Jump to content

FrostBug

Scripter III
  • Posts

    3967
  • Joined

  • Last visited

  • Days Won

    5
  • Feedback

    100%

Everything posted by FrostBug

  1. FrostBug

    FrostCaves

    No Please check out the FAQ There is a known bug with waves that have 2 rangers at once. It is a rare bug, but it's there, and I'm still looking into it. Thanks Sounds like game audio wasn't configured. Check my PM
  2. It will say Version 1.5.10 on start when the fix is live It's specified in doses (as the bolded text indicates )
  3. Okay. I'll let the devs know; it seems to work alright on the standard client mode.
  4. I think a hook was updated yesterday. Have you restarted the client today? If not, try restarting it.
  5. It's.. possible, I think. May look into it Yes, this feature has been disabled (which is warned on script start) ever since the client devs removed our ability to control 'when' scripts are allowed to start breaks. If I allowed breaks at this point, it would be with the risk of it starting a break mid-combat, trying to log out while in combat and ending up dying I will keep trying to get the devs to re-add this control feature, though. Yeah, I am aware of it and a fix has been committed. The SDN manager needs to review and accept the changes before they go live, though. This usually happens within 24 hours, but as of right now, it is not yet live. Should work fine with mirror client. Please make a bug report then
  6. Committed a quick fix for Chivalry and Piety prayers
  7. Check out the Troubleshooting section in the OP
  8. FrostBug

    FrostCaves

    I've committed some changes to the script, but they aren't live yet. Please do verify the ping, though. The changes include: - Protect from melee will no longer be used unless directly attacked by a healer or within melee range of jad - The script will be a little more patient in waiting for the healers to approach jad, before running towards them - A cap has been added to evaluation of travel-danger. This should promote the script to be a little more brave in the selection of escape routes when under heavy attack
  9. FrostBug

    FrostCaves

    That shouldn't be, as It is intended behavior and has always worked like that.. but I went ahead and changed it yesterday anyway, so now it only protects melee when the healers are actually attacking the player (or jad is in melee distance). I did a 3rd test run overnight with this change, and it also completed successfully.. Though this doesn't really prove that it fixed the problem, I suppose I will go ahead and commit it when I get home regardless. I noticed one guy mentioning that he couldn't use multiway flicking either; that leaves the possibility that this issue is related to bad ping.. Unfortunately I can't really test on worlds with bad ping, as the account I use atm doesn't have good enough stats to run without multiway flicking. But can any of you with this issue check that your ping to the world you use is acceptable?
  10. FrostBug

    FrostCaves

    Praying melee post-healer spawn is intended behavior. Can you send me the log file from the run where you died? EDIT: To elaborate; the intended behavior is to 'fall back' to protect-from-melee between jad flicks
  11. FrostBug

    FrostCaves

    Just did two test runs, and everything went fine. Could you elaborate on what went wrong, and provide the log file (located in osbot data folder)? What was the state when the flick was missed? Were all the healers focused on the player yet, or was the script still attacking healers to get their focus?
  12. FrostBug

    FrostCaves

    Will take a look into jad flicking issues this week ASAP
  13. FrostBug

    FrostCaves

    Any idea what caused the death? I can't tell much from the screenshot alone Are you running on mirror mode?
  14. You received a trial lasting from 2016-12-25 12:41:14 UTC to 2016-12-26 12:41:14 UTC Tho it seems like you really didn't use it, so I will issue another trial. Please use it this time
  15. FrostBug

    FrostCaves

    Only works with range pots, brews and restores I'm afraid
  16. Works fine when I run your code. Make sure you don't have an old cached version of your Jar interfering somewhere
  17. Super energy potions work fine for me; what error are you experiencing? It looks as if though you have specified Stamina potions in the script setup instead of super energy
  18. Were you by any chance out of Stamina potions.. ?
  19. Nice one, thanks Will add to the OP Started
  20. FrostBug

    FrostCaves

    Running in mirror mode? Make sure that: - You start the script in bank (lets the script configure game settings) - You are not running in mirror mode
×
×
  • Create New...