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Showing content with the highest reputation on 12/21/19 in Posts

  1. Hello, I just wanted to wish everyone a Merry Christmas and Happy Holidays. I am here to announce the biggest giveaway OSBot has ever done. This year I want directly to the guys who make this site possible, which is our Script writers and asked them to chip in this year and give up some FREE SCRIPTS. We will be giving away VIP packages as well. How to win? Simply Like the post and then comment on the post! The winners will be announced next weekend! We are giving away 20 VIP packages, in 1 month duration. OSBot donated 5 of those, @Charlottegave 5, @Malcolm gave 5, and @Sara has also given 5 as a last minute donation! Below is a list of the scripts with Script Writer, Script Name, quantity of giveaway, duration, and script thread link. @ProjectPact Script Factory - 5 Auths - 1 Month @Malcolm & @Juggles Ultimate AIO Slayer - 5 Auths - 1 Month @Chris Excellent Vorkath - 2 Auths - 3 Month Excellent Dragons - 10 Auths -1 Month Excellent Agility - 10 Auths - 1 Month Excellent Combat Helper Plugin - 10 Auths - Lifetime @FuryShark Fury AIO Looter - 5 Auths - 1 Month @Eagle Scripts AIO MTA- 5 Auths - 1 Month @ez11 ezCannon - 10 Auths - 1 Month ezCrabs - 5 Auths - 1 Month @Khaleesi Khal Wintertodt - 10 Auths - 1 Month Khal AIO RuneCrafting - 10 Auths - 1 Month Khal AIO Woodcutter - 10 Auths -1 Month Khal AIO Fisher - 10 Auths - 1 Month Khal AIO Agility - 10 Auths - 1 Month @Token Stealth NMZ - 10 Auths - 1 Month Stealth Quester - 2 Auths - 1 Month
    9 points
  2. *ChatGPT Supported via AltChat* Script Factory 2.0 has arrived! Now own Script Factory 2.0 forever as a one-time fee here Branched methods are now supported! Here are some key benefits of Script Factory 2.0's branched statements: - Improved code readability: Complex scripts become much simpler to read and understand. - Enhanced logic flow: Organize your code with a clear structure that makes it easier to follow the sequence of events. - Reduced redundancy: No more need for repetitive checks or excessive if-else statements. - Increased performance: Streamline your scripts for optimal efficiency and faster execution. ---------------------------------------------- Other features included in Script Factory 2.0: 1. Click to Script 2. Fatigue mode 3. Randomized mouse profiles 4. Advanced debugger 5. Ability to increase method numbers by 'X' 6. Method number debugger 7. Autosave 8. Failsafe auto logout 9. Method Number Formatter 10. Observer Mode 11. Stat Tracker Export CLICK HERE TO PAY WITH 07 GOLD! ---------------------------------------------- View Current Scripts In The Script Network: https://pposb.org/SDN/repository.php AltChat Support: Click here to find out more! Supports 95% of OSBot's Methods: Change Log Frequently Asked Questions Will I need to purchase Script Factory 2.0 if I already have Script Factory 1.0? - Just like the release of any new software, you will be required to purchase the new version. However, if you have previously purchased Script Factory 1.0, you will be able to upgrade for a discount! This new version comes packed with features and improvements that will revolutionize the way you create and run scripts! Will I lose access to Script Factory 1.0? - No! You will not lose access to the original Script Factory 1.0 if you already have purchased it; you will just no longer receive any future updates to it. Will Script Factory 1.0 still get updated? - While Script Factory 1.0 has been around since 2019, the new architecture for Script Factory 2.0 is not backwards compatible. Therefore, Script Factory 1.0 will no longer be receiving any future updates, only bug fixes. All new and future development will be strictly on Script Factory 2.0. Can I still use Script Factory Pro Edition? - Script Factory Pro Edition has been removed from the OSBot store. We have added in all Pro Edition features to Script Factory 2.0, so there is no longer a need for Pro Edition. Will my scripts I wrote on Script Factory 1.0 work on Script Factory 2.0? - Yes! All scripts created for Script Factory 1.0 will be able to be used with Script Factory 2.0. However, any scripts created on Script Factory 2.0 that contain branched statements will not be backwards compatible with Script Factory 1.0. Can I still use the Script Network on Script Factory 1.0? - Yes! The script network will