Showing content with the highest reputation on 01/19/17 in all areas
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Several bugs were fixed ~40 minutes ago. Still working on another bug. Edit: Fixed.12 points
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19 Jan 17: Finished basic login system, there isn't an interface for it because it would just waste time. Right now it just reads your credentials from a text file. If your username and password doesn't exist, it just creates a new account for you (will definitely change in the future). Since the only thing you can do in the game right now is move around, the only thing saved it your X and Y coords. The game is at a really good point. We have a basic map, the player can move around on the server, you can see other players in the same world as you, and your progress is saved. For now I'm going to take a week or two break to clean up a lot of the disgusting code I wrote.9 points
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Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui4 points
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Quests All quests are hand done. No botting at all. Price of Quests Order Form TOS OSBot Global Terms of Service 1. You may not log into the account during a service unless you have permission from the owner of the service, doing so will result in the termination of the service with NO Refund. 2. You MUST NOT change the details of the account until the service has been completed, doing so will result in a void service with NO Refund. 3. If there are any items required for the service, it is between you and the service owner to come to an agreement on who covers them 4. You MUST change your password after the service is completed 5. If you have any substantial wealth on the account, it is your responsibility to protect it (Either Bank Pin/Transfer Trade) 6. Once the service is complete you must leave Feedback for the relevant parties involved 7. You MUST Post on the service thread to acknowledge their individual T.O.S and start the service 8. If the Service is requested to be done legit, any T.O.S related to bans/mutes become obsolete (Unless evidence can be provided of prior botting) Vouches Screen shots of Quests Add my skype by clicking here3 points
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Hi guys, so uni's task was to take pictures with any Camera of text outside (stores/magazines/etc..) and crop the photos to get alphabetical letters. I then had to produce a composition or two using words that describe the style of the alphabets that I got. So based on this: Had to produce these:3 points
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If he did 1m of xp, he should be paid the worth of it. YOu can't decide who stole the items off an account3 points
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see this is where I would call someone like you a literal fucking retard, but I'm feeling nice today, so I'm just gotta drop the you're really, really autistic and leave you be.3 points
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If you want to sell your account be more respectful, clearly as everyone saw, you're a cunt. ot: Good luck selling.3 points
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Didn't you make a thread like this last month when you were spinning flax and then had your farm banned the next day3 points
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.2 points
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The only Runecrafting bot you will need Purchase this INSANE bot here You can setup a master account (preferably your main account, can be any account) and a worker account (a throwaway bot account, or any account) will trade the master account and go to bank to get more runes etc. The main account (master) does not need to bot, and can be achieved through the normal RS client without a bot client. Supports: Air runes (1) (normal) & (abyss) Mind runes (2) (normal) & (abyss) Water runes (5) (normal) & (abyss) Earth runes (9) (normal) & (abyss) Mud runes (13) (earth altar) Lava runes (23) (fire altar) Fire runes (14) (normal) & (abyss) Body runes (20) (normal) & (abyss) Cosmic runes (27) (normal) & (abyss) Chaos runes (35) (normal) & (abyss) Astral runes (40) (normal) & (abyss) Nature runes (44) (normal) & (abyss) Law runes (54) (normal) & (abyss) Blood runes (abyss) & (zeah) Auto Arceuus Favour Solver Gets 100% arceuus favour for you Auto GE Restocking Sells runes, buys more supplies automatically Auto-equips chosen armour/robes Use Blood Essences Death Handler gets items from Death's office and repeats (Abyss) Glory mode, ferox mode, house spell/tabs Avoids pkers and hops worlds Uses mouse invokes for quicker runecrafting (stealth) Muling (BETA) will give money to your mules every X hours or profit Creates colossal pouch if you have the needle Results and screenshots2 points
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PPOSB - AIO Hunter Brand new trapping system just released in 2024! *ChatGPT Supported via AltChat* https://www.pposb.org/ ***Black chinchompas and Black salamanders have been added back*** Supports the completion of Varrock Museum & Eagle's Peak OR CLICK HERE TO PAY WITH 07 GOLD! The script has been completely rewritten from the ground up! Enjoy the all new v2 of the script JOIN THE DISCORD CHAT FOR QUESTIONS/ SUPPORT/ CHATTING/ UPDATES! New GUI: Features: Click Here Current functioning hunter tasks: (green - complete || yellow - started || red - incomplete) Screenshots: Progressive Leveling: 1-19 --> Crimson swift 19-43 --> Tropical wagtail 43-63 --> Falconry 63+ --> Red chinchompas Updates How to setup Dynamic Signatures Report a bug CLI Support - The script now supports starting up with CLI. The commands are given below. Please put in ALL values (true or false) for CLI to work properly. Make sure they are lowercase values, and they are each separated with an underscore. The script ID for the hunter bot is 677. Parameters: EnableProgression_EnableVarrockMuseum_EnableEaglesPeak_EnableGrandExchange Example: -script 677:true_true_false_true ***Don't forget to check out some of my other scripts!*** OSRS Script Factory Click here to view thread LEAVE A LIKE A COMMENT FOR A TRIAL The script is not intended for Ironman accounts. It still works for Ironman accounts, but you must have all equipment, gear, and items.2 points
