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Fruity Barrows (Frost Barrows)


FrostBug

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2 hours ago, AmIaBot said:

What does this mean all of his scripts are gone?

maybe he's a billionaire after a few crypto rugs have been pulled?

maybe he didn't respond with his updates in time? Maybe frost deleted them himself? Maybe he is having his digital fingerprint wiped from the web? I don't know man that's a tough question. Did you try asking siri? 

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Frost Barrows
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Please take the time to read through the following information, they may answer your questions

If not, feel free to ask in this thread

 

Barrows

Barrows is a dangerous combat minigame, located in the southern parts of Morytania.

The purpose of the minigame is to kill all 6 barrow brothers and finally claim their treasure, providing a chance to receive the unique and valuable barrows equipment, as well as other precious loot.

 

Feature Guide

  Hide contents

Multiple Routes

In order to reach the Barrows, you can chose between multiple path combinations.

The routes available are split into routes leading to a bank, and routes leading to the minigame.

Below is a list of currently available routes for this script, as well as their respective requirements

 

Ectofuntus [To bank]

Requirements: Ghosts Ahoy, Ectophial (Received after Ghosts Ahoy)

Using the Ectophial, this route will teleport to the Ectofuntus, and from there walk to the bank located in Canifis.

 

Kharyrll teleport tablet [To bank]

Requirements: Desert Treasure, Teleport tablet

Using the teleport tablet, this route will go to the bank in Canifis. There is no way to restore prayer using this route, but it saves you the 50 construction requirement of the below route.

 

Player Owned House [To bank]

Requirements: Desert Treasure, Kharyrll house portal, Altar (Optional), House teleport

This route will teleport to your house (By spellbook or tablet), use an altar to restore prayer points (If one is available), and then teleport to canifis using a Kharyrll portal. From there it will use the Canifis bank.

Note: It is required for the portal/altar to be near eachother and/or the main house portal.

Make sure that you enable the 'Render house with open doors' option

 

Lumbridge teleport [To bank]

Requirements: Lumbridge teleport

Teleports to lumbridge (By spellbook or tablet), uses the Altar if necessary, and then banks on the top floor of Lumbridge Castle.

 

Clan wars [To bank]

Requirements: Ring of dueling

Using the ring of dueling, this route teleports to Clan Wars and uses the bank chest there. This route will restore Prayer, Health, Stats and Special attack using the Free-to-play Clan Wars portal.

Please note that the duel ring should be in your inventory, and not registered as a part of your equipment setup.

 

Mort'ton minigame teleport [To barrows]

Requirements: Shades of Mort'ton

Uses the minigame teleport to quickly reach Mort'ton, from which there's only a short walk to the Barrows.

Note: The teleport has a 20 minute cooldown. If you wish to avoid waiting, it is advisable to ensure that the script spends at least 20 minutes at the minigame (eg. Multiple chests per run).

 

Arceuus barrows teleport [To barrows]

Requirements: 83 magic, Arceuus spellbook

Uses the barrows teleport spell from the arceuus spellbook to teleport directly to the barrows grounds

 

Barrows teleport tablet [To barrows]

Requirements: None

Uses the barrows teleport tablet containing the arceuus spellbook barrows teleport, taking you directly the barrows grounds. This has no requirements.

 

Mort'ton minigame teleport [To barrows]

Requirements: Shades of Mort'ton

Uses the minigame teleport to quickly reach Mort'ton, from which there's only a short walk to the Barrows.

Note: The teleport has a 20 minute cooldown. If you wish to avoid waiting, it is advisable to ensure that the script spends at least 20 minutes at the minigame (eg. Multiple chests per run).

 

Morytania Legs teleport [To barrows]

Requirements: Morytania Legs (3+)

Uses the free teleport on the legs to reach morytania quickly and easily. Slightly further away than the minigame teleport, but has no cooldown.