still work and function the same. The only difference is now, any scripts uploaded with branched statements will have a new branch icon next to them. Those will be unavailable for download to any Script Factory 1.0 user. Do I have to use branched statements on Script Factory 2.0, or may I continue scripting how I do on Script Factory 1.0? - Branched statements are optional! You are not required to use them in your script, however I will say they make developing scripts much faster and more efficient. If I make a script on Script Factory 2.0 that does not contain any branched statements, can it be ran on Script Factory 1.0 still? - Yes! As long as you don't include any branched statements within your script, any Script Factory 1.0 user may still run it. Interested in making private Script Factory scripts to sell? Make sure you encrypt your work to protect your source! CLI Arguments: java -jar OSBOT_JAR_LOCATION -debug -login OSBOT_USERNAME:OSBOT_PASSWORD -bot RS_ACCOUNT_NAME:RS_ACCOUNT_PASSWORD:RS_ACCOUNT_BANK_PIN -script 1097:SCRIPT_NAME Script ID's: Script Factory 2.0: 1214 *Script Factory 1.0: 1097 *Script Factory Expansion: 1144 *Script Factory Pro Edition: 1163 Script Factory Encryptor: 1164 (anything with a '*' is no longer available for purchase) All scripts manually uploaded to Script Factory's Script Network will be open-sourced to all Script Factory users.
    3 points
  3. Thank you for the welcoming reply Apocryphal! Brilliant, thank you very much for them links, I will look into them now! To be honest I haven't touched on Java in many years but focused on developing API's for many companies focusing on Midware for small to large businesses in a variety of programming languages, developing websites and web hosting so this should be a fun thing to learn! That map is absolutely amazing, it must have taken some time to compile all of that together, thank you very much! Yeah I read they have been cracking down on IP's for some time now, that just leaves me with doubt about using proxies. I guess that is something I will probably have to learn too in terms of what providers are best to use. I will just have to start with a couple of different ones and see how I get on. I know the importance of this step all too well, so I need to get it right before moving onto anything bigger. It would be cool if Jadex had an API to create accounts but I imagine that would cause them so many problems! Thank you very much I will look into these!
    3 points
  4. george bush doesnt care about black people
    3 points
  5. ────────────── PREMIUM SUITE ────────────── ─────────────── FREE / VIP+ ─────────────── ──────────────────────────────────────────────────────────── ⌠ Sand crabs - $4,99 | Rooftop Agility - $5,99 | AIO Smither - $4,99 | AIO Cooker - $3,99 | Unicow Killer - £3,99 | Chest Thiever - £2,99 | Rock crabs - $4,99 | Rune Sudoku - $9,99 ⌡ ⌠ AIO Herblore - FREE & OPEN-SOURCE | Auto Alcher - FREE | Den Cooker - FREE | Gilded Altar - FREE | AIO Miner - VIP+ ⌡ ──────────────────────────────────── What is a trial? A trial is a chance for you to give any of my scripts a test run. After following the instructions below, you will receive unrestricted access to the respective script for 24 hours starting when the trial is assigned. Your trial request will be processed when I log in. The trial lasts for 24 hours to cater for time zones, such that no matter when I start the trial, you should still get a chance to use the script. Rules: Only 1 trial per user per script. How to get a trial: 'Like' this thread AND the corresponding script thread using the button at the bottom right of the original post. Reply to this thread with the name of the script you would like a trial for. Your request will be processed as soon as I log in. If i'm taking a while, i'm probably asleep! Check back in the morning Once I process your request, you will have the script in your collection (just like any other SDN script) for 24 hours. Private scripts: Unfortunately I do not currently offer private scripts. ________________________________________ Thanks in advance and enjoy your trial! -Apaec.
    2 points
  6. Without VIP you're limited to 2 running instances. With VIP, you can have unlimited instances on as many machines as you want. The sky is the limit. Most scripts are a one-time fee. Some scripts are recurring, but it will note that. See the "Renew" in the screenshot below.