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reupload https://www.sendspace.com/file/9lrngn make your paint in this and copy the code to your own paint method2 points
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Introduction I'm here (mostly to motivate myself) to start a bot farm. I've 'played' Runescape and botted for years (almost always to immediately get banned). However, after a few years of CS education at college, I feel like I can actually make a real effort at making a stable side income with farming. My ultimate goal is to fund a vacation through Eastern Europe ($2000+) about a year down the line entirely through cash made from gold farming. I know there are more efficient ways of getting money for this, but at the same time, I don't really know of any more effective passive forms of income than a stable bot farm Current State of Affairs Current Cash Stack: (Drum roll please) 5M . Overall Profit Made: ...5M! ... Sad Stuff Currently: Working on getting my head around the API and scripting for OSRS. It's a little different than what I'm used to, but not bad. I'm making something that will essentially amount to a suicide script to run. If I can prove that will make a decent profit, I'll expand into VPS, proxies, automation, etc. History 1/18/2017: Started thread, finished botting for membership (I was stingy and wanted to see if I could get it to a bond from scratch. Suicide botted leathers for a few days). Started on my first script and I think I should have it up and running for Friday (of course with minimal antiban, support, etc). 1/19/2017: Found out that a few of my ideas weren't that profitable, and the client needing to update prevented me from coding earlier today. Currently testing out a few different methods to see which is the most effective/possible. I got the basics of the coding down for one of my weaker methods, may try to use it later. And bought a bond for one account! Which just means that I have to make that money back again before it runs out/gets banned. Ah well. 1/19/2017: Have had my script running for a few hours now (non-consecutively, because I currently have to buy material from GE manually because that's not programmed in yet). Have made about 700K profit (slow going because of tweaking and what not). Pretty good stuff so far. 1/19/2017:Late night decision to break my current script to be more object oriented, hopefully making it easier to tweak moving forward. Having a lot of trouble implementing changes. Figure it must be because it's so messy. 1/20/2017:Worked on the code for a little today. I got the core of it down to be bugfree, but turns out my GE trading doesn't work at all. So now I have to figure out how to do that... After that, I'll throw in a bunch of antibans and suicide and hope for the best. 1/20/2017:Man I'm just dumb. I was using the keyword "Sell" instead of "offer" and that screwed up my whole grand exchange portion of the script. It's mostly functional now. Hooray. 1/20/2017:Fixed the GE, the script seems to be self sustaining now. Going to add AntiBan measures and a rudimentary paint and I'll try to run it 24 hours. 1/20/2017:Tried my hand real quick at a tutorial island bot. Aaaannnnddd it crashed my client. I'll probably stay away from that for a while. And my method was not as profitable as I was hoping. Welp. I guess that's the way it goes. 1/21/2017:Because my money making method proved... less than efficient, I'm manually alternating between two. They're both self-sustaining so they can be run indefinitely, but I have no way of switching between the two when most profitable at the moment. I think I'm going to ignore that part for now. Moving forward, I've decided I'm just going to buy Khal's tutorial bot (at some point). Can't be hecked with making my own because that seems redundant. After that, I will make my own 7 point quester and what not. That'll allow for the start of a mass gold mine. That's all in the kind of distant future though. I have school starting up again in a few days and that'll make it real hard to keep going with 'progress' on this. Ah well. Such is life. 1/22/2017:Back at school, so not much time to dedicate to this moving forward (I kind of feel like that's the point of a bot farm though). Anyways, still trying to find a consistently profitable P2P method. My idea is with two accounts, over the period of a couple of week, make a decent pile of coin (75M?) to sell off. The reason for this is that that time will allow me to work on private mass botting scripts that I can then implement on a VPS with VIP to run 10+ accounts. At that point, it'll be easy pickins. It's just getting there that's a problem. And now monday is coming so fingers crossed that my "cash stack" will not get obliterated. 1/26/2017:Still alive. First account got banned unfortunately. He made it to level 80 Magic and 85 fletching. In the end I suicide botted him to test a free script from the SDN. Despite being banned, I think I like this new method that I'm doing. Seems to have low ban rate, constant demand, easily bottable. Sadly it's very low gp/hour (only around 150K for p2p). For now, I will have two bots running about 12 hours a day on it (with my custom script). That should net be around $4/day, which is better than nothing so far. I plan on using the money I make on buying VIP and VPS when I have time (and can figure out a more profitable method)\. Progress Reports/Visuals Nothing to report here yet. Maybe I'll get back to this. Goals Learn Scripting for OSBot (Basics like banking, interaction, etc) ---> 1/20/2019, I feel like I'm comfortable with most of the basics. It's not pretty. But it works. Learn to implement anti-bans (checks, login support, etc) Implement large scale bot (thinking Tutorial Island + 7 QP account creator) Move to automatic implementation (thinking ban checking, automatic account generation) And of course Money in Pocket from Botting: 0 of $20002 points
