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Buy here: Features: This script allows you to train early range levels as fast and efficient as possible or to create very strong low hp pures due to the cannon not giving hitpoints expierence! The script will setup your cannon at the desired location, refill when empty and repair it when it is broken. Once you run out of cannonballs it will pick up the cannon and end the script. You can choose from several popular preset locations (check below for a list) or set your own location via the GUI. You can save your custom locations and simply load them when starting the script again. You can choose a custom refill threshold to appear more humanlike (by default the script will refill the cannon when empty). This refers to how many cannonballs should be in the cannon to trigger the script to refill. The script will pick a random number between the boundaries you set and if your cannon has less cannonballs remaining than this number the script will refill your cannon. Script automatically upgrades ranged gear if you have them in your inventory: studded gear + coif -> snakeskin + boots and bandana -> green/blue/red/black d hides High alchemy support! NOTE: Alching makes the script interact with the game a lot more often than just refilling the cannon and waiting. So make sure you adjust your botting/breaking ratio to account for this change in activity to ensure minimal bans. Requirements: Dwarfcannon set + Cannonballs in inventory. Dwarfcannon quest completed. Start script at cannon location. 55 Magic and runes to Alch. Items that you want to alch should be put on the inventoryslot that lines up with the location of the high alch spell. How Cannoning works and why you dont need ranging pots: The Dwarf multicannon always has a maxhit of 30, regardless of your stats, equipment or boosts. This is why cannoning is so good to train early range levels. The accuracy of your cannon is based on the accuracy of your selected attackstyle (staves count as meele weapons and being unarmed counts as using a crush weapon). This means to maximize your accuracy it might be better to wear a 2H sword instead of wearing a ranged weapon, if your range level is not high enough to wear the higher level crossbows. This means that your range level/accuracy or any range boosts have zero impact on your cannons accuracy if you dont wear a ranged weapon. As mentioned your maxhit is always capped at 30 regardless of your stats, and since your succesful hits will always roll a random number between 0 and your max hit (in this case 30) using boosts only changes the accuracy of your cannon. The accuracy of your attacks is based on your attackroll (based on your equipment, stats and boosts) against the targets defense roll (which is going to be low for the monsters you cannon). Your accuracy starts off high and as a result increasing your accuracy gives you dminishing returns. Your average hit is calculated as: (Maxhit * accuracy) / 2. In practice this means using a ranging potion at 61 range with a rcb + pure setup your accuracy & exp/h will be increased by less than 1.7%. At 80 range with a light ballista and a pure setup your accuracy & exp/h will be increased by less than 1% when using a ranging potion. TLDR: Max hit of cannon is always the same, accuracy starts off high and has diminishing returns = pots are not worth it. More information can be found here: https://oldschool.runescape.wiki/w/Combat#Damage_calculating How to start this script using your own custom locations (step by step and Video guide in the spoiler): List of preset locations: Ogres east of Castle wars Ogres at the Combat Training Camp north of Ardougne Hill giants at the Shayzien graveyard on Zeah If you have any locations you would want to see added to this list just let me know! Trials: Like this post and comment to get a Trial! Trials only for VIP/Sponsor users Contact/Bug reports: If you have any specific questions or would like to report a bug please send me a detailed message on this forum. For bug reports please include details on how to reproduce the bug if possible. Pictures (post your own and I will add them here!): updates: - v1.1: added custom refill threshold - v1.2: Script automatically upgrades ranged gear if you have them in your inventory: studded gear + coif -> snakeskin + boots and bandana -> green/blue/red/black d hides - v1.3: Script will hop worlds if there is already another cannon in your world until it finds an open world (relevant when starting the script or when logging back in after a break) - v1.4: added some failsafes so script wont stop because the client loads the inventory to slow after logging in - v1.5: Added high alchemy support. - v1.6: Improved worldhopping - v1.7: small fix because of api changes1 point