    2 points
  7. Nah man all middlemen are part of the illuminati and i don't trust them
    2 points
  8. Stealth Passive Goldfarmer Can also be purchased with OSRS gold using vouchers from here Featured Current record progress by @RoundBox Features Supports CLI startup for scalable farming Up to 150m per month per account Saving, loading and editing settings Stays logged out most of the time Likely to be low ban rate Low Requirements Bond renewal Restocking Herb farming Birdhouse runs Various teleports Buys herb boxes daily Randomizations on most settings 5 supported patches (others coming soon Random behavior configurable on the GUI Simulates AFK sessions by losing window focus Changes window title to RuneLite while running Daily botting session limits to simulate sleep patterns Custom break manager with user defined settings dreams In Development More Grand Exchange customizations Fruit tree picking Trollheim patch Making compost Battlestaves Muling Requirements Farming 1 x Spade 1 x Seed dibber 1 x Rake some Allotment seeds (type chosen on GUI) some Herb seeds (type chosen on GUI) some Flower seeds (type chosen on GUI) some Compost (type chosen on GUI) some bank teleports (type chosen on GUI, e.g. Ring of dueling) patch teleport for every patch selected on GUI some Stamina potions if enabled on GUI (not recommended) it can theoretically be used from level 1, and you don't have to plant all types of seeds at once, you can choose to only do allotments if you prefer Birdhouses UNLOCK DIGSITE PENDANT ENCHANTING UNLOCK HOUSE ON THE HILL TELEPORT UNLOCK ALL MUSHTREES 5 Hunter House on the Hill teleport must be unlocked Mushtree teleports must be unlocked Bone Voyage quest and all prerequisites some Digsite pendants some Hop seeds (type chosen on GUI) 4 x Clockwork (only if crafting birdhouses) 1 x Chisel (only if crafting birdhouses) 1 x Hammer (only if crafting birdhouses) logs if crafting birdhouses, the premade birdhouses otherwise some bank teleports (type chosen on GUI, e.g. Ring of dueling) Instructions Fill the GUI settings with desired values. Most behavior can be randomized by providing ranges instead of fixed numbers, eg. the script will take a break at a random time between 80 and 100 minutes The script currently supports 3 activities: Herb runs, birdhouses and buying herb boxes. Select which one you want to do on the GUI. The "best" option provided herb runs will pick the most profitable, while on bridhouses it will pick the best xp. 5 out of 9 patches are currently supported Some settings are still under development CLI Features Script ID is 1099. The script supports CLI startup with the following syntax: -script 1099:settingsname Where settingsname is the name of the settings preset used when saving the settings on the GUI. eg. -script 1099:test Bug Report Template 1. Stealth Injection or Mirror Mode: 2. Logger contents (press "Settings" on top right corner of the client, then "Toggle Logger", copy & paste on pastebin) : 3. Description:
    1 point
  9. Made an earlier post about how all OSBot scripts seem detected, and posted some findings relating to the banrates of changing various things such as timings, clickspeed, movement, and mouse DPI. In testing, I found that almost 100% of all OSBot's mouse movements follow very simplistic patterns that are picked up very quickly by Jagex's anti-bot. This goes for ALL other client's I've tested, all containing some flaw within their mouse movement, whether it be [Other-Bot-Client]'s flawed inaccurate spoofed mouse movement, or [Other-Bot-Client]'s consistency. I've reported these flaws to the developers of OSBot already, but was not met with confirmation on whether or not they'll do anything about it. Possibly because they're still under the illusion that mouse movement doesn't play a big role in detection. So here's a topic to prove just that. First off, let me start by showing that Jagex certainly does record mouse movement: https://github.com/zeruth/runescape-client/blob/master/src/MouseRecorder.java#L40 This shows the frequency of their collection. 