 

Mort'ton teleport-scroll [To barrows]

Requirements: None

Uses a teleport scroll to quickly reach Mort'ton, from which there's only a short walk to the Barrows.

Does not have the requirement or the cooldown of the Minigame teleport, however, the scrolls are expensive where as the minigame teleport is free.

 

Myreque shortcut [To barrows]

Requirements: In search of the Myreque

Quickly reaches the Barrows by utilizing a shortcut from Canifis available after completion of the quest.

Food is shortly exposed to ghasts

 

Swamp Boaty [To barrows]

Requirements: None

This route is a little slower than the Myreque shortcut, but does not have the quest requirement. It will travel through the swamps like the Swamp Travel route, but will locate and use the 'Swamp Boaty' boat in the eastern parts of the swamp. The rest of the route from that point on is the same as the Myreque route.

 

Swamp travel [To barrows]

Requirements: None

This route traverses the swamps of Mort Myre. This route is only recommended if you do not meet the requirements for the alternative routes, as the path is long and exposes your food to ghasts.

 

Kill Order

The order in which the script will battle the barrow brothers is configurable by multiple settings

It is recommended to defeat the brothers whom you wish to use protection prayers against first, and the ones whom you do not need to pray against last, as to potentially reduce prayer potion usage.

 

http://i.gyazo.com/4d94992edb80567c3cfd792e13a2a510.png

 

As shown in the above example image, you can select 'Random', which will result in random selection IF you have 2 or more order slots set to random.

 

Check correct tomb last

Furthermore, putting a check in the 'Check correct tomb last' checkbox, will ensure that you do not waste time by going into the tomb of the brother who is in the tunnels, before you have killed all the other brothers.

This has an exception for when you have just exited the tunnels. If the correct tomb is the first on the list to check, it will still be checked first. This bug is caused by the fact that the binary registers used to determine which tomb is the correct one, are not updated until you re-enter a tomb.

 

Tunnel & Puzzle solving

The script will always use the fastest possible route to the destination chamber. Using a custom pathfinding algorithm made specifically for the barrows tunnels, the quickest path can always be instantaneously determined. Even without loading or seeing the actual doors.

 

http://i.gyazo.com/fd7e7b59539f1a3cea4269570e490303.png

 

This allows for quick and efficient traversal in the tunnels, while of course keeping your character safe from dying. The script will immediately react and turn on protection prayers (if specified), if attacked by the enemy barrow brother before reaching the chest.

 

Puzzle solving

The script can immediately tell what the correct answer to the door puzzle is, and as such, will be able to bypass that obstacle in no time. However, even if it should fail the puzzle (by unknown factors or misclicks), worry not, the pathfinder will immediately detect the changes and recalculate a new route to the destination.

 

Gear setup

The script supports all the most common and efficient combat styles when it comes to killing off the brothers. Options for minimum ammo and casts will apply to all of these, including trident and salamanders. The trident will be recharged at the bank, if it should drop below whatever minimum number of cast has been specified.

Note: The minimum casts setting defines PER TRIP and not PER CHEST

 

http://i.gyazo.com/ce3566dfdf6c2896da3b1937ed226ac6.png

 

In order to properly configure the gear setup for the specified enemy, all you need to do is equip the items in game, set the preferred attack style, wear the chosen ammo (if ranging), and then hit the refresh button. Doing so will load the currently worn equipment as well as attack style into the gui.

 

Autocasting

If you wish to make use of spell autocasting, you simply have to select that spell for autocasting within the game, by hitting the autocast attack style and selecting the spell from the spell select interface, and then use the refresh equipment button in the gear setup screen.

If your autocast spell is configured correctly, the Spell label will contain the name of the spell, rather than 'null' as in the above example.

 

Quickprayer & Special attack

In order to quickly respond to an assault by a brother while traversing the tunnels, the script will make use of quickprayers to immediately turn on all the selected prayers for that target.

Special attack can be specified in the combat options, and will be used whenever your special attack energy allows it.