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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Stealth Passive Goldfarmer Can also be purchased with OSRS gold using vouchers from here Featured Current record progress by @RoundBox Features Supports CLI startup for scalable farming Up to 150m per month per account Saving, loading and editing settings Stays logged out most of the time Likely to be low ban rate Low Requirements Bond renewal Restocking Herb farming Birdhouse runs Various teleports Buys herb boxes daily Randomizations on most settings 5 supported patches (others coming soon Random behavior configurable on the GUI Simulates AFK sessions by losing window focus Changes window title to RuneLite while running Daily botting session limits to simulate sleep patterns Custom break manager with user defined settings dreams In Development More Grand Exchange customizations Fruit tree picking Trollheim patch Making compost Battlestaves Muling Requirements Farming 1 x Spade 1 x Seed dibber 1 x Rake some Allotment seeds (type chosen on GUI) some Herb seeds (type chosen on GUI) some Flower seeds (type chosen on GUI) some Compost (type chosen on GUI) some bank teleports (type chosen on GUI, e.g. Ring of dueling) patch teleport for every patch selected on GUI some Stamina potions if enabled on GUI (not recommended) it can theoretically be used from level 1, and you don't have to plant all types of seeds at once, you can choose to only do allotments if you prefer Birdhouses UNLOCK DIGSITE PENDANT ENCHANTING UNLOCK HOUSE ON THE HILL TELEPORT UNLOCK ALL MUSHTREES 5 Hunter House on the Hill teleport must be unlocked Mushtree teleports must be unlocked Bone Voyage quest and all prerequisites some Digsite pendants some Hop seeds (type chosen on GUI) 4 x Clockwork (only if crafting birdhouses) 1 x Chisel (only if crafting birdhouses) 1 x Hammer (only if crafting birdhouses) logs if crafting birdhouses, the premade birdhouses otherwise some bank teleports (type chosen on GUI, e.g. Ring of dueling) Instructions Fill the GUI settings with desired values. Most behavior can be randomized by providing ranges instead of fixed numbers, eg. the script will take a break at a random time between 80 and 100 minutes The script currently supports 3 activities: Herb runs, birdhouses and buying herb boxes. Select which one you want to do on the GUI. The "best" option provided herb runs will pick the most profitable, while on bridhouses it will pick the best xp. 5 out of 9 patches are currently supported Some settings are still under development CLI Features Script ID is 1099. The script supports CLI startup with the following syntax: -script 1099:settingsname Where settingsname is the name of the settings preset used when saving the settings on the GUI. eg. -script 1099:test Bug Report Template 1. Stealth Injection or Mirror Mode: 2. Logger contents (press "Settings" on top right corner of the client, then "Toggle Logger", copy & paste on pastebin) : 3. Description:1 point
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────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.1 point
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CURRENT RECORD: 201 HOURS RUNTIME NEW: Sandstone mining + hopper support Humidify/water circlet/bandit unnote Ardy cloak tele support Setup Screen Preview Results 84 HOURS ON NEW LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature:1 point
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Want to buy with OSGP? Contact me on Discord! Detailed feature list: - Account builder mode to level your firemaking to level 50 or even higher. - Equips pyromancer gear option - Chopping and burning logs (base Option) - Relights brazier - Fletch option - Fix brazier option - Make potion and heal pyromancer when down option - Tons of food supported - Brazier swicthing when pyromancer is down - Advanced game settings to skip games, smart caluclate points, afk at certain points, ... - Bank or Open crates - Dragon axe special attack - Fletch at brazier option - Chop in safespot option - Worldhopping - CLI support for goldfarmers Custom Breakmanager: - Setup Bot and break times - Randomize your break times - Stop script on certain conditions (Stop on first break, Stop after X amount of minutes, Stop when skill level is reached) - Worldhopping - Crucial part to botting in 2023! Script queueing: - Support queueing multiple script in a row - All Khal scripts support flawless transitions in between scripts - Start creating your acc in a few clicks from scratch to multiple 99's - Flawless CLI support - Learn more here: How to use CLI parameters: - Example Usage: -script 909:ScriptFile.BreakFile.DiscordFile SAVEFILE = Saved Filename BREAKFILE = Breakmanager Filename - SAVEFILE: Save file can be created in the GUI. Navigate to the tab you want to run and press "Save As CLI file". Please choose your filename wisely (No special characters) - BREAKFILE (Optional): Breakfile can also be create in the GUI, set the breaksettings you wish to use and press "Save new CLI BreakFile". Please choose your filename wisely (No special characters) - Final form (Note that with some bot managers you do not need to specify -script 909): -script 909:TaskList1.4515breaks (With breaks) -script 909:TaskList1.4515breaks.discord1 (With breaks & discord) -script 909:TaskList1..discord1 (NO breaks & discord) Proggies:1 point
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Before buying, please ensure you check-out with the correct script. Swapping scripts is not possible. View in store $4.99 for lifetime access Features: All spawns - Supports every multi-crab spawn point both along the south coast of Zeah and Crab Claw Isle All combat styles - Supports Ranged, Magic and Melee combat training. The script will not bank runes of any type Saving GUI - Intuitive, re-sizeable and fully tool tipped GUI (Graphical User Interface) allowing you to tailor the script session to your needs, with configuration saving / loading Human replication - Designed with human simulation in mind - multiple options to replicate human behaviour available in the GUI Setup customiser - Inventory customiser allows you to visually see your trip setup CLI support - The script can be started from the command line All potions - Supports