50MS ticks, which is equivalent to 20 times a second. Now you could say.. But isn't 50 MS not enough to accurately depict mouse movement? And that is true to some extent, but it's more then enough data to analyse in order to find flaws or patterns. Here's what it looks like to move a mouse on a 50MS tick-rate: https://i.gyazo.com/4eb9de90c1c8a60959e874fb24488ab3.mp4 A common argument may be that collecting mouse movement is an absurd amount of data, but.. They combine the integers into mostly a 2 byte for small/medium, and larger a 3 byte or 4 byte and save/send it as that. That means they can store around 250,000-500,000 x/y captures per 1mb. That translates to around 3.4 HOURS of constant mouse movement data capture per user. That data would obviously build up over-time, but IMO Jagex most likely clears this data either every ban-wave, or every week. Which wouldn't really be that much. You could also compress these integers an insane amount due to how primitive the encoding would be. They also only send movements, not equal, or zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3330 - Although, they still keep track of those equal/zero movements: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3332 So we can see they record the data locally, but do they send it to the server? The answer is, yes. Here's proof of that (Annd they send a loot more then just that...): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3307 And here's them encoding the difference between mouse x/y movements into a 2 byte integer and appending it to their packet buffer (Only medium speed movements under about 31 pixel per 50MS): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3342 And here's them encoding movements into a 3 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3345 And here's them encoding movements into a 4 byte integer and appending it to their packet buffer (var10 = mouseY * 765 + mouseX):: https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3348 They also can detect when you move your mouse outside of the screen, and how many ticks (Ticks are capped of course): https://github.com/zeruth/runescape-client/blob/master/src/Client.java#L3324 Reconstructing their mouse collection: ||) Equal, or zero movements are tracked by ticks. If you don't move your mouse for 30 ticks, they'll know. They most likely use this for multiple purposes, the biggest being the ability to figure out the entire mouse movement rather then just bits of it. 1) Movement of the mouse is tracked, smalls/medium movements exactly by this (Only medium/small per-tick movement difference under about 30 in length) int yDiff = (recordedY - previouslyRecordedYMove); int xDiff = (recordedX - previouslyRecordedXMove); handler.packetBuffer.putShort(yDiff + (idleIndexesPassed<< 12) + (xDiff << 6)); idleIndexesPassed = 0; movementIndex = the indexes skipped before finding a mouse move in the X/Y mouse recorder. Used to track time between mouse movmenets. 2) Larger movements that are made in less then 8 ticks of "idle" mouse: (Actual location sent) int var10 = (recordedY * 765 + recordedX); handler.packetBuffer.put24bitInt((idleIndexesPassed << 19) + var10 + 8388608); idleIndexesPassed = 0; 3) Large movements that are made 8+ ticks from being "idle" (Actual location sent) int var10 = (recordedY * 765 + recordedX); var14.packetBuffer.putInt((idleIndexesPassed << 19) + var10 + -1073741824); idleIndexesPassed = 0; (Don't mind the -1073741824 or other random numbers. Java doesn't support primitive unsigned numbers, so you have to use hacky stuff to compress your integer sizes) The majority of OSBot's movements would fall under #1's logging. The others are just for larger mouse movements (in terms of last X/Y -> new X/Y). Why do they multiple Y by 765? Because they've capped the X axis from exceeding 764 therefor they can easily mathematically combine the two integers for saving resources, then de-couple them whenever they want. So what does all this have to do with OSBot's mouse movement? Well, I performed a basic test to grab the mouse movement delta's between every 50MS tick (Just as Jagex does) and found 100% consistency among certain parts of their mouse movement patterns: OSBot's mouse movement: https://pastebin.com/AJn2NC31 My own mouse movement: https://pastebin.com/vnGtX16z Right away you should notice many flaws inside OSBot's mouse sample. As you can clearly see, OSBot repeats ONLY 4-5 at the end of movements, AND at the last few deltas at the end of the movement, it goes from Lower, Bigger, Lower, This seems to be the case with virtually all mouse movements over 4-5 pixels large made by OSBot. So if I'm able to detect this flawed mouse movement in a matter of seconds with basic math, then so can Jagex? This would also explain why tasks requiring massive amounts of mouse movement, such as agility, have much higher ban-rates vs something like fighting, or AFK tasks. Does this mean this is the only detection method banning OSBot? Absolutely not. However, in my experience, I've yet to be banned by using OSBot as an API for everything BUT mouse movement, or camera movement (Of course with a lot more human-like behavior sprinkled on top of the scripts). This is purely based on only a little more then a week of botting without a ban, so it's possible I'm not bypassing, but simply delaying my ban. Hell, it's possible I was detected the second my script first started and now i'm just riding a monthly ban wave. Still beats a daily ban wave though...