 

Do not restore prayer

Checking the checkbox labeled 'Do not restore prayer' for a specific enemy, will result in the selected prayers being used if any prayer points are available, but once out of prayer, no prayer potions will be used to keep the prayers up. This is simply a feature intended to prevent wasting prayer points, and as such use prayers against enemies that may not require it, in order to potentially save food.

 

Configurable Killcount & Chests per trip

Before opening the chest, the script will ensure that you have acquired at least the number of kills that you specify in the setup. Doing so provides just a little extra customizability. It has been confirmed, however, that 11 is the killcount at which you will start being able to receive blood runes and bolt racks from the chest. So setting the minimum killcount to 11 is advisable.

 

The number of chests per trip is, as the name implies, the number of times that the script will attempt to kill the brothers and loot their chest in a single run. To put it in different words, it is the number of chests that the script will try to loot on one inventory of supplies, before returning to a bank to resupply. After looting the chest, the script will simply leave the tunnels again the way it came, if it is not yet time to bank.

 

Starting the script

  Hide contents

Before starting the script, you MUST ensure that the following things are in order:

1. You must have a spade in your inventory

2. At least 1 of the 6 barrows brothers are alive [As of script version 1.4.1]

3. You must have all the required equipment on you (equipped or in inventory)

4. Your character must be located either in the mound area at barrows, or in the bank used by your route settings

5. You must have a hotkey assigned to the following tabs: Quest, Inventory, Equipment, Combat, Prayer, Magic (they have keys assigned by default)

 

If you experience any issues, be sure to read through the feature guide first. If that does not solve your issue, post here, or send me a pm.

 

Proggies (Post your own in this thread to have them added)

 

Change Log

  Hide contents

1.6
- It's now possible to skip killing specific/random barrow brothers
- Added ranged and magic buff groups
- Added consumables: Ranging potion, Bastion potion, Magic potion, Battlemage potion
- Now withdraws a spade if you're forgetful
- Now waits for the prayer drain to pass before restoring prayer pre-combat at rewards chest
- Now uses the FFA portal AFTER banking, during clanwars route (where applicable)

1.5.3
- Added a new route using Morytania Legs 3 teleport
- Fixed a rare creep targeting bug

1.5.2
- Patched Windows 10 GUI rendering issues

1.5.1
- Fixed the text on certain buttons

1.5
- Graphical redesign of settings interface
- Added support for Combat & Super combat potions
- Added support for Stamina & Super energy potions
- Added support for a secondary weapon for special attack
- Added a route using the arceuus barrows teleport
- Added an option for above route to teleport out of the tunnels
- Added mind runes to the loot priority option
- Using protect from melee for tunnel traversal is now optional
- Can now equip bolt racks to make space
- Now gets killcount in the room with lowest levelled enemies on route
- Fixed an issue with banking barrows loot also used in gear setups
- Fixed an issue with remembering where the tunnel is after emergency bank runs

1.4.1

- The script now remembers which tomb leads to tunnels after exiting the tunnels prematurely
- It is no longer supported to start the script with all 6 brothers already dead

1.4

- Script rewritten to work without the now removed clientside information

- Dynamic signatures are now updated again

- Added some handling for the new loot widget

1.3.4

- Added a workaround for mirror mode position issue
- Decreased prayer restoration threshholds a bit
- Prayer management now takes time until prayer drain into consideration

1.3.3

- Added a 5 minute movement failsafe

- Fixed a problem with using the new Area class

1.3.2

- Patched Areas for client versions 2.3.88 and later
- Now uses remaining prayer to protect from melee while traversing tunnels
- Added checks to prevent getting stuck from misclicks

1.3

- Fixed several Mirror Mode specific bugs

- Decreased maximum walk distance threshhold for mound walking (rare bug)

1.2.8
- Fixed a mort'ton teleport scroll bug
- Added an extra camera check to staircase interaction
- Attempted to fix an issue with picking the correct enemy from a pile of barrow brothers