all relevant potion types (including divine potions!), multiple potion types simultaneously and varying potion ratios Healing in a range - Dual slider allows you to specify a range within which to consume food. Exact eat percentages are calculated using a Gaussian distributed generator at run time Healing to full at the bank - When banking, the script will eat up to full hit points to extend trip times Safe breaking - Working alongside the OSBot break manager, the script will walk to safe place approximately two minutes before a break starts to ensure a successful log out Anti-crash - Smart crash detection supports multiple anti-crash modes (chosen in the GUI): Hop worlds if crashed - the script will walk to a safe place and hop worlds until it finds a free one, at which point it will resume training Force attack if crashed - the script will fight back and manually fight pre-spawned sand crabs until the crasher leaves Stop if crashed - the script will walk to a safe place and stop Ammo and Clue looting - Clue scroll and Ammo looting system based on a Gaussian-randomised timing scheme All ammo - Supports all OSRS ammo types and qualities Spec activation - Special attack support for the current weapon to maximise your exp per hour Auto-retaliate toggling - The script will toggle auto-retaliate on if you forget Move mouse outside screen - Option to move the mouse outside the screen while idle, simulating an AFK player switching tabs Refresh delay - Option to add a Gaussian-randomised delay before refreshing the chosen session location, simulating an AFK player's reaction delay Visual Paint and Logger - Optional movable self-generating Paint and Timeout Scrolling Logger show all the information you would need to know about the script and your progress Progress bars - Automatically generated exp progress bars track the combat skills that you are using Web walking - Utilises the OSBot Web alongside a custom local path network to navigate the area. This means the script can be started from anywhere! Safe banking - Custom banking system ensures the script will safely stop if you run out of any configured items Safe stopping - Safely and automatically stops when out of supplies, ammo or runes Dropping - Drops useless/accidentally looted items to prevent inventory and bank clutter All food - Supports pretty much every OSRS food known to man. Seriously - there's too many to list! ... and many more - if you haven't already, trial it! Things to consider before trying/buying: Mirror mode - currently there appear to be some inconsistencies with behaviour between Mirror mode and Stealth Injection meaning the script can behave or stop unexpectedly while running on Mirror. I would urge users to use the script with Stealth Injection to ensure a flawless experience! Since Stealth Injection is widely considered equally 'safe' to mirror mode and comes with a host of other benefits such as lower resource usage, this hopefully shouldn't be a problem. Using breaks - the script supports breaks and will walk to a safe place ready to log out approximately two minutes before a configured break starts. However, upon logging back in, your spot may no longer be open. If you configure the crash mode to be either 'Hop if crashed' (default) or 'Stop if crashed', this will not prove to be a problem. However if using 'Force attack if crashed', the script will attempt to take back the spot by crashing the occupying player and manually attacking spawned sand crabs. Be aware that players have a tendency to report anti-social behaviour such as this! Avoiding bans - while I have done my utmost to make the script move and behave naturally, bans do occasionally happen, albeit rarely. To minimise your chances of receiving a ban, I would strongly suggest reviewing this thread written by the lead content developer of OSBot. If you take on board the advice given in that thread and run sensible botting periods with generous breaks, you should be fine. That being said, please keep in mind that botting is against the Oldschool Runescape game rules, thus your account will never be completely safe and you use this software at your own risk. Setting the script up - I have done my best to make the GUI (Graphical User Interface) as intuitive as possible by making all options as self explanatory as I could, however if you are not sure as to what a particular setting does, you can hover over it for more information. If that doesn't help, just ask on this thread! Web-walking - alongside a network of paths, the script moves around with the OSBot web-walking system, using it when in unknown territory. While it has proven very reliable, there are naturally some areas for which the web-walker may struggle. As a result, prior to starting the script, I would highly recommend manually navigating your player close to the sand crabs bank, however in practice, anywhere on Zeah should be fine. Script trials: I believe that trying a script before buying is paramount. After trying the script, hopefully you will be convinced to get a copy for yourself, but if not you will have gained some precious combat experience! If you're interested in a trial, please follow the instructions on my trials thread which can be found here. Gallery: Start up GUI (Graphical User Interface): Paint (optional, movable and self-generating): User screenshots: Recent Testimonials: Starting from CLI: This script can be started from the command line interface. There is a single parameter, which can take two (and only two) values: 'gui' or 'nogui'. 'gui' will start the script and show the gui, 'nogui' will skip the GUI setup and start the script using your save file as the configuration. To start from CLI with 'nogui', the script requires a valid GUI save file to be present - if you haven't already, start the script manually and configure the GUI to suit your needs. Then hit 'Save configuration' and in future starting from CLI will use these configured settings. The script ID is 886. Example CLI startup: java -jar "osbot 2.4.137.jar" -login apaec:password -bot apaec@example.com:password:1234 -debug 5005 -script 886:nogui1 point