    1 point
  10. Hello all! So being a Runescape fan since 2005, I have always had a big interest in the game. Playing on and off since then, I used to bot way back in 2006 but after absolutely abusing it my account eventually got banned, back then they used to unban your accounts after a certain amount of time, so when OSRS was released I decided to play properly. While at the same time I have worked in IT for nearly 9 years now. I have done everything from development to being an IT Manager so botting, script making have always interested me and I am now at a point in my life where I have time to invest into this topic. So I have experience in terms of working with operating systems, hardware and development but no idea about botting and script making, what makes a good script and how to reliably gold farm, that's what I am going to learn! So I have got a VPS setup and everything so I can begin to setup a small bot farm. It is much harder these days I know but its the challenge I am looking forward to! Just a question or two, can anyone recommend a proxy service they know is good and reliable and two is there any good documentation or guides for scripting for OSRS? Just to help me get started! I look forward to joining your community, and learning! I also have quite an extensive knowledge of servers, linux, web hosting and much more so please feel free to contact me if you think I can help with anything.
    1 point
  11. Crack coconuts. 500k/hr and afk. afk methods work best low ban rate. Nmz and apa cooker are solid very low ban rate scripts in my experience. Cooking is profitable too btw.
    1 point
  12. Depending on your script and how well it is written! If you think you have something Script Repository worthy, shoot me a PM on Discord
    1 point
  13. And in case you needed any assistance in finding the Script Repository, go to: Script -> Open Script Repository -> (interact with opened GUI)
    1 point
  14. Okay, I see - Will still report back, if I find anything. But thank you for the quick answer!
    1 point
  15. You need to add checks You build the script yourself, so if it is a loop, there needs to be a new check added. For an example of this, download a script from the Script Repository (such as the Jug of Wine maker I added yesterday. It shows how I do my banking )
    1 point
  16. Can I also have a trial please? Looks really interesting!
    1 point
  17. It's not an instant ban lol. I've been botting up from a lvl 3 and I've got 70qp just from this script on it over 4 days or so. Just need to do bits of manual skilling and maybe do 1 or 2 quests manually and split things up don't just do 20 quests one after the other
    1 point
  18. My pleasure. Agreed on the account creation part. I imagine you propably touched on an equivelent tool during your work, but if not then I can recommend Selenium as a starting point for solving that issue. Put some time into finding a good email provider for it that isnt too restrictive, but still legit. Will safe you a lot of pain down the road.
    1 point
  19. Virmach for vps vpn proxy and more. I use openvpn proxy $3/month
    1 point
  20. They are not instant-bans.. Are you spamming quests on a fresh accounts? I just ran Knights sword yesterday without any problems, that's weird.
    1 point
  21. There is the following guide https://osbot.org/forum/topic/115124-explvs-scripting-101/ by explvs which is a pretty good starting point to get the general idea. If you have some Java experience already you could also just jump straight to the documentation: https://osbot.org/api/ I only just recently started using osbot, but it is very similiar in interface to many of the other bot clients, so if you have some familiarity there then many of the same concepts carry over, but I have found osbot to be pleasently easy to work with. In regards to proxies: You propably want to make sure to avoid using shared or hosted ones. Other than that the best recommendation is probably also to try and avoid the ones you see pop up most in searches on the forum. I dont have anything concrete to base it on, but using proxies that most people use might not be ideal. Edit: Oh, and this map, also by explvs is a godsend: https://explv.github.io/ (that dude deserves a medal)
    1 point
  22. That's already a thing https://imgur.com/a/Z4zviTF
    1 point
  23. Looks very cool , will buy it one of the days for sure!
    1 point
  24. @Czar Awesome scripts as always! Is it possible to add either an option for the bot to detect when not obtaining slayer exp anymore and going to bank and ending. Or allowing in the tasks manually setting a kill count? for the bot to stop on after? This way you can easily add a slayer task and never worry about over killing them with the bot?
