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Showing content with the highest reputation on 05/05/18 in Posts
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Hello guys, I have decided to start goldfarming again as a fun project. Since the release of OSRS I have been running small farms doing simple tasks but now I decided to take it one step further. This time I am going to make a custom script which will hopefully decrease the banrates and also allow more automatisation thus making the whole process easier. The concept is quite simple, it is an AIO script that will try to mimic a human as much as possible. That includes switching tasks, taking breaks etc. I will not be suicide botting, instead focusing on making each account survive as long as possible. My goal is to have the farm running Barrows and Zulrah in the end. As of now, I am running the bots on my main computer since the script is still in a very early stage of development. In the future, I will be using a dedicated server combined with proxies. The accounts will be 100% botted, except for tutorial island and eventual quests. Journal Day 1 Current Stage of the Script Future Future assignments to be added: Future AIO to be added These pictures are not supposed to be shown here, some issue with the post editor. Sorry2 points
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Safespot was just re-written which means I need to make it compatible with cannon mode. What exactly is the problem? Is the script not returning to safespot or something? Post a screenshot of your entire setup window and I will help and debug ASAP. For stopping script when out of food, you gotta add a stop condition and it will stop either when no food in inventory (if banking is turned off) or when there is no food left in the bank. Afk mode (in stronghold?) works by setting afk tile and then the script will re-aggro once the npcs aren't aggressive anymore. Afk mode (crabs) works by starting the script on the tile you wish to afk on, then setting aggression and playstyle settings to AFK then let the script do the rest. Non-botting mode (semi-afk crabs) works by prompting user to refresh crabs manually, by showing a pop-up menu. Stronghold level 1 doors: will make some tweaks on the webwalking nodes asap. Combining kourend totems: not supported yet I will add this to the to-do list. Plugin save settings: almost ready, stronghold is the only one which is semi-ready. I will convert the other plugins asap. I am going to spend an entire 24 hours on coding all plugins and going through every option after I added extra features to them and need to test their compatibility with eachother. GDK will have a major re-vamp. Cannoning at zeah is not supported yet, I will need to add these. I just realized it was in zeah and not in edgeville dungeon oops Cannoning in general: I will make sure it refills cannon (just make sure you don't leave the cannon too far away) and I will test for multiple cannons again. NMZ: Rock cake works but you need to have it in inventory, I will add more effective support within the new versions. As for range pot, will include for sure. Safespotting: I will re-test the F6 hotkey, are you sure you enabled the enable keyboard input while hitting the key? Also, mage/range mode doesn't matter, even if you are maging you can still enable ranging the script will still perform the same (if not better). I would highly recommend enabling range at all times. As for skype and discord, along with a website, more announcements soon. I have been making tweaks to the core script code to make it easier for me to document the script for the upcoming website and script manual. EDIT: Cannoning at Zeah, you enabled AFK mode (f3) which is not the right option. You need to enable safespot mode (F6)! Sand crabs: will test aggroing ASAP. Which option did you select? (which fight position) east/west etc? Next major update will be posted below. Stay tuned ^^2 points
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For expanded mining guild you gotta use the 'Multi Webwalker' option before the script setup window appears. I will add a hotfix (adding a node) to my webwalker so it knows how to get to bank better. Update has been pushed Activated all trials gl guys Next update coming up soon2 points
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NEW! Added Gemstone Crab! 81 Hours at Cows Brutal Black Dragon support Sulphur Nagua support Blue Dragon 99 ranged 99 Ranged at Gemstone Crab 81 Range F2p Safespotting Hill Giants Hotkey List // F1 = set cannon tile // F2 = hide paint // F3 = Set afk tile // F4 = reset afk tile // F6 = Set safespot tile // F7 = activate tile selector // F8 = Reset tile selector // F9 and F10 used by the client, EDIT: will re-assign as they are no longer used by client // F11 = Set breaks tile // F12 = Reset breaks tile User Interface Banking Tab Demo (handles everything with banking) You can copy inventory (to avoid adding individual items...), you can insert item names which have Auto-Fill (for you lazy folk!) and you can choose whether to block an item and avoid depositing it in bank, ideal for runes and ammo. Looting Tab Demo (From looting to alchemy, noted/stackable items too) You can choose whether to alch an item after looting it simply by enabling a checkbox, with a visual representation. All items are saved upon exiting the bot, for your convenience! Tasking Demo (Not to be confused with sequence mode, this is an individual task for leveling) You can set stop conditions, for example to stop the bot after looting a visage, you can have a leveling streak by changing attack styles and training all