Alek Posted March 10, 2015 Share Posted March 10, 2015 Similar to MessageListener that listens for messages in-game, the LoginResponseCodeListener listens to response codes on the login screen. Below are a few of these codes: INCORRECT_USERPASS ACCOUNT_DISABLED GAME_UPDATE FULL_WORLD STOLEN_ACCOUNT BETA_WORLD CUSTOMER_SUPPORT BLOCKED_COMPUTER As you can see, there are a variety of codes that both developers and script writers alike can use to improve your botting experience. Immediate implementation of these codes is apparent in the AutoLogin solver. When attempting to log into the game, the response code listener will check to see if such codes are received. If they are, they are evaluated for the best course of action such as: 1. If the world is full, wait a minute to try re-connecting. Do this a couple times and give up if there have been too many attempts. 2. If your account has been banned, don't try logging back in. 3. Error connecting to the server, try re-connecting in a few minutes. Implementation (for scripters): @Override public void onResponseCode(int code) throws InterruptedException { } Also check the ResponseCode listing. Changelog: @Alek's updates: -Added LoginCallback --LoginResponseCodeListener onResponseCode(int code) --Added constants class ResponseCode -Updated AutoLogin solver to handle various response codes -Updated Dialogues class @Maxi's updates: -Added containingActions to Widgets -Updated Trade API Happy Botting -The OSBot Staff 7 Link to comment
Whopper Posted March 10, 2015 Share Posted March 10, 2015 Sounds interesting. Nice updates! Link to comment
Novak Posted March 10, 2015 Share Posted March 10, 2015 chats moving so fast no one will notice I'm gay 3 Link to comment
ProjectPact Posted March 10, 2015 Share Posted March 10, 2015 (edited) o0o0o0 Edited March 10, 2015 by ProjectPact Link to comment
Extreme Scripts Posted March 10, 2015 Share Posted March 10, 2015 Perfect update, this will be very useful for script writers if used correctly Thanks @Alek ^_^ Link to comment
Khaleesi Posted March 10, 2015 Share Posted March 10, 2015 Similar to MessageListener that listens for messages in-game, the LoginResponseCodeListener listens to response codes on the login screen. Below are a few of these codes: INCORRECT_USERPASS ACCOUNT_DISABLED GAME_UPDATE FULL_WORLD STOLEN_ACCOUNT BETA_WORLD CUSTOMER_SUPPORT BLOCKED_COMPUTER As you can see, there are a variety of codes that both developers and script writers alike can use to improve your botting experience. Immediate implementation of these codes is apparent in the AutoLogin solver. When attempting to log into the game, the response code listener will check to see if such codes are received. If they are, they are evaluated for the best course of action such as: 1. If the world is full, wait a minute to try re-connecting. Do this a couple times and give up if there have been too many attempts. 2. If your account has been banned, don't try logging back in. 3. Error connecting to the server, try re-connecting in a few minutes. Implementation (for scripters): @Override public void onResponseCode(int code) throws InterruptedException { } Also check the ResponseCode listing. Changelog: @Alek's updates: -Added LoginCallback --LoginResponseCodeListener onResponseCode(int code) --Added constants class ResponseCode -Updated AutoLogin solver to handle various response codes -Updated Dialogues class @Maxi's updates: -Added containingActions to Widgets -Updated Trade API Happy Botting -The OSBot Staff Nice update man! Should be also a constant for non-member accounts trying to login to member worlds ;) Thx for the update Khaleesi chats moving so fast no one will notice I'm gay need to keep quoting it then xD 1 Link to comment
ProjectPact Posted March 10, 2015 Share Posted March 10, 2015 (edited) Good work! Edited March 10, 2015 by ProjectPact Link to comment