    1 point
  25. Did 0-75 quest points last couple days fine. Just did some manual skilling, ect in between. Works fine. Pirate Pete subquest it should bring some food for lower level pures, otherwise can die or have to manually bring food.
    1 point
  26. I will do another update for stuns, I couldn't get it to double click at all, tried mirror and non-mirror, are you using fast mode or non-fast mode? I tried in a high-pop world and low-pop to make sure latency/lag isn't affecting it, and if all else fails I will just add a longer delay so it doesn't go for another stun attempt. Expect another update shortly ^^ EDIT: Ah my mistake, I hadn't edited stunning only (without stun-alching), I will do so immediately ^^ Hmm did you make sure to disable spell filtering (by right clicking the magic tab) and setting the game resolution to fixed/classic mode (by turning off resized) please confirm. In the meantime I will do some more tests with alching, also I will need to see if the spellbook layout has changed recently ^^ I will make sure the script is 100% suited for you guys, thanks for all the feedback
    1 point
  27. Hey man I'm buying gold $1/m, would you mind going first?
    1 point
  28. just bought script, works very nice except for one thing that needs to be updated, the stun - alch doesn't work for me because its trying to click one of the enchant spells instead of the stun spell I think this is because of the new modern spells that have been added maybe?
    1 point
  29. Thanks for your work stun-alching is MUCH better. Stun spells by themselves are still kind of sketchy but to be fair 99% of magic training is post level 55 so I understand if that doesn't take much of a priority. In the case that I'm an idiot and suck at explaining stuff, here's a couple of .gifs https://imgur.com/a/tBbXZZ7 Essentially: Why attempt to cast the curse twice to only achieve one actual cast? Above is the script, bottom is how most players curse.
    1 point
  30. Ok, did the bot break or something? I was using it last night just fine, ran like 2-3 hours with no hiccups. Today the bot is doing a bunch of really broken and bannable things, at al kharid warriors it will click on a door and then quickly click back onto the ground so it keeps walking towards the door and then turning back and stopping then looping that behavior. Also, it runs to the bank and deposits 3/4 of a cake and then runs back? [INFO][Bot #1][12/20 10:23:47 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][12/20 10:23:47 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][12/20 10:23:47 AM]: walk_suh_result true to: [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:23:47 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][12/20 10:23:48 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3289, y=3168, z=0] [INFO][Bot #1][12/20 10:23:48 AM]: Near the action breh [INFO][Bot #1][12/20 10:23:48 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:23:48 AM]: Next One: [x=3292, y=3172, z=0] (distance 5) [INFO][Bot #1][12/20 10:23:48 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0] [INFO][Bot #1][12/20 10:23:48 AM]: Walking to: [x=3292, y=3172, z=0] distance: 5 and minimap: true [INFO][Bot #1][12/20 10:23:48 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][12/20 10:23:48 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][12/20 10:23:48 AM]: walk_suh_result true to: [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:23:48 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][12/20 10:23:48 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3288, y=3168, z=0] [INFO][Bot #1][12/20 10:23:48 AM]: Near the action breh [INFO][Bot #1][12/20 10:23:48 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:23:48 AM]: Attempting to negotiate obstacle at: [x=3287, y=3171, z=0] [INFO][Bot #1][12/20 10:23:49 AM]: Next One: [x=3292, y=3172, z=0] (distance 4) [INFO][Bot #1][12/20 10:23:49 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0] [INFO][Bot #1][12/20 10:23:49 AM]: Walking to: [x=3292, y=3172, z=0] distance: 4 and minimap: true [INFO][Bot #1][12/20 10:23:50 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][12/20 10:23:50 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][12/20 10:23:50 AM]: walk_suh_result true to: [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:23:50 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][12/20 10:23:56 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3291, y=3173, z=0] [INFO][Bot #1][12/20 