combat stats, you can have windows alert bubbles when an event occurs and an expansive layout for misc. options! Prayer Flick Demo (Just example, I made it faster after recording this GIF) There are two settings: Safe mode and efficient mode, this is safe mode: Fight Bounds Demo Allows you to setup the fight bounds easily! Simplified NPC chooser Either choose nearby (local) NPCs or enter an NPC name to find the nearest fight location! Simple interface, just click! Level Task Switch Demo (Switching to attack combat style after getting 5 defence) You can choose how often to keep levels together! e.g. switch styles every 3 levels Cannon Demo (Cannon is still experimental, beta mode!) Choose to kill npcs with a cannon, recharges at a random revolution after around 20-24 hits to make sure the cannon never goes empty too! Results Caged Ogres: How does this bot know where to find NPCs? This bot will find far-away npcs by simply typing the NPC name. All NPCs in the game, including their spawn points have been documented, the bot knows where they are. You can type 'Hill giant' while your account is in Lumbridge, and the bot will find it's way to the edgeville dungeon Hill giants area! Here is a visual representation of the spawn system in action (this is just a visual tool, map mode is not added due to it requiring too much CPU) Fight Area Example (How the bot searches for the npc 'Wolf') Walking System The script has 2 main walking options which have distinctive effects on the script. The walking system is basically a map with points and connections linking each point. It tells the script where to go, and decides the routes to take when walking to fightzones. Walking system 1 This uses a custom walking API written by myself and is constantly being updated as new fightzones are added. Pros: - Updates are instant, no waiting times - More fightzones are supported Cons: - Sometimes if an object is altered, the changes are not instant - Restarting the script too many times requires loading this webwalker each time which adds unnecessary memory (there is no way to make it only load at client startup since I don't control the client) Walking system 2 This is the default OSBot webwalking API - it is relatively new and very stable since the developers have built it, but is currently lacking certain fightzones (e.g. stronghold) and other high level requirement zones. It is perfect for normal walking (no object interactions or stairs, entrances etc) and never fails. Pros: - Stable, works perfect for normal walking - All scripters are giving code to improve the client webwalker - More efficient when restarting the script since it is loaded upon client start Cons: - No stronghold support yet - Some new/rare fightzones not supported yet - If there is a game-breaking update or an unsupported fightzone, it may take some time to add/repair (less than 24 hours usually) So which system should I choose? Whichever one suits your chosen fightzone best! There really shouldn't be any problems - the sole purpose of these options are for backup and emergency purposes, if the script ever messes up there is always the next option to select. Note: If the script ever fails, there will be immediate updates to fix the walking systems! Script Queue/Bot Manager: Script ID is 758, and the parameters will be the profile name that you saved in the fighter setup! Bug Report templates: New feature request - What is the new feature - Basic description of what the script should do - Basic actions for the script: 'Use item on item' etc. For when the script gets stuck on a tile (or continuous loop): - Which exact tile does the script get stuck on? (exact tile, not 'near the draynor village') - Plugin or normal script? - Did you try all 3 walking options? Script has a logic bug (e.g. dies while safespotting) or (cannon mode doesn't pickup arrows) - What is the bug - How did you make the bug happen - (optional) recommendation for the bug, e.g. 'make the script walk back' or something - Tried client restart? - Normal script or a plugin? - Which exact setup options are enabled? Afk mode, cannon mode, etc etc.1 point
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by Czar Buy now (only $8.99!) 143 HOURS IN ONE GO!!!!! update: this bot is now featured on the front page of osbot! More reviews than every other fishing bot combined! 100 hour progress report!!! How to use Script Queue: ID is 552, and the parameters will be the profile name that you saved in setup! This process is really simple, just to save you headache1 point
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CURRENT RECORD: 201 HOURS RUNTIME NEW: Sandstone mining + hopper support Humidify/water circlet/bandit unnote Ardy cloak tele support Setup Screen Preview Results 84 HOURS ON NEW LEVEL 20 ACCOUNT Suicided account with mirror mode near rock crabs, 81 mining! I will probably go for 99 Even supports Ancient Essence Crystal mining! Preview: Mine 1 drop 1 item drop pre-hover feature:1 point
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PPOSB - Bank Organizer More than 100+ categories, and thousands of items, to sort for you! All categories and tabs are rearrangeable! PURCHASE HERE! https://osbot.org/forum/store/product/681-bank-organizer/ --------------------------------------------------------------- JOIN THE DISCORD CHAT FOR QUESTIONS/ SUPPORT/ CHATTING! --------------------------------------------------------------- MAKE SURE YOU ARE IN FIXED MODE BEFORE RUNNING THE SCRIPT! RESIZABLE MODE IS NOT SUPPORTED! ALSO PLEASE DISABLE PLACE HOLDERS! New "Advanced Layout Manager" will allow you to add/edit/remove or rearrange items with 100% Customization "Inspect Category" will display the items corresponding with that category Video example of the bank organizer handling a lot of random items (example) HAVE A LAYOUT YOU WOULD LIKE TO SHARE? Please post the layout in the comments below, along with some pictures of your bank, to be added to the list below! The Bank Organizer currently supports over 6,000 Old School RuneScape items. Any items missing will need to be added manually in the GUI. Make sure to save your layouts so you may reuse them over and over again. Check out some of my other scripts!1 point