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It seems to bury normal bones, but not others like big bones. Other than that, its a killer script mate!1 point
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Amazing feedback. You raise some good points which were actually in the original scope of the script, config save as, looting out of combat, etc. The PJer thing shouldnt be happening full stop, I'll fix that. Replace feature will need to be fixed as well so I will correct that in the same update. I believe the script will use map to walk to safespot if there are items on the floor normally, or it cant see the spot. I'll see if I can adjust this. Safespot unfortunately doesnt save across sessions at the moment, it was a bit of a design choice but I do see a viable solution that I can integrate. A lot of people were starting the script without setting a spot at all. Can fix the bone bury as well, and will look to include the advanced config in the next update. Happy to give you another trial once it has been approved Edit: update with major issues has been submitted. May take 24 hours1 point
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Theres a macro recorder on the script store here that does the same thing. It's free, works well, doesnt take over your mouse or keyboard, records keystrokes, records mouseclicks and you wont have to install any 3rd party apps.1 point
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Bot Stop "No Food Left" Doesn't Seem To Be Working After Script Update; Using Mirror Mode, Appreciate Any Update On This. Thanks!1 point
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Personally used a random autoclicker to click once every 5-15 mins and used to go smoothly without any bans, might just be my luck.1 point
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Trying it out now. Still gets stuck spamming F1 (combat style page) if I dont manually select what spell to autocast or if I run out of runes (I did solve some of my issues but primarily by realizing what settings are broken and working my way around it - more of that on the next point) I am saving the script with 'Save as..' (i.e. creating a new profile), stopping the script and opening it again later. Some of the options aren't saved as I left them, example of this: worldhop gets re-enabled, alerts always disappear completely and don't seem to work even when I re-enable them, 'ignore loot further than 'X' tiles away' gets re-enabled but it's kinda broken and rarely seems to come up in the bot debug window anyway). Other options visually look like they've been saved but they have not been in reality (i.e. the checkboxes are ticked but for them to actually work I have to turn them off/on again every time I reload the script) example of this: selecting what spell to cast and enabling autocast (if I don't do this it defaults to manually casting wind strikes), burying after 'X' bones instead of when the inventory is full. Because of these issues it's hard to diagnose the problems as well, because of ticked boxes that might actually be disabled and(?) vice versa. This interraction might not happen but just as an example: what if the script turned on spec weapons but for me it looks like it is actually turned off. In this scenario the script could potentially get stuck trying to use the special attack bar but I have no idea if that's the issue because when I look at the option it may be "turned off".1 point
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I'm pretty new at this, but would any of your issues be solved by running in Fixed view mode on your OSRS client? I see in your vid that you're not in Fixed view. And are you saving the profile, then later opening it, and options aren't saved how you left them? I've had to always select the "hop f2p worlds" tick box. I've definitely saved it, but this option resets for me. I too am having a big issue as of a couple days ago where the bot won't bury any bones. I have it set to bury bones, and big bones are in the loot settings. It'll pick them up, but won't bury. Also- I used to be able to change how many bones to pickup before burying; now it's locked at 3. Again, a couple days ago this was working fine with the same settings. I've even tried changing settings around, no dice. Won't bury. PS ~ Forgot to mention that after a variable amount of time (30 minutes, to 2 hours) I'll check on the bot, and both the bot client, and OSRS client are running SUUUPER slow; un-playably slow. And when I attempt to close the clients, or pause/stop the bot, it's basically frozen and I have to close via Task Manager... this may be a client issue though, I haven't used any other scripts recently. PS'er ~ I love the way the bot acts when it's working properly, very intelligent little human things written in to it. But I must say, the "checking the quest log" after starting the script thing is a little strange. There's another fighting bot that does that, and it just looks un-human-like. But whatevs...1 point
