Alek Posted August 6, 2016 Share Posted August 6, 2016 Everything should be working now regarding the healthbar/isUnderAttack issues. For a majority of users, this also fixes your problems related to the client consuming abnormally high CPU. Additionally, the behavior of isUnderAttack/isAttackable has been upgraded and should be more accurate. If you have any issues related to these methods, please post below. Changelog: -Fixed isHitBarVisible() -Improved Character isUnderAttack() -Improved Character isAttackable() Have a great weekend! -The OSBot Staff 19 Link to comment
Mechagoober Posted August 6, 2016 Share Posted August 6, 2016 thanks for all your work bro Link to comment
Saiyan Posted August 6, 2016 Share Posted August 6, 2016 Fuck yessss time to make saiyans aio god wars dungeon Link to comment
Juggles Posted August 6, 2016 Share Posted August 6, 2016 Thanks for the update. I was wondering why isUnderAttack wasn't working. I was using getCombat().isFighting Link to comment
Apaec Posted August 6, 2016 Share Posted August 6, 2016 oh nice thanks I thought something was a bit funny with isunderattack Link to comment
Pak Yak Posted August 6, 2016 Share Posted August 6, 2016 Fuck yessss time to make saiyans aio god wars dungeon Link to comment
Team Cape Posted August 6, 2016 Share Posted August 6, 2016 Thanks! Very much appreciated will be upgrading to this immediately Link to comment
ikk Posted August 7, 2016 Share Posted August 7, 2016 Thanks very much for the update Would you mind saying under which conditions isUnderAttack() will return true? IE. is it if my health bar is showing? or is is it if another npc is interacting with me? etc. Link to comment