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Good luck with that, I was going to save up for a private script to do the same1 point
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Can usually do 40-50 if rendering is off. Maybe more but it's my own hardware don't want to stress it too hard. Think it's ddr3 from older series. Dual Xeon proc. Hyperthreaded (16 core)1 point
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got an 86 fisher with a few combats https://i.imgur.com/0cCHJUF.png 100% pisc favour and a few quests done (23 qp) for 16m, @Aqua is OO1 point
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Hello guys long time no see. I wanted to keep myself practiced with scripting so I decided to remake an older script I had. This is a chicken cooker script. It will walk to the lumbridge chicken pen and pick up chickens that bots are probably always killing and cook them at the cooking pot right next door. This is great for mass creating accounts that need cooking but you dont want to invest any money into it. can probably get 30 -40 cooking in a night but i havent made paint / xp /hr stuff yet so i cant be sure. Hope you guys enjoy hopefully i can use this to get a scripter status. lemme know if you have any problems, enjoy! edit: added paint for xp / time tracking and fixed door opening bug from a distance. update: now drops axes and bones it accidentally picks up (should i make it have an option for burying accidentally picked up bones?) (17k xp per hour taken at level 30~) not bad for picking it up off the ground huh! http://www.mediafire.com/file/rltsoa1ak33ylc3/RHChickenCooker.jar1 point
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thanks yeah it started up again for me got some errors while opening so i tought maybe it was down1 point
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Good luck with the script! you're doing really well for someone who is just learning1 point
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Looks a bit messy... Are you declaring a method in your onLoop()? also you have a return statement right after you declare the method so all the code that follows in unreachable. Also what's with the random curly brackets on line 41? that could also be causing issues.1 point
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A flawless script, all I would ask for is custom spec usage (similar to the hp slider) i.e Will activate spec at 50%-100%1 point
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I purchased this today, it's a really fantastic addition to my collection. I had one issue trying to mine limestone, I tried to select them on screen and it wouldn't show or allow me to select them. Also, the location preset for limestone doesn't show up. Besides that, I really like this script.1 point
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Thanks. I currently lost 4 accounts within 18 hours, Ill see if its simply the 111 issue that corrects this. Im really hoping Im doing something wrong that messes with it xD Are tehre any other tips or suggestions for this?1 point
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@Czar pooplet got the same issue can y inform us if you're working on it. Thanks1 point
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I'm not entirely sure on the prices, I do not currently have access to an account which can solve Rune Sudoku. I've been working on training a new one up though!1 point
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"but i only botted for 30h straight without breaks, why did i get banned???" No but seriously, I have one 99fm already and second account going at 94fm with this script ?1 point
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Introduction: EDIT: Just noticed like 1000 other people have made this same script lol. Hopefully when I add account replacement and automatic muling it'll actually be more useful than it is now. Hey guys. SqueezeTheorem here. I'm a computer science student, and I like to code weird stuff in my free time. This is my current project, and once It's done, I think it'll be pretty cool. My goal is to create a bot you can run that will create a self-repairing network of lobster fishing bots and mules that will replace themselves as they get banned. I've got it in my head how this whole thing is supposed to work and what technology i need to use to get there, and now it's just a matter of sitting down and writing the code. This project is a means to an end. I don't really want a lobster fishing network. I want a network for a more profitable kind of bot, but since there's no overhead and no real risk with f2p lobster fishing, this is a great way to test the efficacy of a self-repairing network and explore if it's worth pursuing another kind of network like this. When the bot is completed, the only thing you'll have to do management wise is check up on your mule accounts and make sure the database has unbanned accounts to use -- that's it. Right now, this script is still usable and somewhat useful. You start the bot with coins, a small net, and a lobster