10:23:56 AM]: Near the action breh [INFO][Bot #1][12/20 10:23:56 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:23:56 AM]: Attempting to negotiate obstacle at: [x=3287, y=3172, z=0] [INFO][Bot #1][12/20 10:23:57 AM]: Next One: [x=3292, y=3172, z=0] (distance 1) [INFO][Bot #1][12/20 10:23:57 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0] [INFO][Bot #1][12/20 10:23:57 AM]: Walking to: [x=3292, y=3172, z=0] distance: 1 and minimap: true [INFO][Bot #1][12/20 10:23:57 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][12/20 10:23:57 AM]: Walk results: True=[true] Normal=[false] [INFO][Bot #1][12/20 10:23:57 AM]: walk_suh_result true to: [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:23:57 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][12/20 10:23:58 AM]: [FFA1] Fighting target at [x=3292, y=3169, z=0] [INFO][Bot #1][12/20 10:23:58 AM]: Changed interaction! [INFO][Bot #1][12/20 10:24:09 AM]: "ss_kill_counter" changed to "6" [INFO][Bot #1][12/20 10:24:09 AM]: Changed interaction! [INFO][Bot #1][12/20 10:24:09 AM]: Unable to detect any npcs from detected (11), resorting to backup detector.. [INFO][Bot #1][12/20 10:24:10 AM]: Unable to detect any npcs from detected (11), resorting to backup detector.. [INFO][Bot #1][12/20 10:24:10 AM]: Unable to detect any npcs from detected (11), resorting to backup detector.. [INFO][Bot #1][12/20 10:24:11 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3294, y=3167, z=0] [INFO][Bot #1][12/20 10:24:11 AM]: Near the action breh [INFO][Bot #1][12/20 10:24:11 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:11 AM]: Attempting to negotiate obstacle at: [x=3287, y=3171, z=0] [INFO][Bot #1][12/20 10:24:11 AM]: Next One: [x=3292, y=3172, z=0] (distance 5) [INFO][Bot #1][12/20 10:24:11 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0] [INFO][Bot #1][12/20 10:24:11 AM]: Walking to: [x=3292, y=3172, z=0] distance: 5 and minimap: true [INFO][Bot #1][12/20 10:24:12 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][12/20 10:24:12 AM]: Walk results: True=[true] Normal=[false] [INFO][Bot #1][12/20 10:24:12 AM]: walk_suh_result true to: [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:12 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][12/20 10:24:13 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3293, y=3169, z=0] [INFO][Bot #1][12/20 10:24:13 AM]: Near the action breh [INFO][Bot #1][12/20 10:24:13 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:13 AM]: Next One: [x=3292, y=3172, z=0] (distance 3) [INFO][Bot #1][12/20 10:24:13 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0] [INFO][Bot #1][12/20 10:24:13 AM]: Walking to: [x=3292, y=3172, z=0] distance: 3 and minimap: true [INFO][Bot #1][12/20 10:24:13 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][12/20 10:24:13 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][12/20 10:24:13 AM]: walk_suh_result true to: [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:13 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][12/20 10:24:13 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3292, y=3170, z=0] [INFO][Bot #1][12/20 10:24:13 AM]: Near the action breh [INFO][Bot #1][12/20 10:24:13 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:13 AM]: Next One: [x=3292, y=3172, z=0] (distance 2) [INFO][Bot #1][12/20 10:24:13 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0] [INFO][Bot #1][12/20 10:24:13 AM]: Walking to: [x=3292, y=3172, z=0] distance: 2 and minimap: true [INFO][Bot #1][12/20 10:24:13 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][12/20 10:24:13 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][12/20 10:24:13 AM]: walk_suh_result true to: [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:13 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][12/20 10:24:13 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3291, y=3170, z=0] [INFO][Bot #1][12/20 10:24:13 AM]: Near the action breh [INFO][Bot #1][12/20 10:24:13 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:13 AM]: Next One: [x=3292, y=3172, z=0] (distance 2) [INFO][Bot #1][12/20 10:24:13 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0] [INFO][Bot #1][12/20 10:24:13 AM]: Walking to: [x=3292, y=3172, z=0] distance: 2 and minimap: true [INFO][Bot #1][12/20 10:24:13 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][12/20 10:24:13 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][12/20 10:24:13 AM]: walk_suh_result true to: [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:13 