1.2.7

- Fixed an issue with ectophial area detection
- Fixed an issue with using multiple mort'ton teleport scrolls
- Added new API for detecting the correct brother in a pile of barrow brothers
- Removed forced auto-retaliate
- Added some extra checks against the option to use killcount gear for tunnel traversal

- Fixed an issue with equipment detection after a disconnection
- Fixed an issue with getting out of range during the myreque shortcut route

1.2.5

- Patched a Chest Area related issue introduced in 2.3.71
- Added a workaround for bank tab interaction issues
- Updated the Iban's staff support to reflect the recent name change

1.2.4

- Patched an issue with shield-unequip at trident recharge

1.2.3
- Patch for client version 2.3.67
- Fixed an issue with re-entering a tomb after exiting tunnels

1.2.1

- Fixed a bug with loot detection

- Fixed a camera issue with side tunnels

1.2

- Patched a color detection issue for Windows Server OS
- Added inventory organizing
- Prayer activation/deactivation in tomb
- RSBuddy price loading (As opposed to old zybez prices)
- Now fetches item data only when needed, rather than all at once
- Improved barrows mound walking methods
- Now disables prayers after tunnel combat
- Patched an uncommon bug that could get you stuck in side-tunnels
- No longer attacks the next NPC after getting the required killcount
- Added a ClanWars bank route
- Improved gear & prayer switching
- Added Hotkey-based API
- Improved potion combining / withdrawal speed
- Added an option to not withdraw placeholder potions
- Added an option for defensive spell-casting
- Patched a bug with clicking an incorrect door, if it was in the way
- Added checks to prevent starting with faulty settings
- Patched a bug that would cause you to leave the mound area
- Now switches gear while moving to the next mound

1.1.21

- Patched an issue with potion withdrawal/depositing
- Added a global camera failsafe to prevent getting stuck on interactions
- Now uses hotkeys for tomb dialogue
- Patched a bug with opening minigame teleport tab
- Expanded the mound surface area to prevent script stop after certain misclicks
- Patched a rare bug with blacklisting an enemy at the reward chest

- Made some changes to decrease the risk of answering the door puzzle incorrectly

1.1.20
- Added Kharyrll teletab travel-route
- Patched a rare bug with exiting tunnels by ladder

1.1.19

- Patched a camera synchronization issue

1.1.18

- Added timeouts to multiple actions in the tunnels
- Reverted to a "calmer" staircase interaction

1.1.17

- Added Mort'ton scroll route to barrows
- Added checks for iban staff charges

1.1.16

- Added a blacklist for untargetable entities
- Added a temporary fix for using Toxic Blowpipe*

1.1.15

- Added a failsafe for tunnel combat
- Patched a rare bug where the tomb staircase could not be rotated into view
- Pathced a rare bug where the script would target another players' brother in the tombs

1.1.13

- Increased the barrows mound area for certain checks
- Improved ectofuntus refill handling

1.1.12

- Added a tomb combat failsafe
- Improved reaction-time while gaining killcount

1.1.10

- Patched various dialogue related issues
- Patched a bug with detection of remaining food in bank (Hopefully)

1.1.9

- Custom staircase exit action now makes use of the camera

- Patched a bug with restore potion consumption

1.1.8

- Added custom fast-interaction for staircases to exit the tombs

- Added a workaround for tomb dialogue

1.1.7

- Rewritten to use Widgets

- Added some debug

- Fixed a bug with attacking enemies that aren't visible under other NPC's

1.1.6
- Added support for degradable crystal items
- Updated name of half pineapple pizza

1.1.5

- Trident of the seas recharge fix

1.1.4

- Patched a dynamic signature progress issue
- Patched a trident related bug

1.1.3

- Added Dynamic Signatures
- Added support for the Toxic/Swamp trident
- Will now re-equip shields after recharging a trident
- Adjusted some delays related to trident recharge & bank depositing
- Will now stop and log out if the player leaves the barrows area unexpectedly (ROL/Death/Other)

