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FrostBug

Scripter III
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Everything posted by FrostBug

  1. FrostBug

    FrostCaves

    Yes. It wasn't fixed 'per se', but the hooks were updated with the monday rs game update
  2. FrostBug

    FrostCaves

    The correct ones? Make sure to start the script @ bank and not inside; if you start inside it skips the manual game setting configurations EDIT: also, could you PM me the latter part of the log file for that run? Should be in the osbot data folder
  3. FrostBug

    FrostCaves

    Alright I'll have a look. Was your game audio on?
  4. FrostBug

    FrostCaves

    Yes, that is the effect of the broken hook. Edit: The fact that my bug report thread was approved means that the client devs are aware of the issue. Shouldn't be too long now.
  5. FrostBug

    FrostCaves

    I don't think so. You can follow the progress at the bug report here
  6. FrostBug

    FrostCaves

    ____ I will let you guys know as soon as the problem is resolved
  7. FrostBug

    FrostCaves

    Script is temporarily down due to an error in reading projectiles. Will be back up ASAP
  8. soon :xboge: :xboge: :xdoge: :xboge: :xcate:
  9. Sad story Now make dis subreddit
  10. I recommend a fairly high magic level. There are some more specific stat and equipment guidelines in the OP
  11. When that happens with the ol'e laptop, I just run water thru the keyboard ThinkPads are bes
  12. There seems to be a client issue with write permission on certain versions of certain linux distributions; try updating the OS. The fact that it doesn't turn off prayer until out of the tunnels is a feature added due to high demand; as it saves you from taking damage on your way out; whereas your prayer would have been drained regardless on the way out due to the natural tunnel drain. When leaving a tomb, it turns off prayer 'on the way' out in most scenarios. Doing so instead of toggling it off before clicking the stairs will have you out of the tomb faster, and occasionally prevent a 5-10 prayer drain. I have a hard time believing that this second difference is causing you to lose 5 or 6 prayer every time. If I am misunderstanding the scenario, please explain further. I think you may have a misconception about the prayer drain in barrows. The 5-11 (based on KC) prayer drain every 30 seconds occurs even if you aren't using any prayers. During the clan wars route, due to the way the framework functions, the script enters the portal on the way TO the bank instead of on the way to barrows. The outcome should be the same, though.
  13. FrostBug

    FrostCaves

    No sorry, there is no pure support atm.
  14. Clicking the link adds the script to your account. Once added it will automatically be visible in the client script selector
  15. Hi Thanks for buying You can cancel either by going to your paypal control panel (under subscriptions), or from the client area here on osbot. It sounds like you don't have a hotkey configured for the prayer tab; please ensure that you do. Also, if any further issues occur, try reading thru the sections in the OP (specifically the 'Starting the script' and 'Troubleshooting' sections)
  16. FrostBug

    FrostCaves

    I was aware of this issue (when 2 rangers or 2 mages are both attacking from off-screen at the same time) and had it forcefully forget their cached positions ("Ranger forgotten", in the log). But it seems that didn't resolve it after all. I will look into it again That isn't really how the script works. I'm not sure what happened in this case, but if you could provide screenshots of the simulations tab when it does, that would be helpful. The simulations tab contains evaluations for all available actions, including stepping closer to the mage. The information provided for each simulation include resulting danger, offence potential, travel distance, travel danger and prayer usage. If you could screenshot the simulation that you think it should have picked (and the one that it did pick, which is at the top), I can make changes based on that. If you do, please click the simulation image for the relevant simulation to enlarge it. Thanks
  17. FrostBug

    FrostCaves

    Well, that is the very reason pures are not supported :E can't flick while brewing, and can't stop brewing without being able to t0nk a hit or two. Also potting to stay alive takes priority over running to safety, so it pretty much comes down to being able to survive those tight spots.
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