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I'm just using the trial atm but damn I'm having SOOO many issues, IDK if it's issues with my client or some shit? I was trying to safespot hill giants in the edgeville dungeon with magic, bury the bones, collect runes + limpwurt roots and when I'm full inventory or low HP and out of food: TP to varrock and bank/restock - repeat. It's constantly resetting/not saving a bunch of settings, I've even tried to manually edit the profile files (with some success) and making them 'read-only' but they simply get deleted/remade anyway. If I start the script with auto-cast toggled off the script gets stuck spamming the combat style tab unable to turn on auto-cast by itself (happens if I run out of runes as well) and if I enable it myself before running the script it's still camping the spellbook tab and manually engaging in combat by clicking on the spell+enemy instead of just clicking on the enemy right away. (this might be related to some settings not applying/saving properly) - here is an example, cba making a clip for every single one of these issues right now Magic spell goes back to wind strike (after reloading the script I think?) The fight zone & safepot is removed and has to be reconfigured after reloading (with the option enabled) Notifications/alerts are not saved, might not work at all for me..? (Tried to change: alert_random_event 0-1 in the text files but it doesn't seem to work either) Worldhop option gets turned back 'on' whenever I restart / reload, also the script got stuck perma-worldhopping but I think that was because some of my other options got reset after reloading the client. Not burying my big bones (got bones to work by manually changing the variable in the text files from "0" to "1" now I think..? It's working in my current session at least but only when the inventory is full) At some point it started spazzing out clicking between my inventory/combat style(?) and music tab, happened when I tried to manually change tabs once as well. Some smaller annoyances: Constantly missclicks the ground when walking back to my safespot after looting (not in a "human" variance kind of way either but rather consistently does the same type of "overshoot" missclick) and also unnecessarily clicks the minimap when I'm only like 2-3 squares away. This combined means that it sometimes takes the script 3-4 clicks to get to the safespot, 1 minimap click and 2-3 ground clicks just to move a couple of squares. I can't get it to stop going for loot while attacking(safespotting) a monster, it might be possible if I both limit it to looting only my kills and enable the option to wait for 5 sec/until target dies. The options to prioritize safespotting / not enabling the loot while in combat etc. doesn't seem to do the trick however. Would be nice if I could create several safespot squares too or a "safespot zone" so if my character is forced to move a little bit because something is blocking the line-of-sight it still stays in the new location and fights as long as it's also marked as a "safe" square. It'd be nice if I could set a small delay on repeat clicks if an enemy was out of line-of-sight, that way the bot would click the enemy, fire 1 shot, run back to the safespot then wait a bit before clicking again. This gets especially bad if the enemy is blocked by a player, the script ends up running back and forth between the enemy and the safespot - pretty dead giveaway that I'm running a bot. I noticed that the script sometimes does wait a couple of seconds when "pulling" a monster but seemingly only when your target gets within 3 squares of you/hits you. The ability to remove the bone value from the gp/hr tracker if you're burying the bones. If I pause the script and attack something manually while standing outside of the designated safespot it will take control of my mouse anyway and move me back to the safespot. It doesn't happen unless I click a monster, being in combat works just fine as long as I don't retaliate. EDIT: Kept getting this error and had to make a new profile: [INFO][Bot #1][02/22 10:58:45 fm]: java.lang.NullPointerException at perfect.scripting.b.e.a.COn.G(em:230) at perfect.scripting.b.e.a.auX.G(ko:459) at a.d.NUl.G(gr:438) at java.util.function.Predicate.lambda$and$0(Unknown Source) at java.util.stream.ReferencePipeline$2$1.accept(Unknown Source) at java.util.LinkedList$LLSpliterator.forEachRemaining(Unknown Source) at java.util.stream.AbstractPipeline.copyInto(Unknown Source) at java.util.stream.AbstractPipeline.wrapAndCopyInto(Unknown Source) at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(Unknown Source) at java.util.stream.AbstractPipeline.evaluate(Unknown Source) at java.util.stream.LongPipeline.reduce(Unknown Source) at java.util.stream.LongPipeline.sum(Unknown Source) at java.util.stream.ReferencePipeline.count(Unknown Source) at a.d.NUl.G(gr:645) at a.d.a.cOM1.D(pr:10) at a.d.a.cOM1.D(pr:172) at a.AUx.J(er:627) at a.AUx.onLoop(er:865) at org.osbot.rs07.event.ScriptExecutor$InternalExecutor.run(nj:193) at java.lang.Thread.run(Unknown Source)1 point
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bro take a break from the internet. you don't have inside information and are not a secret agent1 point
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damn they need to add a retard emoji1 point
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They banned my both accounts after 1 day botting!1 point