Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/07/22 in all areas

  1. Loops aren't bad if you use them correctly. Also, take advantage of streams where allowed.
    2 points
  2. CzarScripts #1 Bots LATEST BOTS If you want a trial - just post below with the script name, you can choose multiple too. Requirements Hit 'like' on this thread
    1 point
  3. NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.
    1 point
  4. 6.99$ Lifetime access You Get: - Gilded altar with Phials un-noting - Chaos Altar with banking (Warning: You will die to PKers) - Ectofuntus (Dueling ring method only) - Shop Buyer (Port Khazard, only buys Pot and Slime) - Loot & Bury - Bank & Bury (added all bones, all ashes scattering too!)
    1 point
  5. RUNNING 4 SESSIONS PER NODE NODE [2] WITH 4 MORE BOTS Showcase: 8 bots same time generating ~2.8m/hr which equals to roughly ~67m/day! 1 MULE PER MACHINE FAQ What is the script ID? 782 Can I run this bot with the Bot Manager? Yes, the parameters will be the saved file name in the setup window, you will see once you run the bot. Can I request features added to this bot? Yes, I am always listening to requests and adding new features all the time!
    1 point
  6. Giant Mole Killer This script will kill the Giant Mole located beneath the Falador Park. This boss has a chance of yielding a high rate of GP/Hour at higher levels. Base stats of 70+ are necessary for efficient kills. Features Multiple attack methods Melee Dharok Range with SafeSpotting Looting Intelligent banking Dharok repairing GE restocking Player detection with world switching Multiple light sources Falador shield mole locator Mole part exchanging Requirements Skills 43 prayer (Melee, DH) Inventory Light source (bullseye lantern, etc.) Spade Falador teletabs Dwarven rock cake (if using DH) Bank Super restore / Prayer potions Stamina potions Super combat / Super Attack and Strength / Ranged potions Restocking Ring of wealth or Varrock teletabs DH Repairing Lumbridge teletabs GP Trials will only be given to VIP members
    1 point
  7. Hello there, I origanal made a post about this in Unofficial Scripts & Applications. But see how no one wants it. I'm moving the updates to Off-topic. When making Bots in I believe that best bots can stop and start at any time and keep going with mininal globle variables and find its place based off state of the bot. So this project is a full blow programming laungage called scheme a flavor of lisp writen in java (writing one language in another? yes). Scheme is a functional programming laungage so that means runs of the idea of Lambda expressions and inputs. Lambda expressions make funtions that take 0 to N inputs and can be thought of as the same like math funtions were you have some inputs/none to 1 output [example f(x,y) = x+y+5]. Scheme is not typed this means thay you can pass any to a funtion like other funtions, good and bad data. It can "find out" if programed to know what to do with the data. This weeks update is under this post The basics of Sceme (extensive https://www.scheme.com/tspl3/ ) Why I do I think funtional programming better then java? Because you can keep data and methods separate, the abilty to pass functions as parameters and Currying https://en.wikipedia.org/wiki/Currying. You can make a basic functional programming laungage in 500 lines or less in C. I can program program alot faster, I made an AIO woodcutter 2 hours becuase when I program like a dfs I believe they run faster, are easier to change/mantain and use less resourses. Showing off the basics [updated 07192020] Videos+Scripts AIO Woodcut video [updated for new code] Wc code rewriten for super banker saves around 300 lines of code. AIO Firemaking video AIO F2P runecrafting video Features You can make 1 liner bots. Implents 95% of Osbot api Live updates Funtions Local, globle and private variables Can do any thing lazy-scheme can do. Light weight memory becuase of the runtime abilty you only use the memory you need for that task at hand then drop it after words. Flat/Deep recursion https://inst.eecs.berkeley.edu//~cs61a/su10/resources/Carolen Notes/week6.pdf Tail recursion https://en.wikipedia.org/wiki/Tail_call Threading Async only map , folds, letrec, and bang map f(x) [1 2 3 4] ->[ f(1) f(2) f(3) f(4) ] https://en.wikipedia.org/wiki/Fold_(higher-order_function) https://docs.racket-lang.org/reference/let.html (!) bang sets value and can destroy mean of define. (define x 5 ) [like x=5 ] !x 7 [ x is now 7] Loops but they are bad with functional programing Switches, cond, if else https://docs.racket-lang.org/reference/if.html Classes and Objects Done in a jankie way. Goals Make abilty to have packages (current Goal) test about 600 500 400 300 more methods Gui system like scratch Gui that can be made at runtime Implement ansi common lisp (50% done) Dictionaries and hashmaps(current in O(n) time but can get to O(1) time) Arrays [have not needed them yet so i have not added them.] Program Goals AIO skilling system (like Expv's AIO) RC FM WC Combat Herblore Fletching AIO quest system All ftp quest done Account builder system like level 3 to MMF bot and level 3 to blast furnace with coal bag and ice gloves. Number of bots baned: 3 Feltching testing(injection) Some quest (my guess dorics quest.) Banned after doing Monkey madness. [no idea on cause] Cook assistant quest
    1 point
  8. Hi there, I'm looking for someone that can grind me out some(100-150 based on price) lms points. Unfortunatly i hate Pk activities, but i would love some points for the shop in my ironman.
    1 point
  9. Hey @Czar, i just started using this bot and it seems that when it is banking from the sack it takes makes weird clicks towards the south-eastern part of cave away from bank. It will then correct itself and walk towards bank chest. I am specifically using the bank chest and not the deposit box.
