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FrostBug

Scripter III
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Everything posted by FrostBug

  1. FrostBug replied to FrostBug's topic in Minigames
    Could let me have a look at the log file first; might contain info on what went wrong Can send it to me by PM, should be in /OSBot/FrostCaves/Logs/ EDIT: Another possible cause is if you started the script inside of the caves; when doing that, it skips the configuration phase. So it may not have been able to enable the runescape sounds
  2. Incase any1 else wonder; It can be 'fixed' by setting botInput to true
  3. FrostBug replied to FrostBug's topic in Minigames
    Were you running on mirror? Like it says in the OP, audio listening doesn't work on mirror, so it isn't supported yet
  4. FrostBug replied to FrostBug's topic in Minigames
    Sure thing As long as your pure meets the requirements listed in the Info/FAQ sections
  5. FrostBug replied to FrostBug's topic in Minigames
    Set the weakest enemy to pray against to Ranger or lower
  6. FrostBug replied to FrostBug's topic in Minigames
    $19.99 Is the price. It hasn't changed since the release. The price you see already has VIP/Sponsor discounts applied Whether your zerker can run it depends on the stats and gear of it. Check out the FAQ/Info sections of the OP for recommended stats. ___ OT: The latest patch is live
  7. FrostBug replied to FrostBug's topic in Minigames
    For the record, I committed the fix a couple of hours ago; it's just not live yet. It should be live within 20 hours at most
  8. FrostBug replied to Chuckle's topic in Spam/Off Topic
    Haha I would have spent some time reading BUT, the grammar is too abstract so I just kept scrolling
  9. FrostBug replied to FrostBug's topic in Minigames
    Thanks for reporting; will fix it when I get home
  10. FrostBug replied to FrostBug's topic in Minigames
    Version 1.0.2 changes - Fixed a bug with double offscreen ranged enemies - Healers should now all be more reliably lured behind jad - Cave instance is now reloaded after a disconnection - Breaks can now only start at the bank - Added a 5-minute movement failsafe (outside of caves only) This version is live now.
  11. Using the vars like I suggested For example what I did with NPCs to solve this problem (pseudo): NPC npc = getNPC(); String action = "Talk-to"; foreach(Option option in options) { if(action.equals(option.action) && npc.getIndex() == option.var1) { //This is the correct option! } } Which is possible because var1 contains the entity world index. The vars contain similar unique information for RS2Objects, you just have to debug it a little to find out what.
  12. FrostBug replied to FrostBug's topic in Minigames
    Very nice :p Glad you like it
  13. Each option has 3 'vars' containing information about the entity in question. I dont actually know what these vars contain for RS2Objects, but for NPCs they contain the NPCs world index (and some other things), which can be used to verify that this is the correct option, given you have a reference to the NPC. Something similar should be doable with objects. Maybe one of the vars contains coordinates? I'd suggest you go ingame with a script that prints the vars for each option, in order to see what's in there exactly
  14. MouseClicked is all you need really AFAIK. It will fire the event directly yes. EDIT: scratch that, I believe the proper procedure is: MousePressed MouseReleased MouseClicked In that order botInput indicates whether this mouse event was generated by the bot, or by the user popuptrigger indicates whether or not this event triggers a popup (it does not) time is the timestamp for which this event occured (now) From AWT MouseEvent:
  15. It has already been mentioned. ClientMouseEventHandler class The methods you're looking for is generateBotMouseEvent EDIT: An instance can be obtained thru getBot().getMouseEventHandler() Also on the discussion of jagex looking at mouse movements. If you take a look at the network traffic that leaves the client, you'll quickly notice that the only thing actually sent to jagex is clicks (and w/e other events, not including mouse-movement, though). That's not to say that they don't have the ability to look at it; but I haven't noticed any large or small dumps of mouse movement data leaving the client yet, so at least it can't be a common occurence.
  16. FrostBug replied to FrostBug's topic in Minigames
    Thanks; I found the bug you encountered with the double mages, it will be included in tomorrows patch. Also working on improving the healer-luring AI, so that it'll also notice when they can be lured in 2 steps instead of just one.
  17. FrostBug replied to FrostBug's topic in Minigames
    Rip, out of resources, or missed flick? Also what stats?
  18. FrostBug replied to Wizard's topic in Snippets
    } catch (IOException e) { } Neat gfx tho
  19. FrostBug replied to FrostBug's topic in Minigames
    Just keep an eye on it I'll get around to adding failsafes and look at potential banking bugs sometime this weekend. Also, if you're doing several runs in a row, I recommend not using prayer flicking. I imagine prayer flicking is easier to 'patternize', so you should probably do other activities inbetween if you enable it.
  20. I believe the vars contain data to uniquely identify NPCs and objects (Position / Character index) By vars I mean the 3 'var' fields in the Options class (var1, var2, var3)
  21. getOptionRectangle gives you the bounding box for the menu item at the provided index. The noun and vars of the option can help you determine which entity (if any) has the action
  22. What's a CPU leak?
  23. With all scripts? Or specific one(s)? Maybe get the latest version of jabba

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