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FrostBug

Scripter III
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Everything posted by FrostBug

  1. A change for the better I would say
  2. FrostBug

    FrostCaves

    Depends entirely on why you died on wave 50. If ping caused a missed flick, disable flicking. If you ran out of brews or restores, change the balance and/or adjust your gear accordingly.
  3. I knew he was a weeb all along
  4. Very easily. Melee combat stats aren't really required for this script
  5. FrostBug

    FrostCaves

    I suppose it could have been trying to get something stuck on the side of the 360, but momentum caused the click to be too close to the mage. Possible result being the mage instantly doing high damage and then eating priority making it neglect moving to safety. I really would have to have seen it to make the judgement, though. I don't want to change the simulation logic too easily
  6. FrostBug

    FrostCaves

    Mhm, well, it does typically prioritize using brews/restores over moving if health/prayer requires it. This is often a necessary priority. The interesting point here I think is how it got into melee range. Did the mage simply spawn next to the player and melee right away, or was the movement simulation faulty?
  7. I reckon you should translate the transformed image according to your mouse. Graphics2D graphics = (Graphics2D) g; graphics.setTransform(transformer); Point mouse = MouseInfo.getPointerInfo().getLocation(); SwingUtilities.convertPointFromScreen(mouse, this); > graphics.translate(-mouse.getX() * graphics.getTransform().getScaleX(), -mouse.getY() * graphics.getTransform().getScaleY()); graphics.drawImage(image, 0, 0, image.getWidth(null), image.getHeight(null), null); > graphics.translate(mouse.getX() * graphics.getTransform().getScaleX(), mouse.getY() * graphics.getTransform().getScaleY()); graphics.setColor(Color.BLACK); graphics.fillRect(0, 0, 90, 15); graphics.setColor(Color.WHITE); graphics.drawString(String.format("X: %.0f Y: %.0f", mouse.getX(), mouse.getY()), 10, 10); Just a guess tho, haven't tried compiling your code EDIT: remember to translate back
  8. FrostBug

    FrostCaves

    Seemingly solved itself. Committing an update regarding eat-timing during the healing phase
  9. FrostBug

    FrostCaves

    Could you take screenshots of the enemy states and simulation tab next time it happens?
  10. Is anyone experiencing issues after last weeks game update?
  11. Please read the troubleshooting/starting-the-script sections of the OP. But regardless; check the following: 1. Ensure your zoom level is at default 2. Ensure you have all hotkeys set 3. Check the client logger
  12. FrostBug

    FrostCaves

    Just one copy of the error is plenty Can you tell me anything about what happened? looks like an issue with reading your inventory. Was anything obstructing that? Like an interface overlay or something Also try restarting the client
  13. Yes The chatbox would have been lost without the guidance of
  14. Why would you worry about using a seed for this in the first place Can agree that random(100, 200) % 2 seems a bit silly tho; might aswell go for random(2) == 0
  15. FrostBug

    FrostCaves

    A bug with restoring on jad when out of brews + low health has been fixed. Yes, it works with all ranged weapons beside ballistas (I don't have the data on these)
  16. graphics.draw(position.getPolygon(bot))
  17. FrostBug

    FrostCaves

    Do you have a log from when it happened? Also did they both have the state "Located" (not "Active") ?
  18. ERMERGERD! IT'S FINALLY HERE soon
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