1.1.1

- Patched selection bug when recharging trident
- Added an option to use restore potions to recover drained stats at the bank
- Modified the break taker to only activate at the bank or surface area at barrows
- Added timeouts to certain interactions

1.1.0

- Rewritten profiles to persist between versions
- Fixed a general issue with accidentally selected items
- Fixed an issue with using the altar in some POH's

1.0.10

- Added pineapple pizza to standard food list
- Fixed an issue with potion combining
- Fixed an issue vial selection

1.0.9

- ???

1.0.8
- Added experience tracking tab to the tracker window
- Now saves a screenshot when receiving a barrow item
- Patched a bug with minigame teleport
- Patched a bug with potion combining

1.0.7

- Updated the names of several barrows items, as well as related loot and repair detection

1.0.6

- Patched inventory space detection in certain equipment swap scenarios

1.0.5

- Patched healing threshhold when banking

1.0.4

- Added a new route: Swamp Boaty

- The script will now properly unequip shields before recharging your Trident

1.0.3

- Fixed a bug with Ectophial refilling
- Added healing at bank if (damage taken > (food restore value / 2))
- Added an option to use other food types
- Setup panels now resize better vertically
- Setup panels now generate scrollbars if needed

1.0.2

- Added an option to always use Killcount equipment in the tunnels

1.0.0

- Initial release

 

Change Log

  Hide contents

1.6
- It's now possible to skip killing specific/random barrow brothers
- Added ranged and magic buff groups
- Added consumables: Ranging potion, Bastion potion, Magic potion, Battlemage potion
- Now withdraws a spade if you're forgetful
- Now waits for the prayer drain to pass before restoring prayer pre-combat at rewards chest
- Now uses the FFA portal AFTER banking, during clanwars route (where applicable)

1.5.3
- Added a new route using Morytania Legs 3 teleport
- Fixed a rare creep targeting bug

1.5.2
- Patched Windows 10 GUI rendering issues

1.5.1
- Fixed the text on certain buttons

1.5
- Graphical redesign of settings interface
- Added support for Combat & Super combat potions
- Added support for Stamina & Super energy potions
- Added support for a secondary weapon for special attack
- Added a route using the arceuus barrows teleport
- Added an option for above route to teleport out of the tunnels
- Added mind runes to the loot priority option
- Using protect from melee for tunnel traversal is now optional
- Can now equip bolt racks to make space
- Now gets killcount in the room with lowest levelled enemies on route
- Fixed an issue with banking barrows loot also used in gear setups
- Fixed an issue with remembering where the tunnel is after emergency bank runs

1.4.1

- The script now remembers which tomb leads to tunnels after exiting the tunnels prematurely
- It is no longer supported to start the script with all 6 brothers already dead

1.4

- Script rewritten to work without the now removed clientside information

- Dynamic signatures are now updated again

- Added some handling for the new loot widget

1.3.4

- Added a workaround for mirror mode position issue
- Decreased prayer restoration threshholds a bit
- Prayer management now takes time until prayer drain into consideration

1.3.3

- Added a 5 minute movement failsafe

- Fixed a problem with using the new Area class

1.3.2

- Patched Areas for client versions 2.3.88 and later
- Now uses remaining prayer to protect from melee while traversing tunnels
- Added checks to prevent getting stuck from misclicks

1.3

- Fixed several Mirror Mode specific bugs

- Decreased maximum walk distance threshhold for mound walking (rare bug)

1.2.8
- Fixed a mort'ton teleport scroll bug
- Added an extra camera check to staircase interaction
- Attempted to fix an issue with picking the correct enemy from a pile of barrow brothers

1.2.7

- Fixed an issue with ectophial area detection
- Fixed an issue with using multiple mort'ton teleport scrolls
- Added new API for detecting the correct brother in a pile of barrow brothers
- Removed forced auto-retaliate
- Added some extra checks against the option to use killcount gear for tunnel traversal