    1 point
  10. hi mate are you able to help? just made a brand new acc to try test this out and start building a zerker. trying to set it up to run : cooks assistant - sheap sheerer - x marks the spot - pirates treasure. walked all the way to the GE and started script - my gear is set to "set gear" on all quests. it purchased all the required items for the quests such as the eggs flour wool etc, banked them .. then it just stood at GE dong nothing but current quest was set to cooks assistant. so i thought it was maybe cause i didnt have any teles or that yet ? so i home teled to lumby and started it again.. just stood in lumby this time ( nothing in inv and nothing on my character) then went upto the bank and got the egg flour n milk and stood next to the cook and ran the script.. still nothing. opened the script in GUI mode and it started straight away, spoke to cook, gave items and quest was completed... however, it just stayed on the chat of me lvl'ing up cooking, not starting or getting items for the next quest - i stopped script, ran up to bank and tried again in normal mode, with cooks assistant taken out of the list of quests but still just stands in bank. any ideas? i have ran your construction bought on 3 accounts flawless btw so thank you very much for that saved my wrists big time haha
    1 point
  11. I've never used them either but find it interesting Best video I could find on it Apparently these are really good for GPUs because they have a lot of pcie lanes Not so good for I/O like databases cause of something called NUMA. It's a little bit beyond my depth to understand all of this right now but grug thinks more cpu cores = more gooder. Ideally for 64 cores you'd buy a really expensive cpu because they are more efficient but I'm stingy
    1 point
  12. @ProjectPactHey I have another Bug. If the Bot dies, somtimes, not always, it stucks at Respawn spot. (Also sometimes at Varrock East Bank after he was at Varrock Museum) If you Pause it and Continue it works fine. https://ibb.co/5rbq2p1 (<- stucks like that) Thank you very much!
    1 point
  13. For botting ye older stuff is better. All you really are looking for is core count and ram capacity
    1 point
  14. Depending how big of a price jump it is, the 3950x might be worth it having 4 more cores and 8 more threads. Also should take into consideration of heat generation from the pcs.
    1 point
  15. F2P Mirrormode (I reached multiple times 20h mark) currently 62 Runecraft!
    1 point
  16. Single socket the only thing I can think of is a Thread ripper 3990x probably could if you're running stealth clients not mirror. I can run ~100 clients on my 3900x and a 3990x has over 5 times the cores so theoretically you can run 5 times the bots.
    1 point
  17. Just downloaded OS Bot and signed up. New to all this but this script looks good. Can I give it a 24hr trial? Not sure how that works but I would like to try this out.
    1 point
  18. Thank you!! Means a lot Noted down. Will be addressed in the upcoming version Hey there thanks for reply and feedback, you need to turn off the option [Avoid banking]. It's enabled by default to make life easier If you already had it turned off and it still didn't bank, then it must be something else in which case I'll investigate ASAP and give you another trial
    1 point
  19. Thanks - the trail went ok. I think I used it for about 8 hours at sand crabs. The thing is, my character kept getting killed at the sand crabs even though I had a full inventory of food. I am not monitoring the bot so I don't know how he is getting killed. That is my only complaint. CZAR, could I also trial Perfect Rock Crabs? Is that a separate script? I would like to see if I don't get killed using that script versus Perfect Fighter.
    1 point
  20. Can confirm @Czar ran into a superior wyrm yesterday and it attacked and killed it perfectly. Been loving this script over the past few months but just a few things i've noticed. Sometimes even if you have "only loot items inside fightzone" every once in a while it'll run to another section of the dungeon or something and loot someone else's stuff which just looks suspect. It seems like turning on "only loot items within a specific amount of tiles" and "only loot items within your fightzone" seems to fix that issue for now. Also, just this morning after pausing the script I noticed I was unable to click anywhere on the OSRS screen even though I made sure that the mouse input toggle was set to on. Keyboard works, just the mouse seems to get stuck. Using the new mouse option and mirror mode so that may be the issue. EDIT: Forgot to mention that for whatever reason when killing greater demons, black demons, really any demons the script will loot their respective heads if dropped. Even checking the "drop junk" button doesn't drop the heads and if I drop them manually the bot will pick them back up. Otherwise great stuff as usual. Will report if I notice any more issues
    1 point
  21. One of the biggest tips I can give is to limit the amount of things you do in a loop to 1. Do 1 interaction and let the loop finish and the next loop check what the next things is to do Don't chain multiple interactions in a row. For example for withdrawing something from the bank. BAD onLoop(){ openbank(); depositInventory() withdrawItem(); closeBank() } GOOD onLoop(){ if(bank.isOpen()){ if(inventory.isEmpty()){ withdrawitem(); }else{ depositInventory(); } }else{ openBank(); } } 1. Don't use any loops (for, while, etc) - all looping should be in the main osbot loop in the main class Loops are powerfull, I use them all the time and you will need them. You just need to know when to break a loop. Just don't use loops to execute anything, because that will cause issues. 2. Use if/then, not case statements I usually prefer to put them in an enum and loop over the enum instead of using a switch 3. Keep all conditions in the main loop Not sure what you mean by this, but you should only be using the onLoop to execute code that interacts with the game. 4. If your use-case is RAM and CPU sensitive, use path walk, not webwalk True, but only if it's possible. If you have a clue scroll solver, you don't want to make 5000 paths ^^ 5. Do not use recursion. Java is not designed for recursion. If you must use recursion clojure should work in theory Ya fuck that. in most of the cases recursion isn't very readable anyway. I don't see a point in using that ^^ 6. The beginning of any action should be evaluated and started from the main osbot loop You should only use the onLoop to execute code that interacts with the game and always use an IF to check if it was executed.
    1 point
  22. Done gl guys enjoy! Also grats on Sponsor @Janus420
    1 point
×
×
  • Create New...