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How does human-like scripts work

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Do these scripts have the mouse movements and everything scripted as raw script like i want the mouse to move from point A to point B and have it go different paths or is it that the scripter records 10 hours of gameplay of lets say fishing of lobsters for example and then makes layouts out of them? Like layout 1,2,3,4 and it would randomize between those layouts according to what he has recorded his mouse doing , and just lays it out over the screen of script users?, and have the very very human like mouse movements, and each layout is different then the other?

Edited by PulseImpulse

5 minutes ago, Muffins said:

90% of it is bullshit to get sales

100%*

11 minutes ago, PulseImpulse said:

Do these scripts have the mouse movements and everything scripted as raw script like i want the mouse to move from point A to point B and have it go different paths or is it that the scripter records 10 hours of gameplay of lets say fishing of lobsters for example and then makes layouts out of them? Like layout 1,2,3,4 and it would randomize between those layouts according to what he has recorded his mouse doing , and just lays it out over the screen of script users?, and have the very very human like mouse movements, and each layout is different then the other?

the humanlike script stops doing agility after a single round, now you dont want that

who the fuck does lobsters for 10hours in 2017?

your best shot at mimicking humans would be random breaks, and thinking what would you DO in-game if you would not know about OSBOT & partners

Edited by gearing

It's more of a philosophical question :D though more or less works as you mentioned, apart I still wouldn't call it "human like". Probably never gonna know all the slight details in a changing environment, so best bet would be to implement AI and teach the system. Just thoughts though.

  • Author
27 minutes ago, gearing said:

100%*

the humanlike script stops doing agility after a single round, now you dont want that

who the fuck does lobsters for 10hours in 2017?

your best shot at mimicking humans would be random breaks, and thinking what would you DO in-game if you would not know about OSBOT & partners

The one fuck that does 10 hours of lobsters was to collect data of humans fishing lobsters for 10 hours it can be one person doing 10 hours or 10 persons doing each one hour

Also humans go different paths some of which stay focused for hours and doesn't lose efficiency, and one that does 1 hour and feels tired. and the list can go on and on and on that is why the best thing to do is collect data from humans and manipulate it to be more efficient in various ways in terms of breaks for example.

Edited by PulseImpulse

37 minutes ago, gearing said:

 

your best shot at mimicking humans would be random breaks

I can confirm this. my internet randomly drops 2-3 times a day and i rarely get banned because of these breaks

3 minutes ago, ez11 said:

I can confirm this. my internet randomly drops 2-3 times a day and i rarely get banned because of these breaks

stop drinking feigling

58941c50926f6_iloled.jpg.26ef1262ec62d72faa982f1effb752d1.jpg

Edited by gearing

 

2 hours ago, ez11 said:

I can confirm this. my internet randomly drops 2-3 times a day and i rarely get banned because of these breaks

200w.gif#1-grid1

The mouse just moves linear from point A to B fastest way possible. No one puts actual human interaction into their scripts lol. 

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