- Fixed an issue with equipment detection after a disconnection
- Fixed an issue with getting out of range during the myreque shortcut route

1.2.5

- Patched a Chest Area related issue introduced in 2.3.71
- Added a workaround for bank tab interaction issues
- Updated the Iban's staff support to reflect the recent name change

1.2.4

- Patched an issue with shield-unequip at trident recharge

1.2.3
- Patch for client version 2.3.67
- Fixed an issue with re-entering a tomb after exiting tunnels

1.2.1

- Fixed a bug with loot detection

- Fixed a camera issue with side tunnels

1.2

- Patched a color detection issue for Windows Server OS
- Added inventory organizing
- Prayer activation/deactivation in tomb
- RSBuddy price loading (As opposed to old zybez prices)
- Now fetches item data only when needed, rather than all at once
- Improved barrows mound walking methods
- Now disables prayers after tunnel combat
- Patched an uncommon bug that could get you stuck in side-tunnels
- No longer attacks the next NPC after getting the required killcount
- Added a ClanWars bank route
- Improved gear & prayer switching
- Added Hotkey-based API
- Improved potion combining / withdrawal speed
- Added an option to not withdraw placeholder potions
- Added an option for defensive spell-casting
- Patched a bug with clicking an incorrect door, if it was in the way
- Added checks to prevent starting with faulty settings
- Patched a bug that would cause you to leave the mound area
- Now switches gear while moving to the next mound

1.1.21

- Patched an issue with potion withdrawal/depositing
- Added a global camera failsafe to prevent getting stuck on interactions
- Now uses hotkeys for tomb dialogue
- Patched a bug with opening minigame teleport tab
- Expanded the mound surface area to prevent script stop after certain misclicks
- Patched a rare bug with blacklisting an enemy at the reward chest

- Made some changes to decrease the risk of answering the door puzzle incorrectly

1.1.20
- Added Kharyrll teletab travel-route
- Patched a rare bug with exiting tunnels by ladder

1.1.19

- Patched a camera synchronization issue

1.1.18

- Added timeouts to multiple actions in the tunnels
- Reverted to a "calmer" staircase interaction

1.1.17

- Added Mort'ton scroll route to barrows
- Added checks for iban staff charges

1.1.16

- Added a blacklist for untargetable entities
- Added a temporary fix for using Toxic Blowpipe*

1.1.15

- Added a failsafe for tunnel combat
- Patched a rare bug where the tomb staircase could not be rotated into view
- Pathced a rare bug where the script would target another players' brother in the tombs

1.1.13

- Increased the barrows mound area for certain checks
- Improved ectofuntus refill handling

1.1.12

- Added a tomb combat failsafe
- Improved reaction-time while gaining killcount

1.1.10

- Patched various dialogue related issues
- Patched a bug with detection of remaining food in bank (Hopefully)

1.1.9

- Custom staircase exit action now makes use of the camera

- Patched a bug with restore potion consumption

1.1.8

- Added custom fast-interaction for staircases to exit the tombs

- Added a workaround for tomb dialogue

1.1.7

- Rewritten to use Widgets

- Added some debug

- Fixed a bug with attacking enemies that aren't visible under other NPC's

1.1.6
- Added support for degradable crystal items
- Updated name of half pineapple pizza

1.1.5

- Trident of the seas recharge fix

1.1.4

- Patched a dynamic signature progress issue
- Patched a trident related bug

1.1.3

- Added Dynamic Signatures
- Added support for the Toxic/Swamp trident
- Will now re-equip shields after recharging a trident
- Adjusted some delays related to trident recharge & bank depositing
- Will now stop and log out if the player leaves the barrows area unexpectedly (ROL/Death/Other)

1.1.1

- Patched selection bug when recharging trident
- Added an option to use restore potions to recover drained stats at the bank
- Modified the break taker to only activate at the bank or surface area at barrows
- Added timeouts to certain interactions

1.1.0

- Rewritten profiles to persist between versions
- Fixed a general issue with accidentally selected items
- Fixed an issue with using the altar in some POH's

1.0.10

- Added pineapple pizza to standard food list
- Fixed an issue with potion combining
- Fixed an issue vial selection

1.0.9

- ???