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][12/20 10:24:14 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3291, y=3170, z=0] [INFO][Bot #1][12/20 10:24:14 AM]: Near the action breh [INFO][Bot #1][12/20 10:24:14 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:14 AM]: Next One: [x=3292, y=3172, z=0] (distance 2) [INFO][Bot #1][12/20 10:24:14 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0] [INFO][Bot #1][12/20 10:24:14 AM]: Walking to: [x=3292, y=3172, z=0] distance: 2 and minimap: true [INFO][Bot #1][12/20 10:24:14 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][12/20 10:24:14 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][12/20 10:24:14 AM]: walk_suh_result true to: [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:14 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][12/20 10:24:14 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3290, y=3170, z=0] [INFO][Bot #1][12/20 10:24:14 AM]: Near the action breh [INFO][Bot #1][12/20 10:24:14 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:14 AM]: Attempting to negotiate obstacle at: [x=3287, y=3171, z=0] [INFO][Bot #1][12/20 10:24:16 AM]: Next One: [x=3292, y=3172, z=0] (distance 4) [INFO][Bot #1][12/20 10:24:16 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0] [INFO][Bot #1][12/20 10:24:16 AM]: Walking to: [x=3292, y=3172, z=0] distance: 4 and minimap: true [INFO][Bot #1][12/20 10:24:16 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][12/20 10:24:16 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][12/20 10:24:16 AM]: walk_suh_result true to: [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:16 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][12/20 10:24:23 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3291, y=3172, z=0] [INFO][Bot #1][12/20 10:24:23 AM]: Near the action breh [INFO][Bot #1][12/20 10:24:23 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:23 AM]: Attempting to negotiate obstacle at: [x=3287, y=3172, z=0] [INFO][Bot #1][12/20 10:24:24 AM]: Next One: [x=3292, y=3172, z=0] (distance 1) [INFO][Bot #1][12/20 10:24:24 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0] [INFO][Bot #1][12/20 10:24:24 AM]: Walking to: [x=3292, y=3172, z=0] distance: 1 and minimap: true [INFO][Bot #1][12/20 10:24:24 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][12/20 10:24:24 AM]: Walk results: True=[true] Normal=[false] [INFO][Bot #1][12/20 10:24:24 AM]: walk_suh_result true to: [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:24 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][12/20 10:24:25 AM]: Not in an area with npcs, walking to: [x=3285, y=3170, z=0] from: [x=3290, y=3172, z=0] [INFO][Bot #1][12/20 10:24:25 AM]: Near the action breh [INFO][Bot #1][12/20 10:24:25 AM]: Near the action breh 4 4 [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:25 AM]: Attempting to negotiate obstacle at: [x=3287, y=3172, z=0] [INFO][Bot #1][12/20 10:24:25 AM]: Next One: [x=3292, y=3172, z=0] (distance 3) [INFO][Bot #1][12/20 10:24:25 AM]: Found next regional web tile!! : [x=3292, y=3172, z=0] [INFO][Bot #1][12/20 10:24:25 AM]: Walking to: [x=3292, y=3172, z=0] distance: 3 and minimap: true [INFO][Bot #1][12/20 10:24:26 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until destination exists 2" [INFO][Bot #1][12/20 10:24:26 AM]: Walk results: True=[true] Normal=[true] [INFO][Bot #1][12/20 10:24:26 AM]: walk_suh_result true to: [x=3285, y=3170, z=0] [INFO][Bot #1][12/20 10:24:26 AM]: "last_delay_name" changed to "PresetWalker: Wait 1s until we move 1" [INFO][Bot #1][12/20 10:24:29 AM]: Script Perfect Fighter has paused!
    1 point
  31. Hey mate, could I please give this fighter a go?! First time buying a cmb script, so im keen to see what all the hype is about! x
    1 point
  32. Khal Scripts X-mas/New Year Giveaway!! What can you win? I'm giving away 10 premium temporary scripts which you get acces too for 14 days! You can pick any public SDN script which I made. How can you participate? 1) Like this post 2) Spam this topic as much as you want! 3) At 3 january around 21:30 Gmt+1 I will reveal the winners! Scripts to choose from Rules: - This post needs to be liked by you in order to win - You can post as much as you want, but never twice in a row - You can only win once - You can't change script during the 14 days - Participating with multiple Osbot accounts will get you banned.
    1 point
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