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https://i.redd.it/wpaswz8smoay.png guys you have to make this pass,2 points
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It seems like the API For inventory and banking is broken. Not sure what else is broken in the API For anyone who can script themselves and doesn't want to lose profit, just use color picker to check for these things as a quick fix.2 points
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Hey guys was wondering how much money I would need for a really basic goldfarm with proxy, tut island 7 qp accounts, etc. Thanks in advance2 points
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You're probably the most talented gfx artist I've seen on any forum You continue to surprise and impress me with the range of work that you do. Not only that, but the quality is just outstanding. You're going to be an awesome gfx artist full time someday man, best of luck and continue your passion in uni2 points
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Using filters! Two ways: 1. getNpcs().filter(new Filter<NPC>() { @[member='Override'] public boolean match(NPC obj) { return obj.getPosition().distance(myPosition()) > 2; } }); 2. java.util.List<NPC> npcs = getNpcs().getAll().stream().filter(n -> n.getPosition().distance(myPosition()) > 2).collect(Collectors.toList()) Edit: Then you can use a comparator: npcs.sort(new Comparator<NPC>() { public int compare(NPC npc1, NPC npc2) { return npc1.getPosition().distance(myPosition()) - npc2.getPosition().distance(myPosition()); } }); So this will return the closest npc which is more than 2 tiles away.2 points
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What's the TWC for? I've no idea what's going on lol. You sent me a private message and I've answered with a "hi".2 points
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I've decided to start a small online RPG game written from scratch. I'm using C++ with Direct2D and Winsock. What I have done (Milestones): -Recursive image loading through Windows Imaging Component (23 December 2016) -Image filtering (seen in screenshots below, no filter was applied) (24 December 2016) -Map Editor; adds and removes sprites (with layering), collision editor (27 December 2016) -Generic Client/Server communication, moving players and sending entity information (16 Jan 2017) -Finished basic login system with player profile saving/loading (19 Jan 2017) -Added multiple region support, save and load easily (01 Feb 2017) -Link regions with doors, create game objects (06 Feb 17) -Created simple menu system (15 Feb 17) -Finished basic battle system (26 Mar 17) The next stuff: -Huge code cleanup -Replace placeholder skill system with real skills Recent News: 26 Mar 17: After a much needed small break, I went through and scrapped my old battle system and created a new one. It's much cleaner and allows for me to treat enemies as actual clients; this opens up some pretty dynamic play in the future. Originally I intended for the ability to attack multiple targets, but for now a 1v1 battle will suffice. As you see below, there are 4 remaining tiles on each side for this team battle mechanic. The menu is wonky, but I'll work on aesthetics later. For now only "Attack" works, however in the future Item will be for using things like medpacks and "Taunt" will be used to skip your turn. Changelog History:1 point
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Credited you. I thought it was a publicly known list :P1 point
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THE CLIENT IS BACK UP BOYS, DONT WASTE YOUR TIME DOING THIS NOW.1 point
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Buying RSO7 gold 50m you can comment down below or hit me up on skype which is: willisme8 plus we will be using MM , unless you are trusted I will go first for it if theres any other source of payment you will like , let me know and i will let u guys know if its possible or not. As somethings doesnt work in ASIA.1 point
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can close this thread didnt know u got tickets for losses i will be completing this myself1 point
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hes just asking for a pricecheck OT: I would say around 100-150M. More if you were actually trusted.1 point
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Not really that "Amazing", but good luck not getting skemt1 point
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As discussed in my previous posts, I mentioned that RandomBehaviorHook was a thing of the past and needed to be ditched desperately. Starting today you can remove all OSBot randoms and have your scripts execute and soon as you start it through a new CLI allow argument, "norandoms". What does this mean? "norandoms" removes ALL random events including AutoLogin, BankPin, WelcomeScreen, etc. Scripters can now use the LoginResponseCodeListener and decide how they want their script to function during the login process. Additionally I took at look at the ResponseCode class and updated the methods isConnectionError and isDisabledError (thanks to @Th3 for providing the updated codes). This in turn gave me reason to update the AutoLogin random to make it a bit more responsive and predictable. What we have now: switchAccount - Properly swaps accounts on the current bot instance "norandoms" - Allows farmers to create truly automated farms No hacky external programs, no confusing hooks, just simple botting. Changelog: -Added CLI parameter norandoms -Updated ResponseCode class -Updated AutoLogin I hope everyone had a fun and safe Halloween (for those who celebrate).1 point
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