1.0.8
- Added experience tracking tab to the tracker window
- Now saves a screenshot when receiving a barrow item
- Patched a bug with minigame teleport
- Patched a bug with potion combining

1.0.7

- Updated the names of several barrows items, as well as related loot and repair detection

1.0.6

- Patched inventory space detection in certain equipment swap scenarios

1.0.5

- Patched healing threshhold when banking

1.0.4

- Added a new route: Swamp Boaty

- The script will now properly unequip shields before recharging your Trident

1.0.3

- Fixed a bug with Ectophial refilling
- Added healing at bank if (damage taken > (food restore value / 2))
- Added an option to use other food types
- Setup panels now resize better vertically
- Setup panels now generate scrollbars if needed

1.0.2

- Added an option to always use Killcount equipment in the tunnels

1.0.0

- Initial release


CLI

Spoiler

-script "534:profile=Test hours_limit=10 profit_limit=1m"

profile = saved profile name, if you've been using CLI to run the script, this will need to be updated to suit.

hours_limit = Complete after 'x' run hours.

profit_limit = Complete after 'x' accumulated profit

 

Troubleshooting

  Hide contents

Read this and check every step if you're having problems running the script.

 

1. Client graphics

If you experience that the script has issues walking or interacting with NPCs or objects, this may likely be the cause.

Check that the client is running in fixed mode, as opposed to resizable. Additionally go to your ingame settings and reset the zoom level to the default setting.

 

2. Roof rendering

If you experience that the script has issues interacting with doors or other objects at certain angles; try to disable the rendering of roofs in game settings.

 

3. Hotkey configurations

If you experience that the script doesn't eat, switch gear, or perform other needed interactions with tabs; the problem is likely one or more missing hotkeys. Go to your hotkey settings ingame and ensure that hotkeys are set for all the main tabs (Inventory, Equipment, Magic, Prayers, Quest etc.) or simply reset them to the default settings.

 

4. Client logger

If you experience the script simply stopping / logging out, the reason for doing so is most likely that you're missing supplies or equipment, Whatever the reason, you can read the details about why the script has stopped in the client logger (Settings -> show logger). Alternatively you can read it in the script logs (OSbot\Data\FrostBarrows\Logs\)

-

5. Duel ring / Inventory ordering

If you experience that your duel ring (when using a route that requires it) bugs out the inventory organizer, ensure that it is not registered as part of your equipment setup, as this is considered a utility/teleport item.

 

Troubleshooting

  Hide contents

Read this and check every step if you're having problems running the script.

 

1. Client graphics

If you experience that the script has issues walking or interacting with NPCs or objects, this may likely be the cause.

Check that the client is running in fixed mode, as opposed to resizable. Additionally go to your ingame settings and reset the zoom level to the default setting.

 

2. Roof rendering

If you experience that the script has issues interacting with doors or other objects at certain angles; try to disable the rendering of roofs in game settings.

 

3. Hotkey configurations

If you experience that the script doesn't eat, switch gear, or perform other needed interactions with tabs; the problem is likely one or more missing hotkeys. Go to your hotkey settings ingame and ensure that hotkeys are set for all the main tabs (Inventory, Equipment, Magic, Prayers, Quest etc.) or simply reset them to the default settings.

 

4. Client logger

If you experience the script simply stopping / logging out, the reason for doing so is most likely that you're missing supplies or equipment, Whatever the reason, you can read the details about why the script has stopped in the client logger (Settings -> show logger). Alternatively you can read it in the script logs (OSbot\Data\FrostBarrows\Logs\)

-

5. Duel ring / Inventory ordering

If you experience that your duel ring (when using a route that requires it) bugs out the inventory organizer, ensure that it is not registered as part of your equipment setup, as this is considered a utility/teleport item.