pot in the Lumbridge swamp. From there, it gets level 45 fishing, and then heads off to karamja to catch lobsters. These are the only features so far. Goals: 1. Have the bot be able to complete tutorial island 2. Have the bot power fish until level 45 3. Once level 45, have the bot get coins and a lobster pot from a mule account where it then continues to fish lobster 4. Use a MySQL database to manage accounts, and allow for multiple bot networks to connect to one MySQL "hub" as a means of communication 5. Have all accounts marked as "fishing" mule their caught lobsters to a random mule account from the MySQL database after every X number of lobsters, but only if the account is at least 18 hours old 6. Once an account is banned, have the bot log in to the next account from the MySQL DB and repeat this process 7. Implement obscure, awkward antiban (ie: the bot will, on a random time interval, find a nearby player and address them by name in conversation, randomly using emotes, etc) Current Features: - Power fishes lobsters and anchovies until level 45 fishing, and then travels to karamja to catch lobster - Randomly AFKs for 0 - 180 seconds. The chance of this occurring is 1/33 every time the bot clicks on a fishing pool. - That's it. It's a fishing bot, what were you expecting? Instructions: 1. Start with some coins (15k - 25k), a small fishing net, and a lobster pot. 2. Start the bot, preferably near the lumbridge swamp. 3. Let the bot catch lobsters until its banned. Mule as needed. Known issues: - If you get to level 45 fishing and don't have any coins, the bot is gonna derp out. Same story if it runs out of money. I have no idea what it'll do. TODO: - Fully automatic muling using MySQL - MySQL support to allow for banned accounts to be easily replaced by those in a queue, creating a near fully-auto farm. - Add support for starting without money/selling lobsters to get more money for travel - Built in Tutorial Island solver for truly godly automation Currently working on: Tutorial island solver Download: https://www.dropbox.com/s/1gp8ezp3u13r6w7/NewbFisher.jar?dl=0 Source:1 point
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Looks pretty good to me, I would consider using the Viking's Timing class in the place of conditional sleep to make your code a little cleaner Also maybe look to refactor your code so there's less in your onLoop method, for example my auto fighters looks more like public int onLoop() { if (myPlayer().getHealthPercentage() < 40 ) { eat();} else { attack();} }1 point
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I have never botted before...I am just wondering what is the chance of me getting caught if I botted on my main for about 10 hours with this script?1 point
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Got super energy 4 but still stops try it yourself, if u need acc to test pm me @Czar1 point
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Update: I'm exploring the idea of what I'm calling an "autonomous bot" for my farm. From my research, it's clear a key component of BotWatch is sample size. This is to say that if you ran a script for, say, 2 hours a day, the ban rate is low. Why? Sample size. Jagex needs a large data sample from your account to issue a ban with confidence, and confidence is key. As a games company, they can't afford to incorrectly ban a large number of players for botting. This is likely why limiting your daily botting time helps avoid bans, and why suicide botting sessions reliably produce bans. In the first case, they have little data to analyze, and in the latter, they have more than enough. This is, of course, a hunch, but one I'm confident enough to make a new Script around. An autonomous, AIO bot that does the following: 1. Has a list of Tasks that can be performed, with requirements for each task, setup for each task (getting items from bank, traveling to area, etc), and task completion (teleporting away from an area, depositing outputs into a bank, etc) 2. Randomly chooses a task to execute based on whether or not requirements are met, or whether or not the the task is still appropriate given the account's current stats (perhaps the account is too high of a level for the task in question to be worth doing), etc. 3. Progresses an account in a very generalized sense, choosing some activity or skill, executing it for 1 - 2 hours, and then changing tasks. 4. Does herb runs, if able An additional benefit of this approach is that it further mimics human behavior via task switching. Humans aren't going to sit and do the same activity for 10 hours straight without breaks, and neither will this bot. Prolonged sessions of the same activity are a dead giveaway that an account is a bot. Autonomous, randomized task switching is an approach I've not seen tried anywhere else, and so I'm willing to give it a go. This is obviously an ambitious project, and will rely heavily on code reuse and object oriented programming to be doable. TL;DR: I'm looking into making a bot that mimics human behavior in a very macro sense. It'll train a variety of skills and use some sort of simple "AI" to decide what tasks it should be doing, switch tasks randomly, and not focus on a single activity. Most activities in the activity list will be profitable, but not all. PS: For the people wondering, I've not given up on the project yet, I'm just trying to find an approach that's more viable than suicide botting. For right now, that means a lot of theorizing about how detection works, testing my hypothesis, and doing research into other people's "botting to max" series, since they emphasize the longevity of an account.1 point