 

FAQ

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Q:

Can I use OSBot's break manager with this script?

A:

Yes. The script overrides the default break manager. This does not mean that it is deactivated, but rather that it is modified only to start breaks in safe areas.

 

Q:

Can I buy this script with 07 gp?

A:

Yes. OSBot vouchers can be found and purchased for 07gp here in the vouchers section.

 

Q:

Can I run this script with the mirror client?

A:

Yes

 

Q:

What are the recommended stats to run this script?

A:

There are no specific stat requirements. However, if I must supply some 'recommended' stats, they would be like so:

Attack/Strength/Defence: 60+

Magic: 75+

Range: 60+

Prayer: 50+

These stats will be able to perform well, if not great. Lower magic level is definitely possible, but may result in slower kills (depending on spell used).

 

Q:

What combat styles do you recommend against which brothers?

A:

Ahrim: Ranged

Dharok/Guthan/Torag/Verac/Karil: Magic

Tunnel creeps: Melee

Note: This is only what I use. You can use whatever you want.

 

Q:

Ban Rate!?!?!

A:

Given a botting time ratio k and yesterdays average rotational velocidensity n0:

9ce6b5497405925fe270bc1344573fd9.png

 

Q:
What equipment should I use?

A:

A complete strategy guide can be found on the wiki here

 

If you're tanking a lot of the brothers, I would highly recommend equipment with high defence bonus. This can be used without having too much of a toll on magic casting, as the brothers have practically 0 magic defence, and WILL still get hit if you have a low magic bonus.

If you're using prayers against most/all of the brothers, you may be able to get away with low defence / high magic offense equipment. Just be sure to not get wrecked in the tunnels.

 

As for weapons, these are my recommendations for the various combat types:

Magic: Toxic trident -> Trident of the seas -> Iban's upgraded staff -> Black salamander (blaze) -> Slayer staff

Range: Toxic Blowpipe -> Karils crossbow -> Armadyl crossbow -> Rune crossbow -> Magic shortbow

Melee: Saradomin godsword -> Saradomin sword / other godsword -> Whip -> D. scim

 

You can use whatever you want, though.

 

Q:

What are the best routes to/from barrows?

A:

In terms of speed and convenience, the best route combination (In my opinion) is:

To bank: Clan Wars Teleport

To barrows: Mort'ton minigame teleport

Note: Since the minigame teleport has a 20 minute cooldown, it is adviced to do at least 2 chests per trip in order to fill the gap.

Again, though, you can use whatever routes you prefer and have the requirements for.

 

Q:

Can I make the script only kill certain brothers, and ignore the rest?

A:

No.

As of now, there are no plans of adding such a feature

 

Q:

Does this script have an option to freeze the barrow brothers in place in order to farcast them?

A:

No.

As of now, there are no plans of adding such a feature

 

Q:

Can I make the script bring stamina potions?

A:

No.

As of now, there are no plans of adding such a feature

 

Q:

Will this script repair my equipment if it breaks?

A:

No, as of this time this is not supported. It will however detect that some of your equipment has broken, return to the bank and log out safely.

 

Dynamic Signatures

 

Bug report template

 

 

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  • 2 weeks later...
2 hours ago, adeathsmckitten said:

Yoooo hype for this script to have some support hopefully! For some reason won't start anymore on 2.6.49 😅

Turns out some unused import has broke the compile! must have got giddy with an auto import at some point 🙃
Pushing a fix now...

4 hours ago, Dutchsmoker420 said:

Nice to see that you took over the script.

Do you give out trials for this one? :)

Might dooo, lemme get this patch up and going before though 

4 hours ago, CoinMan said:

Why not "Fruity Barrows" now? 😅

Forever FrostBarrows init

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